/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "inventory.h" #include "serialization.h" #include "utility.h" #include "debug.h" #include #include "main.h" // For tsrc, g_toolmanager #include "serverobject.h" #include "content_mapnode.h" #include "content_sao.h" #include "environment.h" #include "mapblock.h" #include "player.h" #include "log.h" #include "nodedef.h" #include "tooldef.h" #include "craftitemdef.h" #include "gamedef.h" #include "scriptapi.h" #include "strfnd.h" /* InventoryItem */ InventoryItem::InventoryItem(IGameDef *gamedef, u16 count): m_gamedef(gamedef), m_count(count) { assert(m_gamedef); } InventoryItem::~InventoryItem() { } content_t content_translate_from_19_to_internal(content_t c_from) { for(u32 i=0; i>material; u16 count; is>>count; // Convert old materials if(material <= 0xff) material = content_translate_from_19_to_internal(material); if(material > MAX_CONTENT) throw SerializationError("Too large material number"); return new MaterialItem(gamedef, material, count); } else if(name == "MaterialItem2") { u16 material; is>>material; u16 count; is>>count; if(material > MAX_CONTENT) throw SerializationError("Too large material number"); return new MaterialItem(gamedef, material, count); } else if(name == "NodeItem" || name == "MaterialItem3") { std::string all; std::getline(is, all, '\n'); std::string nodename; // First attempt to read inside "" Strfnd fnd(all); fnd.next("\""); // If didn't skip to end, we have ""s if(!fnd.atend()){ nodename = fnd.next("\""); } else { // No luck, just read a word then fnd.start(all); nodename = fnd.next(" "); } fnd.skip_over(" "); u16 count = stoi(trim(fnd.next(""))); return new MaterialItem(gamedef, nodename, count); } else if(name == "MBOItem") { std::string inventorystring; std::getline(is, inventorystring, '|'); throw SerializationError("MBOItem not supported anymore"); } else if(name == "CraftItem") { std::string all; std::getline(is, all, '\n'); std::string subname; // First attempt to read inside "" Strfnd fnd(all); fnd.next("\""); // If didn't skip to end, we have ""s if(!fnd.atend()){ subname = fnd.next("\""); } else { // No luck, just read a word then fnd.start(all); subname = fnd.next(" "); } // Then read count fnd.skip_over(" "); u16 count = stoi(trim(fnd.next(""))); return new CraftItem(gamedef, subname, count); } else if(name == "ToolItem") { std::string all; std::getline(is, all, '\n'); std::string toolname; // First attempt to read inside "" Strfnd fnd(all); fnd.next("\""); // If didn't skip to end, we have ""s if(!fnd.atend()){ toolname = fnd.next("\""); } else { // No luck, just read a word then fnd.start(all); toolname = fnd.next(" "); } // Then read wear fnd.skip_over(" "); u16 wear = stoi(trim(fnd.next(""))); return new ToolItem(gamedef, toolname, wear); } else { infostream<<"Unknown InventoryItem name=\""<getMap().emergeBlock(blockpos, false); if(block==NULL) { infostream<<"InventoryItem::dropOrPlace(): FAIL: block not found: " < dropcount) count = dropcount; if(count < 0 || count > getCount()); count = getCount(); if(count > 0) { /* Create an ItemSAO */ pos.Y -= BS*0.25; // let it drop a bit // Randomize a bit //pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0; //pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0; // Create object ServerActiveObject *obj = new ItemSAO(env, pos, getItemString()); // Add the object to the environment env->addActiveObject(obj); infostream<<"Dropped item"<ndef(); std::string nodename = ndef->get(content).name; if(nodename == "") nodename = "unknown_block"; m_nodename = nodename; } #ifndef SERVER video::ITexture * MaterialItem::getImage() const { return m_gamedef->getNodeDefManager()->get(m_nodename).inventory_texture; } #endif bool MaterialItem::isCookable() const { INodeDefManager *ndef = m_gamedef->ndef(); const ContentFeatures &f = ndef->get(m_nodename); return (f.cookresult_item != ""); } InventoryItem *MaterialItem::createCookResult() const { INodeDefManager *ndef = m_gamedef->ndef(); const ContentFeatures &f = ndef->get(m_nodename); std::istringstream is(f.cookresult_item, std::ios::binary); return InventoryItem::deSerialize(is, m_gamedef); } float MaterialItem::getCookTime() const { INodeDefManager *ndef = m_gamedef->ndef(); const ContentFeatures &f = ndef->get(m_nodename); return f.furnace_cooktime; } float MaterialItem::getBurnTime() const { INodeDefManager *ndef = m_gamedef->ndef(); const ContentFeatures &f = ndef->get(m_nodename); return f.furnace_burntime; } content_t MaterialItem::getMaterial() const { INodeDefManager *ndef = m_gamedef->ndef(); content_t id = CONTENT_IGNORE; ndef->getId(m_nodename, id); return id; } /* ToolItem */ std::string ToolItem::getImageBasename() const { return m_gamedef->getToolDefManager()->getImagename(m_toolname); } #ifndef SERVER video::ITexture * ToolItem::getImage() const { ITextureSource *tsrc = m_gamedef->tsrc(); std::string basename = getImageBasename(); /* Calculate a progress value with sane amount of maximum states */ u32 maxprogress = 30; u32 toolprogress = (65535-m_wear)/(65535/maxprogress); float value_f = (float)toolprogress / (float)maxprogress; std::ostringstream os; os<getTextureRaw(os.str()); } video::ITexture * ToolItem::getImageRaw() const { ITextureSource *tsrc = m_gamedef->tsrc(); return tsrc->getTextureRaw(getImageBasename()); } #endif /* CraftItem */ #ifndef SERVER video::ITexture * CraftItem::getImage() const { ICraftItemDefManager *cidef = m_gamedef->cidef(); ITextureSource *tsrc = m_gamedef->tsrc(); std::string imagename = cidef->getImagename(m_subname); return tsrc->getTextureRaw(imagename); } #endif u16 CraftItem::getStackMax() const { ICraftItemDefManager *cidef = m_gamedef->cidef(); const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname); if(def == NULL) return InventoryItem::getStackMax(); return def->stack_max; } bool CraftItem::isUsable() const { ICraftItemDefManager *cidef = m_gamedef->cidef(); const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname); return def != NULL && def->usable; } bool CraftItem::isCookable() const { ICraftItemDefManager *cidef = m_gamedef->cidef(); const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname); return def != NULL && def->cookresult_item != ""; } InventoryItem *CraftItem::createCookResult() const { ICraftItemDefManager *cidef = m_gamedef->cidef(); const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname); if(def == NULL) return InventoryItem::createCookResult(); std::istringstream is(def->cookresult_item, std::ios::binary); return InventoryItem::deSerialize(is, m_gamedef); } float CraftItem::getCookTime() const { ICraftItemDefManager *cidef = m_gamedef->cidef(); const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname); if (def == NULL) return InventoryItem::getCookTime(); return def->furnace_cooktime; } float CraftItem::getBurnTime() const { ICraftItemDefManager *cidef = m_gamedef->cidef(); const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname); if (def == NULL) return InventoryItem::getBurnTime(); return def->furnace_burntime; } s16 CraftItem::getDropCount() const { // Special cases ICraftItemDefManager *cidef = m_gamedef->cidef(); const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname); if(def != NULL && def->dropcount >= 0) return def->dropcount; // Default return InventoryItem::getDropCount(); } bool CraftItem::areLiquidsPointable() const { ICraftItemDefManager *cidef = m_gamedef->cidef(); const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname); return def != NULL && def->liquids_pointable; } bool CraftItem::dropOrPlace(ServerEnvironment *env, ServerActiveObject *dropper, v3f pos, bool place, s16 count) { if(count == 0) return false; bool callback_exists = false; bool result = false; if(place) { result = scriptapi_craftitem_on_place_on_ground( env->getLua(), m_subname.c_str(), dropper, pos, callback_exists); } // note: on_drop is fallback for on_place_on_ground if(!callback_exists) { result = scriptapi_craftitem_on_drop( env->getLua(), m_subname.c_str(), dropper, pos, callback_exists); } if(callback_exists) { // If the callback returned true, drop one item if(result) setCount(getCount() - 1); return getCount() < 1; } else { // If neither on_place_on_ground (if place==true) // nor on_drop exists, call the base implementation return InventoryItem::dropOrPlace(env, dropper, pos, place, count); } } bool CraftItem::use(ServerEnvironment *env, ServerActiveObject *user, const PointedThing& pointed) { bool callback_exists = false; bool result = false; result = scriptapi_craftitem_on_use( env->getLua(), m_subname.c_str(), user, pointed, callback_exists); if(callback_exists) { // If the callback returned true, drop one item if(result) setCount(getCount() - 1); return getCount() < 1; } else { // If neither on_place_on_ground (if place==true) // nor on_drop exists, call the base implementation return InventoryItem::use(env, user, pointed); } } /* Inventory */ InventoryList::InventoryList(std::string name, u32 size) { m_name = name; m_size = size; clearItems(); //m_dirty = false; } InventoryList::~InventoryList() { for(u32 i=0; iserialize(os); } else { os<<"Empty"; } os<<"\n"; } os<<"EndInventoryList\n"; } void InventoryList::deSerialize(std::istream &is, IGameDef *gamedef) { //is.imbue(std::locale("C")); clearItems(); u32 item_i = 0; for(;;) { std::string line; std::getline(is, line, '\n'); std::istringstream iss(line); //iss.imbue(std::locale("C")); std::string name; std::getline(iss, name, ' '); if(name == "EndInventoryList") { break; } // This is a temporary backwards compatibility fix else if(name == "end") { break; } else if(name == "Item") { if(item_i > getSize() - 1) throw SerializationError("too many items"); InventoryItem *item = InventoryItem::deSerialize(iss, gamedef); m_items[item_i++] = item; } else if(name == "Empty") { if(item_i > getSize() - 1) throw SerializationError("too many items"); m_items[item_i++] = NULL; } else { throw SerializationError("Unknown inventory identifier"); } } } InventoryList::InventoryList(const InventoryList &other) { /* Do this so that the items get cloned. Otherwise the pointers in the array will just get copied. */ *this = other; } InventoryList & InventoryList::operator = (const InventoryList &other) { m_name = other.m_name; m_size = other.m_size; clearItems(); for(u32 i=0; iclone(); } } //setDirty(true); return *this; } const std::string &InventoryList::getName() const { return m_name; } u32 InventoryList::getSize() { return m_items.size(); } u32 InventoryList::getUsedSlots() { u32 num = 0; for(u32 i=0; i= m_items.size()) return NULL; return m_items[i]; } InventoryItem * InventoryList::getItem(u32 i) { if(i >= m_items.size()) return NULL; return m_items[i]; } InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem) { if(i >= m_items.size()) return newitem; InventoryItem *olditem = m_items[i]; m_items[i] = newitem; //setDirty(true); return olditem; } void InventoryList::deleteItem(u32 i) { assert(i < m_items.size()); InventoryItem *item = changeItem(i, NULL); if(item) delete item; } InventoryItem * InventoryList::addItem(InventoryItem *newitem) { if(newitem == NULL) return NULL; /* First try to find if it could be added to some existing items */ for(u32 i=0; i= m_items.size()) return newitem; //setDirty(true); // If it is an empty position, it's an easy job. InventoryItem *to_item = getItem(i); if(to_item == NULL) { m_items[i] = newitem; return NULL; } // If not addable, return the item if(newitem->addableTo(to_item) == false) return newitem; // If the item fits fully in the slot, add counter and delete it if(newitem->getCount() <= to_item->freeSpace()) { to_item->add(newitem->getCount()); delete newitem; return NULL; } // Else the item does not fit fully. Add all that fits and return // the rest. else { u16 freespace = to_item->freeSpace(); to_item->add(freespace); newitem->remove(freespace); return newitem; } } bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem) { // If it is an empty position, it's an easy job. const InventoryItem *to_item = getItem(i); if(to_item == NULL) { return true; } // If not addable, fail if(newitem->addableTo(to_item) == false) return false; // If the item fits fully in the slot, pass if(newitem->getCount() <= to_item->freeSpace()) { return true; } return false; } bool InventoryList::roomForItem(const InventoryItem *item) { for(u32 i=0; icreateCookResult(); if(!cook) return false; bool room = roomForItem(cook); delete cook; return room; } InventoryItem * InventoryList::takeItem(u32 i, u32 count) { if(count == 0) return NULL; //setDirty(true); InventoryItem *item = getItem(i); // If it is an empty position, return NULL if(item == NULL) return NULL; if(count >= item->getCount()) { // Get the item by swapping NULL to its place return changeItem(i, NULL); } else { InventoryItem *item2 = item->clone(); item->remove(count); item2->setCount(count); return item2; } return false; } void InventoryList::decrementMaterials(u16 count) { for(u32 i=0; iserialize(o); o<<"\n"; } } } /* Inventory */ Inventory::~Inventory() { clear(); } void Inventory::clear() { for(u32 i=0; igetName()<<" "<getSize()<<"\n"; list->serialize(os); } os<<"EndInventory\n"; } void Inventory::deSerialize(std::istream &is, IGameDef *gamedef) { clear(); for(;;) { std::string line; std::getline(is, line, '\n'); std::istringstream iss(line); std::string name; std::getline(iss, name, ' '); if(name == "EndInventory") { break; } // This is a temporary backwards compatibility fix else if(name == "end") { break; } else if(name == "List") { std::string listname; u32 listsize; std::getline(iss, listname, ' '); iss>>listsize; InventoryList *list = new InventoryList(listname, listsize); list->deSerialize(is, gamedef); m_lists.push_back(list); } else { throw SerializationError("Unknown inventory identifier"); } } } InventoryList * Inventory::addList(const std::string &name, u32 size) { s32 i = getListIndex(name); if(i != -1) { if(m_lists[i]->getSize() != size) { delete m_lists[i]; m_lists[i] = new InventoryList(name, size); } return m_lists[i]; } else { m_lists.push_back(new InventoryList(name, size)); return m_lists.getLast(); } } InventoryList * Inventory::getList(const std::string &name) { s32 i = getListIndex(name); if(i == -1) return NULL; return m_lists[i]; } bool Inventory::deleteList(const std::string &name) { s32 i = getListIndex(name); if(i == -1) return false; delete m_lists[i]; m_lists.erase(i); return true; } const InventoryList * Inventory::getList(const std::string &name) const { s32 i = getListIndex(name); if(i == -1) return NULL; return m_lists[i]; } const s32 Inventory::getListIndex(const std::string &name) const { for(u32 i=0; igetName() == name) return i; } return -1; } /* InventoryAction */ InventoryAction * InventoryAction::deSerialize(std::istream &is) { std::string type; std::getline(is, type, ' '); InventoryAction *a = NULL; if(type == "Move") { a = new IMoveAction(is); } else if(type == "Drop") { a = new IDropAction(is); } return a; } static std::string describeC(const struct InventoryContext *c) { if(c->current_player == NULL) return "current_player=NULL"; else return std::string("current_player=") + c->current_player->getName(); } IMoveAction::IMoveAction(std::istream &is) { std::string ts; std::getline(is, ts, ' '); count = stoi(ts); std::getline(is, from_inv, ' '); std::getline(is, from_list, ' '); std::getline(is, ts, ' '); from_i = stoi(ts); std::getline(is, to_inv, ' '); std::getline(is, to_list, ' '); std::getline(is, ts, ' '); to_i = stoi(ts); } void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr, ServerEnvironment *env) { Inventory *inv_from = mgr->getInventory(c, from_inv); Inventory *inv_to = mgr->getInventory(c, to_inv); if(!inv_from){ infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " <<"context=["<getList(from_list); InventoryList *list_to = inv_to->getList(to_list); /* If a list doesn't exist or the source item doesn't exist */ if(!list_from){ infostream<<"IMoveAction::apply(): FAIL: source list not found: " <<"context=["<getItem(from_i) == NULL) { infostream<<"IMoveAction::apply(): FAIL: source item not found: " <<"context=["<( static_cast( c->current_player )); Inventory *inv_from = mgr->getInventory(c, from_inv); if(!inv_from){ infostream<<"IDropAction::apply(): FAIL: source inventory not found: " <<"context=["<getList(from_list); /* If a list doesn't exist or the source item doesn't exist */ if(!list_from){ infostream<<"IDropAction::apply(): FAIL: source list not found: " <<"context=["<getItem(from_i); if(item == NULL) { infostream<<"IDropAction::apply(): FAIL: source item not found: " <<"context=["<getMaterial() != num) return false; } else { if(mitem->getNodeName() != name) return false; } } else if(type == ITEM_CRAFT) { if(itemname != "CraftItem") return false; CraftItem *mitem = (CraftItem*)item; if(mitem->getSubName() != name) return false; } else if(type == ITEM_TOOL) { // Not supported yet assert(0); } else if(type == ITEM_MBO) { // Not supported yet assert(0); } else { // Not supported yet assert(0); } return true; } bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs) { u16 items_min_x = 100; u16 items_max_x = 100; u16 items_min_y = 100; u16 items_max_y = 100; for(u16 y=0; y<3; y++) for(u16 x=0; x<3; x++) { if(items[y*3 + x] == NULL) continue; if(items_min_x == 100 || x < items_min_x) items_min_x = x; if(items_min_y == 100 || y < items_min_y) items_min_y = y; if(items_max_x == 100 || x > items_max_x) items_max_x = x; if(items_max_y == 100 || y > items_max_y) items_max_y = y; } // No items at all, just return false if(items_min_x == 100) return false; u16 items_w = items_max_x - items_min_x + 1; u16 items_h = items_max_y - items_min_y + 1; u16 specs_min_x = 100; u16 specs_max_x = 100; u16 specs_min_y = 100; u16 specs_max_y = 100; for(u16 y=0; y<3; y++) for(u16 x=0; x<3; x++) { if(specs[y*3 + x].type == ITEM_NONE) continue; if(specs_min_x == 100 || x < specs_min_x) specs_min_x = x; if(specs_min_y == 100 || y < specs_min_y) specs_min_y = y; if(specs_max_x == 100 || x > specs_max_x) specs_max_x = x; if(specs_max_y == 100 || y > specs_max_y) specs_max_y = y; } // No specs at all, just return false if(specs_min_x == 100) return false; u16 specs_w = specs_max_x - specs_min_x + 1; u16 specs_h = specs_max_y - specs_min_y + 1; // Different sizes if(items_w != specs_w || items_h != specs_h) return false; for(u16 y=0; y items_max_x) items_max_x = x; if(items_max_y == 100 || y > items_max_y) items_max_y = y; } // No items at all, just return false if(items_min_x == 100) return false; u16 items_w = items_max_x - items_min_x + 1; u16 items_h = items_max_y - items_min_y + 1; u16 specs_min_x = 100; u16 specs_max_x = 100; u16 specs_min_y = 100; u16 specs_max_y = 100; for(u16 y=0; y<3; y++) for(u16 x=0; x<3; x++) { if(specs[y*3 + x] == NULL) continue; if(specs_min_x == 100 || x < specs_min_x) specs_min_x = x; if(specs_min_y == 100 || y < specs_min_y) specs_min_y = y; if(specs_max_x == 100 || x > specs_max_x) specs_max_x = x; if(specs_max_y == 100 || y > specs_max_y) specs_max_y = y; } // No specs at all, just return false if(specs_min_x == 100) return false; u16 specs_w = specs_max_x - specs_min_x + 1; u16 specs_h = specs_max_y - specs_min_y + 1; // Different sizes if(items_w != specs_w || items_h != specs_h) return false; for(u16 y=0; yisSubsetOf(item)) return false; } return true; } //END