#include "hud.h" const struct EnumString es_HudElementType[] = { {HUD_ELEM_IMAGE, "image"}, {HUD_ELEM_TEXT, "text"}, {HUD_ELEM_STATBAR, "statbar"}, {HUD_ELEM_INVENTORY, "inventory"}, {HUD_ELEM_WAYPOINT, "waypoint"}, {0, NULL}, }; const struct EnumString es_HudElementStat[] = { {HUD_STAT_POS, "position"}, {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */ {HUD_STAT_NAME, "name"}, {HUD_STAT_SCALE, "scale"}, {HUD_STAT_TEXT, "text"}, {HUD_STAT_NUMBER, "number"}, {HUD_STAT_ITEM, "item"}, {HUD_STAT_DIR, "direction"}, {HUD_STAT_ALIGN, "alignment"}, {HUD_STAT_OFFSET, "offset"}, {HUD_STAT_WORLD_POS, "world_pos"}, {0, NULL}, }; const struct EnumString es_HudBuiltinElement[] = { {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"}, {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"}, {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"}, {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"}, {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"}, {HUD_FLAG_MINIMAP_VISIBLE, "minimap"}, {0, NULL}, };