/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include "irrlichttypes_bloated.h" #include #include #include struct ObjectProperties { // Values are BS=1 s16 hp_max = 1; bool physical = false; bool collideWithObjects = true; float weight = 5.0f; aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); std::string visual = "sprite"; std::string mesh = ""; v2f visual_size = v2f(1, 1); std::vector textures; std::vector colors; v2s16 spritediv = v2s16(1, 1); v2s16 initial_sprite_basepos; bool is_visible = true; bool makes_footstep_sound = false; float automatic_rotate = 0.0f; f32 stepheight = 0.0f; bool automatic_face_movement_dir = false; f32 automatic_face_movement_dir_offset = 0.0f; bool backface_culling = true; std::string nametag = ""; video::SColor nametag_color = video::SColor(255, 255, 255, 255); f32 automatic_face_movement_max_rotation_per_sec = -1.0f; std::string infotext; //! For dropped items, this contains item information. std::string wield_item; ObjectProperties(); std::string dump(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is); };