/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_HEADER #define MAPGEN_HEADER #include "noise.h" #include "nodedef.h" #include "mapnode.h" #include "util/string.h" #include "util/container.h" #define DEFAULT_MAPGEN "v6" /////////////////// Mapgen flags #define MG_TREES 0x01 #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 #define MG_FLAT 0x08 #define MG_LIGHT 0x10 class Settings; class MMVManip; class INodeDefManager; extern FlagDesc flagdesc_mapgen[]; extern FlagDesc flagdesc_gennotify[]; class Biome; class EmergeManager; class MapBlock; class VoxelManipulator; struct BlockMakeData; class VoxelArea; class Map; enum MapgenObject { MGOBJ_VMANIP, MGOBJ_HEIGHTMAP, MGOBJ_BIOMEMAP, MGOBJ_HEATMAP, MGOBJ_HUMIDMAP, MGOBJ_GENNOTIFY }; enum GenNotifyType { GENNOTIFY_DUNGEON, GENNOTIFY_TEMPLE, GENNOTIFY_CAVE_BEGIN, GENNOTIFY_CAVE_END, GENNOTIFY_LARGECAVE_BEGIN, GENNOTIFY_LARGECAVE_END, GENNOTIFY_DECORATION, NUM_GENNOTIFY_TYPES }; struct GenNotifyEvent { GenNotifyType type; v3s16 pos; u32 id; }; class GenerateNotifier { public: GenerateNotifier(); GenerateNotifier(u32 notify_on, std::set *notify_on_deco_ids); void setNotifyOn(u32 notify_on); void setNotifyOnDecoIds(std::set *notify_on_deco_ids); bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0); void getEvents(std::map > &event_map, bool peek_events=false); private: u32 m_notify_on; std::set *m_notify_on_deco_ids; std::vector m_notify_events; }; struct MapgenSpecificParams { virtual void readParams(Settings *settings) = 0; virtual void writeParams(Settings *settings) = 0; virtual ~MapgenSpecificParams() {} }; struct MapgenParams { std::string mg_name; s16 chunksize; u64 seed; s16 water_level; u32 flags; NoiseParams np_biome_heat; NoiseParams np_biome_humidity; MapgenSpecificParams *sparams; MapgenParams() { mg_name = DEFAULT_MAPGEN; seed = 0; water_level = 1; chunksize = 5; flags = MG_TREES | MG_CAVES | MG_LIGHT; sparams = NULL; np_biome_heat = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0); np_biome_humidity = NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0); } }; class Mapgen { public: int seed; int water_level; u32 flags; bool generating; int id; MMVManip *vm; INodeDefManager *ndef; u32 blockseed; s16 *heightmap; u8 *biomemap; v3s16 csize; GenerateNotifier gennotify; Mapgen(); Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge); virtual ~Mapgen(); static u32 getBlockSeed(v3s16 p, int seed); static u32 getBlockSeed2(v3s16 p, int seed); s16 findGroundLevelFull(v2s16 p2d); s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); void initHeightMap(s16 *dest, size_t len); void updateHeightmap(v3s16 nmin, v3s16 nmax); void updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax); void setLighting(u8 light, v3s16 nmin, v3s16 nmax); void lightSpread(VoxelArea &a, v3s16 p, u8 light); void calcLighting(v3s16 nmin, v3s16 nmax); void calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax); void propagateSunlight(v3s16 nmin, v3s16 nmax); void spreadLight(v3s16 nmin, v3s16 nmax); void calcLightingOld(v3s16 nmin, v3s16 nmax); virtual void makeChunk(BlockMakeData *data) {} virtual int getGroundLevelAtPoint(v2s16 p) { return 0; } }; struct MapgenFactory { virtual Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) = 0; virtual MapgenSpecificParams *createMapgenParams() = 0; virtual ~MapgenFactory() {} }; class GenElement { public: virtual ~GenElement() {} u32 id; std::string name; }; class GenElementManager { public: static const char *ELEMENT_TITLE; static const size_t ELEMENT_LIMIT = -1; GenElementManager(IGameDef *gamedef); virtual ~GenElementManager(); virtual GenElement *create(int type) = 0; virtual u32 add(GenElement *elem); virtual GenElement *get(u32 id); virtual GenElement *update(u32 id, GenElement *elem); virtual GenElement *remove(u32 id); virtual void clear(); virtual GenElement *getByName(const std::string &name); protected: INodeDefManager *m_ndef; std::vector m_elements; }; #endif