/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "nodedef.h" #include "main.h" // For g_settings #include "nodemetadata.h" #ifndef SERVER #include "tile.h" #endif #include "log.h" #include "settings.h" void NodeBox::serialize(std::ostream &os) { writeU8(os, 0); // version writeU8(os, type); writeV3F1000(os, fixed.MinEdge); writeV3F1000(os, fixed.MaxEdge); writeV3F1000(os, wall_top.MinEdge); writeV3F1000(os, wall_top.MaxEdge); writeV3F1000(os, wall_bottom.MinEdge); writeV3F1000(os, wall_bottom.MaxEdge); writeV3F1000(os, wall_side.MinEdge); writeV3F1000(os, wall_side.MaxEdge); } void NodeBox::deSerialize(std::istream &is) { int version = readU8(is); if(version != 0) throw SerializationError("unsupported NodeBox version"); type = (enum NodeBoxType)readU8(is); fixed.MinEdge = readV3F1000(is); fixed.MaxEdge = readV3F1000(is); wall_top.MinEdge = readV3F1000(is); wall_top.MaxEdge = readV3F1000(is); wall_bottom.MinEdge = readV3F1000(is); wall_bottom.MaxEdge = readV3F1000(is); wall_side.MinEdge = readV3F1000(is); wall_side.MaxEdge = readV3F1000(is); } void MaterialSpec::serialize(std::ostream &os) { os<serialize(os); } else { writeU8(os, false); } writeU8(os, liquid_type); writeU16(os, liquid_alternative_flowing); writeU16(os, liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, light_source); writeU32(os, damage_per_second); selection_box.serialize(os); material.serialize(os); } void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef) { int version = readU8(is); if(version != 0) throw SerializationError("unsupported ContentFeatures version"); drawtype = (enum NodeDrawType)readU8(is); visual_scale = readF1000(is); if(readU8(is) != 6) throw SerializationError("unsupported tile count"); for(u32 i=0; i<6; i++) tname_tiles[i] = deSerializeString(is); tname_inventory = deSerializeString(is); if(readU8(is) != CF_SPECIAL_COUNT) throw SerializationError("unsupported CF_SPECIAL_COUNT"); for(u32 i=0; ireset(); // Reset to defaults f->modified = false; // Not changed from default if(i == CONTENT_IGNORE || i == CONTENT_AIR){ f->drawtype = NDT_AIRLIKE; continue; } f->setAllTextures("unknown_block.png"); //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; } #ifndef SERVER // Make CONTENT_IGNORE to not block the view when occlusion culling m_content_features[CONTENT_IGNORE].solidness = 0; #endif } CNodeDefManager() { clear(); } virtual ~CNodeDefManager() { } virtual IWritableNodeDefManager* clone() { CNodeDefManager *mgr = new CNodeDefManager(); for(u16 i=0; i<=MAX_CONTENT; i++) { mgr->set(i, get(i)); } return mgr; } virtual const ContentFeatures& get(content_t c) const { assert(c <= MAX_CONTENT); return m_content_features[c]; } virtual const ContentFeatures& get(const MapNode &n) const { return get(n.getContent()); } // Writable virtual void set(content_t c, const ContentFeatures &def) { infostream<<"registerNode: registering content \""<getBool("new_style_water"); bool new_style_leaves = g_settings->getBool("new_style_leaves"); bool opaque_water = g_settings->getBool("opaque_water"); for(u16 i=0; i<=MAX_CONTENT; i++) { ContentFeatures *f = &m_content_features[i]; switch(f->drawtype){ default: case NDT_NORMAL: f->solidness = 2; break; case NDT_AIRLIKE: f->solidness = 0; break; case NDT_LIQUID: assert(f->liquid_type == LIQUID_SOURCE); if(opaque_water) f->alpha = 255; if(new_style_water){ f->solidness = 0; } else { f->solidness = 1; if(f->alpha == 255) f->solidness = 2; } break; case NDT_FLOWINGLIQUID: assert(f->liquid_type == LIQUID_FLOWING); f->solidness = 0; if(opaque_water) f->alpha = 255; break; case NDT_GLASSLIKE: f->solidness = 0; f->visual_solidness = 1; break; case NDT_ALLFACES: f->solidness = 0; f->visual_solidness = 1; break; case NDT_ALLFACES_OPTIONAL: if(new_style_leaves){ f->drawtype = NDT_ALLFACES; f->solidness = 0; f->visual_solidness = 1; } else { f->drawtype = NDT_NORMAL; f->solidness = 1; for(u32 i=0; i<6; i++){ f->tname_tiles[i] = std::string("[noalpha:") + f->tname_tiles[i]; } } break; case NDT_TORCHLIKE: case NDT_SIGNLIKE: case NDT_PLANTLIKE: case NDT_FENCELIKE: case NDT_RAILLIKE: f->solidness = 0; break; } // Inventory texture if(f->tname_inventory != "") f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory); else f->inventory_texture = NULL; // Tile textures for(u16 j=0; j<6; j++){ if(f->tname_tiles[j] == "") continue; f->tiles[j].texture = tsrc->getTexture(f->tname_tiles[j]); f->tiles[j].alpha = f->alpha; if(f->alpha == 255) f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE; else f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX; if(f->backface_culling) f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; else f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; } // Special textures for(u16 j=0; jspecial_aps[j]){ delete f->special_aps[j]; f->special_aps[j] = NULL; } if(f->special_materials[j]){ delete f->special_materials[j]; f->special_materials[j] = NULL; } // Skip if should not exist if(f->mspec_special[j].tname == "") continue; // Create all stuff f->special_aps[j] = new AtlasPointer( tsrc->getTexture(f->mspec_special[j].tname)); f->special_materials[j] = new video::SMaterial; f->special_materials[j]->setFlag(video::EMF_LIGHTING, false); f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING, f->mspec_special[j].backface_culling); f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false); f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true); f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas); if(f->alpha != 255) f->special_materials[j]->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; } } #endif } void serialize(std::ostream &os) { u16 count = 0; std::ostringstream tmp_os(std::ios::binary); for(u16 i=0; i<=MAX_CONTENT; i++) { ContentFeatures *f = &m_content_features[i]; if(!f->modified) continue; writeU16(tmp_os, i); f->serialize(tmp_os); count++; } writeU16(os, count); os< MAX_CONTENT){ errorstream<<"ContentFeatures::deSerialize(): " <<"Too large content id: "<deSerialize(tmp_is, gamedef); f->modified = true; } } private: ContentFeatures m_content_features[MAX_CONTENT+1]; }; IWritableNodeDefManager* createNodeDefManager() { return new CNodeDefManager(); }