-- -- Experimental things -- -- For testing random stuff experimental = {} experimental.player_visual_index = 0 function switch_player_visual() for _, obj in pairs(minetest.get_connected_players()) do if experimental.player_visual_index == 0 then obj:set_properties({visual="upright_sprite"}) else obj:set_properties({visual="cube"}) end end experimental.player_visual_index = (experimental.player_visual_index + 1) % 2 minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual) minetest.register_node("experimental:soundblock", { tile_images = {"unknown_block.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, inventory_image = minetest.inventorycube("unknown_block.png", "default_tnt_side.png", "default_tnt_side.png"), }) minetest.register_alias("sb", "experimental:soundblock") minetest.register_abm({ nodenames = {"experimental:soundblock"}, interval = 1, chance = 1, action = function(p0, node, _, _) minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5}) end, }) --[[ stepsound = -1 function test_sound() print("test_sound") stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0}) minetest.after(2.0, test_sound) --minetest.after(0.1, test_sound_stop) end function test_sound_stop() print("test_sound_stop") minetest.sound_stop(stepsound) minetest.after(2.0, test_sound) end test_sound() --]] function on_step(dtime) -- print("experimental on_step") --[[ objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10) for k, obj in pairs(objs) do name = obj:get_player_name() if name then print(name.." at "..dump(obj:getpos())) print(name.." dir: "..dump(obj:get_look_dir())) print(name.." pitch: "..dump(obj:get_look_pitch())) print(name.." yaw: "..dump(obj:get_look_yaw())) else print("Some object at "..dump(obj:getpos())) end end --]] --[[ if experimental.t1 == nil then experimental.t1 = 0 end experimental.t1 = experimental.t1 + dtime if experimental.t1 >= 2 then experimental.t1 = experimental.t1 - 2 minetest.log("time of day is "..minetest.env:get_timeofday()) if experimental.day then minetest.log("forcing day->night") experimental.day = false minetest.env:set_timeofday(0.0) else minetest.log("forcing night->day") experimental.day = true minetest.env:set_timeofday(0.5) end minetest.log("time of day is "..minetest.env:get_timeofday()) end --]] end minetest.register_globalstep(on_step) -- An example furnace-thing implemented in Lua --[[ minetest.register_node("experimental:luafurnace", { tile_images = {"default_lava.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, --inventory_image = "furnace_front.png", inventory_image = minetest.inventorycube("default_furnace_front.png"), paramtype = "facedir_simple", metadata_name = "generic", material = minetest.digprop_stonelike(3.0), }) minetest.register_on_placenode(function(pos, newnode, placer) if newnode.name == "experimental:luafurnace" then local meta = minetest.env:get_meta(pos) meta:inventory_set_list("fuel", {""}) meta:inventory_set_list("src", {""}) meta:inventory_set_list("dst", {"","","",""}) meta:set_inventory_draw_spec( "invsize[8,9;]" .."list[current_name;fuel;2,3;1,1;]" .."list[current_name;src;2,1;1,1;]" .."list[current_name;dst;5,1;2,2;]" .."list[current_player;main;0,5;8,4;]" ) local total_cooked = 0; meta:set_string("total_cooked", total_cooked) meta:set_infotext("Lua Furnace: total cooked: "..total_cooked) end end) minetest.register_abm({ nodenames = {"experimental:luafurnace"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if not meta:get_string(name) then meta:set_string(name, 0) end end local inv = meta:get_inventory() local fuelitem = inv:get_stack("fuel", 1):peek_item() local srcitem = inv:get_stack("src", 1):peek_item() --print("fuelitem="..dump(fuelitem)) --print("srcitem="..dump(srcitem)) local was_active = false local src_cooktime = -1 local result_stackstring = nil if srcitem then local prop = get_item_definition(srcitem) if prop and prop.cookresult_itemstring ~= "" then result_stackstring = prop.cookresult_itemstring src_cooktime = prop.furnace_cooktime or 3 end end print("src_cooktime="..dump(src_cooktime)) print("result_stackstring="..dump(result_stackstring)) if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then was_active = true meta:set_string("fuel_time", tonumber(meta:get_string("fuel_time")) + 1) meta:set_string("src_time", tonumber(meta:get_string("src_time")) + 1) --print("result_stackstring="..dump(result_stackstring)) --print('tonumber(meta:get_string("src_time"))='..dump(tonumber(meta:get_string("src_time")))) --print("src_cooktime="..dump(src_cooktime)) if result_stackstring and tonumber(meta:get_string("src_time")) >= src_cooktime and src_cooktime >= 0 then -- Put result in "dst" list success = inv:autoinsert_stackstring("dst", result_stackstring) if not success then print("Could not autoinsert '"..result_stackstring.."'") end -- If succeeded, take stuff from "src" list if success then srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) end meta:set_string("src_time", 0) end end if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then meta:set_infotext("Furnace active: "..(tonumber(meta:get_string("fuel_time"))/tonumber(meta:get_string("fuel_totaltime"))*100).."%") return end local srcitem = inv:get_stack("src", 1):peek_item() local src_cooktime = 0 local result_stackstring = nil if srcitem then local prop = get_item_definition(srcitem) if prop and prop.cookresult_itemstring ~= "" then result_stackstring = prop.cookresult_itemstring src_cooktime = prop.furnace_cooktime or 3 end end local fuelitem = inv:get_stack("fuel", 1):peek_item() if not result_stackstring or not fuelitem then if was_active then meta:set_infotext("Furnace is empty") end return end local burntime = -1 if fuelitem then local prop = get_item_definition(fuelitem) if prop then burntime = prop.furnace_burntime or -1 end end if burntime <= 0 then meta:set_infotext("Furnace out of fuel") return end meta:set_string("fuel_totaltime", burntime) meta:set_string("fuel_time", 0) local stack = inv:get_stack("fuel", 1) stack:take_item() inv:set_stack("fuel", 1, stack) end, }) minetest.register_abm({ nodenames = {"experimental:luafurnace"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local fuellist = meta:inventory_get_list("fuel") local srclist = meta:inventory_get_list("src") local dstlist = meta:inventory_get_list("dst") if fuellist == nil or srclist == nil or dstlist == nil then return end _, srcitem = stackstring_take_item(srclist[1]) _, fuelitem = stackstring_take_item(fuellist[1]) if not srcitem or not fuelitem then return end if fuelitem.type == "node" then local prop = minetest.registered_nodes[fuelitem.name] if prop == nil then return end if prop.furnace_burntime < 0 then return end else return end local resultstack = nil if srcitem.type == "node" then local prop = minetest.registered_nodes[srcitem.name] if prop == nil then return end if prop.cookresult_item == "" then return end resultstack = prop.cookresult_item else return end if resultstack == nil then return end dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack) if not success then return end fuellist[1], _ = stackstring_take_item(fuellist[1]) srclist[1], _ = stackstring_take_item(srclist[1]) meta:inventory_set_list("fuel", fuellist) meta:inventory_set_list("src", srclist) meta:inventory_set_list("dst", dstlist) local total_cooked = meta:get_string("total_cooked") total_cooked = tonumber(total_cooked) + 1 meta:set_string("total_cooked", total_cooked) meta:set_infotext("Lua Furnace: total cooked: "..total_cooked) end, }) minetest.register_craft({ output = 'node "experimental:luafurnace" 1', recipe = { {'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'}, {'node "default:cobble"', 'node "default:steel_ingot"', 'node "default:cobble"'}, {'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'}, } }) --]] -- -- Random stuff -- --[[ minetest.register_tool("experimental:horribletool", { image = "default_lava.png", basetime = 2.0 dt_weight = 0.2 dt_crackiness = 0.2 dt_crumbliness = 0.2 dt_cuttability = 0.2 basedurability = 50 dd_weight = -5 dd_crackiness = -5 dd_crumbliness = -5 dd_cuttability = -5 }) --]] -- -- TNT (not functional) -- minetest.register_craft({ output = 'experimental:tnt', recipe = { {'default:wood'}, {'default:coal_lump'}, {'default:wood'} } }) minetest.register_node("experimental:tnt", { tile_images = {"default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, inventory_image = minetest.inventorycube("default_tnt_top.png", "default_tnt_side.png", "default_tnt_side.png"), drop = '', -- Get nothing material = { diggability = "not", }, }) minetest.register_on_punchnode(function(p, node) if node.name == "experimental:tnt" then minetest.env:remove_node(p) minetest.env:add_entity(p, "experimental:tnt") nodeupdate(p) end end) local TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"default_tnt_top.png", "default_tnt_bottom.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png", "default_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } -- Called when a TNT object is created function TNT:on_activate(staticdata) print("TNT:on_activate()") self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") self.object:set_armor_groups({immortal=1}) end -- Called periodically function TNT:on_step(dtime) --print("TNT:on_step()") self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end end -- Called when object is punched function TNT:on_punch(hitter) print("TNT:on_punch()") self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:get_inventory():add_item("main", "experimental:tnt") --hitter:set_hp(hitter:get_hp() - 1) end end -- Called when object is right-clicked function TNT:on_rightclick(clicker) --pos = self.object:getpos() --pos = {x=pos.x, y=pos.y+0.1, z=pos.z} --self.object:moveto(pos, false) end --print("TNT dump: "..dump(TNT)) --print("Registering TNT"); minetest.register_entity("experimental:tnt", TNT) -- Add TNT's old name also minetest.register_alias("TNT", "experimental:tnt") -- -- The dummyball! -- minetest.register_entity("experimental:dummyball", { initial_properties = { hp_max = 20, physical = false, collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4}, visual = "sprite", visual_size = {x=1, y=1}, textures = {"experimental_dummyball.png"}, spritediv = {x=1, y=3}, initial_sprite_basepos = {x=0, y=0}, }, phase = 0, phasetimer = 0, on_activate = function(self, staticdata) minetest.log("Dummyball activated!") end, on_step = function(self, dtime) self.phasetimer = self.phasetimer + dtime if self.phasetimer > 2.0 then self.phasetimer = self.phasetimer - 2.0 self.phase = self.phase + 1 if self.phase >= 3 then self.phase = 0 end self.object:setsprite({x=0, y=self.phase}) phasearmor = { [0]={cracky=3}, [1]={crumbly=3}, [2]={fleshy=3} } self.object:set_armor_groups(phasearmor[self.phase]) end end, on_punch = function(self, hitter) end, }) minetest.register_on_chat_message(function(name, message) local cmd = "/dummyball" if message:sub(0, #cmd) == cmd then if not minetest.get_player_privs(name)["give"] then minetest.chat_send_player(name, "you don't have permission to spawn (give)") return true -- Handled chat message end if not minetest.get_player_privs(name)["interact"] then minetest.chat_send_player(name, "you don't have permission to interact") return true -- Handled chat message end local player = minetest.env:get_player_by_name(name) if player == nil then print("Unable to spawn entity, player is nil") return true -- Handled chat message end local entityname = "experimental:dummyball" local p = player:getpos() p.y = p.y + 1 minetest.env:add_entity(p, entityname) minetest.chat_send_player(name, '"'..entityname ..'" spawned.'); return true -- Handled chat message end end) -- -- A test entity for testing animated and yaw-modulated sprites -- minetest.register_entity("experimental:testentity", { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7}, --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "sprite", visual_size = {x=2, y=3}, textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"}, spritediv = {x=6, y=5}, initial_sprite_basepos = {x=0, y=0}, on_activate = function(self, staticdata) print("testentity.on_activate") self.object:setsprite({x=0,y=0}, 1, 0, true) --self.object:setsprite({x=0,y=0}, 4, 0.3, true) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Jump a bit upwards self.object:setvelocity({x=0, y=10, z=0}) end, on_punch = function(self, hitter) self.object:remove() hitter:add_to_inventory('craft testobject1 1') end, }) -- -- More random stuff -- minetest.register_on_respawnplayer(function(player) print("on_respawnplayer") -- player:setpos({x=0, y=30, z=0}) -- return true end) minetest.register_on_generated(function(minp, maxp) --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp)) --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2} --minetest.env:add_node(cp, {name="sand"}) end) -- Example setting get --print("setting max_users = " .. dump(minetest.setting_get("max_users"))) --print("setting asdf = " .. dump(minetest.setting_get("asdf"))) minetest.register_on_chat_message(function(name, message) --[[print("on_chat_message: name="..dump(name).." message="..dump(message)) local cmd = "/testcommand" if message:sub(0, #cmd) == cmd then print(cmd.." invoked") return true end local cmd = "/help" if message:sub(0, #cmd) == cmd then print("script-overridden help command") minetest.chat_send_all("script-overridden help command") return true end]] end) -- Grow papyrus on TNT every 10 seconds --[[minetest.register_abm({ nodenames = {"TNT"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("TNT ABM action") pos.y = pos.y + 1 minetest.env:add_node(pos, {name="papyrus"}) end, })]] -- Replace texts of alls signs with "foo" every 10 seconds --[[minetest.register_abm({ nodenames = {"sign_wall"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("ABM: Sign text changed") local meta = minetest.env:get_meta(pos) meta:set_text("foo") end, })]] --[[local ncpos = nil local ncq = 1 local ncstuff = { {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0}, {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2}, {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1}, {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0}, {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2} } local ncold = {} local nctime = nil minetest.register_abm({ nodenames = {"dirt_with_grass"}, interval = 100000.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if ncpos ~= nil then return end if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then return end pos.y = pos.y + 1 n = minetest.env:get_node(pos) print(dump(n)) if n.name ~= "air" then return end pos.y = pos.y + 2 ncpos = pos nctime = os.clock() minetest.env:add_node(ncpos, {name="nyancat"}) end }) minetest.register_abm({ nodenames = {"nyancat"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if ncpos == nil then return end if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then clock = os.clock() if clock - nctime < 0.1 then return end nctime = clock s0 = ncstuff[ncq] ncq = s0[1] s1 = ncstuff[ncq] p0 = pos p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]} p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]} table.insert(ncold, 1, p0) while #ncold >= 10 do minetest.env:add_node(ncold[#ncold], {name="air"}) table.remove(ncold, #ncold) end minetest.env:add_node(p0, {name="nyancat_rainbow"}) minetest.env:add_node(p1, {name="nyancat", param1=s0[4]}) minetest.env:add_node(p2, {name="air"}) ncpos = p1 end end, })--]] minetest.log("experimental modname="..dump(minetest.get_current_modname())) minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental"))) minetest.log("experimental worldpath="..dump(minetest.get_worldpath())) -- END