VoxelArea = { MinEdge = {x=1, y=1, z=1}, MaxEdge = {x=0, y=0, z=0}, ystride = 0, zstride = 0, } function VoxelArea:new(o) o = o or {} setmetatable(o, self) self.__index = self local e = o:getExtent() o.ystride = e.x o.zstride = e.x * e.y return o end function VoxelArea:getExtent() local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge return { x = MaxEdge.x - MinEdge.x + 1, y = MaxEdge.y - MinEdge.y + 1, z = MaxEdge.z - MinEdge.z + 1, } end function VoxelArea:getVolume() local e = self:getExtent() return e.x * e.y * e.z end function VoxelArea:index(x, y, z) local MinEdge = self.MinEdge local i = (z - MinEdge.z) * self.zstride + (y - MinEdge.y) * self.ystride + (x - MinEdge.x) + 1 return math.floor(i) end function VoxelArea:indexp(p) local MinEdge = self.MinEdge local i = (p.z - MinEdge.z) * self.zstride + (p.y - MinEdge.y) * self.ystride + (p.x - MinEdge.x) + 1 return math.floor(i) end function VoxelArea:position(i) local p = {} local MinEdge = self.MinEdge i = i - 1 p.z = math.floor(i / self.zstride) + MinEdge.z i = i % self.zstride p.y = math.floor(i / self.ystride) + MinEdge.y i = i % self.ystride p.x = math.floor(i) + MinEdge.x return p end function VoxelArea:contains(x, y, z) local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge return (x >= MinEdge.x) and (x <= MaxEdge.x) and (y >= MinEdge.y) and (y <= MaxEdge.y) and (z >= MinEdge.z) and (z <= MaxEdge.z) end function VoxelArea:containsp(p) local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and (p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and (p.z >= MinEdge.z) and (p.z <= MaxEdge.z) end function VoxelArea:containsi(i) return (i >= 1) and (i <= self:getVolume()) end function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz) local i = self:index(minx, miny, minz) - 1 local last = self:index(maxx, maxy, maxz) local ystride = self.ystride local zstride = self.zstride local yoff = (last+1) % ystride local zoff = (last+1) % zstride local ystridediff = (i - last) % ystride local zstridediff = (i - last) % zstride return function() i = i + 1 if i % zstride == zoff then i = i + zstridediff elseif i % ystride == yoff then i = i + ystridediff end if i <= last then return i end end end function VoxelArea:iterp(minp, maxp) return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z) end