# Compiling Minetest - [Compiling on GNU/Linux](linux.md) - [Compiling on Windows](windows.md) - [Compiling on MacOS](macos.md) ## CMake options General options and their default values: BUILD_CLIENT=TRUE - Build Minetest client BUILD_SERVER=FALSE - Build Minetest server BUILD_UNITTESTS=TRUE - Build unittest sources BUILD_BENCHMARKS=FALSE - Build benchmark sources CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug) Release - Release build Debug - Debug build SemiDebug - Partially optimized debug build RelWithDebInfo - Release build with debug information MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal) ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended) ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua) ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default) ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp) ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory) ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default INSTALL_DEVTEST=FALSE - Whether the Development Test game should be installed alongside Minetest USE_GPROF=FALSE - Enable profiling using GProf VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt) Library specific options: CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains libintl.h GETTEXT_LIBRARY - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe ICONV_LIBRARY - Optional/platform-dependent; path to libiconv.so/libiconv.dylib IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only) LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so OGG_DLL - Only if building with sound on Windows; path to libogg.dll OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a ZLIB_DLL - Only on Windows; path to zlib1.dll ZLIB_INCLUDE_DIR - Directory that contains zlib.h ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib ZSTD_DLL - Only on Windows; path to libzstd.dll ZSTD_INCLUDE_DIR - Directory that contains zstd.h ZSTD_LIBRARY - Path to libzstd.a/libzstd.so/ztd.lib