/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef LOCALPLAYER_HEADER #define LOCALPLAYER_HEADER #include "player.h" #include class Environment; class GenericCAO; class ClientActiveObject; enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both class LocalPlayer : public Player { public: LocalPlayer(IGameDef *gamedef, const char *name); virtual ~LocalPlayer(); bool isLocal() const { return true; } ClientActiveObject *parent; bool isAttached; v3f overridePosition; void move(f32 dtime, Environment *env, f32 pos_max_d); void move(f32 dtime, Environment *env, f32 pos_max_d, std::vector *collision_info); void applyControl(float dtime); v3s16 getStandingNodePos(); // Used to check if anything changed and prevent sending packets if not v3f last_position; v3f last_speed; float last_pitch; float last_yaw; unsigned int last_keyPressed; float camera_impact; v3f eye_offset_first; v3f eye_offset_third; int last_animation; float last_animation_speed; std::string hotbar_image; std::string hotbar_selected_image; video::SColor light_color; GenericCAO* getCAO() const { return m_cao; } void setCAO(GenericCAO* toset) { assert( m_cao == NULL ); m_cao = toset; } private: // This is used for determining the sneaking range v3s16 m_sneak_node; // Whether the player is allowed to sneak bool m_sneak_node_exists; // Node below player, used to determine whether it has been removed, // and its old type v3s16 m_old_node_below; std::string m_old_node_below_type; // Whether recalculation of the sneak node is needed bool m_need_to_get_new_sneak_node; bool m_can_jump; GenericCAO* m_cao; }; #endif