/* Minetest Valleys C Copyright (C) 2010-2015 kwolekr, Ryan Kwolek Copyright (C) 2010-2015 paramat, Matt Gregory Copyright (C) 2016 Duane Robertson Based on Valleys Mapgen by Gael de Sailly (https://forum.minetest.net/viewtopic.php?f=9&t=11430) and mapgen_v7 by kwolekr and paramat. Licensing changed by permission of Gael de Sailly. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_VALLEYS_HEADER #define MAPGEN_VALLEYS_HEADER #include "mapgen.h" /////////////////// Mapgen Valleys flags #define MG_VALLEYS_ALT_CHILL 0x01 #define MG_VALLEYS_CLIFFS 0x02 #define MG_VALLEYS_FAST 0x04 #define MG_VALLEYS_HUMID_RIVERS 0x08 #define MG_VALLEYS_RUGGED 0x10 class BiomeManager; // Global profiler //class Profiler; //extern Profiler *mapgen_profiler; struct MapgenValleysParams : public MapgenSpecificParams { u32 spflags; u16 altitude_chill; s16 cave_water_max_height; s16 humidity; s16 humidity_break_point; s16 lava_max_height; u16 river_depth; u16 river_size; s16 temperature; u16 water_features; NoiseParams np_biome_heat; NoiseParams np_biome_heat_blend; NoiseParams np_biome_humidity; NoiseParams np_biome_humidity_blend; NoiseParams np_cliffs; NoiseParams np_corr; NoiseParams np_filler_depth; NoiseParams np_inter_valley_fill; NoiseParams np_inter_valley_slope; NoiseParams np_rivers; NoiseParams np_simple_caves_1; NoiseParams np_simple_caves_2; NoiseParams np_terrain_height; NoiseParams np_valley_depth; NoiseParams np_valley_profile; MapgenValleysParams(); ~MapgenValleysParams() {} void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; struct TerrainNoise { s16 x; s16 z; float terrain_height; float *rivers; float *valley; float valley_profile; float *slope; float inter_valley_fill; float cliffs; float corr; }; class MapgenValleys : public Mapgen { public: MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *emerge); ~MapgenValleys(); virtual void makeChunk(BlockMakeData *data); inline int getGroundLevelAtPoint(v2s16 p); private: EmergeManager *m_emerge; BiomeManager *bmgr; int ystride; int zstride; u32 spflags; bool cliff_terrain; bool fast_terrain; bool rugged_terrain; bool humid_rivers; bool use_altitude_chill; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; Noise *noise_filler_depth; Noise *noise_cliffs; Noise *noise_corr; Noise *noise_heat; Noise *noise_heat_blend; Noise *noise_humidity; Noise *noise_humidity_blend; Noise *noise_inter_valley_fill; Noise *noise_inter_valley_slope; Noise *noise_rivers; Noise *noise_simple_caves_1; Noise *noise_simple_caves_2; Noise *noise_terrain_height; Noise *noise_valley_depth; Noise *noise_valley_profile; float altitude_chill; float cave_water_max_height; float humidity_adjust; float humidity_break_point; float lava_max_height; float river_depth; float river_size; float temperature_adjust; s16 water_features; content_t c_cobble; content_t c_desert_stone; content_t c_dirt; content_t c_ice; content_t c_lava_source; content_t c_mossycobble; content_t c_river_water_source; content_t c_sand; content_t c_sandstone; content_t c_sandstonebrick; content_t c_stair_cobble; content_t c_stair_sandstonebrick; content_t c_stone; content_t c_water_source; float terrainLevelAtPoint(s16 x, s16 z); void calculateNoise(); virtual int generateTerrain(); float terrainLevelFromNoise(TerrainNoise *tn); float adjustedTerrainLevelFromNoise(TerrainNoise *tn); float humidityByTerrain(float humidity_base, float mount, float rivers, float valley); MgStoneType generateBiomes(float *heat_map, float *humidity_map); void dustTopNodes(); void generateSimpleCaves(s16 max_stone_y); }; struct MapgenFactoryValleys : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { return new MapgenValleys(mgid, params, emerge); }; MapgenSpecificParams *createMapgenParams() { return new MapgenValleysParams(); }; }; #endif