/* Minetest Copyright (C) 2013, 2017 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "mesh_generator_thread.h" #include "settings.h" #include "profiler.h" #include "client.h" #include "mapblock.h" #include "map.h" #include "util/directiontables.h" /* CachedMapBlockData */ CachedMapBlockData::~CachedMapBlockData() { assert(refcount_from_queue == 0); delete[] data; } /* QueuedMeshUpdate */ QueuedMeshUpdate::~QueuedMeshUpdate() { delete data; } /* MeshUpdateQueue */ MeshUpdateQueue::MeshUpdateQueue(Client *client): m_client(client), m_next_cache_cleanup(0) { m_cache_enable_shaders = g_settings->getBool("enable_shaders"); m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size"); } MeshUpdateQueue::~MeshUpdateQueue() { MutexAutoLock lock(m_mutex); for (auto &i : m_cache) { delete i.second; } for (QueuedMeshUpdate *q : m_queue) { delete q; } } bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent) { MutexAutoLock lock(m_mutex); cleanupCache(); /* Cache the block data (force-update the center block, don't update the neighbors but get them if they aren't already cached) */ std::vector cached_blocks; size_t cache_hit_counter = 0; CachedMapBlockData *cached_block = cacheBlock(map, p, FORCE_UPDATE); if (!cached_block->data) return false; // nothing to update cached_blocks.reserve(3*3*3); cached_blocks.push_back(cached_block); for (v3s16 dp : g_26dirs) cached_blocks.push_back(cacheBlock(map, p + dp, SKIP_UPDATE_IF_ALREADY_CACHED, &cache_hit_counter)); g_profiler->avg("MeshUpdateQueue: MapBlocks from cache [%]", 100.0f * cache_hit_counter / cached_blocks.size()); /* Mark the block as urgent if requested */ if (urgent) m_urgents.insert(p); /* Find if block is already in queue. If it is, update the data and quit. */ for (QueuedMeshUpdate *q : m_queue) { if (q->p == p) { // NOTE: We are not adding a new position to the queue, thus // refcount_from_queue stays the same. if(ack_block_to_server) q->ack_block_to_server = true; q->crack_level = m_client->getCrackLevel(); q->crack_pos = m_client->getCrackPos(); q->urgent |= urgent; return true; } } /* Add the block */ QueuedMeshUpdate *q = new QueuedMeshUpdate; q->p = p; q->ack_block_to_server = ack_block_to_server; q->crack_level = m_client->getCrackLevel(); q->crack_pos = m_client->getCrackPos(); q->urgent = urgent; m_queue.push_back(q); // This queue entry is a new reference to the cached blocks for (CachedMapBlockData *cached_block : cached_blocks) { cached_block->refcount_from_queue++; } return true; } // Returned pointer must be deleted // Returns NULL if queue is empty QueuedMeshUpdate *MeshUpdateQueue::pop() { MutexAutoLock lock(m_mutex); bool must_be_urgent = !m_urgents.empty(); for (std::vector::iterator i = m_queue.begin(); i != m_queue.end(); ++i) { QueuedMeshUpdate *q = *i; if (must_be_urgent && m_urgents.count(q->p) == 0) continue; // Make sure no two threads are processing the same mapblock, as that causes racing conditions if (m_inflight_blocks.find(q->p) != m_inflight_blocks.end()) continue; m_queue.erase(i); m_urgents.erase(q->p); m_inflight_blocks.insert(q->p); fillDataFromMapBlockCache(q); return q; } return NULL; } void MeshUpdateQueue::done(v3s16 pos) { MutexAutoLock lock(m_mutex); m_inflight_blocks.erase(pos); } CachedMapBlockData* MeshUpdateQueue::cacheBlock(Map *map, v3s16 p, UpdateMode mode, size_t *cache_hit_counter) { CachedMapBlockData *cached_block = nullptr; auto it = m_cache.find(p); if (it != m_cache.end()) { cached_block = it->second; if (mode == SKIP_UPDATE_IF_ALREADY_CACHED) { if (cache_hit_counter) (*cache_hit_counter)++; return cached_block; } } if (!cached_block) { // Not yet in cache cached_block = new CachedMapBlockData(); m_cache[p] = cached_block; } MapBlock *b = map->getBlockNoCreateNoEx(p); if (b) { if (!cached_block->data) cached_block->data = new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE]; memcpy(cached_block->data, b->getData(), MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode)); } else { delete[] cached_block->data; cached_block->data = nullptr; } return cached_block; } CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p) { auto it = m_cache.find(p); if (it != m_cache.end()) { return it->second; } return NULL; } void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q) { MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders); q->data = data; data->fillBlockDataBegin(q->p); std::time_t t_now = std::time(0); // Collect data for 3*3*3 blocks from cache for (v3s16 dp : g_27dirs) { v3s16 p = q->p + dp; CachedMapBlockData *cached_block = getCachedBlock(p); if (cached_block) { cached_block->refcount_from_queue--; cached_block->last_used_timestamp = t_now; if (cached_block->data) data->fillBlockData(dp, cached_block->data); } } data->setCrack(q->crack_level, q->crack_pos); data->setSmoothLighting(m_cache_smooth_lighting); } void MeshUpdateQueue::cleanupCache() { const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode) / 1000; g_profiler->avg("MeshUpdateQueue MapBlock cache size kB", mapblock_kB * m_cache.size()); // Iterating the entire cache can get pretty expensive so don't do it too often { constexpr int cleanup_interval = 250; const u64 now = porting::getTimeMs(); if (m_next_cache_cleanup > now) return; m_next_cache_cleanup = now + cleanup_interval; } // The cache size is kept roughly below cache_soft_max_size, not letting // anything get older than cache_seconds_max or deleted before 2 seconds. const int cache_seconds_max = 10; const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB; int cache_seconds = MYMAX(2, cache_seconds_max - m_cache.size() / (cache_soft_max_size / cache_seconds_max)); int t_now = time(0); for (auto it = m_cache.begin(); it != m_cache.end(); ) { CachedMapBlockData *cached_block = it->second; if (cached_block->refcount_from_queue == 0 && cached_block->last_used_timestamp < t_now - cache_seconds) { it = m_cache.erase(it); delete cached_block; } else { ++it; } } } /* MeshUpdateWorkerThread */ MeshUpdateWorkerThread::MeshUpdateWorkerThread(MeshUpdateQueue *queue_in, MeshUpdateManager *manager, v3s16 *camera_offset) : UpdateThread("Mesh"), m_queue_in(queue_in), m_manager(manager), m_camera_offset(camera_offset) { m_generation_interval = g_settings->getU16("mesh_generation_interval"); m_generation_interval = rangelim(m_generation_interval, 0, 50); } void MeshUpdateWorkerThread::doUpdate() { QueuedMeshUpdate *q; while ((q = m_queue_in->pop())) { if (m_generation_interval) sleep_ms(m_generation_interval); ScopeProfiler sp(g_profiler, "Client: Mesh making (sum)"); MapBlockMesh *mesh_new = new MapBlockMesh(q->data, *m_camera_offset); MeshUpdateResult r; r.p = q->p; r.mesh = mesh_new; r.ack_block_to_server = q->ack_block_to_server; r.urgent = q->urgent; m_manager->putResult(r); m_queue_in->done(q->p); delete q; } } /* MeshUpdateManager */ MeshUpdateManager::MeshUpdateManager(Client *client): m_queue_in(client) { int number_of_threads = rangelim(g_settings->getS32("mesh_generation_threads"), 0, 8); // Automatically use 33% of the system cores for mesh generation, max 4 if (number_of_threads == 0) number_of_threads = MYMIN(4, Thread::getNumberOfProcessors() / 3); // use at least one thread number_of_threads = MYMAX(1, number_of_threads); infostream << "MeshUpdateManager: using " << number_of_threads << " threads" << std::endl; for (int i = 0; i < number_of_threads; i++) m_workers.push_back(std::make_unique(&m_queue_in, this, &m_camera_offset)); } void MeshUpdateManager::updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent, bool update_neighbors) { static thread_local const bool many_neighbors = g_settings->getBool("smooth_lighting") && !g_settings->getFlag("performance_tradeoffs"); if (!m_queue_in.addBlock(map, p, ack_block_to_server, urgent)) { warningstream << "Update requested for non-existent block at (" << p.X << ", " << p.Y << ", " << p.Z << ")" << std::endl; return; } if (update_neighbors) { if (many_neighbors) { for (v3s16 dp : g_26dirs) m_queue_in.addBlock(map, p + dp, false, urgent); } else { for (v3s16 dp : g_6dirs) m_queue_in.addBlock(map, p + dp, false, urgent); } } deferUpdate(); } void MeshUpdateManager::putResult(const MeshUpdateResult &result) { if (result.urgent) m_queue_out_urgent.push_back(result); else m_queue_out.push_back(result); } bool MeshUpdateManager::getNextResult(MeshUpdateResult &r) { if (!m_queue_out_urgent.empty()) { r = m_queue_out_urgent.pop_frontNoEx(); return true; } if (!m_queue_out.empty()) { r = m_queue_out.pop_frontNoEx(); return true; } return false; } void MeshUpdateManager::deferUpdate() { for (auto &thread : m_workers) thread->deferUpdate(); } void MeshUpdateManager::start() { for (auto &thread: m_workers) thread->start(); } void MeshUpdateManager::stop() { for (auto &thread: m_workers) thread->stop(); } void MeshUpdateManager::wait() { for (auto &thread: m_workers) thread->wait(); } bool MeshUpdateManager::isRunning() { for (auto &thread: m_workers) if (thread->isRunning()) return true; return false; }