/* Minetest-c55 Copyright (C) 2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "irrlichttypes_extrabloated.h" #include #ifndef SKY_HEADER #define SKY_HEADER #define SKY_MATERIAL_COUNT 3 #define SKY_STAR_COUNT 200 // Skybox, rendered with zbuffer turned off, before all other nodes. class Sky : public scene::ISceneNode { public: //! constructor Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id); virtual void OnRegisterSceneNode(); //! renders the node. virtual void render(); virtual const core::aabbox3d& getBoundingBox() const; // Used by Irrlicht for optimizing rendering virtual video::SMaterial& getMaterial(u32 i) { return m_materials[i]; } // Used by Irrlicht for optimizing rendering virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; } void update(float m_time_of_day, float time_brightness, float direct_brightness, bool sunlight_seen); float getBrightness(){ return m_brightness; } video::SColor getBgColor(){ return m_bgcolor; } video::SColor getSkyColor(){ return m_skycolor; } bool getCloudsVisible(){ return m_clouds_visible; } video::SColorf getCloudColor(){ return m_cloudcolor_f; } private: core::aabbox3d Box; video::SMaterial m_materials[SKY_MATERIAL_COUNT]; bool m_first_update; float m_time_of_day; float m_time_brightness; bool m_sunlight_seen; float m_brightness; float m_cloud_brightness; bool m_clouds_visible; video::SColorf m_bgcolor_bright_f; video::SColorf m_skycolor_bright_f; video::SColorf m_cloudcolor_bright_f; video::SColor m_bgcolor; video::SColor m_skycolor; video::SColorf m_cloudcolor_f; v3f m_stars[SKY_STAR_COUNT]; u16 m_star_indices[SKY_STAR_COUNT*4]; video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4]; }; #endif