/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachesky Vitaly This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "sidebyside.h" #include #include "client/hud.h" RenderingCoreSideBySide::RenderingCoreSideBySide( IrrlichtDevice *_device, Client *_client, Hud *_hud, bool _horizontal) : RenderingCoreStereo(_device, _client, _hud), horizontal(_horizontal) { } void RenderingCoreSideBySide::initTextures() { if (horizontal) { image_size = {screensize.X, screensize.Y / 2}; rpos = v2s32(0, screensize.Y / 2); } else { image_size = {screensize.X / 2, screensize.Y}; rpos = v2s32(screensize.X / 2, 0); } virtual_size = image_size; left = driver->addRenderTargetTexture( image_size, "3d_render_left", video::ECF_A8R8G8B8); right = driver->addRenderTargetTexture( image_size, "3d_render_right", video::ECF_A8R8G8B8); } void RenderingCoreSideBySide::clearTextures() { driver->removeTexture(left); driver->removeTexture(right); } void RenderingCoreSideBySide::drawAll() { driver->OnResize(image_size); // HACK to make GUI smaller renderBothImages(); driver->OnResize(screensize); driver->draw2DImage(left, {}); driver->draw2DImage(right, rpos); } void RenderingCoreSideBySide::useEye(bool _right) { driver->setRenderTarget(_right ? right : left, true, true, skycolor); RenderingCoreStereo::useEye(_right); } void RenderingCoreSideBySide::resetEye() { hud->resizeHotbar(); drawHUD(); driver->setRenderTarget(nullptr, false, false, skycolor); RenderingCoreStereo::resetEye(); }