/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "game.h" #include "common_irrlicht.h" #include #include #include #include #include #include "client.h" #include "server.h" #include "guiPauseMenu.h" #include "guiPasswordChange.h" #include "guiInventoryMenu.h" #include "guiTextInputMenu.h" #include "guiDeathScreen.h" #include "tool.h" #include "guiChatConsole.h" #include "config.h" #include "clouds.h" #include "camera.h" #include "farmesh.h" #include "mapblock.h" #include "settings.h" #include "profiler.h" #include "mainmenumanager.h" #include "gettext.h" #include "log.h" #include "filesys.h" // Needed for determining pointing to nodes #include "nodedef.h" #include "nodemetadata.h" #include "main.h" // For g_settings #include "itemdef.h" #include "tile.h" // For TextureSource #include "logoutputbuffer.h" #include "subgame.h" #include "quicktune_shortcutter.h" #include "clientmap.h" #include "sky.h" #include "sound.h" #if USE_SOUND #include "sound_openal.h" #endif #include "event_manager.h" #include /* Setting this to 1 enables a special camera mode that forces the renderers to think that the camera statically points from the starting place to a static direction. This allows one to move around with the player and see what is actually drawn behind solid things and behind the player. */ #define FIELD_OF_VIEW_TEST 0 /* Text input system */ struct TextDestChat : public TextDest { TextDestChat(Client *client) { m_client = client; } void gotText(std::wstring text) { m_client->typeChatMessage(text); } Client *m_client; }; struct TextDestNodeMetadata : public TextDest { TextDestNodeMetadata(v3s16 p, Client *client) { m_p = p; m_client = client; } void gotText(std::wstring text) { std::string ntext = wide_to_narrow(text); infostream<<"Changing text of a sign node: " <sendSignNodeText(m_p, ntext); } v3s16 m_p; Client *m_client; }; /* Respawn menu callback */ class MainRespawnInitiator: public IRespawnInitiator { public: MainRespawnInitiator(bool *active, Client *client): m_active(active), m_client(client) { *m_active = true; } void respawn() { *m_active = false; m_client->sendRespawn(); } private: bool *m_active; Client *m_client; }; /* Hotbar draw routine */ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font, IGameDef *gamedef, v2s32 centerlowerpos, s32 imgsize, s32 itemcount, Inventory *inventory, s32 halfheartcount, u16 playeritem) { InventoryList *mainlist = inventory->getList("main"); if(mainlist == NULL) { errorstream<<"draw_hotbar(): mainlist == NULL"< barrect(0,0,width,height); barrect += pos; video::SColor bgcolor(255,128,128,128); driver->draw2DRectangle(bgcolor, barrect, NULL);*/ core::rect imgrect(0,0,imgsize,imgsize); for(s32 i=0; igetItem(i); core::rect rect = imgrect + pos + v2s32(padding+i*(imgsize+padding*2), padding); if(playeritem == i) { video::SColor c_outside(255,255,0,0); //video::SColor c_outside(255,0,0,0); //video::SColor c_inside(255,192,192,192); s32 x1 = rect.UpperLeftCorner.X; s32 y1 = rect.UpperLeftCorner.Y; s32 x2 = rect.LowerRightCorner.X; s32 y2 = rect.LowerRightCorner.Y; // Black base borders driver->draw2DRectangle(c_outside, core::rect( v2s32(x1 - padding, y1 - padding), v2s32(x2 + padding, y1) ), NULL); driver->draw2DRectangle(c_outside, core::rect( v2s32(x1 - padding, y2), v2s32(x2 + padding, y2 + padding) ), NULL); driver->draw2DRectangle(c_outside, core::rect( v2s32(x1 - padding, y1), v2s32(x1, y2) ), NULL); driver->draw2DRectangle(c_outside, core::rect( v2s32(x2, y1), v2s32(x2 + padding, y2) ), NULL); /*// Light inside borders driver->draw2DRectangle(c_inside, core::rect( v2s32(x1 - padding/2, y1 - padding/2), v2s32(x2 + padding/2, y1) ), NULL); driver->draw2DRectangle(c_inside, core::rect( v2s32(x1 - padding/2, y2), v2s32(x2 + padding/2, y2 + padding/2) ), NULL); driver->draw2DRectangle(c_inside, core::rect( v2s32(x1 - padding/2, y1), v2s32(x1, y2) ), NULL); driver->draw2DRectangle(c_inside, core::rect( v2s32(x2, y1), v2s32(x2 + padding/2, y2) ), NULL); */ } video::SColor bgcolor2(128,0,0,0); driver->draw2DRectangle(bgcolor2, rect, NULL); drawItemStack(driver, font, item, rect, NULL, gamedef); } /* Draw hearts */ video::ITexture *heart_texture = gamedef->getTextureSource()->getTextureRaw("heart.png"); if(heart_texture) { v2s32 p = pos + v2s32(0, -20); for(s32 i=0; i rect(0,0,16,16); rect += p; driver->draw2DImage(heart_texture, rect, core::rect(core::position2d(0,0), core::dimension2di(heart_texture->getOriginalSize())), NULL, colors, true); p += v2s32(16,0); } if(halfheartcount % 2 == 1) { const video::SColor color(255,255,255,255); const video::SColor colors[] = {color,color,color,color}; core::rect rect(0,0,16/2,16); rect += p; core::dimension2di srcd(heart_texture->getOriginalSize()); srcd.Width /= 2; driver->draw2DImage(heart_texture, rect, core::rect(core::position2d(0,0), srcd), NULL, colors, true); p += v2s32(16,0); } } } /* Check if a node is pointable */ inline bool isPointableNode(const MapNode& n, Client *client, bool liquids_pointable) { const ContentFeatures &features = client->getNodeDefManager()->get(n); return features.pointable || (liquids_pointable && features.isLiquid()); } /* Find what the player is pointing at */ PointedThing getPointedThing(Client *client, v3f player_position, v3f camera_direction, v3f camera_position, core::line3d shootline, f32 d, bool liquids_pointable, bool look_for_object, core::aabbox3d &hilightbox, bool &should_show_hilightbox, ClientActiveObject *&selected_object) { PointedThing result; hilightbox = core::aabbox3d(0,0,0,0,0,0); should_show_hilightbox = false; selected_object = NULL; INodeDefManager *nodedef = client->getNodeDefManager(); ClientMap &map = client->getEnv().getClientMap(); // First try to find a pointed at active object if(look_for_object) { selected_object = client->getSelectedActiveObject(d*BS, camera_position, shootline); } if(selected_object != NULL) { core::aabbox3d *selection_box = selected_object->getSelectionBox(); // Box should exist because object was returned in the // first place assert(selection_box); v3f pos = selected_object->getPosition(); hilightbox = core::aabbox3d( selection_box->MinEdge + pos, selection_box->MaxEdge + pos ); should_show_hilightbox = selected_object->doShowSelectionBox(); result.type = POINTEDTHING_OBJECT; result.object_id = selected_object->getId(); return result; } // That didn't work, try to find a pointed at node f32 mindistance = BS * 1001; v3s16 pos_i = floatToInt(player_position, BS); /*infostream<<"pos_i=("<0 ? a : 1); s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1); s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1); for(s16 y = ystart; y <= yend; y++) for(s16 z = zstart; z <= zend; z++) for(s16 x = xstart; x <= xend; x++) { MapNode n; try { n = map.getNode(v3s16(x,y,z)); } catch(InvalidPositionException &e) { continue; } if(!isPointableNode(n, client, liquids_pointable)) continue; v3s16 np(x,y,z); v3f npf = intToFloat(np, BS); f32 d = 0.01; v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; const ContentFeatures &f = nodedef->get(n); if(f.selection_box.type == NODEBOX_FIXED) { core::aabbox3d box = f.selection_box.fixed; box.MinEdge += npf; box.MaxEdge += npf; v3s16 facedirs[6] = { v3s16(-1,0,0), v3s16(1,0,0), v3s16(0,-1,0), v3s16(0,1,0), v3s16(0,0,-1), v3s16(0,0,1), }; core::aabbox3d faceboxes[6] = { // X- core::aabbox3d( box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z, box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z ), // X+ core::aabbox3d( box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z, box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z ), // Y- core::aabbox3d( box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z, box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z ), // Y+ core::aabbox3d( box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z, box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z ), // Z- core::aabbox3d( box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z, box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d ), // Z+ core::aabbox3d( box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d, box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z ), }; for(u16 i=0; i<6; i++) { v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z); v3f centerpoint = npf + facedir_f * BS/2; f32 distance = (centerpoint - camera_position).getLength(); if(distance >= mindistance) continue; if(!faceboxes[i].intersectsWithLine(shootline)) continue; result.type = POINTEDTHING_NODE; result.node_undersurface = np; result.node_abovesurface = np+facedirs[i]; mindistance = distance; hilightbox = box; should_show_hilightbox = true; } } else if(f.selection_box.type == NODEBOX_WALLMOUNTED) { v3s16 dir = n.getWallMountedDir(nodedef); v3f dir_f = v3f(dir.X, dir.Y, dir.Z); dir_f *= BS/2 - BS/6 - BS/20; v3f cpf = npf + dir_f; f32 distance = (cpf - camera_position).getLength(); core::aabbox3d box; // top if(dir == v3s16(0,1,0)){ box = f.selection_box.wall_top; } // bottom else if(dir == v3s16(0,-1,0)){ box = f.selection_box.wall_bottom; } // side else{ v3f vertices[2] = { f.selection_box.wall_side.MinEdge, f.selection_box.wall_side.MaxEdge }; for(s32 i=0; i<2; i++) { if(dir == v3s16(-1,0,0)) vertices[i].rotateXZBy(0); if(dir == v3s16(1,0,0)) vertices[i].rotateXZBy(180); if(dir == v3s16(0,0,-1)) vertices[i].rotateXZBy(90); if(dir == v3s16(0,0,1)) vertices[i].rotateXZBy(-90); } box = core::aabbox3d(vertices[0]); box.addInternalPoint(vertices[1]); } box.MinEdge += npf; box.MaxEdge += npf; if(distance < mindistance) { if(box.intersectsWithLine(shootline)) { result.type = POINTEDTHING_NODE; result.node_undersurface = np; result.node_abovesurface = np; mindistance = distance; hilightbox = box; should_show_hilightbox = true; } } } else // NODEBOX_REGULAR { for(u16 i=0; i<6; i++) { v3f dir_f = v3f(dirs[i].X, dirs[i].Y, dirs[i].Z); v3f centerpoint = npf + dir_f * BS/2; f32 distance = (centerpoint - camera_position).getLength(); if(distance < mindistance) { core::CMatrix4 m; m.buildRotateFromTo(v3f(0,0,1), dir_f); // This is the back face v3f corners[2] = { v3f(BS/2, BS/2, BS/2), v3f(-BS/2, -BS/2, BS/2+d) }; for(u16 j=0; j<2; j++) { m.rotateVect(corners[j]); corners[j] += npf; } core::aabbox3d facebox(corners[0]); facebox.addInternalPoint(corners[1]); if(facebox.intersectsWithLine(shootline)) { result.type = POINTEDTHING_NODE; result.node_undersurface = np; result.node_abovesurface = np + dirs[i]; mindistance = distance; //hilightbox = facebox; const float d = 0.502; core::aabbox3d nodebox (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d); v3f nodepos_f = intToFloat(np, BS); nodebox.MinEdge += nodepos_f; nodebox.MaxEdge += nodepos_f; hilightbox = nodebox; should_show_hilightbox = true; } } // if distance < mindistance } // for dirs } // regular block } // for coords return result; } /* Draws a screen with a single text on it. Text will be removed when the screen is drawn the next time. */ /*gui::IGUIStaticText **/ void draw_load_screen(const std::wstring &text, video::IVideoDriver* driver, gui::IGUIFont* font) { v2u32 screensize = driver->getScreenSize(); const wchar_t *loadingtext = text.c_str(); core::vector2d textsize_u = font->getDimension(loadingtext); core::vector2d textsize(textsize_u.X,textsize_u.Y); core::vector2d center(screensize.X/2, screensize.Y/2); core::rect textrect(center - textsize/2, center + textsize/2); gui::IGUIStaticText *guitext = guienv->addStaticText( loadingtext, textrect, false, false); guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); driver->beginScene(true, true, video::SColor(255,0,0,0)); guienv->drawAll(); driver->endScene(); guitext->remove(); //return guitext; } /* Profiler display */ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, gui::IGUIFont *font, u32 text_height, u32 show_profiler, u32 show_profiler_max) { if(show_profiler == 0) { guitext_profiler->setVisible(false); } else { std::ostringstream os(std::ios_base::binary); g_profiler->printPage(os, show_profiler, show_profiler_max); std::wstring text = narrow_to_wide(os.str()); guitext_profiler->setText(text.c_str()); guitext_profiler->setVisible(true); s32 w = font->getDimension(text.c_str()).Width; if(w < 400) w = 400; core::rect rect(6, 4+(text_height+5)*2, 12+w, 8+(text_height+5)*2 + font->getDimension(text.c_str()).Height); guitext_profiler->setRelativePosition(rect); guitext_profiler->setVisible(true); } } class ProfilerGraph { private: struct Piece{ Profiler::GraphValues values; }; struct Meta{ float min; float max; video::SColor color; Meta(float initial=0, video::SColor color= video::SColor(255,255,255,255)): min(initial), max(initial), color(color) {} }; std::list m_log; public: u32 m_log_max_size; ProfilerGraph(): m_log_max_size(200) {} void put(const Profiler::GraphValues &values) { Piece piece; piece.values = values; m_log.push_back(piece); while(m_log.size() > m_log_max_size) m_log.erase(m_log.begin()); } void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver, gui::IGUIFont* font) const { std::map m_meta; for(std::list::const_iterator k = m_log.begin(); k != m_log.end(); k++) { const Piece &piece = *k; for(Profiler::GraphValues::const_iterator i = piece.values.begin(); i != piece.values.end(); i++){ const std::string &id = i->first; const float &value = i->second; std::map::iterator j = m_meta.find(id); if(j == m_meta.end()){ m_meta[id] = Meta(value); continue; } if(value < j->second.min) j->second.min = value; if(value > j->second.max) j->second.max = value; } } // Assign colors static const video::SColor usable_colors[] = { video::SColor(255,255,100,100), video::SColor(255,90,225,90), video::SColor(255,100,100,255), video::SColor(255,255,150,50), video::SColor(255,220,220,100) }; static const u32 usable_colors_count = sizeof(usable_colors) / sizeof(*usable_colors); u32 next_color_i = 0; for(std::map::iterator i = m_meta.begin(); i != m_meta.end(); i++){ Meta &meta = i->second; video::SColor color(255,200,200,200); if(next_color_i < usable_colors_count) color = usable_colors[next_color_i++]; meta.color = color; } s32 graphh = 50; s32 textx = x_left + m_log_max_size + 15; s32 textx2 = textx + 200 - 15; // Draw background /*{ u32 num_graphs = m_meta.size(); core::rect rect(x_left, y_bottom - num_graphs*graphh, textx2, y_bottom); video::SColor bgcolor(120,0,0,0); driver->draw2DRectangle(bgcolor, rect, NULL); }*/ s32 meta_i = 0; for(std::map::const_iterator i = m_meta.begin(); i != m_meta.end(); i++){ const std::string &id = i->first; const Meta &meta = i->second; s32 x = x_left; s32 y = y_bottom - meta_i * 50; float show_min = meta.min; float show_max = meta.max; if(show_min >= -0.0001 && show_max >= -0.0001){ if(show_min <= show_max * 0.5) show_min = 0; } s32 texth = 15; char buf[10]; snprintf(buf, 10, "%.3g", show_max); font->draw(narrow_to_wide(buf).c_str(), core::rect(textx, y - graphh, textx2, y - graphh + texth), meta.color); snprintf(buf, 10, "%.3g", show_min); font->draw(narrow_to_wide(buf).c_str(), core::rect(textx, y - texth, textx2, y), meta.color); font->draw(narrow_to_wide(id).c_str(), core::rect(textx, y - graphh/2 - texth/2, textx2, y - graphh/2 + texth/2), meta.color); s32 graph1y = y; s32 graph1h = graphh; bool relativegraph = (show_min != 0 && show_min != show_max); float lastscaledvalue = 0.0; bool lastscaledvalue_exists = false; for(std::list::const_iterator j = m_log.begin(); j != m_log.end(); j++) { const Piece &piece = *j; float value = 0; bool value_exists = false; Profiler::GraphValues::const_iterator k = piece.values.find(id); if(k != piece.values.end()){ value = k->second; value_exists = true; } if(!value_exists){ x++; lastscaledvalue_exists = false; continue; } float scaledvalue = 1.0; if(show_max != show_min) scaledvalue = (value - show_min) / (show_max - show_min); if(scaledvalue == 1.0 && value == 0){ x++; lastscaledvalue_exists = false; continue; } if(relativegraph){ if(lastscaledvalue_exists){ s32 ivalue1 = lastscaledvalue * graph1h; s32 ivalue2 = scaledvalue * graph1h; driver->draw2DLine(v2s32(x-1, graph1y - ivalue1), v2s32(x, graph1y - ivalue2), meta.color); } lastscaledvalue = scaledvalue; lastscaledvalue_exists = true; } else{ s32 ivalue = scaledvalue * graph1h; driver->draw2DLine(v2s32(x, graph1y), v2s32(x, graph1y - ivalue), meta.color); } x++; } meta_i++; } } }; class NodeDugEvent: public MtEvent { public: v3s16 p; MapNode n; NodeDugEvent(v3s16 p, MapNode n): p(p), n(n) {} const char* getType() const {return "NodeDug";} }; class SoundMaker { ISoundManager *m_sound; INodeDefManager *m_ndef; public: float m_player_step_timer; SimpleSoundSpec m_player_step_sound; SimpleSoundSpec m_player_leftpunch_sound; SimpleSoundSpec m_player_rightpunch_sound; SoundMaker(ISoundManager *sound, INodeDefManager *ndef): m_sound(sound), m_ndef(ndef), m_player_step_timer(0) { } void playPlayerStep() { if(m_player_step_timer <= 0 && m_player_step_sound.exists()){ m_player_step_timer = 0.03; m_sound->playSound(m_player_step_sound, false); } } static void viewBobbingStep(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->playPlayerStep(); } static void playerRegainGround(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->playPlayerStep(); } static void playerJump(MtEvent *e, void *data) { //SoundMaker *sm = (SoundMaker*)data; } static void cameraPunchLeft(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->m_sound->playSound(sm->m_player_leftpunch_sound, false); } static void cameraPunchRight(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; sm->m_sound->playSound(sm->m_player_rightpunch_sound, false); } static void nodeDug(MtEvent *e, void *data) { SoundMaker *sm = (SoundMaker*)data; NodeDugEvent *nde = (NodeDugEvent*)e; sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false); } void registerReceiver(MtEventManager *mgr) { mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this); mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this); mgr->reg("PlayerJump", SoundMaker::playerJump, this); mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this); mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this); mgr->reg("NodeDug", SoundMaker::nodeDug, this); } void step(float dtime) { m_player_step_timer -= dtime; } }; // Locally stored sounds don't need to be preloaded because of this class GameOnDemandSoundFetcher: public OnDemandSoundFetcher { std::set m_fetched; public: void fetchSounds(const std::string &name, std::set &dst_paths, std::set &dst_datas) { if(m_fetched.count(name)) return; m_fetched.insert(name); std::string base = porting::path_share + DIR_DELIM + "testsounds"; dst_paths.insert(base + DIR_DELIM + name + ".ogg"); dst_paths.insert(base + DIR_DELIM + name + ".0.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".1.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".2.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".3.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".4.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".5.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".6.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".7.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".8.ogg"); dst_paths.insert(base + DIR_DELIM + name + ".9.ogg"); } }; void the_game( bool &kill, bool random_input, InputHandler *input, IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir, std::string playername, std::string password, std::string address, // If "", local server is used u16 port, std::wstring &error_message, std::string configpath, ChatBackend &chat_backend, const SubgameSpec &gamespec, // Used for local game, bool simple_singleplayer_mode ) { video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager* smgr = device->getSceneManager(); // Calculate text height using the font u32 text_height = font->getDimension(L"Random test string").Height; v2u32 screensize(0,0); v2u32 last_screensize(0,0); screensize = driver->getScreenSize(); const s32 hotbar_itemcount = 8; //const s32 hotbar_imagesize = 36; //const s32 hotbar_imagesize = 64; s32 hotbar_imagesize = 48; /* Draw "Loading" screen */ draw_load_screen(L"Loading...", driver, font); // Create texture source IWritableTextureSource *tsrc = createTextureSource(device); // These will be filled by data received from the server // Create item definition manager IWritableItemDefManager *itemdef = createItemDefManager(); // Create node definition manager IWritableNodeDefManager *nodedef = createNodeDefManager(); // Sound fetcher (useful when testing) GameOnDemandSoundFetcher soundfetcher; // Sound manager ISoundManager *sound = NULL; bool sound_is_dummy = false; #if USE_SOUND infostream<<"Attempting to use OpenAL audio"< server; if(address == ""){ draw_load_screen(L"Creating server...", driver, font); infostream<<"Creating server"<start(port); } try{ do{ // Client scope (breakable do-while(0)) /* Create client */ draw_load_screen(L"Creating client...", driver, font); infostream<<"Creating client"<clear(); while(device->run()) { // Update client and server client.step(frametime); if(server != NULL) server->step(frametime); // End condition if(client.connectedAndInitialized()){ could_connect = true; break; } // Break conditions if(client.accessDenied()){ error_message = L"Access denied. Reason: " +client.accessDeniedReason(); errorstream<wasKeyDown(EscapeKey)){ connect_aborted = true; infostream<<"Connect aborted [Escape]"<clear(); while(device->run()) { // Update client and server client.step(frametime); if(server != NULL) server->step(frametime); // End condition if(client.texturesReceived() && client.itemdefReceived() && client.nodedefReceived()){ got_content = true; break; } // Break conditions if(!client.connectedAndInitialized()){ error_message = L"Client disconnected"; errorstream<wasKeyDown(EscapeKey)){ content_aborted = true; infostream<<"Connect aborted [Escape]"<getBool("enable_clouds")) { clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0)); } /* Skybox thingy */ Sky *sky = NULL; sky = new Sky(smgr->getRootSceneNode(), smgr, -1); /* FarMesh */ FarMesh *farmesh = NULL; if(g_settings->getBool("enable_farmesh")) { farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client); } /* A copy of the local inventory */ Inventory local_inventory(itemdef); /* Add some gui stuff */ // First line of debug text gui::IGUIStaticText *guitext = guienv->addStaticText( L"Minetest-c55", core::rect(5, 5, 795, 5+text_height), false, false); // Second line of debug text gui::IGUIStaticText *guitext2 = guienv->addStaticText( L"", core::rect(5, 5+(text_height+5)*1, 795, (5+text_height)*2), false, false); // At the middle of the screen // Object infos are shown in this gui::IGUIStaticText *guitext_info = guienv->addStaticText( L"", core::rect(0,0,400,text_height*5+5) + v2s32(100,200), false, false); // Status text (displays info when showing and hiding GUI stuff, etc.) gui::IGUIStaticText *guitext_status = guienv->addStaticText( L"", core::rect(0,0,0,0), false, false); guitext_status->setVisible(false); std::wstring statustext; float statustext_time = 0; // Chat text gui::IGUIStaticText *guitext_chat = guienv->addStaticText( L"", core::rect(0,0,0,0), //false, false); // Disable word wrap as of now false, true); // Remove stale "recent" chat messages from previous connections chat_backend.clearRecentChat(); // Chat backend and console GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client); // Profiler text (size is updated when text is updated) gui::IGUIStaticText *guitext_profiler = guienv->addStaticText( L"", core::rect(0,0,0,0), false, false); guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0)); guitext_profiler->setVisible(false); /* Some statistics are collected in these */ u32 drawtime = 0; u32 beginscenetime = 0; u32 scenetime = 0; u32 endscenetime = 0; float recent_turn_speed = 0.0; ProfilerGraph graph; // Initially clear the profiler Profiler::GraphValues dummyvalues; g_profiler->graphGet(dummyvalues); float nodig_delay_timer = 0.0; float dig_time = 0.0; u16 dig_index = 0; PointedThing pointed_old; bool digging = false; bool ldown_for_dig = false; float damage_flash_timer = 0; s16 farmesh_range = 20*MAP_BLOCKSIZE; const float object_hit_delay = 0.2; float object_hit_delay_timer = 0.0; float time_from_last_punch = 10; bool invert_mouse = g_settings->getBool("invert_mouse"); bool respawn_menu_active = false; bool update_wielded_item_trigger = false; bool show_hud = true; bool show_chat = true; bool force_fog_off = false; bool disable_camera_update = false; bool show_debug = g_settings->getBool("show_debug"); bool show_profiler_graph = false; u32 show_profiler = 0; u32 show_profiler_max = 3; // Number of pages float time_of_day = 0; float time_of_day_smooth = 0; /* Main loop */ bool first_loop_after_window_activation = true; // TODO: Convert the static interval timers to these // Interval limiter for profiler IntervalLimiter m_profiler_interval; // Time is in milliseconds // NOTE: getRealTime() causes strange problems in wine (imprecision?) // NOTE: So we have to use getTime() and call run()s between them u32 lasttime = device->getTimer()->getTime(); for(;;) { if(device->run() == false || kill == true) break; // Time of frame without fps limit float busytime; u32 busytime_u32; { // not using getRealTime is necessary for wine u32 time = device->getTimer()->getTime(); if(time > lasttime) busytime_u32 = time - lasttime; else busytime_u32 = 0; busytime = busytime_u32 / 1000.0; } g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f); // Necessary for device->getTimer()->getTime() device->run(); /* FPS limiter */ { float fps_max = g_settings->getFloat("fps_max"); u32 frametime_min = 1000./fps_max; if(busytime_u32 < frametime_min) { u32 sleeptime = frametime_min - busytime_u32; device->sleep(sleeptime); g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f); } } // Necessary for device->getTimer()->getTime() device->run(); /* Time difference calculation */ f32 dtime; // in seconds u32 time = device->getTimer()->getTime(); if(time > lasttime) dtime = (time - lasttime) / 1000.0; else dtime = 0; lasttime = time; g_profiler->graphAdd("mainloop_dtime", dtime); /* Run timers */ if(nodig_delay_timer >= 0) nodig_delay_timer -= dtime; if(object_hit_delay_timer >= 0) object_hit_delay_timer -= dtime; time_from_last_punch += dtime; g_profiler->add("Elapsed time", dtime); g_profiler->avg("FPS", 1./dtime); /* Time average and jitter calculation */ static f32 dtime_avg1 = 0.0; dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04; f32 dtime_jitter1 = dtime - dtime_avg1; static f32 dtime_jitter1_max_sample = 0.0; static f32 dtime_jitter1_max_fraction = 0.0; { static f32 jitter1_max = 0.0; static f32 counter = 0.0; if(dtime_jitter1 > jitter1_max) jitter1_max = dtime_jitter1; counter += dtime; if(counter > 0.0) { counter -= 3.0; dtime_jitter1_max_sample = jitter1_max; dtime_jitter1_max_fraction = dtime_jitter1_max_sample / (dtime_avg1+0.001); jitter1_max = 0.0; } } /* Busytime average and jitter calculation */ static f32 busytime_avg1 = 0.0; busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02; f32 busytime_jitter1 = busytime - busytime_avg1; static f32 busytime_jitter1_max_sample = 0.0; static f32 busytime_jitter1_min_sample = 0.0; { static f32 jitter1_max = 0.0; static f32 jitter1_min = 0.0; static f32 counter = 0.0; if(busytime_jitter1 > jitter1_max) jitter1_max = busytime_jitter1; if(busytime_jitter1 < jitter1_min) jitter1_min = busytime_jitter1; counter += dtime; if(counter > 0.0){ counter -= 3.0; busytime_jitter1_max_sample = jitter1_max; busytime_jitter1_min_sample = jitter1_min; jitter1_max = 0.0; jitter1_min = 0.0; } } /* Handle miscellaneous stuff */ if(client.accessDenied()) { error_message = L"Access denied. Reason: " +client.accessDeniedReason(); errorstream<disconnect_requested) { g_gamecallback->disconnect_requested = false; break; } if(g_gamecallback->changepassword_requested) { (new GUIPasswordChange(guienv, guiroot, -1, &g_menumgr, &client))->drop(); g_gamecallback->changepassword_requested = false; } /* Process TextureSource's queue */ tsrc->processQueue(); /* Random calculations */ last_screensize = screensize; screensize = driver->getScreenSize(); v2s32 displaycenter(screensize.X/2,screensize.Y/2); //bool screensize_changed = screensize != last_screensize; // Resize hotbar if(screensize.Y <= 800) hotbar_imagesize = 32; else if(screensize.Y <= 1280) hotbar_imagesize = 48; else hotbar_imagesize = 64; // Hilight boxes collected during the loop and displayed core::list< core::aabbox3d > hilightboxes; // Info text std::wstring infotext; /* Debug info for client */ { static float counter = 0.0; counter -= dtime; if(counter < 0) { counter = 30.0; client.printDebugInfo(infostream); } } /* Profiler */ float profiler_print_interval = g_settings->getFloat("profiler_print_interval"); bool print_to_log = true; if(profiler_print_interval == 0){ print_to_log = false; profiler_print_interval = 5; } if(m_profiler_interval.step(dtime, profiler_print_interval)) { if(print_to_log){ infostream<<"Profiler:"<print(infostream); } update_profiler_gui(guitext_profiler, font, text_height, show_profiler, show_profiler_max); g_profiler->clear(); } /* Direct handling of user input */ // Reset input if window not active or some menu is active if(device->isWindowActive() == false || noMenuActive() == false || guienv->hasFocus(gui_chat_console)) { input->clear(); } // Input handler step() (used by the random input generator) input->step(dtime); /* Launch menus and trigger stuff according to keys */ if(input->wasKeyDown(getKeySetting("keymap_drop"))) { // drop selected item IDropAction *a = new IDropAction(); a->count = 0; a->from_inv.setCurrentPlayer(); a->from_list = "main"; a->from_i = client.getPlayerItem(); client.inventoryAction(a); } else if(input->wasKeyDown(getKeySetting("keymap_inventory"))) { infostream<<"the_game: " <<"Launching inventory"< draw_spec; draw_spec.push_back(GUIInventoryMenu::DrawSpec( "list", inventoryloc, "main", v2s32(0, 3), v2s32(8, 4))); draw_spec.push_back(GUIInventoryMenu::DrawSpec( "list", inventoryloc, "craft", v2s32(3, 0), v2s32(3, 3))); draw_spec.push_back(GUIInventoryMenu::DrawSpec( "list", inventoryloc, "craftpreview", v2s32(7, 1), v2s32(1, 1))); menu->setDrawSpec(draw_spec); menu->drop(); } else if(input->wasKeyDown(EscapeKey)) { infostream<<"the_game: " <<"Launching pause menu"<drop(); // Move mouse cursor on top of the disconnect button if(simple_singleplayer_mode) input->setMousePos(displaycenter.X, displaycenter.Y+0); else input->setMousePos(displaycenter.X, displaycenter.Y+25); } else if(input->wasKeyDown(getKeySetting("keymap_chat"))) { TextDest *dest = new TextDestChat(&client); (new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, dest, L""))->drop(); } else if(input->wasKeyDown(getKeySetting("keymap_cmd"))) { TextDest *dest = new TextDestChat(&client); (new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, dest, L"/"))->drop(); } else if(input->wasKeyDown(getKeySetting("keymap_console"))) { if (!gui_chat_console->isOpenInhibited()) { // Open up to over half of the screen gui_chat_console->openConsole(0.6); guienv->setFocus(gui_chat_console); } } else if(input->wasKeyDown(getKeySetting("keymap_freemove"))) { if(g_settings->getBool("free_move")) { g_settings->set("free_move","false"); statustext = L"free_move disabled"; statustext_time = 0; } else { g_settings->set("free_move","true"); statustext = L"free_move enabled"; statustext_time = 0; if(!client.checkPrivilege("fly")) statustext += L" (note: no 'fly' privilege)"; } } else if(input->wasKeyDown(getKeySetting("keymap_fastmove"))) { if(g_settings->getBool("fast_move")) { g_settings->set("fast_move","false"); statustext = L"fast_move disabled"; statustext_time = 0; } else { g_settings->set("fast_move","true"); statustext = L"fast_move enabled"; statustext_time = 0; if(!client.checkPrivilege("fast")) statustext += L" (note: no 'fast' privilege)"; } } else if(input->wasKeyDown(getKeySetting("keymap_screenshot"))) { irr::video::IImage* const image = driver->createScreenShot(); if (image) { irr::c8 filename[256]; snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", g_settings->get("screenshot_path").c_str(), device->getTimer()->getRealTime()); if (driver->writeImageToFile(image, filename)) { std::wstringstream sstr; sstr<<"Saved screenshot to '"<drop(); } } else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud"))) { show_hud = !show_hud; if(show_hud) statustext = L"HUD shown"; else statustext = L"HUD hidden"; statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat"))) { show_chat = !show_chat; if(show_chat) statustext = L"Chat shown"; else statustext = L"Chat hidden"; statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off"))) { force_fog_off = !force_fog_off; if(force_fog_off) statustext = L"Fog disabled"; else statustext = L"Fog enabled"; statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera"))) { disable_camera_update = !disable_camera_update; if(disable_camera_update) statustext = L"Camera update disabled"; else statustext = L"Camera update enabled"; statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug"))) { // Initial / 3x toggle: Chat only // 1x toggle: Debug text with chat // 2x toggle: Debug text with profiler graph if(!show_debug) { show_debug = true; show_profiler_graph = false; statustext = L"Debug info shown"; statustext_time = 0; } else if(show_profiler_graph) { show_debug = false; show_profiler_graph = false; statustext = L"Debug info and profiler graph hidden"; statustext_time = 0; } else { show_profiler_graph = true; statustext = L"Profiler graph shown"; statustext_time = 0; } } else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler"))) { show_profiler = (show_profiler + 1) % (show_profiler_max + 1); // FIXME: This updates the profiler with incomplete values update_profiler_gui(guitext_profiler, font, text_height, show_profiler, show_profiler_max); if(show_profiler != 0) { std::wstringstream sstr; sstr<<"Profiler shown (page "<wasKeyDown(getKeySetting("keymap_increase_viewing_range_min"))) { s16 range = g_settings->getS16("viewing_range_nodes_min"); s16 range_new = range + 10; g_settings->set("viewing_range_nodes_min", itos(range_new)); statustext = narrow_to_wide( "Minimum viewing range changed to " + itos(range_new)); statustext_time = 0; } else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min"))) { s16 range = g_settings->getS16("viewing_range_nodes_min"); s16 range_new = range - 10; if(range_new < 0) range_new = range; g_settings->set("viewing_range_nodes_min", itos(range_new)); statustext = narrow_to_wide( "Minimum viewing range changed to " + itos(range_new)); statustext_time = 0; } // Handle QuicktuneShortcutter if(input->wasKeyDown(getKeySetting("keymap_quicktune_next"))) quicktune.next(); if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev"))) quicktune.prev(); if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc"))) quicktune.inc(); if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec"))) quicktune.dec(); { std::string msg = quicktune.getMessage(); if(msg != ""){ statustext = narrow_to_wide(msg); statustext_time = 0; } } // Item selection with mouse wheel u16 new_playeritem = client.getPlayerItem(); { s32 wheel = input->getMouseWheel(); u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1, hotbar_itemcount-1); if(wheel < 0) { if(new_playeritem < max_item) new_playeritem++; else new_playeritem = 0; } else if(wheel > 0) { if(new_playeritem > 0) new_playeritem--; else new_playeritem = max_item; } } // Item selection for(u16 i=0; i<10; i++) { const KeyPress *kp = NumberKey + (i + 1) % 10; if(input->wasKeyDown(*kp)) { if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount) { new_playeritem = i; infostream<<"Selected item: " <wasKeyDown(getKeySetting("keymap_rangeselect"))) { draw_control.range_all = !draw_control.range_all; if(draw_control.range_all) { infostream<<"Enabled full viewing range"<wasKeyDown(getKeySetting("keymap_print_debug_stacks"))) { dstream<<"-----------------------------------------" <isWindowActive() && noMenuActive()) || random_input) { if(!random_input) { // Mac OSX gets upset if this is set every frame if(device->getCursorControl()->isVisible()) device->getCursorControl()->setVisible(false); } if(first_loop_after_window_activation){ //infostream<<"window active, first loop"<getMousePos().X - displaycenter.X; s32 dy = input->getMousePos().Y - displaycenter.Y; if(invert_mouse) dy = -dy; //infostream<<"window active, pos difference "<isKeyDown(irr::KEY_UP)) dy -= dtime * keyspeed; if(input->isKeyDown(irr::KEY_DOWN)) dy += dtime * keyspeed; if(input->isKeyDown(irr::KEY_LEFT)) dx -= dtime * keyspeed; if(input->isKeyDown(irr::KEY_RIGHT)) dx += dtime * keyspeed;*/ float d = 0.2; camera_yaw -= dx*d; camera_pitch += dy*d; if(camera_pitch < -89.5) camera_pitch = -89.5; if(camera_pitch > 89.5) camera_pitch = 89.5; turn_amount = v2f(dx, dy).getLength() * d; } input->setMousePos(displaycenter.X, displaycenter.Y); } else{ // Mac OSX gets upset if this is set every frame if(device->getCursorControl()->isVisible() == false) device->getCursorControl()->setVisible(true); //infostream<<"window inactive"<isKeyDown(getKeySetting("keymap_backward")), input->isKeyDown(getKeySetting("keymap_left")), input->isKeyDown(getKeySetting("keymap_right")), input->isKeyDown(getKeySetting("keymap_jump")), input->isKeyDown(getKeySetting("keymap_special1")), input->isKeyDown(getKeySetting("keymap_sneak")), camera_pitch, camera_yaw ); client.setPlayerControl(control); } /* Run server */ if(server != NULL) { //TimeTaker timer("server->step(dtime)"); server->step(dtime); } /* Process environment */ { //TimeTaker timer("client.step(dtime)"); client.step(dtime); //client.step(dtime_avg1); } { // Read client events for(;;) { ClientEvent event = client.getClientEvent(); if(event.type == CE_NONE) { break; } else if(event.type == CE_PLAYER_DAMAGE) { //u16 damage = event.player_damage.amount; //infostream<<"Player damage: "<= 2){ damage_flash_timer += 0.05 * event.player_damage.amount; } } else if(event.type == CE_PLAYER_FORCE_MOVE) { camera_yaw = event.player_force_move.yaw; camera_pitch = event.player_force_move.pitch; } else if(event.type == CE_DEATHSCREEN) { if(respawn_menu_active) continue; /*bool set_camera_point_target = event.deathscreen.set_camera_point_target; v3f camera_point_target; camera_point_target.X = event.deathscreen.camera_point_target_x; camera_point_target.Y = event.deathscreen.camera_point_target_y; camera_point_target.Z = event.deathscreen.camera_point_target_z;*/ MainRespawnInitiator *respawner = new MainRespawnInitiator( &respawn_menu_active, &client); GUIDeathScreen *menu = new GUIDeathScreen(guienv, guiroot, -1, &g_menumgr, respawner); menu->drop(); chat_backend.addMessage(L"", L"You died."); /* Handle visualization */ damage_flash_timer = 0; /*LocalPlayer* player = client.getLocalPlayer(); player->setPosition(player->getPosition() + v3f(0,-BS,0)); camera.update(player, busytime, screensize);*/ } else if(event.type == CE_TEXTURES_UPDATED) { update_wielded_item_trigger = true; } } } //TimeTaker //timer2("//timer2"); /* For interaction purposes, get info about the held item - What item is it? - Is it a usable item? - Can it point to liquids? */ ItemStack playeritem; bool playeritem_usable = false; bool playeritem_liquids_pointable = false; { InventoryList *mlist = local_inventory.getList("main"); if(mlist != NULL) { playeritem = mlist->getItem(client.getPlayerItem()); playeritem_usable = playeritem.getDefinition(itemdef).usable; playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable; } } ToolCapabilities playeritem_toolcap = playeritem.getToolCapabilities(itemdef); /* Update camera */ LocalPlayer* player = client.getEnv().getLocalPlayer(); float full_punch_interval = playeritem_toolcap.full_punch_interval; float tool_reload_ratio = time_from_last_punch / full_punch_interval; tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0); camera.update(player, busytime, screensize, tool_reload_ratio); camera.step(dtime); v3f player_position = player->getPosition(); v3f camera_position = camera.getPosition(); v3f camera_direction = camera.getDirection(); f32 camera_fov = camera.getFovMax(); if(!disable_camera_update){ client.getEnv().getClientMap().updateCamera(camera_position, camera_direction, camera_fov); } // Update sound listener sound->updateListener(camera.getCameraNode()->getPosition(), v3f(0,0,0), // velocity camera.getDirection(), camera.getCameraNode()->getUpVector()); /* Update sound maker */ { soundmaker.step(dtime); ClientMap &map = client.getEnv().getClientMap(); MapNode n = map.getNodeNoEx(player->getStandingNodePos()); soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep; } /* Calculate what block is the crosshair pointing to */ //u32 t1 = device->getTimer()->getRealTime(); f32 d = 4; // max. distance core::line3d shootline(camera_position, camera_position + camera_direction * BS * (d+1)); core::aabbox3d hilightbox; bool should_show_hilightbox = false; ClientActiveObject *selected_object = NULL; PointedThing pointed = getPointedThing( // input &client, player_position, camera_direction, camera_position, shootline, d, playeritem_liquids_pointable, !ldown_for_dig, // output hilightbox, should_show_hilightbox, selected_object); if(pointed != pointed_old) { infostream<<"Pointing at "<getLeftReleased()) { infostream<<"Left button released" <<" (stopped digging)"<getLeftState()) { ldown_for_dig = false; } bool left_punch = false; soundmaker.m_player_leftpunch_sound.name = ""; if(playeritem_usable && input->getLeftState()) { if(input->getLeftClicked()) client.interact(4, pointed); } else if(pointed.type == POINTEDTHING_NODE) { v3s16 nodepos = pointed.node_undersurface; v3s16 neighbourpos = pointed.node_abovesurface; /* Check information text of node */ ClientMap &map = client.getEnv().getClientMap(); NodeMetadata *meta = map.getNodeMetadata(nodepos); if(meta){ infotext = narrow_to_wide(meta->infoText()); } else { MapNode n = map.getNode(nodepos); if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){ infotext = L"Unknown node: "; infotext += narrow_to_wide(nodedef->get(n).name); } } // We can't actually know, but assume the sound of right-clicking // to be the sound of placing a node soundmaker.m_player_rightpunch_sound.gain = 0.5; soundmaker.m_player_rightpunch_sound.name = "default_place_node"; /* Handle digging */ if(nodig_delay_timer <= 0.0 && input->getLeftState()) { if(!digging) { infostream<<"Started digging"<get(n).groups, &playeritem_toolcap); // If can't dig, try hand if(!params.diggable){ const ItemDefinition &hand = itemdef->get(""); const ToolCapabilities *tp = hand.tool_capabilities; if(tp) params = getDigParams(nodedef->get(n).groups, tp); } SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig; if(sound_dig.exists()){ if(sound_dig.name == "__group"){ if(params.main_group != ""){ soundmaker.m_player_leftpunch_sound.gain = 0.5; soundmaker.m_player_leftpunch_sound.name = std::string("default_dig_") + params.main_group; } } else{ soundmaker.m_player_leftpunch_sound = sound_dig; } } float dig_time_complete = 0.0; if(params.diggable == false) { // I guess nobody will wait for this long dig_time_complete = 10000000.0; } else { dig_time_complete = params.time; } if(dig_time_complete >= 0.001) { dig_index = (u16)((float)CRACK_ANIMATION_LENGTH * dig_time/dig_time_complete); } // This is for torches else { dig_index = CRACK_ANIMATION_LENGTH; } // Don't show cracks if not diggable if(dig_time_complete >= 100000.0) { } else if(dig_index < CRACK_ANIMATION_LENGTH) { //TimeTaker timer("client.setTempMod"); //infostream<<"dig_index="< 0.3) nodig_delay_timer = 0.3; // We want a slight delay to very little // time consuming nodes float mindelay = 0.15; if(nodig_delay_timer < mindelay) nodig_delay_timer = mindelay; // Send event to trigger sound MtEvent *e = new NodeDugEvent(nodepos, wasnode); gamedef->event()->put(e); } dig_time += dtime; camera.setDigging(0); // left click animation } if(input->getRightClicked()) { infostream<<"Ground right-clicked"<getInventoryDrawSpecString() != "" && !random_input) { infostream<<"Launching custom inventory view"< draw_spec; v2s16 invsize = GUIInventoryMenu::makeDrawSpecArrayFromString( draw_spec, meta->getInventoryDrawSpecString(), inventoryloc); GUIInventoryMenu *menu = new GUIInventoryMenu(guienv, guiroot, -1, &g_menumgr, invsize, &client, gamedef); menu->setDrawSpec(draw_spec); menu->drop(); } // If metadata provides text input, activate text input else if(meta && meta->allowsTextInput() && !random_input) { infostream<<"Launching metadata text input"<getText()); (new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, dest, wtext))->drop(); } // Otherwise report right click to server else { client.interact(3, pointed); camera.setDigging(1); // right click animation } } } else if(pointed.type == POINTEDTHING_OBJECT) { infotext = narrow_to_wide(selected_object->infoText()); if(infotext == L"" && show_debug){ infotext = narrow_to_wide(selected_object->debugInfoText()); } //if(input->getLeftClicked()) if(input->getLeftState()) { bool do_punch = false; bool do_punch_damage = false; if(object_hit_delay_timer <= 0.0){ do_punch = true; do_punch_damage = true; object_hit_delay_timer = object_hit_delay; } if(input->getLeftClicked()){ do_punch = true; } if(do_punch){ infostream<<"Left-clicked object"<getPosition(); v3f dir = (objpos - player_position).normalize(); bool disable_send = selected_object->directReportPunch( dir, &playeritem, time_from_last_punch); time_from_last_punch = 0; if(!disable_send) client.interact(0, pointed); } } else if(input->getRightClicked()) { infostream<<"Right-clicked object"<getLeftState()) { // When button is held down in air, show continuous animation left_punch = true; } pointed_old = pointed; if(left_punch || input->getLeftClicked()) { camera.setDigging(0); // left click animation } input->resetLeftClicked(); input->resetRightClicked(); input->resetLeftReleased(); input->resetRightReleased(); /* Calculate stuff for drawing */ /* Fog range */ f32 fog_range; if(farmesh) { fog_range = BS*farmesh_range; } else { fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS; fog_range *= 0.9; if(draw_control.range_all) fog_range = 100000*BS; } /* Calculate general brightness */ u32 daynight_ratio = client.getEnv().getDayNightRatio(); float time_brightness = (float)decode_light( (daynight_ratio * LIGHT_SUN) / 1000) / 255.0; float direct_brightness = 0; bool sunlight_seen = false; if(g_settings->getBool("free_move")){ direct_brightness = time_brightness; sunlight_seen = true; } else { ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG); float old_brightness = sky->getBrightness(); direct_brightness = (float)client.getEnv().getClientMap() .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS), daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen) / 255.0; } time_of_day = client.getEnv().getTimeOfDayF(); float maxsm = 0.05; if(fabs(time_of_day - time_of_day_smooth) > maxsm && fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm && fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm) time_of_day_smooth = time_of_day; float todsm = 0.05; if(time_of_day_smooth > 0.8 && time_of_day < 0.2) time_of_day_smooth = time_of_day_smooth * (1.0-todsm) + (time_of_day+1.0) * todsm; else time_of_day_smooth = time_of_day_smooth * (1.0-todsm) + time_of_day * todsm; sky->update(time_of_day_smooth, time_brightness, direct_brightness, sunlight_seen); float brightness = sky->getBrightness(); video::SColor bgcolor = sky->getBgColor(); video::SColor skycolor = sky->getSkyColor(); /* Update clouds */ if(clouds){ if(sky->getCloudsVisible()){ clouds->setVisible(true); clouds->step(dtime); clouds->update(v2f(player_position.X, player_position.Z), sky->getCloudColor()); } else{ clouds->setVisible(false); } } /* Update farmesh */ if(farmesh) { farmesh_range = draw_control.wanted_range * 10; if(draw_control.range_all && farmesh_range < 500) farmesh_range = 500; if(farmesh_range > 1000) farmesh_range = 1000; farmesh->step(dtime); farmesh->update(v2f(player_position.X, player_position.Z), brightness, farmesh_range); } /* Fog */ if(g_settings->getBool("enable_fog") == true && !force_fog_off) { driver->setFog( bgcolor, video::EFT_FOG_LINEAR, fog_range*0.4, fog_range*1.0, 0.01, false, // pixel fog false // range fog ); } else { driver->setFog( bgcolor, video::EFT_FOG_LINEAR, 100000*BS, 110000*BS, 0.01, false, // pixel fog false // range fog ); } /* Update gui stuff (0ms) */ //TimeTaker guiupdatetimer("Gui updating"); const char program_name_and_version[] = "Minetest-c55 " VERSION_STRING; if(show_debug) { static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05; /*static float beginscenetime_avg = 0; beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05; static float scenetime_avg = 0; scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05; static float endscenetime_avg = 0; endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/ char temptext[300]; snprintf(temptext, 300, "%s (" "R: range_all=%i" ")" " drawtime=%.0f, dtime_jitter = % .1f %%" ", v_range = %.1f, RTT = %.3f", program_name_and_version, draw_control.range_all, drawtime_avg, dtime_jitter1_max_fraction * 100.0, draw_control.wanted_range, client.getRTT() ); guitext->setText(narrow_to_wide(temptext).c_str()); guitext->setVisible(true); } else if(show_hud || show_chat) { guitext->setText(narrow_to_wide(program_name_and_version).c_str()); guitext->setVisible(true); } else { guitext->setVisible(false); } if(show_debug) { char temptext[300]; snprintf(temptext, 300, "(% .1f, % .1f, % .1f)" " (yaw = %.1f)", player_position.X/BS, player_position.Y/BS, player_position.Z/BS, wrapDegrees_0_360(camera_yaw)); guitext2->setText(narrow_to_wide(temptext).c_str()); guitext2->setVisible(true); } else { guitext2->setVisible(false); } { guitext_info->setText(infotext.c_str()); guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0); } { float statustext_time_max = 1.5; if(!statustext.empty()) { statustext_time += dtime; if(statustext_time >= statustext_time_max) { statustext = L""; statustext_time = 0; } } guitext_status->setText(statustext.c_str()); guitext_status->setVisible(!statustext.empty()); if(!statustext.empty()) { s32 status_y = screensize.Y - 130; core::rect rect( 10, status_y - guitext_status->getTextHeight(), screensize.X - 10, status_y ); guitext_status->setRelativePosition(rect); // Fade out video::SColor initial_color(255,0,0,0); if(guienv->getSkin()) initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT); video::SColor final_color = initial_color; final_color.setAlpha(0); video::SColor fade_color = initial_color.getInterpolated_quadratic( initial_color, final_color, pow(statustext_time / (float)statustext_time_max, 2.0f)); guitext_status->setOverrideColor(fade_color); guitext_status->enableOverrideColor(true); } } /* Get chat messages from client */ { // Get new messages from error log buffer while(!chat_log_error_buf.empty()) { chat_backend.addMessage(L"", narrow_to_wide( chat_log_error_buf.get())); } // Get new messages from client std::wstring message; while(client.getChatMessage(message)) { chat_backend.addUnparsedMessage(message); } // Remove old messages chat_backend.step(dtime); // Display all messages in a static text element u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount(); std::wstring recent_chat = chat_backend.getRecentChat(); guitext_chat->setText(recent_chat.c_str()); // Update gui element size and position s32 chat_y = 5+(text_height+5); if(show_debug) chat_y += (text_height+5); core::rect rect( 10, chat_y, screensize.X - 10, chat_y + guitext_chat->getTextHeight() ); guitext_chat->setRelativePosition(rect); // Don't show chat if disabled or empty or profiler is enabled guitext_chat->setVisible(show_chat && recent_chat_count != 0 && !show_profiler); } /* Inventory */ if(client.getPlayerItem() != new_playeritem) { client.selectPlayerItem(new_playeritem); } if(client.getLocalInventoryUpdated()) { //infostream<<"Updating local inventory"<getItem(client.getPlayerItem()); camera.wield(item); } /* Drawing begins */ TimeTaker tt_draw("mainloop: draw"); { TimeTaker timer("beginScene"); //driver->beginScene(false, true, bgcolor); //driver->beginScene(true, true, bgcolor); driver->beginScene(true, true, skycolor); beginscenetime = timer.stop(true); } //timer3.stop(); //infostream<<"smgr->drawAll()"<drawAll(); scenetime = timer.stop(true); } { //TimeTaker timer9("auxiliary drawings"); // 0ms //timer9.stop(); //TimeTaker //timer10("//timer10"); video::SMaterial m; //m.Thickness = 10; m.Thickness = 3; m.Lighting = false; driver->setMaterial(m); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if(show_hud) { for(core::list::Iterator i=hilightboxes.begin(); i != hilightboxes.end(); i++) { /*infostream<<"hilightbox min=" <<"("<MinEdge.X<<","<MinEdge.Y<<","<MinEdge.Z<<")" <<" max=" <<"("<MaxEdge.X<<","<MaxEdge.Y<<","<MaxEdge.Z<<")" <draw3DBox(*i, video::SColor(255,0,0,0)); } } /* Wielded tool */ if(show_hud) { // Warning: This clears the Z buffer. camera.drawWieldedTool(); } /* Post effects */ { client.getEnv().getClientMap().renderPostFx(); } /* Profiler graph */ if(show_profiler_graph) { graph.draw(10, screensize.Y - 10, driver, font); } /* Draw crosshair */ if(show_hud) { driver->draw2DLine(displaycenter - core::vector2d(10,0), displaycenter + core::vector2d(10,0), video::SColor(255,255,255,255)); driver->draw2DLine(displaycenter - core::vector2d(0,10), displaycenter + core::vector2d(0,10), video::SColor(255,255,255,255)); } } // timer //timer10.stop(); //TimeTaker //timer11("//timer11"); /* Draw gui */ // 0-1ms guienv->drawAll(); /* Draw hotbar */ if(show_hud) { draw_hotbar(driver, font, gamedef, v2s32(displaycenter.X, screensize.Y), hotbar_imagesize, hotbar_itemcount, &local_inventory, client.getHP(), client.getPlayerItem()); } /* Damage flash */ if(damage_flash_timer > 0.0) { damage_flash_timer -= dtime; video::SColor color(128,255,0,0); driver->draw2DRectangle(color, core::rect(0,0,screensize.X,screensize.Y), NULL); } /* End scene */ { TimeTaker timer("endScene"); endSceneX(driver); endscenetime = timer.stop(true); } drawtime = tt_draw.stop(true); g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f); /* End of drawing */ static s16 lastFPS = 0; //u16 fps = driver->getFPS(); u16 fps = (1.0/dtime_avg1); if (lastFPS != fps) { core::stringw str = L"Minetest ["; str += driver->getName(); str += "] FPS="; str += fps; device->setWindowCaption(str.c_str()); lastFPS = fps; } /* Log times and stuff for visualization */ Profiler::GraphValues values; g_profiler->graphGet(values); graph.put(values); } /* Drop stuff */ if(clouds) clouds->drop(); if(gui_chat_console) gui_chat_console->drop(); /* Draw a "shutting down" screen, which will be shown while the map generator and other stuff quits */ { /*gui::IGUIStaticText *gui_shuttingdowntext = */ draw_load_screen(L"Shutting down stuff...", driver, font); /*driver->beginScene(true, true, video::SColor(255,0,0,0)); guienv->drawAll(); driver->endScene(); gui_shuttingdowntext->remove();*/ } chat_backend.addMessage(L"", L"# Disconnected."); chat_backend.addMessage(L"", L""); // Client scope (client is destructed before destructing *def and tsrc) }while(0); } // try-catch catch(SerializationError &e) { error_message = L"A serialization error occurred:\n" + narrow_to_wide(e.what()) + L"\n\nThe server is probably " L" running a different version of Minetest."; errorstream<