/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "server.h" #include #include #include #include "network/networkprotocol.h" #include "network/serveropcodes.h" #include "ban.h" #include "environment.h" #include "map.h" #include "jthread/jmutexautolock.h" #include "main.h" #include "constants.h" #include "voxel.h" #include "config.h" #include "version.h" #include "filesys.h" #include "mapblock.h" #include "serverobject.h" #include "genericobject.h" #include "settings.h" #include "profiler.h" #include "log.h" #include "scripting_game.h" #include "nodedef.h" #include "itemdef.h" #include "craftdef.h" #include "emerge.h" #include "mapgen.h" #include "mg_biome.h" #include "content_mapnode.h" #include "content_nodemeta.h" #include "content_abm.h" #include "content_sao.h" #include "mods.h" #include "sound.h" // dummySoundManager #include "event_manager.h" #include "serverlist.h" #include "util/string.h" #include "util/mathconstants.h" #include "rollback.h" #include "util/serialize.h" #include "util/thread.h" #include "defaultsettings.h" #include "util/base64.h" #include "util/sha1.h" #include "util/hex.h" class ClientNotFoundException : public BaseException { public: ClientNotFoundException(const char *s): BaseException(s) {} }; class ServerThread : public JThread { Server *m_server; public: ServerThread(Server *server): JThread(), m_server(server) { } void * Thread(); }; void * ServerThread::Thread() { log_register_thread("ServerThread"); DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER m_server->AsyncRunStep(true); ThreadStarted(); porting::setThreadName("ServerThread"); while(!StopRequested()) { try{ //TimeTaker timer("AsyncRunStep() + Receive()"); m_server->AsyncRunStep(); m_server->Receive(); } catch(con::NoIncomingDataException &e) { } catch(con::PeerNotFoundException &e) { infostream<<"Server: PeerNotFoundException"<setAsyncFatalError(e.what()); } catch(LuaError &e) { m_server->setAsyncFatalError(e.what()); } } END_DEBUG_EXCEPTION_HANDLER(errorstream) return NULL; } v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const { if(pos_exists) *pos_exists = false; switch(type){ case SSP_LOCAL: return v3f(0,0,0); case SSP_POSITIONAL: if(pos_exists) *pos_exists = true; return pos; case SSP_OBJECT: { if(object == 0) return v3f(0,0,0); ServerActiveObject *sao = env->getActiveObject(object); if(!sao) return v3f(0,0,0); if(pos_exists) *pos_exists = true; return sao->getBasePosition(); } } return v3f(0,0,0); } /* Server */ Server::Server( const std::string &path_world, const SubgameSpec &gamespec, bool simple_singleplayer_mode, bool ipv6 ): m_path_world(path_world), m_gamespec(gamespec), m_simple_singleplayer_mode(simple_singleplayer_mode), m_async_fatal_error(""), m_env(NULL), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this), m_banmanager(NULL), m_rollback(NULL), m_enable_rollback_recording(false), m_emerge(NULL), m_script(NULL), m_itemdef(createItemDefManager()), m_nodedef(createNodeDefManager()), m_craftdef(createCraftDefManager()), m_event(new EventManager()), m_thread(NULL), m_time_of_day_send_timer(0), m_uptime(0), m_clients(&m_con), m_shutdown_requested(false), m_ignore_map_edit_events(false), m_ignore_map_edit_events_peer_id(0), m_next_sound_id(0) { m_liquid_transform_timer = 0.0; m_liquid_transform_every = 1.0; m_print_info_timer = 0.0; m_masterserver_timer = 0.0; m_objectdata_timer = 0.0; m_emergethread_trigger_timer = 0.0; m_savemap_timer = 0.0; m_step_dtime = 0.0; m_lag = g_settings->getFloat("dedicated_server_step"); if(path_world == "") throw ServerError("Supplied empty world path"); if(!gamespec.isValid()) throw ServerError("Supplied invalid gamespec"); infostream<<"Server created for gameid \""< unsatisfied_mods = modconf.getUnsatisfiedMods(); // complain about mods with unsatisfied dependencies if(!modconf.isConsistent()) { for(std::vector::iterator it = unsatisfied_mods.begin(); it != unsatisfied_mods.end(); ++it) { ModSpec mod = *it; errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: "; for(std::set::iterator dep_it = mod.unsatisfied_depends.begin(); dep_it != mod.unsatisfied_depends.end(); ++dep_it) errorstream << " \"" << *dep_it << "\""; errorstream << std::endl; } } Settings worldmt_settings; std::string worldmt = m_path_world + DIR_DELIM + "world.mt"; worldmt_settings.readConfigFile(worldmt.c_str()); std::vector names = worldmt_settings.getNames(); std::set load_mod_names; for(std::vector::iterator it = names.begin(); it != names.end(); ++it) { std::string name = *it; if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name)) load_mod_names.insert(name.substr(9)); } // complain about mods declared to be loaded, but not found for(std::vector::iterator it = m_mods.begin(); it != m_mods.end(); ++it) load_mod_names.erase((*it).name); for(std::vector::iterator it = unsatisfied_mods.begin(); it != unsatisfied_mods.end(); ++it) load_mod_names.erase((*it).name); if(!load_mod_names.empty()) { errorstream << "The following mods could not be found:"; for(std::set::iterator it = load_mod_names.begin(); it != load_mod_names.end(); ++it) errorstream << " \"" << (*it) << "\""; errorstream << std::endl; } // Lock environment JMutexAutoLock envlock(m_env_mutex); // Load mapgen params from Settings m_emerge->loadMapgenParams(); // Create the Map (loads map_meta.txt, overriding configured mapgen params) ServerMap *servermap = new ServerMap(path_world, this, m_emerge); // Initialize scripting infostream<<"Server: Initializing Lua"<loadScript(scriptpath)) throw ModError("Failed to load and run " + scriptpath); // Print 'em infostream<<"Server: Loading mods: "; for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++){ const ModSpec &mod = *i; infostream<::iterator i = m_mods.begin(); i != m_mods.end(); i++){ const ModSpec &mod = *i; std::string scriptpath = mod.path + DIR_DELIM + "init.lua"; infostream<<" ["<loadMod(scriptpath, mod.name); if(!success){ errorstream<<"Server: Failed to load and run " <updateAliases(m_itemdef); m_nodedef->setNodeRegistrationStatus(true); // Perform pending node name resolutions m_nodedef->runNodeResolverCallbacks(); // Initialize Environment m_env = new ServerEnvironment(servermap, m_script, this, m_path_world); m_clients.setEnv(m_env); // Initialize mapgens m_emerge->initMapgens(); m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording"); if (m_enable_rollback_recording) { // Create rollback manager m_rollback = new RollbackManager(m_path_world, this); } // Give environment reference to scripting api m_script->initializeEnvironment(m_env); // Register us to receive map edit events servermap->addEventReceiver(this); // If file exists, load environment metadata if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) { infostream<<"Server: Loading environment metadata"<loadMeta(); } // Add some test ActiveBlockModifiers to environment add_legacy_abms(m_env, m_nodedef); m_liquid_transform_every = g_settings->getFloat("liquid_update"); } Server::~Server() { infostream<<"Server destructing"<on_shutdown(); infostream<<"Server: Saving players"<saveLoadedPlayers(); infostream<<"Server: Saving environment metadata"<saveMeta(); } // Stop threads stop(); delete m_thread; // stop all emerge threads before deleting players that may have // requested blocks to be emerged m_emerge->stopThreads(); // Delete things in the reverse order of creation delete m_env; // N.B. the EmergeManager should be deleted after the Environment since Map // depends on EmergeManager to write its current params to the map meta delete m_emerge; delete m_rollback; delete m_banmanager; delete m_event; delete m_itemdef; delete m_nodedef; delete m_craftdef; // Deinitialize scripting infostream<<"Server: Deinitializing scripting"<::iterator i = m_detached_inventories.begin(); i != m_detached_inventories.end(); i++) { delete i->second; } } void Server::start(Address bind_addr) { DSTACK(__FUNCTION_NAME); m_bind_addr = bind_addr; infostream<<"Starting server on " << bind_addr.serializeString() <<"..."<Stop(); // Initialize connection m_con.SetTimeoutMs(30); m_con.Serve(bind_addr); // Start thread m_thread->Start(); // ASCII art for the win! actionstream <<" .__ __ __ "<__| \\___ >____ > |__| "<Stop(); //m_emergethread.setRun(false); m_thread->Wait(); //m_emergethread.stop(); infostream<<"Server: Threads stopped"< 2.0) dtime = 2.0; { JMutexAutoLock lock(m_step_dtime_mutex); m_step_dtime += dtime; } // Throw if fatal error occurred in thread std::string async_err = m_async_fatal_error.get(); if(async_err != "") { if (m_simple_singleplayer_mode) { throw ServerError(async_err); } else { errorstream << "UNRECOVERABLE error occurred. Stopping server. " << "Please fix the following error:" << std::endl << async_err << std::endl; FATAL_ERROR(async_err.c_str()); } } } void Server::AsyncRunStep(bool initial_step) { DSTACK(__FUNCTION_NAME); g_profiler->add("Server::AsyncRunStep (num)", 1); float dtime; { JMutexAutoLock lock1(m_step_dtime_mutex); dtime = m_step_dtime; } { // Send blocks to clients SendBlocks(dtime); } if((dtime < 0.001) && (initial_step == false)) return; g_profiler->add("Server::AsyncRunStep with dtime (num)", 1); //infostream<<"Server steps "<getFloat("time_send_interval"); u16 time = m_env->getTimeOfDay(); float time_speed = g_settings->getFloat("time_speed"); SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed); } { JMutexAutoLock lock(m_env_mutex); // Figure out and report maximum lag to environment float max_lag = m_env->getMaxLagEstimate(); max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes) if(dtime > max_lag){ if(dtime > 0.1 && dtime > max_lag * 2.0) infostream<<"Server: Maximum lag peaked to "<reportMaxLagEstimate(max_lag); // Step environment ScopeProfiler sp(g_profiler, "SEnv step"); ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG); m_env->step(dtime); } static const float map_timer_and_unload_dtime = 2.92; if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { JMutexAutoLock lock(m_env_mutex); // Run Map's timers and unload unused data ScopeProfiler sp(g_profiler, "Server: map timer and unload"); m_env->getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("server_unload_unused_data_timeout")); } /* Do background stuff */ /* Transform liquids */ m_liquid_transform_timer += dtime; if(m_liquid_transform_timer >= m_liquid_transform_every) { m_liquid_transform_timer -= m_liquid_transform_every; JMutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: liquid transform"); std::map modified_blocks; m_env->getMap().transformLiquids(modified_blocks); #if 0 /* Update lighting */ core::map lighting_modified_blocks; ServerMap &map = ((ServerMap&)m_env->getMap()); map.updateLighting(modified_blocks, lighting_modified_blocks); // Add blocks modified by lighting to modified_blocks for(core::map::Iterator i = lighting_modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); modified_blocks.insert(block->getPos(), block); } #endif /* Set the modified blocks unsent for all the clients */ if(!modified_blocks.empty()) { SetBlocksNotSent(modified_blocks); } } m_clients.step(dtime); m_lag += (m_lag > dtime ? -1 : 1) * dtime/100; #if USE_CURL // send masterserver announce { float &counter = m_masterserver_timer; if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce")) { ServerList::sendAnnounce(counter ? "update" : "start", m_bind_addr.getPort(), m_clients.getPlayerNames(), m_uptime.get(), m_env->getGameTime(), m_lag, m_gamespec.id, m_emerge->params.mg_name, m_mods); counter = 0.01; } counter += dtime; } #endif /* Check added and deleted active objects */ { //infostream<<"Server: Checking added and deleted active objects"< clients = m_clients.getClientList(); ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs"); // Radius inside which objects are active s16 radius = g_settings->getS16("active_object_send_range_blocks"); s16 player_radius = g_settings->getS16("player_transfer_distance"); if (player_radius == 0 && g_settings->exists("unlimited_player_transfer_distance") && !g_settings->getBool("unlimited_player_transfer_distance")) player_radius = radius; radius *= MAP_BLOCKSIZE; player_radius *= MAP_BLOCKSIZE; for(std::map::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = i->second; // If definitions and textures have not been sent, don't // send objects either if (client->getState() < CS_DefinitionsSent) continue; Player *player = m_env->getPlayer(client->peer_id); if(player==NULL) { // This can happen if the client timeouts somehow /*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client " <peer_id <<" has no associated player"<getPosition(), BS); std::set removed_objects; std::set added_objects; m_env->getRemovedActiveObjects(pos, radius, player_radius, client->m_known_objects, removed_objects); m_env->getAddedActiveObjects(pos, radius, player_radius, client->m_known_objects, added_objects); // Ignore if nothing happened if(removed_objects.empty() && added_objects.empty()) { //infostream<<"active objects: none changed"<::iterator i = removed_objects.begin(); i != removed_objects.end(); ++i) { // Get object u16 id = *i; ServerActiveObject* obj = m_env->getActiveObject(id); // Add to data buffer for sending writeU16((u8*)buf, id); data_buffer.append(buf, 2); // Remove from known objects client->m_known_objects.erase(id); if(obj && obj->m_known_by_count > 0) obj->m_known_by_count--; } // Handle added objects writeU16((u8*)buf, added_objects.size()); data_buffer.append(buf, 2); for(std::set::iterator i = added_objects.begin(); i != added_objects.end(); ++i) { // Get object u16 id = *i; ServerActiveObject* obj = m_env->getActiveObject(id); // Get object type u8 type = ACTIVEOBJECT_TYPE_INVALID; if(obj == NULL) infostream<<"WARNING: "<<__FUNCTION_NAME <<": NULL object"<getSendType(); // Add to data buffer for sending writeU16((u8*)buf, id); data_buffer.append(buf, 2); writeU8((u8*)buf, type); data_buffer.append(buf, 1); if(obj) data_buffer.append(serializeLongString( obj->getClientInitializationData(client->net_proto_version))); else data_buffer.append(serializeLongString("")); // Add to known objects client->m_known_objects.insert(id); if(obj) obj->m_known_by_count++; } u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer); verbosestream << "Server: Sent object remove/add: " << removed_objects.size() << " removed, " << added_objects.size() << " added, " << "packet size is " << pktSize << std::endl; } m_clients.Unlock(); } /* Send object messages */ { JMutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: sending object messages"); // Key = object id // Value = data sent by object std::map* > buffered_messages; // Get active object messages from environment for(;;) { ActiveObjectMessage aom = m_env->getActiveObjectMessage(); if (aom.id == 0) break; std::vector* message_list = NULL; std::map* >::iterator n; n = buffered_messages.find(aom.id); if (n == buffered_messages.end()) { message_list = new std::vector; buffered_messages[aom.id] = message_list; } else { message_list = n->second; } message_list->push_back(aom); } m_clients.Lock(); std::map clients = m_clients.getClientList(); // Route data to every client for (std::map::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = i->second; std::string reliable_data; std::string unreliable_data; // Go through all objects in message buffer for (std::map* >::iterator j = buffered_messages.begin(); j != buffered_messages.end(); ++j) { // If object is not known by client, skip it u16 id = j->first; if (client->m_known_objects.find(id) == client->m_known_objects.end()) continue; // Get message list of object std::vector* list = j->second; // Go through every message for (std::vector::iterator k = list->begin(); k != list->end(); ++k) { // Compose the full new data with header ActiveObjectMessage aom = *k; std::string new_data; // Add object id char buf[2]; writeU16((u8*)&buf[0], aom.id); new_data.append(buf, 2); // Add data new_data += serializeString(aom.datastring); // Add data to buffer if(aom.reliable) reliable_data += new_data; else unreliable_data += new_data; } } /* reliable_data and unreliable_data are now ready. Send them. */ if(reliable_data.size() > 0) { SendActiveObjectMessages(client->peer_id, reliable_data); } if(unreliable_data.size() > 0) { SendActiveObjectMessages(client->peer_id, unreliable_data, false); } } m_clients.Unlock(); // Clear buffered_messages for(std::map* >::iterator i = buffered_messages.begin(); i != buffered_messages.end(); ++i) { delete i->second; } } /* Send queued-for-sending map edit events. */ { // We will be accessing the environment JMutexAutoLock lock(m_env_mutex); // Don't send too many at a time //u32 count = 0; // Single change sending is disabled if queue size is not small bool disable_single_change_sending = false; if(m_unsent_map_edit_queue.size() >= 4) disable_single_change_sending = true; int event_count = m_unsent_map_edit_queue.size(); // We'll log the amount of each Profiler prof; while(m_unsent_map_edit_queue.size() != 0) { MapEditEvent* event = m_unsent_map_edit_queue.front(); m_unsent_map_edit_queue.pop(); // Players far away from the change are stored here. // Instead of sending the changes, MapBlocks are set not sent // for them. std::vector far_players; switch (event->type) { case MEET_ADDNODE: case MEET_SWAPNODE: prof.add("MEET_ADDNODE", 1); sendAddNode(event->p, event->n, event->already_known_by_peer, &far_players, disable_single_change_sending ? 5 : 30, event->type == MEET_ADDNODE); break; case MEET_REMOVENODE: prof.add("MEET_REMOVENODE", 1); sendRemoveNode(event->p, event->already_known_by_peer, &far_players, disable_single_change_sending ? 5 : 30); break; case MEET_BLOCK_NODE_METADATA_CHANGED: infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl; prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1); setBlockNotSent(event->p); break; case MEET_OTHER: infostream << "Server: MEET_OTHER" << std::endl; prof.add("MEET_OTHER", 1); for(std::set::iterator i = event->modified_blocks.begin(); i != event->modified_blocks.end(); ++i) { setBlockNotSent(*i); } break; default: prof.add("unknown", 1); infostream << "WARNING: Server: Unknown MapEditEvent " << ((u32)event->type) << std::endl; break; } /* Set blocks not sent to far players */ if(!far_players.empty()) { // Convert list format to that wanted by SetBlocksNotSent std::map modified_blocks2; for(std::set::iterator i = event->modified_blocks.begin(); i != event->modified_blocks.end(); ++i) { modified_blocks2[*i] = m_env->getMap().getBlockNoCreateNoEx(*i); } // Set blocks not sent for(std::vector::iterator i = far_players.begin(); i != far_players.end(); ++i) { if(RemoteClient *client = getClient(*i)) client->SetBlocksNotSent(modified_blocks2); } } delete event; /*// Don't send too many at a time count++; if(count >= 1 && m_unsent_map_edit_queue.size() < 100) break;*/ } if(event_count >= 5){ infostream<<"Server: MapEditEvents:"<= 2.0) { counter = 0.0; m_emerge->startThreads(); } } // Save map, players and auth stuff { float &counter = m_savemap_timer; counter += dtime; if(counter >= g_settings->getFloat("server_map_save_interval")) { counter = 0.0; JMutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: saving stuff"); // Save ban file if (m_banmanager->isModified()) { m_banmanager->save(); } // Save changed parts of map m_env->getMap().save(MOD_STATE_WRITE_NEEDED); // Save players m_env->saveLoadedPlayers(); // Save environment metadata m_env->saveMeta(); } } } void Server::Receive() { DSTACK(__FUNCTION_NAME); SharedBuffer data; u16 peer_id; u32 datasize; try { datasize = m_con.Receive(peer_id,data); ProcessData(*data, datasize, peer_id); } catch(con::InvalidIncomingDataException &e) { infostream<<"Server::Receive(): " "InvalidIncomingDataException: what()=" <getName(); playersao = emergePlayer(playername.c_str(), peer_id); } } catch (std::exception &e) { m_clients.Unlock(); throw; } m_clients.Unlock(); RemotePlayer *player = static_cast(m_env->getPlayer(playername.c_str())); // If failed, cancel if((playersao == NULL) || (player == NULL)) { if(player && player->peer_id != 0) { errorstream<<"Server: "<getHP() == 0); // Send Breath SendPlayerBreath(peer_id); // Show death screen if necessary if(player->isDead()) SendDeathscreen(peer_id, false, v3f(0,0,0)); // Note things in chat if not in simple singleplayer mode if(!m_simple_singleplayer_mode) { // Send information about server to player in chat SendChatMessage(peer_id, getStatusString()); // Send information about joining in chat { std::wstring name = L"unknown"; Player *player = m_env->getPlayer(peer_id); if(player != NULL) name = narrow_to_wide(player->getName()); std::wstring message; message += L"*** "; message += name; message += L" joined the game."; SendChatMessage(PEER_ID_INEXISTENT,message); } } Address addr = getPeerAddress(player->peer_id); std::string ip_str = addr.serializeString(); actionstream<getName() <<" [" << ip_str << "] joins game. " << std::endl; /* Print out action */ { std::vector names = m_clients.getPlayerNames(); actionstream<getName() <<" joins game. List of players: "; for (std::vector::iterator i = names.begin(); i != names.end(); i++) { actionstream << *i << " "; } actionstream << player->getName() <getCommand()]; (this->*opHandle.handler)(pkt); } void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) { DSTACK(__FUNCTION_NAME); // Environment is locked first. JMutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server::ProcessData"); try { Address address = getPeerAddress(peer_id); std::string addr_s = address.serializeString(); if(m_banmanager->isIpBanned(addr_s)) { std::string ban_name = m_banmanager->getBanName(addr_s); infostream << "Server: A banned client tried to connect from " << addr_s << "; banned name was " << ban_name << std::endl; // This actually doesn't seem to transfer to the client DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was " + narrow_to_wide(ban_name)); return; } } catch(con::PeerNotFoundException &e) { /* * no peer for this packet found * most common reason is peer timeout, e.g. peer didn't * respond for some time, your server was overloaded or * things like that. */ infostream << "Server::ProcessData(): Cancelling: peer " << peer_id << " not found" << std::endl; return; } try { if(datasize < 2) return; NetworkPacket pkt(data, datasize, peer_id); ToServerCommand command = (ToServerCommand) pkt.getCommand(); // Command must be handled into ToServerCommandHandler if (command >= TOSERVER_NUM_MSG_TYPES) { infostream << "Server: Ignoring unknown command " << command << std::endl; } if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) { handleCommand(&pkt); return; } u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version; if(peer_ser_ver == SER_FMT_VER_INVALID) { errorstream << "Server::ProcessData(): Cancelling: Peer" " serialization format invalid or not initialized." " Skipping incoming command=" << command << std::endl; return; } /* Handle commands related to client startup */ if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) { handleCommand(&pkt); return; } if (m_clients.getClientState(peer_id) < CS_Active) { if (command == TOSERVER_PLAYERPOS) return; errorstream << "Got packet command: " << command << " for peer id " << peer_id << " but client isn't active yet. Dropping packet " << std::endl; return; } handleCommand(&pkt); } catch(SendFailedException &e) { errorstream << "Server::ProcessData(): SendFailedException: " << "what=" << e.what() << std::endl; } } void Server::setTimeOfDay(u32 time) { m_env->setTimeOfDay(time); m_time_of_day_send_timer = 0; } void Server::onMapEditEvent(MapEditEvent *event) { if(m_ignore_map_edit_events) return; if(m_ignore_map_edit_events_area.contains(event->getArea())) return; MapEditEvent *e = event->clone(); m_unsent_map_edit_queue.push(e); } Inventory* Server::getInventory(const InventoryLocation &loc) { switch (loc.type) { case InventoryLocation::UNDEFINED: case InventoryLocation::CURRENT_PLAYER: break; case InventoryLocation::PLAYER: { Player *player = m_env->getPlayer(loc.name.c_str()); if(!player) return NULL; PlayerSAO *playersao = player->getPlayerSAO(); if(!playersao) return NULL; return playersao->getInventory(); } break; case InventoryLocation::NODEMETA: { NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p); if(!meta) return NULL; return meta->getInventory(); } break; case InventoryLocation::DETACHED: { if(m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; } break; default: sanity_check(false); // abort break; } return NULL; } void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend) { switch(loc.type){ case InventoryLocation::UNDEFINED: break; case InventoryLocation::PLAYER: { if (!playerSend) return; Player *player = m_env->getPlayer(loc.name.c_str()); if(!player) return; PlayerSAO *playersao = player->getPlayerSAO(); if(!playersao) return; SendInventory(playersao); } break; case InventoryLocation::NODEMETA: { v3s16 blockpos = getNodeBlockPos(loc.p); MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos); if(block) block->raiseModified(MOD_STATE_WRITE_NEEDED); setBlockNotSent(blockpos); } break; case InventoryLocation::DETACHED: { sendDetachedInventory(loc.name,PEER_ID_INEXISTENT); } break; default: sanity_check(false); // abort break; } } void Server::SetBlocksNotSent(std::map& block) { std::vector clients = m_clients.getClientIDs(); m_clients.Lock(); // Set the modified blocks unsent for all the clients for (std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { if (RemoteClient *client = m_clients.lockedGetClientNoEx(*i)) client->SetBlocksNotSent(block); } m_clients.Unlock(); } void Server::peerAdded(con::Peer *peer) { DSTACK(__FUNCTION_NAME); verbosestream<<"Server::peerAdded(): peer->id=" <id<id; c.timeout = false; m_peer_change_queue.push(c); } void Server::deletingPeer(con::Peer *peer, bool timeout) { DSTACK(__FUNCTION_NAME); verbosestream<<"Server::deletingPeer(): peer->id=" <id<<", timeout="<id, CSE_Disconnect); con::PeerChange c; c.type = con::PEER_REMOVED; c.peer_id = peer->id; c.timeout = timeout; m_peer_change_queue.push(c); } bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval) { *retval = m_con.getPeerStat(peer_id,type); if (*retval == -1) return false; return true; } bool Server::getClientInfo( u16 peer_id, ClientState* state, u32* uptime, u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch, std::string* vers_string ) { *state = m_clients.getClientState(peer_id); m_clients.Lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid); if (client == NULL) { m_clients.Unlock(); return false; } *uptime = client->uptime(); *ser_vers = client->serialization_version; *prot_vers = client->net_proto_version; *major = client->getMajor(); *minor = client->getMinor(); *patch = client->getPatch(); *vers_string = client->getPatch(); m_clients.Unlock(); return true; } void Server::handlePeerChanges() { while(m_peer_change_queue.size() > 0) { con::PeerChange c = m_peer_change_queue.front(); m_peer_change_queue.pop(); verbosestream<<"Server: Handling peer change: " <<"id="<getPeerId(), clientCommandFactoryTable[pkt->getCommand()].channel, pkt, clientCommandFactoryTable[pkt->getCommand()].reliable); } void Server::SendMovement(u16 peer_id) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id); pkt << g_settings->getFloat("movement_acceleration_default"); pkt << g_settings->getFloat("movement_acceleration_air"); pkt << g_settings->getFloat("movement_acceleration_fast"); pkt << g_settings->getFloat("movement_speed_walk"); pkt << g_settings->getFloat("movement_speed_crouch"); pkt << g_settings->getFloat("movement_speed_fast"); pkt << g_settings->getFloat("movement_speed_climb"); pkt << g_settings->getFloat("movement_speed_jump"); pkt << g_settings->getFloat("movement_liquid_fluidity"); pkt << g_settings->getFloat("movement_liquid_fluidity_smooth"); pkt << g_settings->getFloat("movement_liquid_sink"); pkt << g_settings->getFloat("movement_gravity"); Send(&pkt); } void Server::SendHP(u16 peer_id, u8 hp) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_HP, 1, peer_id); pkt << hp; Send(&pkt); } void Server::SendBreath(u16 peer_id, u16 breath) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id); pkt << (u16) breath; Send(&pkt); } void Server::SendAccessDenied(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id); pkt << (u8) reason; if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING) { pkt << custom_reason; } Send(&pkt); } void Server::SendAccessDenied_Legacy(u16 peer_id,const std::wstring &reason) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id); pkt << reason; Send(&pkt); } void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id); pkt << set_camera_point_target << camera_point_target; Send(&pkt); } void Server::SendItemDef(u16 peer_id, IItemDefManager *itemdef, u16 protocol_version) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id); /* u16 command u32 length of the next item zlib-compressed serialized ItemDefManager */ std::ostringstream tmp_os(std::ios::binary); itemdef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); pkt.putLongString(tmp_os2.str()); // Make data buffer verbosestream << "Server: Sending item definitions to id(" << peer_id << "): size=" << pkt.getSize() << std::endl; Send(&pkt); } void Server::SendNodeDef(u16 peer_id, INodeDefManager *nodedef, u16 protocol_version) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id); /* u16 command u32 length of the next item zlib-compressed serialized NodeDefManager */ std::ostringstream tmp_os(std::ios::binary); nodedef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); pkt.putLongString(tmp_os2.str()); // Make data buffer verbosestream << "Server: Sending node definitions to id(" << peer_id << "): size=" << pkt.getSize() << std::endl; Send(&pkt); } /* Non-static send methods */ void Server::SendInventory(PlayerSAO* playerSAO) { DSTACK(__FUNCTION_NAME); UpdateCrafting(playerSAO->getPlayer()); /* Serialize it */ NetworkPacket pkt(TOCLIENT_INVENTORY, 0, playerSAO->getPeerID()); std::ostringstream os; playerSAO->getInventory()->serialize(os); std::string s = os.str(); pkt.putRawString(s.c_str(), s.size()); Send(&pkt); } void Server::SendChatMessage(u16 peer_id, const std::wstring &message) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id); pkt << message; if (peer_id != PEER_ID_INEXISTENT) { Send(&pkt); } else { m_clients.sendToAll(0, &pkt, true); } } void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id); pkt.putLongString(FORMSPEC_VERSION_STRING + formspec); pkt << formname; Send(&pkt); } // Spawns a particle on peer with peer_id void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool vertical, std::string texture) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id); pkt << pos << velocity << acceleration << expirationtime << size << collisiondetection; pkt.putLongString(texture); pkt << vertical; if (peer_id != PEER_ID_INEXISTENT) { Send(&pkt); } else { m_clients.sendToAll(0, &pkt, true); } } // Adds a ParticleSpawner on peer with peer_id void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id); pkt << amount << spawntime << minpos << maxpos << minvel << maxvel << minacc << maxacc << minexptime << maxexptime << minsize << maxsize << collisiondetection; pkt.putLongString(texture); pkt << id << vertical; if (peer_id != PEER_ID_INEXISTENT) { Send(&pkt); } else { m_clients.sendToAll(0, &pkt, true); } } void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id) { DSTACK(__FUNCTION_NAME); NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY, 2, peer_id); // Ugly error in this packet pkt << (u16) id; if (peer_id != PEER_ID_INEXISTENT) { Send(&pkt); } else { m_clients.sendToAll(0, &pkt, true); } } void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form) { NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id); pkt << id << (u8) form->type << form->pos << form->name << form->scale << form->text << form->number << form->item << form->dir << form->align << form->offset << form->world_pos << form->size; Send(&pkt); } void Server::SendHUDRemove(u16 peer_id, u32 id) { NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id); pkt << id; Send(&pkt); } void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value) { NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id); pkt << id << (u8) stat; switch (stat) { case HUD_STAT_POS: case HUD_STAT_SCALE: case HUD_STAT_ALIGN: case HUD_STAT_OFFSET: pkt << *(v2f *) value; break; case HUD_STAT_NAME: case HUD_STAT_TEXT: pkt << *(std::string *) value; break; case HUD_STAT_WORLD_POS: pkt << *(v3f *) value; break; case HUD_STAT_SIZE: pkt << *(v2s32 *) value; break; case HUD_STAT_NUMBER: case HUD_STAT_ITEM: case HUD_STAT_DIR: default: pkt << *(u32 *) value; break; } Send(&pkt); } void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask) { NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id); flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE); pkt << flags << mask; Send(&pkt); } void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value) { NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id); pkt << param << value; Send(&pkt); } void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor, const std::string &type, const std::vector ¶ms) { NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id); pkt << bgcolor << type << (u16) params.size(); for(size_t i=0; igetHP()); m_script->player_event(playersao,"health_changed"); // Send to other clients std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP()); ActiveObjectMessage aom(playersao->getId(), true, str); playersao->m_messages_out.push(aom); } void Server::SendPlayerBreath(u16 peer_id) { DSTACK(__FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); m_script->player_event(playersao, "breath_changed"); SendBreath(peer_id, playersao->getBreath()); } void Server::SendMovePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); Player *player = m_env->getPlayer(peer_id); assert(player); NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id); pkt << player->getPosition() << player->getPitch() << player->getYaw(); { v3f pos = player->getPosition(); f32 pitch = player->getPitch(); f32 yaw = player->getYaw(); verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER" << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" << " pitch=" << pitch << " yaw=" << yaw << std::endl; } Send(&pkt); } void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed) { NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0, peer_id); pkt << animation_frames[0] << animation_frames[1] << animation_frames[2] << animation_frames[3] << animation_speed; Send(&pkt); } void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third) { NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id); pkt << first << third; Send(&pkt); } void Server::SendPlayerPrivileges(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); assert(player); if(player->peer_id == PEER_ID_INEXISTENT) return; std::set privs; m_script->getAuth(player->getName(), NULL, &privs); NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id); pkt << (u16) privs.size(); for(std::set::const_iterator i = privs.begin(); i != privs.end(); i++) { pkt << (*i); } Send(&pkt); } void Server::SendPlayerInventoryFormspec(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); assert(player); if(player->peer_id == PEER_ID_INEXISTENT) return; NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id); pkt.putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec); Send(&pkt); } u32 Server::SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas) { NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, peer_id); pkt.putRawString(datas.c_str(), datas.size()); Send(&pkt); return pkt.getSize(); } void Server::SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable) { NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES, 0, peer_id); pkt.putRawString(datas.c_str(), datas.size()); m_clients.send(pkt.getPeerId(), clientCommandFactoryTable[pkt.getCommand()].channel, &pkt, reliable); } s32 Server::playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms) { // Find out initial position of sound bool pos_exists = false; v3f pos = params.getPos(m_env, &pos_exists); // If position is not found while it should be, cancel sound if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL)) return -1; // Filter destination clients std::vector dst_clients; if(params.to_player != "") { Player *player = m_env->getPlayer(params.to_player.c_str()); if(!player){ infostream<<"Server::playSound: Player \""<peer_id == PEER_ID_INEXISTENT){ infostream<<"Server::playSound: Player \""<peer_id); } else { std::vector clients = m_clients.getClientIDs(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { Player *player = m_env->getPlayer(*i); if(!player) continue; if(pos_exists) { if(player->getPosition().getDistanceFrom(pos) > params.max_hear_distance) continue; } dst_clients.push_back(*i); } } if(dst_clients.empty()) return -1; // Create the sound s32 id = m_next_sound_id++; // The sound will exist as a reference in m_playing_sounds m_playing_sounds[id] = ServerPlayingSound(); ServerPlayingSound &psound = m_playing_sounds[id]; psound.params = params; NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0); pkt << id << spec.name << (float) (spec.gain * params.gain) << (u8) params.type << pos << params.object << params.loop; for(std::vector::iterator i = dst_clients.begin(); i != dst_clients.end(); i++) { psound.clients.insert(*i); m_clients.send(*i, 0, &pkt, true); } return id; } void Server::stopSound(s32 handle) { // Get sound reference std::map::iterator i = m_playing_sounds.find(handle); if(i == m_playing_sounds.end()) return; ServerPlayingSound &psound = i->second; NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4); pkt << handle; for(std::set::iterator i = psound.clients.begin(); i != psound.clients.end(); i++) { // Send as reliable m_clients.send(*i, 0, &pkt, true); } // Remove sound reference m_playing_sounds.erase(i); } void Server::sendRemoveNode(v3s16 p, u16 ignore_id, std::vector *far_players, float far_d_nodes) { float maxd = far_d_nodes*BS; v3f p_f = intToFloat(p, BS); NetworkPacket pkt(TOCLIENT_REMOVENODE, 6); pkt << p; std::vector clients = m_clients.getClientIDs(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { if (far_players) { // Get player if(Player *player = m_env->getPlayer(*i)) { // If player is far away, only set modified blocks not sent v3f player_pos = player->getPosition(); if(player_pos.getDistanceFrom(p_f) > maxd) { far_players->push_back(*i); continue; } } } // Send as reliable m_clients.send(*i, 0, &pkt, true); } } void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id, std::vector *far_players, float far_d_nodes, bool remove_metadata) { float maxd = far_d_nodes*BS; v3f p_f = intToFloat(p, BS); std::vector clients = m_clients.getClientIDs(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { if(far_players) { // Get player if(Player *player = m_env->getPlayer(*i)) { // If player is far away, only set modified blocks not sent v3f player_pos = player->getPosition(); if(player_pos.getDistanceFrom(p_f) > maxd) { far_players->push_back(*i); continue; } } } NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1); m_clients.Lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(*i); if (client != 0) { pkt << p << n.param0 << n.param1 << n.param2 << (u8) (remove_metadata ? 0 : 1); if (!remove_metadata) { if (client->net_proto_version <= 21) { // Old clients always clear metadata; fix it // by sending the full block again. client->SetBlockNotSent(p); } } } m_clients.Unlock(); // Send as reliable if (pkt.getSize() > 0) m_clients.send(*i, 0, &pkt, true); } } void Server::setBlockNotSent(v3s16 p) { std::vector clients = m_clients.getClientIDs(); m_clients.Lock(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = m_clients.lockedGetClientNoEx(*i); client->SetBlockNotSent(p); } m_clients.Unlock(); } void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version) { DSTACK(__FUNCTION_NAME); v3s16 p = block->getPos(); /* Create a packet with the block in the right format */ std::ostringstream os(std::ios_base::binary); block->serialize(os, ver, false); block->serializeNetworkSpecific(os, net_proto_version); std::string s = os.str(); NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id); pkt << p; pkt.putRawString(s.c_str(), s.size()); Send(&pkt); } void Server::SendBlocks(float dtime) { DSTACK(__FUNCTION_NAME); JMutexAutoLock envlock(m_env_mutex); //TODO check if one big lock could be faster then multiple small ones ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients"); std::vector queue; s32 total_sending = 0; { ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending"); std::vector clients = m_clients.getClientIDs(); m_clients.Lock(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active); if (client == NULL) continue; total_sending += client->SendingCount(); client->GetNextBlocks(m_env,m_emerge, dtime, queue); } m_clients.Unlock(); } // Sort. // Lowest priority number comes first. // Lowest is most important. std::sort(queue.begin(), queue.end()); m_clients.Lock(); for(u32 i=0; i= g_settings->getS32 ("max_simultaneous_block_sends_server_total")) break; PrioritySortedBlockTransfer q = queue[i]; MapBlock *block = NULL; try { block = m_env->getMap().getBlockNoCreate(q.pos); } catch(InvalidPositionException &e) { continue; } RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active); if(!client) continue; SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version); client->SentBlock(q.pos); total_sending++; } m_clients.Unlock(); } void Server::fillMediaCache() { DSTACK(__FUNCTION_NAME); infostream<<"Server: Calculating media file checksums"< paths; for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++) { const ModSpec &mod = *i; paths.push_back(mod.path + DIR_DELIM + "textures"); paths.push_back(mod.path + DIR_DELIM + "sounds"); paths.push_back(mod.path + DIR_DELIM + "media"); paths.push_back(mod.path + DIR_DELIM + "models"); } paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server"); // Collect media file information from paths into cache for(std::vector::iterator i = paths.begin(); i != paths.end(); i++) { std::string mediapath = *i; std::vector dirlist = fs::GetDirListing(mediapath); for (u32 j = 0; j < dirlist.size(); j++) { if (dirlist[j].dir) // Ignode dirs continue; std::string filename = dirlist[j].name; // If name contains illegal characters, ignore the file if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) { infostream<<"Server: ignoring illegal file name: \"" << filename << "\"" << std::endl; continue; } // If name is not in a supported format, ignore it const char *supported_ext[] = { ".png", ".jpg", ".bmp", ".tga", ".pcx", ".ppm", ".psd", ".wal", ".rgb", ".ogg", ".x", ".b3d", ".md2", ".obj", NULL }; if (removeStringEnd(filename, supported_ext) == ""){ infostream << "Server: ignoring unsupported file extension: \"" << filename << "\"" << std::endl; continue; } // Ok, attempt to load the file and add to cache std::string filepath = mediapath + DIR_DELIM + filename; // Read data std::ifstream fis(filepath.c_str(), std::ios_base::binary); if (!fis.good()) { errorstream << "Server::fillMediaCache(): Could not open \"" << filename << "\" for reading" << std::endl; continue; } std::ostringstream tmp_os(std::ios_base::binary); bool bad = false; for(;;) { char buf[1024]; fis.read(buf, 1024); std::streamsize len = fis.gcount(); tmp_os.write(buf, len); if (fis.eof()) break; if (!fis.good()) { bad = true; break; } } if(bad) { errorstream<<"Server::fillMediaCache(): Failed to read \"" << filename << "\"" << std::endl; continue; } if(tmp_os.str().length() == 0) { errorstream << "Server::fillMediaCache(): Empty file \"" << filepath << "\"" << std::endl; continue; } SHA1 sha1; sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length()); unsigned char *digest = sha1.getDigest(); std::string sha1_base64 = base64_encode(digest, 20); std::string sha1_hex = hex_encode((char*)digest, 20); free(digest); // Put in list m_media[filename] = MediaInfo(filepath, sha1_base64); verbosestream << "Server: " << sha1_hex << " is " << filename << std::endl; } } } struct SendableMediaAnnouncement { std::string name; std::string sha1_digest; SendableMediaAnnouncement(const std::string &name_="", const std::string &sha1_digest_=""): name(name_), sha1_digest(sha1_digest_) {} }; void Server::sendMediaAnnouncement(u16 peer_id) { DSTACK(__FUNCTION_NAME); verbosestream<<"Server: Announcing files to id("< file_announcements; for (std::map::iterator i = m_media.begin(); i != m_media.end(); i++){ // Put in list file_announcements.push_back( SendableMediaAnnouncement(i->first, i->second.sha1_digest)); } // Make packet std::ostringstream os(std::ios_base::binary); NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id); pkt << (u16) file_announcements.size(); for (std::vector::iterator j = file_announcements.begin(); j != file_announcements.end(); ++j) { pkt << j->name << j->sha1_digest; } pkt << g_settings->get("remote_media"); Send(&pkt); } struct SendableMedia { std::string name; std::string path; std::string data; SendableMedia(const std::string &name_="", const std::string &path_="", const std::string &data_=""): name(name_), path(path_), data(data_) {} }; void Server::sendRequestedMedia(u16 peer_id, const std::vector &tosend) { DSTACK(__FUNCTION_NAME); verbosestream<<"Server::sendRequestedMedia(): " <<"Sending files to client"< > file_bunches; file_bunches.push_back(std::vector()); u32 file_size_bunch_total = 0; for(std::vector::const_iterator i = tosend.begin(); i != tosend.end(); ++i) { const std::string &name = *i; if(m_media.find(name) == m_media.end()) { errorstream<<"Server::sendRequestedMedia(): Client asked for " <<"unknown file \""<<(name)<<"\""<= bytes_per_bunch) { file_bunches.push_back(std::vector()); file_size_bunch_total = 0; } } /* Create and send packets */ u16 num_bunches = file_bunches.size(); for(u16 i = 0; i < num_bunches; i++) { /* u16 command u16 total number of texture bunches u16 index of this bunch u32 number of files in this bunch for each file { u16 length of name string name u32 length of data data } */ NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id); pkt << num_bunches << i << (u32) file_bunches[i].size(); for(std::vector::iterator j = file_bunches[i].begin(); j != file_bunches[i].end(); ++j) { pkt << j->name; pkt.putLongString(j->data); } verbosestream << "Server::sendRequestedMedia(): bunch " << i << "/" << num_bunches << " files=" << file_bunches[i].size() << " size=" << pkt.getSize() << std::endl; Send(&pkt); } } void Server::sendDetachedInventory(const std::string &name, u16 peer_id) { if(m_detached_inventories.count(name) == 0) { errorstream<<__FUNCTION_NAME<<": \""<serialize(os); // Make data buffer std::string s = os.str(); NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id); pkt.putRawString(s.c_str(), s.size()); if (peer_id != PEER_ID_INEXISTENT) { Send(&pkt); } else { m_clients.sendToAll(0, &pkt, true); } } void Server::sendDetachedInventories(u16 peer_id) { DSTACK(__FUNCTION_NAME); for(std::map::iterator i = m_detached_inventories.begin(); i != m_detached_inventories.end(); i++) { const std::string &name = i->first; //Inventory *inv = i->second; sendDetachedInventory(name, peer_id); } } /* Something random */ void Server::DiePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); infostream << "Server::DiePlayer(): Player " << playersao->getPlayer()->getName() << " dies" << std::endl; playersao->setHP(0); // Trigger scripted stuff m_script->on_dieplayer(playersao); SendPlayerHP(peer_id); SendDeathscreen(peer_id, false, v3f(0,0,0)); } void Server::RespawnPlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); infostream << "Server::RespawnPlayer(): Player " << playersao->getPlayer()->getName() << " respawns" << std::endl; playersao->setHP(PLAYER_MAX_HP); playersao->setBreath(PLAYER_MAX_BREATH); SendPlayerHP(peer_id); SendPlayerBreath(peer_id); bool repositioned = m_script->on_respawnplayer(playersao); if(!repositioned){ v3f pos = findSpawnPos(m_env->getServerMap()); // setPos will send the new position to client playersao->setPos(pos); } } void Server::DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::wstring &custom_reason) { DSTACK(__FUNCTION_NAME); SendAccessDenied(peer_id, reason, custom_reason); m_clients.event(peer_id, CSE_SetDenied); m_con.DisconnectPeer(peer_id); } // 13/03/15: remove this function when protocol version 25 will become // the minimum version for MT users, maybe in 1 year void Server::DenyAccess_Legacy(u16 peer_id, const std::wstring &reason) { DSTACK(__FUNCTION_NAME); SendAccessDenied_Legacy(peer_id, reason); m_clients.event(peer_id, CSE_SetDenied); m_con.DisconnectPeer(peer_id); } void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason) { DSTACK(__FUNCTION_NAME); std::wstring message; { /* Clear references to playing sounds */ for(std::map::iterator i = m_playing_sounds.begin(); i != m_playing_sounds.end();) { ServerPlayingSound &psound = i->second; psound.clients.erase(peer_id); if(psound.clients.empty()) m_playing_sounds.erase(i++); else i++; } Player *player = m_env->getPlayer(peer_id); // Collect information about leaving in chat { if(player != NULL && reason != CDR_DENY) { std::wstring name = narrow_to_wide(player->getName()); message += L"*** "; message += name; message += L" left the game."; if(reason == CDR_TIMEOUT) message += L" (timed out)"; } } /* Run scripts and remove from environment */ { if(player != NULL) { PlayerSAO *playersao = player->getPlayerSAO(); assert(playersao); m_script->on_leaveplayer(playersao); playersao->disconnected(); } } /* Print out action */ { if(player != NULL && reason != CDR_DENY) { std::ostringstream os(std::ios_base::binary); std::vector clients = m_clients.getClientIDs(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { // Get player Player *player = m_env->getPlayer(*i); if(!player) continue; // Get name of player os << player->getName() << " "; } actionstream << player->getName() << " " << (reason == CDR_TIMEOUT ? "times out." : "leaves game.") << " List of players: " << os.str() << std::endl; } } { JMutexAutoLock env_lock(m_env_mutex); m_clients.DeleteClient(peer_id); } } // Send leave chat message to all remaining clients if(message.length() != 0) SendChatMessage(PEER_ID_INEXISTENT,message); } void Server::UpdateCrafting(Player* player) { DSTACK(__FUNCTION_NAME); // Get a preview for crafting ItemStack preview; InventoryLocation loc; loc.setPlayer(player->getName()); getCraftingResult(&player->inventory, preview, false, this); m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc); // Put the new preview in InventoryList *plist = player->inventory.getList("craftpreview"); sanity_check(plist); sanity_check(plist->getSize() >= 1); plist->changeItem(0, preview); } RemoteClient* Server::getClient(u16 peer_id, ClientState state_min) { RemoteClient *client = getClientNoEx(peer_id,state_min); if(!client) throw ClientNotFoundException("Client not found"); return client; } RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min) { return m_clients.getClientNoEx(peer_id, state_min); } std::string Server::getPlayerName(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); if(player == NULL) return "[id="+itos(peer_id)+"]"; return player->getName(); } PlayerSAO* Server::getPlayerSAO(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); if(player == NULL) return NULL; return player->getPlayerSAO(); } std::wstring Server::getStatusString() { std::wostringstream os(std::ios_base::binary); os< clients = m_clients.getClientIDs(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { // Get player Player *player = m_env->getPlayer(*i); // Get name of player std::wstring name = L"unknown"; if(player != NULL) name = narrow_to_wide(player->getName()); // Add name to information string if(!first) os << L", "; else first = false; os << name; } os << L"}"; if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false) os<get("motd") != "") os<get("motd")); return os.str(); } std::set Server::getPlayerEffectivePrivs(const std::string &name) { std::set privs; m_script->getAuth(name, NULL, &privs); return privs; } bool Server::checkPriv(const std::string &name, const std::string &priv) { std::set privs = getPlayerEffectivePrivs(name); return (privs.count(priv) != 0); } void Server::reportPrivsModified(const std::string &name) { if(name == "") { std::vector clients = m_clients.getClientIDs(); for(std::vector::iterator i = clients.begin(); i != clients.end(); ++i) { Player *player = m_env->getPlayer(*i); reportPrivsModified(player->getName()); } } else { Player *player = m_env->getPlayer(name.c_str()); if(!player) return; SendPlayerPrivileges(player->peer_id); PlayerSAO *sao = player->getPlayerSAO(); if(!sao) return; sao->updatePrivileges( getPlayerEffectivePrivs(name), isSingleplayer()); } } void Server::reportInventoryFormspecModified(const std::string &name) { Player *player = m_env->getPlayer(name.c_str()); if(!player) return; SendPlayerInventoryFormspec(player->peer_id); } void Server::setIpBanned(const std::string &ip, const std::string &name) { m_banmanager->add(ip, name); } void Server::unsetIpBanned(const std::string &ip_or_name) { m_banmanager->remove(ip_or_name); } std::string Server::getBanDescription(const std::string &ip_or_name) { return m_banmanager->getBanDescription(ip_or_name); } void Server::notifyPlayer(const char *name, const std::wstring &msg) { Player *player = m_env->getPlayer(name); if(!player) return; if (player->peer_id == PEER_ID_INEXISTENT) return; SendChatMessage(player->peer_id, msg); } bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname) { Player *player = m_env->getPlayer(playername); if(!player) { infostream<<"showFormspec: couldn't find player:"<peer_id, formspec, formname); return true; } u32 Server::hudAdd(Player *player, HudElement *form) { if (!player) return -1; u32 id = player->addHud(form); SendHUDAdd(player->peer_id, id, form); return id; } bool Server::hudRemove(Player *player, u32 id) { if (!player) return false; HudElement* todel = player->removeHud(id); if (!todel) return false; delete todel; SendHUDRemove(player->peer_id, id); return true; } bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) { if (!player) return false; SendHUDChange(player->peer_id, id, stat, data); return true; } bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) { if (!player) return false; SendHUDSetFlags(player->peer_id, flags, mask); player->hud_flags = flags; PlayerSAO* playersao = player->getPlayerSAO(); if (playersao == NULL) return false; m_script->player_event(playersao, "hud_changed"); return true; } bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) { if (!player) return false; if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX) return false; std::ostringstream os(std::ios::binary); writeS32(os, hotbar_itemcount); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str()); return true; } void Server::hudSetHotbarImage(Player *player, std::string name) { if (!player) return; SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name); } void Server::hudSetHotbarSelectedImage(Player *player, std::string name) { if (!player) return; SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); } bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed) { if (!player) return false; SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed); return true; } bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third) { if (!player) return false; SendEyeOffset(player->peer_id, first, third); return true; } bool Server::setSky(Player *player, const video::SColor &bgcolor, const std::string &type, const std::vector ¶ms) { if (!player) return false; SendSetSky(player->peer_id, bgcolor, type, params); return true; } bool Server::overrideDayNightRatio(Player *player, bool do_override, float ratio) { if (!player) return false; SendOverrideDayNightRatio(player->peer_id, do_override, ratio); return true; } void Server::notifyPlayers(const std::wstring &msg) { SendChatMessage(PEER_ID_INEXISTENT,msg); } void Server::spawnParticle(const char *playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool vertical, std::string texture) { Player *player = m_env->getPlayer(playername); if(!player) return; SendSpawnParticle(player->peer_id, pos, velocity, acceleration, expirationtime, size, collisiondetection, vertical, texture); } void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool vertical, std::string texture) { SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration, expirationtime, size, collisiondetection, vertical, texture); } u32 Server::addParticleSpawner(const char *playername, u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture) { Player *player = m_env->getPlayer(playername); if(!player) return -1; u32 id = 0; for(;;) // look for unused particlespawner id { id++; if (std::find(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id) == m_particlespawner_ids.end()) { m_particlespawner_ids.push_back(id); break; } } SendAddParticleSpawner(player->peer_id, amount, spawntime, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id); return id; } u32 Server::addParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture) { u32 id = 0; for(;;) // look for unused particlespawner id { id++; if (std::find(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id) == m_particlespawner_ids.end()) { m_particlespawner_ids.push_back(id); break; } } SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id); return id; } void Server::deleteParticleSpawner(const char *playername, u32 id) { Player *player = m_env->getPlayer(playername); if(!player) return; m_particlespawner_ids.erase( std::remove(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id), m_particlespawner_ids.end()); SendDeleteParticleSpawner(player->peer_id, id); } void Server::deleteParticleSpawnerAll(u32 id) { m_particlespawner_ids.erase( std::remove(m_particlespawner_ids.begin(), m_particlespawner_ids.end(), id), m_particlespawner_ids.end()); SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id); } Inventory* Server::createDetachedInventory(const std::string &name) { if(m_detached_inventories.count(name) > 0){ infostream<<"Server clearing detached inventory \""< &actions, std::list *log) { infostream<<"Server::rollbackRevertActions(len="<getMap()); // Fail if no actions to handle if(actions.empty()){ log->push_back("Nothing to do."); return false; } int num_tried = 0; int num_failed = 0; for(std::list::const_iterator i = actions.begin(); i != actions.end(); i++) { const RollbackAction &action = *i; num_tried++; bool success = action.applyRevert(map, this, this); if(!success){ num_failed++; std::ostringstream os; os<<"Revert of step ("<push_back(os.str()); }else{ std::ostringstream os; os<<"Successfully reverted step ("<push_back(os.str()); } } infostream<<"Map::rollbackRevertActions(): "<allocateDummy(name); } ISoundManager* Server::getSoundManager() { return &dummySoundManager; } MtEventManager* Server::getEventManager() { return m_event; } IWritableItemDefManager* Server::getWritableItemDefManager() { return m_itemdef; } IWritableNodeDefManager* Server::getWritableNodeDefManager() { return m_nodedef; } IWritableCraftDefManager* Server::getWritableCraftDefManager() { return m_craftdef; } const ModSpec* Server::getModSpec(const std::string &modname) { for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++){ const ModSpec &mod = *i; if(mod.name == modname) return &mod; } return NULL; } void Server::getModNames(std::vector &modlist) { for(std::vector::iterator i = m_mods.begin(); i != m_mods.end(); i++) { modlist.push_back(i->name); } } std::string Server::getBuiltinLuaPath() { return porting::path_share + DIR_DELIM + "builtin"; } v3f findSpawnPos(ServerMap &map) { //return v3f(50,50,50)*BS; v3s16 nodepos; #if 0 nodepos = v2s16(0,0); groundheight = 20; #endif #if 1 s16 water_level = map.getWaterLevel(); // Try to find a good place a few times for(s32 i=0; i<1000; i++) { s32 range = 1 + i; // We're going to try to throw the player to this position v2s16 nodepos2d = v2s16( -range + (myrand() % (range * 2)), -range + (myrand() % (range * 2))); // Get ground height at point s16 groundheight = map.findGroundLevel(nodepos2d); if (groundheight <= water_level) // Don't go underwater continue; if (groundheight > water_level + 6) // Don't go to high places continue; nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y); bool is_good = false; s32 air_count = 0; for (s32 i = 0; i < 10; i++) { v3s16 blockpos = getNodeBlockPos(nodepos); map.emergeBlock(blockpos, true); content_t c = map.getNodeNoEx(nodepos).getContent(); if (c == CONTENT_AIR || c == CONTENT_IGNORE) { air_count++; if (air_count >= 2){ is_good = true; break; } } nodepos.Y++; } if(is_good){ // Found a good place //infostream<<"Searched through "<(m_env->getPlayer(name)); // If player is already connected, cancel if(player != NULL && player->peer_id != 0) { infostream<<"emergePlayer(): Player already connected"<getPlayer(peer_id) != NULL) { infostream<<"emergePlayer(): Player with wrong name but same" " peer_id already exists"<(m_env->loadPlayer(name)); } // Create player if it doesn't exist if (!player) { newplayer = true; player = new RemotePlayer(this, name); // Set player position infostream<<"Server: Finding spawn place for player \"" <getServerMap()); player->setPosition(pos); // Make sure the player is saved player->setModified(true); // Add player to environment m_env->addPlayer(player); } // Create a new player active object PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id, getPlayerEffectivePrivs(player->getName()), isSingleplayer()); /* Clean up old HUD elements from previous sessions */ player->clearHud(); /* Add object to environment */ m_env->addActiveObject(playersao); /* Run scripts */ if (newplayer) { m_script->on_newplayer(playersao); } return playersao; } void dedicated_server_loop(Server &server, bool &kill) { DSTACK(__FUNCTION_NAME); verbosestream<<"dedicated_server_loop()"<getFloat("dedicated_server_step"); // This is kind of a hack but can be done like this // because server.step() is very light { ScopeProfiler sp(g_profiler, "dedicated server sleep"); sleep_ms((int)(steplen*1000.0)); } server.step(steplen); if(server.getShutdownRequested() || kill) { infostream<<"Dedicated server quitting"<getBool("server_announce")) ServerList::sendAnnounce("delete", server.m_bind_addr.getPort()); #endif break; } /* Profiler */ float profiler_print_interval = g_settings->getFloat("profiler_print_interval"); if(profiler_print_interval != 0) { if(m_profiler_interval.step(steplen, profiler_print_interval)) { infostream<<"Profiler:"<print(infostream); g_profiler->clear(); } } } }