/* Minetest-c55 Copyright (C) 2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CRAFTDEF_HEADER #define CRAFTDEF_HEADER #include #include #include class IGameDef; class InventoryItem; struct CraftPointerInput { unsigned int width; std::vector items; CraftPointerInput(unsigned int width_, const std::vector &items_): width(width_), items(items_) {} CraftPointerInput(): width(0) {} ~CraftPointerInput(); unsigned int height() const{ return (items.size() + width - 1) / width; } }; struct CraftInput { unsigned int width; std::vector items; CraftInput(unsigned int width_, const std::vector &items_): width(width_), items(items_) {} CraftInput(): width(0) {} unsigned int height() const{ return (items.size() + width - 1) / width; } std::string dump() const; }; struct CraftDefinition { std::string output; CraftInput input; CraftDefinition(){} CraftDefinition(const std::string &output_, unsigned int width_, const std::vector &input_): output(output_), input(width_, input_) {} std::string dump() const; void serialize(std::ostream &os) const; void deSerialize(std::istream &is); }; class ICraftDefManager { public: ICraftDefManager(){} virtual ~ICraftDefManager(){} virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi, IGameDef *gamedef) const=0; virtual void serialize(std::ostream &os)=0; }; class IWritableCraftDefManager : public ICraftDefManager { public: IWritableCraftDefManager(){} virtual ~IWritableCraftDefManager(){} virtual InventoryItem* getCraftResult(const CraftPointerInput &input_cpi, IGameDef *gamedef) const=0; virtual void registerCraft(const CraftDefinition &def)=0; virtual void clear()=0; virtual void serialize(std::ostream &os)=0; virtual void deSerialize(std::istream &is)=0; }; IWritableCraftDefManager* createCraftDefManager(); #endif