set (UNITTEST_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/test.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_activeobject.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_areastore.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_ban.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_collision.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_compression.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_connection.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_modchannels.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_player.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_random.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_schematic.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_server_shutdown_state.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_voxelarea.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_voxelalgorithms.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_voxelmanipulator.cpp PARENT_SCOPE) set (UNITTEST_CLIENT_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/test_eventmanager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_gameui.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_keycode.cpp PARENT_SCOPE) set (TEST_WORLDDIR ${CMAKE_CURRENT_SOURCE_DIR}/test_world) set (TEST_SUBGAME_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../games/minimal) configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/test_config.h.in" "${PROJECT_BINARY_DIR}/test_config.h" )