/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_rollback.h" #include "lua_api/l_internal.h" #include "common/c_converter.h" #include "server.h" #include "rollback_interface.h" void push_RollbackNode(lua_State *L, RollbackNode &node) { lua_createtable(L, 0, 3); lua_pushstring(L, node.name.c_str()); lua_setfield(L, -2, "name"); lua_pushnumber(L, node.param1); lua_setfield(L, -2, "param1"); lua_pushnumber(L, node.param2); lua_setfield(L, -2, "param2"); } // rollback_get_node_actions(pos, range, seconds, limit) -> {{actor, pos, time, oldnode, newnode}, ...} int ModApiRollback::l_rollback_get_node_actions(lua_State *L) { NO_MAP_LOCK_REQUIRED; v3s16 pos = read_v3s16(L, 1); int range = luaL_checknumber(L, 2); time_t seconds = (time_t) luaL_checknumber(L, 3); int limit = luaL_checknumber(L, 4); Server *server = getServer(L); IRollbackManager *rollback = server->getRollbackManager(); if (rollback == NULL) { return 0; } std::list actions = rollback->getNodeActors(pos, range, seconds, limit); std::list::iterator iter = actions.begin(); lua_createtable(L, actions.size(), 0); for (unsigned int i = 1; iter != actions.end(); ++iter, ++i) { lua_createtable(L, 0, 5); // Make a table with enough space pre-allocated lua_pushstring(L, iter->actor.c_str()); lua_setfield(L, -2, "actor"); push_v3s16(L, iter->p); lua_setfield(L, -2, "pos"); lua_pushnumber(L, iter->unix_time); lua_setfield(L, -2, "time"); push_RollbackNode(L, iter->n_old); lua_setfield(L, -2, "oldnode"); push_RollbackNode(L, iter->n_new); lua_setfield(L, -2, "newnode"); lua_rawseti(L, -2, i); // Add action table to main table } return 1; } // rollback_revert_actions_by(actor, seconds) -> bool, log messages int ModApiRollback::l_rollback_revert_actions_by(lua_State *L) { MAP_LOCK_REQUIRED; std::string actor = luaL_checkstring(L, 1); int seconds = luaL_checknumber(L, 2); Server *server = getServer(L); IRollbackManager *rollback = server->getRollbackManager(); // If rollback is disabled, tell it's not a success. if (rollback == NULL) { lua_pushboolean(L, false); lua_newtable(L); return 2; } std::list actions = rollback->getRevertActions(actor, seconds); std::list log; bool success = server->rollbackRevertActions(actions, &log); // Push boolean result lua_pushboolean(L, success); lua_createtable(L, log.size(), 0); unsigned long i = 0; for(std::list::const_iterator iter = log.begin(); iter != log.end(); ++i, ++iter) { lua_pushnumber(L, i); lua_pushstring(L, iter->c_str()); lua_settable(L, -3); } return 2; } void ModApiRollback::Initialize(lua_State *L, int top) { API_FCT(rollback_get_node_actions); API_FCT(rollback_revert_actions_by); }