-- cache setting local enable_damage = core.settings:get_bool("enable_damage") local health_bar_definition = { hud_elem_type = "statbar", position = {x = 0.5, y = 1}, text = "heart.png", number = core.PLAYER_MAX_HP_DEFAULT, direction = 0, size = {x = 24, y = 24}, offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)}, } local breath_bar_definition = { hud_elem_type = "statbar", position = {x = 0.5, y = 1}, text = "bubble.png", number = core.PLAYER_MAX_BREATH_DEFAULT, direction = 0, size = {x = 24, y = 24}, offset = {x = 25, y= -(48 + 24 + 16)}, } local hud_ids = {} local function scaleToDefault(player, field) -- Scale "hp" or "breath" to the default dimensions local current = player["get_" .. field](player) local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"] local max_display = math.max(nominal, math.max(player:get_properties()[field .. "_max"], current)) return current / max_display * nominal end local function update_builtin_statbars(player) local name = player:get_player_name() if name == "" then return end local flags = player:hud_get_flags() if not hud_ids[name] then hud_ids[name] = {} -- flags are not transmitted to client on connect, we need to make sure -- our current flags are transmitted by sending them actively player:hud_set_flags(flags) end local hud = hud_ids[name] local immortal = player:get_armor_groups().immortal == 1 if flags.healthbar and enable_damage and not immortal then local number = scaleToDefault(player, "hp") if hud.id_healthbar == nil then local hud_def = table.copy(health_bar_definition) hud_def.number = number hud.id_healthbar = player:hud_add(hud_def) else player:hud_change(hud.id_healthbar, "number", number) end elseif hud.id_healthbar then player:hud_remove(hud.id_healthbar) hud.id_healthbar = nil end local show_breathbar = flags.breathbar and enable_damage and not immortal local breath = player:get_breath() local breath_max = player:get_properties().breath_max if show_breathbar and breath <= breath_max then local number = 2 * scaleToDefault(player, "breath") if not hud.id_breathbar and breath < breath_max then local hud_def = table.copy(breath_bar_definition) hud_def.number = number hud.id_breathbar = player:hud_add(hud_def) elseif hud.id_breathbar then player:hud_change(hud.id_breathbar, "number", number) end end if hud.id_breathbar and (not show_breathbar or breath == breath_max) then minetest.after(1, function(player_name, breath_bar) local player = minetest.get_player_by_name(player_name) if player then player:hud_remove(breath_bar) end end, name, hud.id_breathbar) hud.id_breathbar = nil end end local function cleanup_builtin_statbars(player) local name = player:get_player_name() if name == "" then return end hud_ids[name] = nil end local function player_event_handler(player,eventname) assert(player:is_player()) local name = player:get_player_name() if name == "" or not hud_ids[name] then return end if eventname == "health_changed" then update_builtin_statbars(player) if hud_ids[name].id_healthbar then return true end end if eventname == "breath_changed" then update_builtin_statbars(player) if hud_ids[name].id_breathbar then return true end end if eventname == "hud_changed" or eventname == "properties_changed" then update_builtin_statbars(player) return true end return false end function core.hud_replace_builtin(hud_name, definition) if type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then return false end if hud_name == "health" then health_bar_definition = definition for name, ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and ids.id_healthbar then player:hud_remove(ids.id_healthbar) ids.id_healthbar = nil update_builtin_statbars(player) end end return true end if hud_name == "breath" then breath_bar_definition = definition for name, ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and ids.id_breathbar then player:hud_remove(ids.id_breathbar) ids.id_breathbar = nil update_builtin_statbars(player) end end return true end return false end -- Append "update_builtin_statbars" as late as possible -- This ensures that the HUD is hidden when the flags are updated in this callback core.register_on_mods_loaded(function() core.register_on_joinplayer(update_builtin_statbars) end) core.register_on_leaveplayer(cleanup_builtin_statbars) core.register_playerevent(player_event_handler)