/* Minetest Copyright (C) 2010-2015 kwolekr, Ryan Kwolek Copyright (C) 2010-2015 paramat, Matt Gregory Fractal formulas from http://www.bugman123.com/Hypercomplex/index.html by Paul Nylander, and from http://www.fractalforums.com, thank you. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_FRACTAL_HEADER #define MAPGEN_FRACTAL_HEADER #include "mapgen.h" #define MGFRACTAL_LARGE_CAVE_DEPTH -33 class BiomeManager; extern FlagDesc flagdesc_mapgen_fractal[]; struct MapgenFractalParams : public MapgenSpecificParams { u32 spflags; float cave_width; u16 fractal; u16 iterations; v3f scale; v3f offset; float slice_w; float julia_x; float julia_y; float julia_z; float julia_w; NoiseParams np_seabed; NoiseParams np_filler_depth; NoiseParams np_cave1; NoiseParams np_cave2; MapgenFractalParams(); ~MapgenFractalParams() {} void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; class MapgenFractal : public Mapgen { public: EmergeManager *m_emerge; BiomeManager *bmgr; int ystride; int zstride_1d; u16 formula; bool julia; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; u32 spflags; float cave_width; u16 fractal; u16 iterations; v3f scale; v3f offset; float slice_w; float julia_x; float julia_y; float julia_z; float julia_w; Noise *noise_seabed; Noise *noise_filler_depth; Noise *noise_cave1; Noise *noise_cave2; Noise *noise_heat; Noise *noise_humidity; Noise *noise_heat_blend; Noise *noise_humidity_blend; content_t c_stone; content_t c_water_source; content_t c_lava_source; content_t c_desert_stone; content_t c_ice; content_t c_sandstone; content_t c_cobble; content_t c_stair_cobble; content_t c_mossycobble; content_t c_sandstonebrick; content_t c_stair_sandstonebrick; MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *emerge); ~MapgenFractal(); virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); void calculateNoise(); bool getFractalAtPoint(s16 x, s16 y, s16 z); s16 generateTerrain(); MgStoneType generateBiomes(float *heat_map, float *humidity_map); void dustTopNodes(); void generateCaves(s16 max_stone_y); }; struct MapgenFactoryFractal : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { return new MapgenFractal(mgid, params, emerge); }; MapgenSpecificParams *createMapgenParams() { return new MapgenFractalParams(); }; }; #endif