/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola Copyright (C) 2017 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_storage.h" #include "l_internal.h" #include "content/mods.h" #include "server.h" int ModApiStorage::l_get_mod_storage(lua_State *L) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); if (!lua_isstring(L, -1)) { return 0; } std::string mod_name = lua_tostring(L, -1); ModMetadata *store = new ModMetadata(mod_name); if (IGameDef *gamedef = getGameDef(L)) { store->load(gamedef->getModStoragePath()); gamedef->registerModStorage(store); } else { assert(false); // this should not happen } StorageRef::create(L, store); int object = lua_gettop(L); lua_pushvalue(L, object); return 1; } void ModApiStorage::Initialize(lua_State *L, int top) { API_FCT(get_mod_storage); } StorageRef::StorageRef(ModMetadata *object): m_object(object) { } void StorageRef::create(lua_State *L, ModMetadata *object) { StorageRef *o = new StorageRef(object); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); } int StorageRef::gc_object(lua_State *L) { StorageRef *o = *(StorageRef **)(lua_touserdata(L, 1)); // Server side if (IGameDef *gamedef = getGameDef(L)) gamedef->unregisterModStorage(getobject(o)->getModName()); delete o; return 0; } void StorageRef::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); // hide metatable from Lua getmetatable() lua_pushliteral(L, "metadata_class"); lua_pushlstring(L, className, strlen(className)); lua_settable(L, metatable); lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pushliteral(L, "__eq"); lua_pushcfunction(L, l_equals); lua_settable(L, metatable); lua_pop(L, 1); // drop metatable luaL_openlib(L, 0, methods, 0); // fill methodtable lua_pop(L, 1); // drop methodtable } StorageRef* StorageRef::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(StorageRef**)ud; // unbox pointer } ModMetadata* StorageRef::getobject(StorageRef *ref) { ModMetadata *co = ref->m_object; return co; } Metadata* StorageRef::getmeta(bool auto_create) { return m_object; } void StorageRef::clearMeta() { m_object->clear(); } const char StorageRef::className[] = "StorageRef"; const luaL_Reg StorageRef::methods[] = { luamethod(MetaDataRef, get_string), luamethod(MetaDataRef, set_string), luamethod(MetaDataRef, get_int), luamethod(MetaDataRef, set_int), luamethod(MetaDataRef, get_float), luamethod(MetaDataRef, set_float), luamethod(MetaDataRef, to_table), luamethod(MetaDataRef, from_table), luamethod(MetaDataRef, equals), {0,0} };