/* Minetest Copyright (C) 2010-2015 kwolekr, Ryan Kwolek Copyright (C) 2010-2015 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "mapgen.h" #include "voxel.h" #include "noise.h" #include "gamedef.h" #include "mg_biome.h" #include "mapblock.h" #include "mapnode.h" #include "map.h" #include "content_sao.h" #include "nodedef.h" #include "emerge.h" #include "voxelalgorithms.h" #include "porting.h" #include "profiler.h" #include "settings.h" #include "treegen.h" #include "serialization.h" #include "util/serialize.h" #include "util/numeric.h" #include "filesys.h" #include "log.h" FlagDesc flagdesc_mapgen[] = { {"trees", MG_TREES}, {"caves", MG_CAVES}, {"dungeons", MG_DUNGEONS}, {"flat", MG_FLAT}, {"light", MG_LIGHT}, {"decorations", MG_DECORATIONS}, {NULL, 0} }; FlagDesc flagdesc_gennotify[] = { {"dungeon", 1 << GENNOTIFY_DUNGEON}, {"temple", 1 << GENNOTIFY_TEMPLE}, {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN}, {"cave_end", 1 << GENNOTIFY_CAVE_END}, {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN}, {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END}, {"decoration", 1 << GENNOTIFY_DECORATION}, {NULL, 0} }; //// //// Mapgen //// Mapgen::Mapgen() { generating = false; id = -1; seed = 0; water_level = 0; flags = 0; vm = NULL; ndef = NULL; heightmap = NULL; biomemap = NULL; heatmap = NULL; humidmap = NULL; } Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) : gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids) { generating = false; id = mapgenid; seed = (int)params->seed; water_level = params->water_level; flags = params->flags; csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE); vm = NULL; ndef = NULL; heightmap = NULL; biomemap = NULL; heatmap = NULL; humidmap = NULL; } Mapgen::~Mapgen() { } u32 Mapgen::getBlockSeed(v3s16 p, int seed) { return (u32)seed + p.Z * 38134234 + p.Y * 42123 + p.X * 23; } u32 Mapgen::getBlockSeed2(v3s16 p, int seed) { u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed; n = (n >> 13) ^ n; return (n * (n * n * 60493 + 19990303) + 1376312589); } // Returns Y one under area minimum if not found s16 Mapgen::findGroundLevelFull(v2s16 p2d) { v3s16 em = vm->m_area.getExtent(); s16 y_nodes_max = vm->m_area.MaxEdge.Y; s16 y_nodes_min = vm->m_area.MinEdge.Y; u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); s16 y; for (y = y_nodes_max; y >= y_nodes_min; y--) { MapNode &n = vm->m_data[i]; if (ndef->get(n).walkable) break; vm->m_area.add_y(em, i, -1); } return (y >= y_nodes_min) ? y : y_nodes_min - 1; } // Returns -MAX_MAP_GENERATION_LIMIT if not found s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) { v3s16 em = vm->m_area.getExtent(); u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); s16 y; for (y = ymax; y >= ymin; y--) { MapNode &n = vm->m_data[i]; if (ndef->get(n).walkable) break; vm->m_area.add_y(em, i, -1); } return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT; } // Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax) { v3s16 em = vm->m_area.getExtent(); u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); s16 y; for (y = ymax; y >= ymin; y--) { MapNode &n = vm->m_data[i]; if (ndef->get(n).walkable) return -MAX_MAP_GENERATION_LIMIT; else if (ndef->get(n).isLiquid()) break; vm->m_area.add_y(em, i, -1); } return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT; } void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) { if (!heightmap) return; //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO); int index = 0; for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 x = nmin.X; x <= nmax.X; x++, index++) { s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); heightmap[index] = y; } } //printf("updateHeightmap: %dus\n", t.stop()); } void Mapgen::updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax) { bool isliquid, wasliquid; v3s16 em = vm->m_area.getExtent(); for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 x = nmin.X; x <= nmax.X; x++) { wasliquid = true; u32 i = vm->m_area.index(x, nmax.Y, z); for (s16 y = nmax.Y; y >= nmin.Y; y--) { isliquid = ndef->get(vm->m_data[i]).isLiquid(); // there was a change between liquid and nonliquid, add to queue. if (isliquid != wasliquid) trans_liquid->push_back(v3s16(x, y, z)); wasliquid = isliquid; vm->m_area.add_y(em, i, -1); } } } } void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax) { ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); VoxelArea a(nmin, nmax); for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) { u32 i = vm->m_area.index(a.MinEdge.X, y, z); for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) vm->m_data[i].param1 = light; } } } void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) { if (light <= 1) return; u32 vi = vm->m_area.index(p); if (!a.contains(vi)) return; MapNode &n = vm->m_data[vi]; // Decay light in each of the banks separately u8 light_day = light & 0x0F; if (light_day > 0) light_day -= 0x01; u8 light_night = light & 0xF0; if (light_night > 0) light_night -= 0x10; // Bail out only if we have no more light from either bank to propogate, or // we hit a solid block that light cannot pass through. if ((light_day <= (n.param1 & 0x0F) && light_night <= (n.param1 & 0xF0)) || !ndef->get(n).light_propagates) return; // Since this recursive function only terminates when there is no light from // either bank left, we need to take the max of both banks into account for // the case where spreading has stopped for one light bank but not the other. light = MYMAX(light_day, n.param1 & 0x0F) | MYMAX(light_night, n.param1 & 0xF0); n.param1 = light; lightSpread(a, p + v3s16(0, 0, 1), light); lightSpread(a, p + v3s16(0, 1, 0), light); lightSpread(a, p + v3s16(1, 0, 0), light); lightSpread(a, p - v3s16(0, 0, 1), light); lightSpread(a, p - v3s16(0, 1, 0), light); lightSpread(a, p - v3s16(1, 0, 0), light); } void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, bool propagate_shadow) { ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); //TimeTaker t("updateLighting"); propagateSunlight(nmin, nmax, propagate_shadow); spreadLight(full_nmin, full_nmax); //printf("updateLighting: %dms\n", t.stop()); } void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow) { //TimeTaker t("propagateSunlight"); VoxelArea a(nmin, nmax); bool block_is_underground = (water_level >= nmax.Y); v3s16 em = vm->m_area.getExtent(); // NOTE: Direct access to the low 4 bits of param1 is okay here because, // by definition, sunlight will never be in the night lightbank. for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) { // see if we can get a light value from the overtop u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z); if (vm->m_data[i].getContent() == CONTENT_IGNORE) { if (block_is_underground) continue; } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN && propagate_shadow) { continue; } vm->m_area.add_y(em, i, -1); for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) { MapNode &n = vm->m_data[i]; if (!ndef->get(n).sunlight_propagates) break; n.param1 = LIGHT_SUN; vm->m_area.add_y(em, i, -1); } } } //printf("propagateSunlight: %dms\n", t.stop()); } void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax) { //TimeTaker t("spreadLight"); VoxelArea a(nmin, nmax); for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) { u32 i = vm->m_area.index(a.MinEdge.X, y, z); for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) { MapNode &n = vm->m_data[i]; if (n.getContent() == CONTENT_IGNORE) continue; const ContentFeatures &cf = ndef->get(n); if (!cf.light_propagates) continue; // TODO(hmmmmm): Abstract away direct param1 accesses with a // wrapper, but something lighter than MapNode::get/setLight u8 light_produced = cf.light_source; if (light_produced) n.param1 = light_produced | (light_produced << 4); u8 light = n.param1; if (light) { lightSpread(a, v3s16(x, y, z + 1), light); lightSpread(a, v3s16(x, y + 1, z ), light); lightSpread(a, v3s16(x + 1, y, z ), light); lightSpread(a, v3s16(x, y, z - 1), light); lightSpread(a, v3s16(x, y - 1, z ), light); lightSpread(a, v3s16(x - 1, y, z ), light); } } } } //printf("spreadLight: %dms\n", t.stop()); } //// //// GenerateNotifier //// GenerateNotifier::GenerateNotifier() { m_notify_on = 0; } GenerateNotifier::GenerateNotifier(u32 notify_on, std::set *notify_on_deco_ids) { m_notify_on = notify_on; m_notify_on_deco_ids = notify_on_deco_ids; } void GenerateNotifier::setNotifyOn(u32 notify_on) { m_notify_on = notify_on; } void GenerateNotifier::setNotifyOnDecoIds(std::set *notify_on_deco_ids) { m_notify_on_deco_ids = notify_on_deco_ids; } bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id) { if (!(m_notify_on & (1 << type))) return false; if (type == GENNOTIFY_DECORATION && m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end()) return false; GenNotifyEvent gne; gne.type = type; gne.pos = pos; gne.id = id; m_notify_events.push_back(gne); return true; } void GenerateNotifier::getEvents( std::map > &event_map, bool peek_events) { std::list::iterator it; for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) { GenNotifyEvent &gn = *it; std::string name = (gn.type == GENNOTIFY_DECORATION) ? "decoration#"+ itos(gn.id) : flagdesc_gennotify[gn.type].name; event_map[name].push_back(gn.pos); } if (!peek_events) m_notify_events.clear(); } //// //// MapgenParams //// void MapgenParams::load(const Settings &settings) { std::string seed_str; const char *seed_name = (&settings == g_settings) ? "fixed_map_seed" : "seed"; if (settings.getNoEx(seed_name, seed_str) && !seed_str.empty()) seed = read_seed(seed_str.c_str()); else myrand_bytes(&seed, sizeof(seed)); settings.getNoEx("mg_name", mg_name); settings.getS16NoEx("water_level", water_level); settings.getS16NoEx("chunksize", chunksize); settings.getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen); settings.getNoiseParams("mg_biome_np_heat", np_biome_heat); settings.getNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend); settings.getNoiseParams("mg_biome_np_humidity", np_biome_humidity); settings.getNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend); delete sparams; MapgenFactory *mgfactory = EmergeManager::getMapgenFactory(mg_name); if (mgfactory) { sparams = mgfactory->createMapgenParams(); sparams->readParams(&settings); } } void MapgenParams::save(Settings &settings) const { settings.set("mg_name", mg_name); settings.setU64("seed", seed); settings.setS16("water_level", water_level); settings.setS16("chunksize", chunksize); settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX); settings.setNoiseParams("mg_biome_np_heat", np_biome_heat); settings.setNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend); settings.setNoiseParams("mg_biome_np_humidity", np_biome_humidity); settings.setNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend); if (sparams) sparams->writeParams(&settings); }