VoxelArea = { MinEdge = {x=1, y=1, z=1}, MaxEdge = {x=0, y=0, z=0}, ystride = 0, zstride = 0, } function VoxelArea:new(o) o = o or {} setmetatable(o, self) self.__index = self local e = o:getExtent() o.ystride = e.x o.zstride = e.x * e.y return o end function VoxelArea:getExtent() return { x = self.MaxEdge.x - self.MinEdge.x + 1, y = self.MaxEdge.y - self.MinEdge.y + 1, z = self.MaxEdge.z - self.MinEdge.z + 1, } end function VoxelArea:getVolume() local e = self:getExtent() return e.x * e.y * e.z end function VoxelArea:index(x, y, z) local i = (z - self.MinEdge.z) * self.zstride + (y - self.MinEdge.y) * self.ystride + (x - self.MinEdge.x) + 1 return math.floor(i) end function VoxelArea:indexp(p) local i = (p.z - self.MinEdge.z) * self.zstride + (p.y - self.MinEdge.y) * self.ystride + (p.x - self.MinEdge.x) + 1 return math.floor(i) end