-- Armorball: Test entity for testing armor groups -- Rightclick to change armor group local phasearmor = { [0]={icy=100}, [1]={fiery=100}, [2]={fleshy=100}, [3]={immortal=1}, [4]={punch_operable=1}, } minetest.register_entity("testentities:armorball", { initial_properties = { hp_max = 20, physical = false, collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4}, visual = "sprite", visual_size = {x=1, y=1}, textures = {"testentities_armorball.png"}, spritediv = {x=1, y=5}, initial_sprite_basepos = {x=0, y=0}, }, _phase = 2, on_activate = function(self, staticdata) minetest.log("action", "[testentities] armorball.on_activate") self.object:set_armor_groups(phasearmor[self._phase]) self.object:set_sprite({x=0, y=self._phase}) end, on_rightclick = function(self, clicker) -- Change armor group and sprite self._phase = self._phase + 1 if self._phase >= 5 then self._phase = 0 end self.object:set_sprite({x=0, y=self._phase}) self.object:set_armor_groups(phasearmor[self._phase]) end, })