/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2018 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include "util/enriched_string.h" #include "util/pointedthing.h" #include "game.h" using namespace irr; class Client; struct MapDrawControl; /* * This object intend to contain the core UI elements * It includes: * - status texts * - debug texts * - chat texts * - hud flags */ class GameUI { // Temporary between coding time to move things here friend class Game; // Permit unittests to access members directly friend class TestGameUI; public: GameUI(); ~GameUI() = default; // Flags that can, or may, change during main game loop struct Flags { bool show_chat = true; bool show_hud = true; bool show_minimap = true; bool show_debug = true; bool show_profiler_graph = true; }; void init(); void update(const RunStats &stats, Client *client, MapDrawControl *draw_control, const CameraOrientation &cam, const PointedThing &pointed_old, float dtime); void initFlags(); const Flags &getFlags() const { return m_flags; } void showMinimap(bool show); inline void setInfoText(const std::wstring &str) { m_infotext = str; } inline void clearInfoText() { m_infotext.clear(); } inline void showStatusText(const std::wstring &str) { m_statustext = str; m_statustext_time = 0.0f; } void showTranslatedStatusText(const char *str); inline void clearStatusText() { m_statustext.clear(); } void setChatText(const EnrichedString &chat_text, u32 recent_chat_count); void updateProfiler(); void toggleChat(); void toggleHud(); void toggleProfiler(); private: Flags m_flags; gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen std::wstring m_infotext; gui::IGUIStaticText *m_guitext_status = nullptr; std::wstring m_statustext; float m_statustext_time = 0.0f; video::SColor m_statustext_initial_color; gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text u8 m_profiler_current_page = 0; const u8 m_profiler_max_page = 3; };