/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include #include "jthread/jmutexautolock.h" #include "util/directiontables.h" #include "util/pointedthing.h" #include "util/serialize.h" #include "util/string.h" #include "strfnd.h" #include "client.h" #include "network/clientopcodes.h" #include "main.h" #include "filesys.h" #include "porting.h" #include "mapsector.h" #include "mapblock_mesh.h" #include "mapblock.h" #include "settings.h" #include "profiler.h" #include "gettext.h" #include "log.h" #include "nodemetadata.h" #include "nodedef.h" #include "itemdef.h" #include "shader.h" #include "base64.h" #include "clientmap.h" #include "clientmedia.h" #include "sound.h" #include "IMeshCache.h" #include "serialization.h" #include "config.h" #include "version.h" #include "drawscene.h" #include "subgame.h" #include "server.h" #include "database.h" #include "database-sqlite3.h" extern gui::IGUIEnvironment* guienv; /* QueuedMeshUpdate */ QueuedMeshUpdate::QueuedMeshUpdate(): p(-1337,-1337,-1337), data(NULL), ack_block_to_server(false) { } QueuedMeshUpdate::~QueuedMeshUpdate() { if(data) delete data; } /* MeshUpdateQueue */ MeshUpdateQueue::MeshUpdateQueue() { } MeshUpdateQueue::~MeshUpdateQueue() { JMutexAutoLock lock(m_mutex); for(std::vector::iterator i = m_queue.begin(); i != m_queue.end(); i++) { QueuedMeshUpdate *q = *i; delete q; } } /* peer_id=0 adds with nobody to send to */ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent) { DSTACK(__FUNCTION_NAME); assert(data); JMutexAutoLock lock(m_mutex); if(urgent) m_urgents.insert(p); /* Find if block is already in queue. If it is, update the data and quit. */ for(std::vector::iterator i = m_queue.begin(); i != m_queue.end(); i++) { QueuedMeshUpdate *q = *i; if(q->p == p) { if(q->data) delete q->data; q->data = data; if(ack_block_to_server) q->ack_block_to_server = true; return; } } /* Add the block */ QueuedMeshUpdate *q = new QueuedMeshUpdate; q->p = p; q->data = data; q->ack_block_to_server = ack_block_to_server; m_queue.push_back(q); } // Returned pointer must be deleted // Returns NULL if queue is empty QueuedMeshUpdate * MeshUpdateQueue::pop() { JMutexAutoLock lock(m_mutex); bool must_be_urgent = !m_urgents.empty(); for(std::vector::iterator i = m_queue.begin(); i != m_queue.end(); i++) { QueuedMeshUpdate *q = *i; if(must_be_urgent && m_urgents.count(q->p) == 0) continue; m_queue.erase(i); m_urgents.erase(q->p); return q; } return NULL; } /* MeshUpdateThread */ void * MeshUpdateThread::Thread() { ThreadStarted(); log_register_thread("MeshUpdateThread"); DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER porting::setThreadName("MeshUpdateThread"); while(!StopRequested()) { QueuedMeshUpdate *q = m_queue_in.pop(); if(q == NULL) { sleep_ms(3); continue; } ScopeProfiler sp(g_profiler, "Client: Mesh making"); MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset); if(mesh_new->getMesh()->getMeshBufferCount() == 0) { delete mesh_new; mesh_new = NULL; } MeshUpdateResult r; r.p = q->p; r.mesh = mesh_new; r.ack_block_to_server = q->ack_block_to_server; m_queue_out.push_back(r); delete q; } END_DEBUG_EXCEPTION_HANDLER(errorstream) return NULL; } /* Client */ Client::Client( IrrlichtDevice *device, const char *playername, std::string password, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, IWritableItemDefManager *itemdef, IWritableNodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event, bool ipv6 ): m_packetcounter_timer(0.0), m_connection_reinit_timer(0.1), m_avg_rtt_timer(0.0), m_playerpos_send_timer(0.0), m_ignore_damage_timer(0.0), m_tsrc(tsrc), m_shsrc(shsrc), m_itemdef(itemdef), m_nodedef(nodedef), m_sound(sound), m_event(event), m_mesh_update_thread(this), m_env( new ClientMap(this, this, control, device->getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), device->getSceneManager(), tsrc, this, device ), m_particle_manager(&m_env), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this), m_device(device), m_server_ser_ver(SER_FMT_VER_INVALID), m_playeritem(0), m_inventory_updated(false), m_inventory_from_server(NULL), m_inventory_from_server_age(0.0), m_show_highlighted(false), m_animation_time(0), m_crack_level(-1), m_crack_pos(0,0,0), m_highlighted_pos(0,0,0), m_map_seed(0), m_password(password), m_access_denied(false), m_itemdef_received(false), m_nodedef_received(false), m_media_downloader(new ClientMediaDownloader()), m_time_of_day_set(false), m_last_time_of_day_f(-1), m_time_of_day_update_timer(0), m_recommended_send_interval(0.1), m_removed_sounds_check_timer(0), m_state(LC_Created) { /* Add local player */ { Player *player = new LocalPlayer(this, playername); m_env.addPlayer(player); } m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); } void Client::Stop() { //request all client managed threads to stop m_mesh_update_thread.Stop(); if (localdb != NULL) { actionstream << "Local map saving ended" << std::endl; localdb->endSave(); delete localserver; } } bool Client::isShutdown() { if (!m_mesh_update_thread.IsRunning()) return true; return false; } Client::~Client() { m_con.Disconnect(); m_mesh_update_thread.Stop(); m_mesh_update_thread.Wait(); while(!m_mesh_update_thread.m_queue_out.empty()) { MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx(); delete r.mesh; } delete m_inventory_from_server; // Delete detached inventories for(std::map::iterator i = m_detached_inventories.begin(); i != m_detached_inventories.end(); i++){ delete i->second; } // cleanup 3d model meshes on client shutdown while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) { scene::IAnimatedMesh * mesh = m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0); if (mesh != NULL) m_device->getSceneManager()->getMeshCache()->removeMesh(mesh); } } void Client::connect(Address address, const std::string &address_name, bool is_local_server) { DSTACK(__FUNCTION_NAME); initLocalMapSaving(address, address_name, is_local_server); m_con.SetTimeoutMs(0); m_con.Connect(address); } void Client::step(float dtime) { DSTACK(__FUNCTION_NAME); // Limit a bit if(dtime > 2.0) dtime = 2.0; if(m_ignore_damage_timer > dtime) m_ignore_damage_timer -= dtime; else m_ignore_damage_timer = 0.0; m_animation_time += dtime; if(m_animation_time > 60.0) m_animation_time -= 60.0; m_time_of_day_update_timer += dtime; ReceiveAll(); /* Packet counter */ { float &counter = m_packetcounter_timer; counter -= dtime; if(counter <= 0.0) { counter = 20.0; infostream << "Client packetcounter (" << m_packetcounter_timer << "):"< deleted_blocks; float delete_unused_sectors_timeout = g_settings->getFloat("client_delete_unused_sectors_timeout"); // Delete sector blocks /*u32 num = m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, true, &deleted_blocks);*/ // Delete whole sectors m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, &deleted_blocks); if(deleted_blocks.size() > 0) { /*infostream<<"Client: Deleted blocks of "<::Iterator i = deleted_blocks.begin(); core::list sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } } } #endif // UGLY hack to fix 2 second startup delay caused by non existent // server client startup synchronization in local server or singleplayer mode static bool initial_step = true; if (initial_step) { initial_step = false; } else if(m_state == LC_Created) { float &counter = m_connection_reinit_timer; counter -= dtime; if(counter <= 0.0) { counter = 2.0; //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *myplayer = m_env.getLocalPlayer(); assert(myplayer != NULL); // Send TOSERVER_INIT // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST_READ // [3] u8[20] player_name // [23] u8[28] password (new in some version) // [51] u16 minimum supported network protocol version (added sometime) // [53] u16 maximum supported network protocol version (added later than the previous one) SharedBuffer data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST_READ); memset((char*)&data[3], 0, PLAYERNAME_SIZE); snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); /*infostream<<"Client: sending initial password hash: \""< deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("client_unload_unused_data_timeout"), &deleted_blocks); /*if(deleted_blocks.size() > 0) infostream<<"Client: Unloaded "<::iterator i = deleted_blocks.begin(); std::list sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.empty()) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(std::list::iterator j = sendlist.begin(); j != sendlist.end(); ++j) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 2, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); ++i; } } /* Handle environment */ { // Control local player (0ms) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->applyControl(dtime); // Step environment m_env.step(dtime); /* Get events */ for(;;) { ClientEnvEvent event = m_env.getClientEvent(); if(event.type == CEE_NONE) { break; } else if(event.type == CEE_PLAYER_DAMAGE) { if(m_ignore_damage_timer <= 0) { u8 damage = event.player_damage.amount; if(event.player_damage.send_to_server) sendDamage(damage); // Add to ClientEvent queue ClientEvent event; event.type = CE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } } else if(event.type == CEE_PLAYER_BREATH) { u16 breath = event.player_breath.amount; sendBreath(breath); } } } /* Print some info */ { float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; // connectedAndInitialized() is true, peer exists. float avg_rtt = getRTT(); infostream<<"Client: avg_rtt="<= m_recommended_send_interval)) { counter = 0.0; sendPlayerPos(); } } /* Replace updated meshes */ { int num_processed_meshes = 0; while(!m_mesh_update_thread.m_queue_out.empty()) { num_processed_meshes++; MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx(); MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p); if(block) { // Delete the old mesh if(block->mesh != NULL) { // TODO: Remove hardware buffers of meshbuffers of block->mesh delete block->mesh; block->mesh = NULL; } // Replace with the new mesh block->mesh = r.mesh; } else { delete r.mesh; } if(r.ack_block_to_server) { /* Acknowledge block */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], r.p); // Send as reliable m_con.Send(PEER_ID_SERVER, 2, reply, true); } } if(num_processed_meshes > 0) g_profiler->graphAdd("num_processed_meshes", num_processed_meshes); } /* Load fetched media */ if (m_media_downloader && m_media_downloader->isStarted()) { m_media_downloader->step(this); if (m_media_downloader->isDone()) { received_media(); delete m_media_downloader; m_media_downloader = NULL; } } /* If the server didn't update the inventory in a while, revert the local inventory (so the player notices the lag problem and knows something is wrong). */ if(m_inventory_from_server) { float interval = 10.0; float count_before = floor(m_inventory_from_server_age / interval); m_inventory_from_server_age += dtime; float count_after = floor(m_inventory_from_server_age / interval); if(count_after != count_before) { // Do this every seconds after TOCLIENT_INVENTORY // Reset the locally changed inventory to the authoritative inventory Player *player = m_env.getLocalPlayer(); player->inventory = *m_inventory_from_server; m_inventory_updated = true; } } /* Update positions of sounds attached to objects */ { for(std::map::iterator i = m_sounds_to_objects.begin(); i != m_sounds_to_objects.end(); i++) { int client_id = i->first; u16 object_id = i->second; ClientActiveObject *cao = m_env.getActiveObject(object_id); if(!cao) continue; v3f pos = cao->getPosition(); m_sound->updateSoundPosition(client_id, pos); } } /* Handle removed remotely initiated sounds */ m_removed_sounds_check_timer += dtime; if(m_removed_sounds_check_timer >= 2.32) { m_removed_sounds_check_timer = 0; // Find removed sounds and clear references to them std::set removed_server_ids; for(std::map::iterator i = m_sounds_server_to_client.begin(); i != m_sounds_server_to_client.end();) { s32 server_id = i->first; int client_id = i->second; i++; if(!m_sound->soundExists(client_id)){ m_sounds_server_to_client.erase(server_id); m_sounds_client_to_server.erase(client_id); m_sounds_to_objects.erase(client_id); removed_server_ids.insert(server_id); } } // Sync to server if(!removed_server_ids.empty()) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REMOVED_SOUNDS); size_t server_ids = removed_server_ids.size(); assert(server_ids <= 0xFFFF); writeU16(os, (u16) (server_ids & 0xFFFF)); for(std::set::iterator i = removed_server_ids.begin(); i != removed_server_ids.end(); i++) writeS32(os, *i); std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(1, data, true); } } } bool Client::loadMedia(const std::string &data, const std::string &filename) { // Silly irrlicht's const-incorrectness Buffer data_rw(data.c_str(), data.size()); std::string name; const char *image_ext[] = { ".png", ".jpg", ".bmp", ".tga", ".pcx", ".ppm", ".psd", ".wal", ".rgb", NULL }; name = removeStringEnd(filename, image_ext); if(name != "") { verbosestream<<"Client: Attempting to load image " <<"file \""<getFileSystem(); video::IVideoDriver *vdrv = m_device->getVideoDriver(); // Create an irrlicht memory file io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), "_tempreadfile"); assert(rfile); // Read image video::IImage *img = vdrv->createImageFromFile(rfile); if(!img){ errorstream<<"Client: Cannot create image from data of " <<"file \""<drop(); return false; } else { m_tsrc->insertSourceImage(filename, img); img->drop(); rfile->drop(); return true; } } const char *sound_ext[] = { ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg", ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg", ".ogg", NULL }; name = removeStringEnd(filename, sound_ext); if(name != "") { verbosestream<<"Client: Attempting to load sound " <<"file \""<loadSoundData(name, data); return true; } const char *model_ext[] = { ".x", ".b3d", ".md2", ".obj", NULL }; name = removeStringEnd(filename, model_ext); if(name != "") { verbosestream<<"Client: Storing model into memory: " <<"\""<id=" <id< &file_requests) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REQUEST_MEDIA); size_t file_requests_size = file_requests.size(); assert(file_requests_size <= 0xFFFF); writeU16(os, (u16) (file_requests_size & 0xFFFF)); for(std::list::const_iterator i = file_requests.begin(); i != file_requests.end(); ++i) { os< data((u8*)s.c_str(), s.size()); // Send as reliable Send(1, data, true); infostream<<"Client: Sending media request list to server (" < data((u8*)s.c_str(), s.size()); // Send as reliable Send(1, data, true); infostream<<"Client: Notifying server that we received all media" <getBool("enable_local_map_saving") || is_local_server) return; const std::string world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "server_" + hostname + "_" + to_string(address.getPort()); SubgameSpec gamespec; if (!getWorldExists(world_path)) { gamespec = findSubgame(g_settings->get("default_game")); if (!gamespec.isValid()) gamespec = findSubgame("minimal"); } else { gamespec = findWorldSubgame(world_path); } if (!gamespec.isValid()) { errorstream << "Couldn't find subgame for local map saving." << std::endl; return; } localserver = new Server(world_path, gamespec, false, false); localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path); localdb->beginSave(); actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl; } void Client::ReceiveAll() { DSTACK(__FUNCTION_NAME); u32 start_ms = porting::getTimeMs(); for(;;) { // Limit time even if there would be huge amounts of data to // process if(porting::getTimeMs() > start_ms + 100) break; try{ Receive(); g_profiler->graphAdd("client_received_packets", 1); } catch(con::NoIncomingDataException &e) { break; } catch(con::InvalidIncomingDataException &e) { infostream<<"Client::ReceiveAll(): " "InvalidIncomingDataException: what()=" < data; u16 sender_peer_id; u32 datasize = m_con.Receive(sender_peer_id, data); ProcessData(*data, datasize, sender_peer_id); } void Client::handleCommand_Deprecated(ToClientPacket* pkt) { infostream << "Got deprecated command " << toClientCommandTable[pkt->getCommand()].name << " from peer " << pkt->getPeerId() << "!" << std::endl; } void Client::handleCommand_Init(ToClientPacket* pkt) { if(pkt->getSize() < 1) return; u8 deployed; *pkt >> deployed; infostream << "Client: TOCLIENT_INIT received with " "deployed=" << ((int)deployed & 0xff) << std::endl; if(!ser_ver_supported(deployed)) { infostream << "Client: TOCLIENT_INIT: Server sent " << "unsupported ser_fmt_ver"<< std::endl; return; } m_server_ser_ver = deployed; // Get player position v3s16 playerpos_s16(0, BS * 2 + BS * 20, 0); if(pkt->getSize() >= 1 + 6) { *pkt >> playerpos_s16; } v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS / 2, 0); // Set player position Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->setPosition(playerpos_f); if(pkt->getSize() >= 1 + 6 + 8) { // Get map seed *pkt >> m_map_seed; infostream << "Client: received map seed: " << m_map_seed << std::endl; } if(pkt->getSize() >= 1 + 6 + 8 + 4) { *pkt >> m_recommended_send_interval; infostream << "Client: received recommended send interval " << m_recommended_send_interval< reply(replysize); writeU16(&reply[0], TOSERVER_INIT2); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); m_state = LC_Init; } void Client::handleCommand_AccessDenied(ToClientPacket* pkt) { // The server didn't like our password. Note, this needs // to be processed even if the serialisation format has // not been agreed yet, the same as TOCLIENT_INIT. m_access_denied = true; m_access_denied_reason = L"Unknown"; if(pkt->getSize() >= 2) { *pkt >> m_access_denied_reason; } } void Client::handleCommand_RemoveNode(ToClientPacket* pkt) { if(pkt->getSize() < 6) return; v3s16 p; *pkt >> p.X; *pkt >> p.Y; *pkt >> p.Z; removeNode(p); } void Client::handleCommand_AddNode(ToClientPacket* pkt) { if(pkt->getSize() < 6 + MapNode::serializedLength(m_server_ser_ver)) return; v3s16 p; *pkt >> p.X; *pkt >> p.Y; *pkt >> p.Z; MapNode n; n.deSerialize(pkt->getU8Ptr(6), m_server_ser_ver); bool remove_metadata = true; u32 index = 6 + MapNode::serializedLength(m_server_ser_ver); if ((pkt->getSize() >= index + 1) && pkt->getU8(index)) { remove_metadata = false; } addNode(p, n, remove_metadata); } void Client::handleCommand_BlockData(ToClientPacket* pkt) { // Ignore too small packet if(pkt->getSize() < 6) return; v3s16 p; *pkt >> p.X; *pkt >> p.Y; *pkt >> p.Z; std::string datastring(pkt->getString(6), pkt->getSize() - 6); std::istringstream istr(datastring, std::ios_base::binary); MapSector *sector; MapBlock *block; v2s16 p2d(p.X, p.Z); sector = m_env.getMap().emergeSector(p2d); assert(sector->getPos() == p2d); block = sector->getBlockNoCreateNoEx(p.Y); if(block) { /* Update an existing block */ block->deSerialize(istr, m_server_ser_ver, false); block->deSerializeNetworkSpecific(istr); } else { /* Create a new block */ block = new MapBlock(&m_env.getMap(), p, this); block->deSerialize(istr, m_server_ser_ver, false); block->deSerializeNetworkSpecific(istr); sector->insertBlock(block); } if (localdb != NULL) { ((ServerMap&) localserver->getMap()).saveBlock(block, localdb); } /* Add it to mesh update queue and set it to be acknowledged after update. */ addUpdateMeshTaskWithEdge(p, true); } void Client::handleCommand_Inventory(ToClientPacket* pkt) { if(pkt->getSize() < 1) return; std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->inventory.deSerialize(is); m_inventory_updated = true; delete m_inventory_from_server; m_inventory_from_server = new Inventory(player->inventory); m_inventory_from_server_age = 0.0; } void Client::handleCommand_TimeOfDay(ToClientPacket* pkt) { if(pkt->getSize() < 2) return; u16 time_of_day; *pkt >> time_of_day; time_of_day = time_of_day % 24000; float time_speed = 0; if(pkt->getSize() >= 2 + 4) { *pkt >> time_speed; } else { // Old message; try to approximate speed of time by ourselves float time_of_day_f = (float)time_of_day / 24000.0; float tod_diff_f = 0; if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; else tod_diff_f = time_of_day_f - m_last_time_of_day_f; m_last_time_of_day_f = time_of_day_f; float time_diff = m_time_of_day_update_timer; m_time_of_day_update_timer = 0; if(m_time_of_day_set){ time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; infostream << "Client: Measured time_of_day speed (old format): " << time_speed << " tod_diff_f=" << tod_diff_f << " time_diff=" << time_diff << std::endl; } } // Update environment m_env.setTimeOfDay(time_of_day); m_env.setTimeOfDaySpeed(time_speed); m_time_of_day_set = true; u32 dr = m_env.getDayNightRatio(); infostream << "Client: time_of_day=" << time_of_day << " time_speed=" << time_speed << " dr=" << dr << std::endl; } void Client::handleCommand_ChatMessage(ToClientPacket* pkt) { /* u16 command u16 length wstring message */ u16 len, read_wchar; *pkt >> len; std::wstring message; for(unsigned int i=0; i> read_wchar; message += (wchar_t)read_wchar; } m_chat_queue.push_back(message); } void Client::handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt) { /* u16 command u16 count of removed objects for all removed objects { u16 id } u16 count of added objects for all added objects { u16 id u8 type u32 initialization data length string initialization data } */ // Read removed objects u8 type; u16 removed_count, added_count, id; *pkt >> removed_count; for(u16 i=0; i> id; m_env.removeActiveObject(id); } // Read added objects *pkt >> added_count; for(u16 i=0; i> id >> type; m_env.addActiveObject(id, type, pkt->readLongString()); } } void Client::handleCommand_ActiveObjectMessages(ToClientPacket* pkt) { /* u16 command for all objects { u16 id u16 message length string message } */ char buf[6]; // Get all data except the command number std::string datastring(pkt->getString(0), pkt->getSize()); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); while(is.eof() == false) { is.read(buf, 2); u16 id = readU16((u8*)buf); if(is.eof()) break; is.read(buf, 2); size_t message_size = readU16((u8*)buf); std::string message; message.reserve(message_size); for(unsigned int i=0; i> mad >> maa >> maf >> msw >> mscr >> msf >> mscl >> msj >> lf >> lfs >> ls >> g; player->movement_acceleration_default = mad * BS; player->movement_acceleration_air = maa * BS; player->movement_acceleration_fast = maf * BS; player->movement_speed_walk = msw * BS; player->movement_speed_crouch = mscr * BS; player->movement_speed_fast = msf * BS; player->movement_speed_climb = mscl * BS; player->movement_speed_jump = msj * BS; player->movement_liquid_fluidity = lf * BS; player->movement_liquid_fluidity_smooth = lfs * BS; player->movement_liquid_sink = ls * BS; player->movement_gravity = g * BS; } void Client::handleCommand_HP(ToClientPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); u8 oldhp = player->hp; u8 hp; *pkt >> hp; player->hp = hp; if(hp < oldhp) { // Add to ClientEvent queue ClientEvent event; event.type = CE_PLAYER_DAMAGE; event.player_damage.amount = oldhp - hp; m_client_event_queue.push_back(event); } } void Client::handleCommand_Breath(ToClientPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); u16 breath; *pkt >> breath; player->setBreath(breath); } void Client::handleCommand_MovePlayer(ToClientPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); v3f pos; f32 pitch, yaw; *pkt >> pos >> pitch >> yaw; player->setPosition(pos); infostream << "Client got TOCLIENT_MOVE_PLAYER" << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" << " pitch=" << pitch << " yaw=" << yaw << std::endl; /* Add to ClientEvent queue. This has to be sent to the main program because otherwise it would just force the pitch and yaw values to whatever the camera points to. */ ClientEvent event; event.type = CE_PLAYER_FORCE_MOVE; event.player_force_move.pitch = pitch; event.player_force_move.yaw = yaw; m_client_event_queue.push_back(event); // Ignore damage for a few seconds, so that the player doesn't // get damage from falling on ground m_ignore_damage_timer = 3.0; } void Client::handleCommand_PlayerItem(ToClientPacket* pkt) { infostream << "Client: WARNING: Ignoring TOCLIENT_PLAYERITEM" << std::endl; } void Client::handleCommand_DeathScreen(ToClientPacket* pkt) { bool set_camera_point_target; v3f camera_point_target; *pkt >> set_camera_point_target; *pkt >> camera_point_target; ClientEvent event; event.type = CE_DEATHSCREEN; event.deathscreen.set_camera_point_target = set_camera_point_target; event.deathscreen.camera_point_target_x = camera_point_target.X; event.deathscreen.camera_point_target_y = camera_point_target.Y; event.deathscreen.camera_point_target_z = camera_point_target.Z; m_client_event_queue.push_back(event); } void Client::handleCommand_AnnounceMedia(ToClientPacket* pkt) { u16 num_files; *pkt >> num_files; infostream << "Client: Received media announcement: packet size: " << pkt->getSize() << std::endl; if (m_media_downloader == NULL || m_media_downloader->isStarted()) { const char *problem = m_media_downloader ? "we already saw another announcement" : "all media has been received already"; errorstream << "Client: Received media announcement but " << problem << "! " << " files=" << num_files << " size=" << pkt->getSize() << std::endl; return; } // Mesh update thread must be stopped while // updating content definitions assert(!m_mesh_update_thread.IsRunning()); for(int i=0; i> name >> sha1_base64; std::string sha1_raw = base64_decode(sha1_base64); m_media_downloader->addFile(name, sha1_raw); } std::vector remote_media; try { std::string str; *pkt >> str; Strfnd sf(str); while(!sf.atend()) { std::string baseurl = trim(sf.next(",")); if(baseurl != "") m_media_downloader->addRemoteServer(baseurl); } } catch(SerializationError& e) { // not supported by server or turned off } m_media_downloader->step(this); } void Client::handleCommand_Media(ToClientPacket* pkt) { /* u16 command u16 total number of file bunches u16 index of this bunch u32 number of files in this bunch for each file { u16 length of name string name u32 length of data data } */ u16 num_bunches; u16 bunch_i; u32 num_files; *pkt >> num_bunches >> bunch_i >> num_files; infostream << "Client: Received files: bunch " << bunch_i << "/" << num_bunches << " files=" << num_files << " size=" << pkt->getSize() << std::endl; if (num_files == 0) return; if (m_media_downloader == NULL || !m_media_downloader->isStarted()) { const char *problem = m_media_downloader ? "media has not been requested" : "all media has been received already"; errorstream << "Client: Received media but " << problem << "! " << " bunch " << bunch_i << "/" << num_bunches << " files=" << num_files << " size=" << pkt->getSize() << std::endl; return; } // Mesh update thread must be stopped while // updating content definitions assert(!m_mesh_update_thread.IsRunning()); for(unsigned int i=0; i> name; std::string data = pkt->readLongString(); m_media_downloader->conventionalTransferDone( name, data, this); } } void Client::handleCommand_ToolDef(ToClientPacket* pkt) { infostream << "Client: WARNING: Ignoring TOCLIENT_TOOLDEF" << std::endl; } void Client::handleCommand_NodeDef(ToClientPacket* pkt) { infostream << "Client: Received node definitions: packet size: " << pkt->getSize() << std::endl; // Mesh update thread must be stopped while // updating content definitions assert(!m_mesh_update_thread.IsRunning()); // Decompress node definitions std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); std::ostringstream tmp_os; decompressZlib(tmp_is, tmp_os); // Deserialize node definitions std::istringstream tmp_is2(tmp_os.str()); m_nodedef->deSerialize(tmp_is2); m_nodedef_received = true; } void Client::handleCommand_CraftItemDef(ToClientPacket* pkt) { infostream << "Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF" << std::endl; } void Client::handleCommand_ItemDef(ToClientPacket* pkt) { infostream << "Client: Received item definitions: packet size: " << pkt->getSize() << std::endl; // Mesh update thread must be stopped while // updating content definitions assert(!m_mesh_update_thread.IsRunning()); // Decompress item definitions std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary); std::ostringstream tmp_os; decompressZlib(tmp_is, tmp_os); // Deserialize node definitions std::istringstream tmp_is2(tmp_os.str()); m_itemdef->deSerialize(tmp_is2); m_itemdef_received = true; } void Client::handleCommand_PlaySound(ToClientPacket* pkt) { s32 server_id; std::string name; float gain; u8 type; // 0=local, 1=positional, 2=object v3f pos; u16 object_id; bool loop; *pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop; // Start playing int client_id = -1; switch(type) { case 0: // local client_id = m_sound->playSound(name, loop, gain); break; case 1: // positional client_id = m_sound->playSoundAt(name, loop, gain, pos); break; case 2: { // object ClientActiveObject *cao = m_env.getActiveObject(object_id); if(cao) pos = cao->getPosition(); client_id = m_sound->playSoundAt(name, loop, gain, pos); // TODO: Set up sound to move with object break; } default: break; } if(client_id != -1) { m_sounds_server_to_client[server_id] = client_id; m_sounds_client_to_server[client_id] = server_id; if(object_id != 0) m_sounds_to_objects[client_id] = object_id; } } void Client::handleCommand_StopSound(ToClientPacket* pkt) { s32 server_id; *pkt >> server_id; std::map::iterator i = m_sounds_server_to_client.find(server_id); if(i != m_sounds_server_to_client.end()) { int client_id = i->second; m_sound->stopSound(client_id); } } void Client::handleCommand_Privileges(ToClientPacket* pkt) { m_privileges.clear(); infostream << "Client: Privileges updated: "; u16 num_privileges; *pkt >> num_privileges; for(unsigned int i=0; i> priv; m_privileges.insert(priv); infostream << priv << " "; } infostream << std::endl; } void Client::handleCommand_InventoryFormSpec(ToClientPacket* pkt) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); // Store formspec in LocalPlayer player->inventory_formspec = pkt->readLongString(); } void Client::handleCommand_DetachedInventory(ToClientPacket* pkt) { std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); std::string name = deSerializeString(is); infostream << "Client: Detached inventory update: \"" << name << "\"" << std::endl; Inventory *inv = NULL; if(m_detached_inventories.count(name) > 0) inv = m_detached_inventories[name]; else { inv = new Inventory(m_itemdef); m_detached_inventories[name] = inv; } inv->deSerialize(is); } void Client::handleCommand_ShowFormSpec(ToClientPacket* pkt) { std::string formspec = pkt->readLongString(); std::string formname; *pkt >> formname; ClientEvent event; event.type = CE_SHOW_FORMSPEC; // pointer is required as event is a struct only! // adding a std:string to a struct isn't possible event.show_formspec.formspec = new std::string(formspec); event.show_formspec.formname = new std::string(formname); m_client_event_queue.push_back(event); } void Client::handleCommand_SpawnParticle(ToClientPacket* pkt) { std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); v3f pos = readV3F1000(is); v3f vel = readV3F1000(is); v3f acc = readV3F1000(is); float expirationtime = readF1000(is); float size = readF1000(is); bool collisiondetection = readU8(is); std::string texture = deSerializeLongString(is); bool vertical = false; try { vertical = readU8(is); } catch (...) {} ClientEvent event; event.type = CE_SPAWN_PARTICLE; event.spawn_particle.pos = new v3f (pos); event.spawn_particle.vel = new v3f (vel); event.spawn_particle.acc = new v3f (acc); event.spawn_particle.expirationtime = expirationtime; event.spawn_particle.size = size; event.spawn_particle.collisiondetection = collisiondetection; event.spawn_particle.vertical = vertical; event.spawn_particle.texture = new std::string(texture); m_client_event_queue.push_back(event); } void Client::handleCommand_AddParticleSpawner(ToClientPacket* pkt) { u16 amount; float spawntime; v3f minpos; v3f maxpos; v3f minvel; v3f maxvel; v3f minacc; v3f maxacc; float minexptime; float maxexptime; float minsize; float maxsize; bool collisiondetection; u32 id; *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel >> minacc >> maxacc >> minexptime >> maxexptime >> minsize >> maxsize >> collisiondetection; std::string texture = pkt->readLongString(); *pkt >> id; bool vertical = false; try { *pkt >> vertical; } catch (...) {} ClientEvent event; event.type = CE_ADD_PARTICLESPAWNER; event.add_particlespawner.amount = amount; event.add_particlespawner.spawntime = spawntime; event.add_particlespawner.minpos = new v3f (minpos); event.add_particlespawner.maxpos = new v3f (maxpos); event.add_particlespawner.minvel = new v3f (minvel); event.add_particlespawner.maxvel = new v3f (maxvel); event.add_particlespawner.minacc = new v3f (minacc); event.add_particlespawner.maxacc = new v3f (maxacc); event.add_particlespawner.minexptime = minexptime; event.add_particlespawner.maxexptime = maxexptime; event.add_particlespawner.minsize = minsize; event.add_particlespawner.maxsize = maxsize; event.add_particlespawner.collisiondetection = collisiondetection; event.add_particlespawner.vertical = vertical; event.add_particlespawner.texture = new std::string(texture); event.add_particlespawner.id = id; m_client_event_queue.push_back(event); } void Client::handleCommand_DeleteParticleSpawner(ToClientPacket* pkt) { u16 id; *pkt >> id; ClientEvent event; event.type = CE_DELETE_PARTICLESPAWNER; event.delete_particlespawner.id = id; m_client_event_queue.push_back(event); } void Client::handleCommand_HudAdd(ToClientPacket* pkt) { std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); u32 id; u8 type; v2f pos; std::string name; v2f scale; std::string text; u32 number; u32 item; u32 dir; v2f align; v2f offset; v3f world_pos; v2s32 size; *pkt >> id >> type >> pos >> name >> scale >> text >> number >> item >> dir >> align >> offset; try { *pkt >> world_pos; } catch(SerializationError &e) {}; try { *pkt >> size; } catch(SerializationError &e) {}; ClientEvent event; event.type = CE_HUDADD; event.hudadd.id = id; event.hudadd.type = type; event.hudadd.pos = new v2f(pos); event.hudadd.name = new std::string(name); event.hudadd.scale = new v2f(scale); event.hudadd.text = new std::string(text); event.hudadd.number = number; event.hudadd.item = item; event.hudadd.dir = dir; event.hudadd.align = new v2f(align); event.hudadd.offset = new v2f(offset); event.hudadd.world_pos = new v3f(world_pos); event.hudadd.size = new v2s32(size); m_client_event_queue.push_back(event); } void Client::handleCommand_HudRemove(ToClientPacket* pkt) { u32 id; *pkt >> id; ClientEvent event; event.type = CE_HUDRM; event.hudrm.id = id; m_client_event_queue.push_back(event); } void Client::handleCommand_HudChange(ToClientPacket* pkt) { std::string sdata; v2f v2fdata; v3f v3fdata; u32 intdata = 0; v2s32 v2s32data; u32 id; u8 stat; *pkt >> id >> stat; if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE || stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET) *pkt >> v2fdata; else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT) *pkt >> sdata; else if (stat == HUD_STAT_WORLD_POS) *pkt >> v3fdata; else if (stat == HUD_STAT_SIZE ) *pkt >> v2s32data; else *pkt >> intdata; ClientEvent event; event.type = CE_HUDCHANGE; event.hudchange.id = id; event.hudchange.stat = (HudElementStat)stat; event.hudchange.v2fdata = new v2f(v2fdata); event.hudchange.v3fdata = new v3f(v3fdata); event.hudchange.sdata = new std::string(sdata); event.hudchange.data = intdata; event.hudchange.v2s32data = new v2s32(v2s32data); m_client_event_queue.push_back(event); } void Client::handleCommand_HudSetFlags(ToClientPacket* pkt) { u32 flags, mask; *pkt >> flags >> mask; Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->hud_flags &= ~mask; player->hud_flags |= flags; } void Client::handleCommand_HudSetParam(ToClientPacket* pkt) { u16 param; std::string value; *pkt >> param >> value; Player *player = m_env.getLocalPlayer(); assert(player != NULL); if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) { s32 hotbar_itemcount = readS32((u8*) value.c_str()); if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX) player->hud_hotbar_itemcount = hotbar_itemcount; } else if (param == HUD_PARAM_HOTBAR_IMAGE) { ((LocalPlayer *) player)->hotbar_image = value; } else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) { ((LocalPlayer *) player)->hotbar_selected_image = value; } } void Client::handleCommand_HudSetSky(ToClientPacket* pkt) { std::string datastring(pkt->getString(0), pkt->getSize()); std::istringstream is(datastring, std::ios_base::binary); video::SColor *bgcolor = new video::SColor(readARGB8(is)); std::string *type = new std::string(deSerializeString(is)); u16 count = readU16(is); std::vector *params = new std::vector; for(size_t i=0; ipush_back(deSerializeString(is)); ClientEvent event; event.type = CE_SET_SKY; event.set_sky.bgcolor = bgcolor; event.set_sky.type = type; event.set_sky.params = params; m_client_event_queue.push_back(event); } void Client::handleCommand_OverrideDayNightRatio(ToClientPacket* pkt) { bool do_override; u16 day_night_ratio_u; *pkt >> do_override >> day_night_ratio_u; float day_night_ratio_f = (float)day_night_ratio_u / 65536; ClientEvent event; event.type = CE_OVERRIDE_DAY_NIGHT_RATIO; event.override_day_night_ratio.do_override = do_override; event.override_day_night_ratio.ratio_f = day_night_ratio_f; m_client_event_queue.push_back(event); } void Client::handleCommand_LocalPlayerAnimations(ToClientPacket* pkt) { LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); *pkt >> player->local_animations[0]; *pkt >> player->local_animations[1]; *pkt >> player->local_animations[2]; *pkt >> player->local_animations[3]; *pkt >> player->local_animation_speed; } void Client::handleCommand_EyeOffset(ToClientPacket* pkt) { LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); *pkt >> player->eye_offset_first >> player->eye_offset_third; } inline void Client::handleCommand(ToClientPacket* pkt) { const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()]; (this->*opHandle.handler)(pkt); } /* sender_peer_id given to this shall be quaranteed to be a valid peer */ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { DSTACK(__FUNCTION_NAME); // Ignore packets that don't even fit a command if(datasize < 2) { m_packetcounter.add(60000); return; } ToClientPacket* pkt = new ToClientPacket(data, datasize, sender_peer_id); ToClientCommand command = pkt->getCommand(); //infostream<<"Client: received command="< data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendNodemetaFields(v3s16 p, const std::string &formname, const std::map &fields) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_NODEMETA_FIELDS); writeV3S16(os, p); os<::const_iterator i = fields.begin(); i != fields.end(); i++){ const std::string &name = i->first; const std::string &value = i->second; os< data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendInventoryFields(const std::string &formname, const std::map &fields) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_INVENTORY_FIELDS); os<::const_iterator i = fields.begin(); i != fields.end(); i++){ const std::string &name = i->first; const std::string &value = i->second; os< data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_INVENTORY_ACTION); os.write((char*)buf, 2); a->serialize(os); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChatMessage(const std::wstring &message) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_CHAT_MESSAGE); os.write((char*)buf, 2); // Write length size_t messagesize = message.size(); if (messagesize > 0xFFFF) { messagesize = 0xFFFF; } writeU16(buf, (u16) messagesize); os.write((char*)buf, 2); // Write string for(unsigned int i=0; i data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChangePassword(const std::wstring &oldpassword, const std::wstring &newpassword) { Player *player = m_env.getLocalPlayer(); if(player == NULL) return; std::string playername = player->getName(); std::string oldpwd = translatePassword(playername, oldpassword); std::string newpwd = translatePassword(playername, newpassword); std::ostringstream os(std::ios_base::binary); u8 buf[2+PASSWORD_SIZE*2]; /* [0] u16 TOSERVER_PASSWORD [2] u8[28] old password [30] u8[28] new password */ writeU16(buf, TOSERVER_PASSWORD); for(unsigned int i=0;i data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendDamage(u8 damage) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_DAMAGE); writeU8(os, damage); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendBreath(u16 breath) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_BREATH); writeU16(os, breath); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendRespawn() { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_RESPAWN); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendReady() { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_CLIENT_READY); writeU8(os,VERSION_MAJOR); writeU8(os,VERSION_MINOR); writeU8(os,VERSION_PATCH_ORIG); writeU8(os,0); writeU16(os,strlen(minetest_version_hash)); os.write(minetest_version_hash,strlen(minetest_version_hash)); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendPlayerPos() { LocalPlayer *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; // Save bandwidth by only updating position when something changed if(myplayer->last_position == myplayer->getPosition() && myplayer->last_speed == myplayer->getSpeed() && myplayer->last_pitch == myplayer->getPitch() && myplayer->last_yaw == myplayer->getYaw() && myplayer->last_keyPressed == myplayer->keyPressed) return; myplayer->last_position = myplayer->getPosition(); myplayer->last_speed = myplayer->getSpeed(); myplayer->last_pitch = myplayer->getPitch(); myplayer->last_yaw = myplayer->getYaw(); myplayer->last_keyPressed = myplayer->keyPressed; u16 our_peer_id; { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); v3f pf = myplayer->getPosition(); v3f sf = myplayer->getSpeed(); s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; u32 keyPressed = myplayer->keyPressed; v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); /* Format: [0] u16 command [2] v3s32 position*100 [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 [2+12+12+4+4] u32 keyPressed */ SharedBuffer data(2+12+12+4+4+4); writeU16(&data[0], TOSERVER_PLAYERPOS); writeV3S32(&data[2], position); writeV3S32(&data[2+12], speed); writeS32(&data[2+12+12], pitch); writeS32(&data[2+12+12+4], yaw); writeU32(&data[2+12+12+4+4], keyPressed); // Send as unreliable Send(0, data, false); } void Client::sendPlayerItem(u16 item) { Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; u16 our_peer_id = m_con.GetPeerID(); // Set peer id if not set already if(myplayer->peer_id == PEER_ID_INEXISTENT) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); SharedBuffer data(2+2); writeU16(&data[0], TOSERVER_PLAYERITEM); writeU16(&data[2], item); // Send as reliable Send(0, data, true); } void Client::removeNode(v3s16 p) { std::map modified_blocks; try { m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) { } for(std::map::iterator i = modified_blocks.begin(); i != modified_blocks.end(); ++i) { addUpdateMeshTaskWithEdge(i->first, false, true); } } void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) { //TimeTaker timer1("Client::addNode()"); std::map modified_blocks; try { //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata); } catch(InvalidPositionException &e) {} for(std::map::iterator i = modified_blocks.begin(); i != modified_blocks.end(); ++i) { addUpdateMeshTaskWithEdge(i->first, false, true); } } void Client::setPlayerControl(PlayerControl &control) { LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; } void Client::selectPlayerItem(u16 item) { m_playeritem = item; m_inventory_updated = true; sendPlayerItem(item); } // Returns true if the inventory of the local player has been // updated from the server. If it is true, it is set to false. bool Client::getLocalInventoryUpdated() { bool updated = m_inventory_updated; m_inventory_updated = false; return updated; } // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; } Inventory* Client::getInventory(const InventoryLocation &loc) { switch(loc.type){ case InventoryLocation::UNDEFINED: {} break; case InventoryLocation::CURRENT_PLAYER: { Player *player = m_env.getLocalPlayer(); assert(player != NULL); return &player->inventory; } break; case InventoryLocation::PLAYER: { Player *player = m_env.getPlayer(loc.name.c_str()); if(!player) return NULL; return &player->inventory; } break; case InventoryLocation::NODEMETA: { NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p); if(!meta) return NULL; return meta->getInventory(); } break; case InventoryLocation::DETACHED: { if(m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; } break; default: assert(0); } return NULL; } void Client::inventoryAction(InventoryAction *a) { /* Send it to the server */ sendInventoryAction(a); /* Predict some local inventory changes */ a->clientApply(this, this); // Remove it delete a; } ClientActiveObject * Client::getSelectedActiveObject( f32 max_d, v3f from_pos_f_on_map, core::line3d shootline_on_map ) { std::vector objects; m_env.getActiveObjects(from_pos_f_on_map, max_d, objects); // Sort them. // After this, the closest object is the first in the array. std::sort(objects.begin(), objects.end()); for(unsigned int i=0; i *selection_box = obj->getSelectionBox(); if(selection_box == NULL) continue; v3f pos = obj->getPosition(); core::aabbox3d offsetted_box( selection_box->MinEdge + pos, selection_box->MaxEdge + pos ); if(offsetted_box.intersectsWithLine(shootline_on_map)) { return obj; } } return NULL; } std::list Client::getConnectedPlayerNames() { return m_env.getPlayerNames(); } float Client::getAnimationTime() { return m_animation_time; } int Client::getCrackLevel() { return m_crack_level; } void Client::setHighlighted(v3s16 pos, bool show_highlighted) { m_show_highlighted = show_highlighted; v3s16 old_highlighted_pos = m_highlighted_pos; m_highlighted_pos = pos; addUpdateMeshTaskForNode(old_highlighted_pos, false, true); addUpdateMeshTaskForNode(m_highlighted_pos, false, true); } void Client::setCrack(int level, v3s16 pos) { int old_crack_level = m_crack_level; v3s16 old_crack_pos = m_crack_pos; m_crack_level = level; m_crack_pos = pos; if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos)) { // remove old crack addUpdateMeshTaskForNode(old_crack_pos, false, true); } if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos)) { // add new crack addUpdateMeshTaskForNode(pos, false, true); } } u16 Client::getHP() { Player *player = m_env.getLocalPlayer(); assert(player != NULL); return player->hp; } u16 Client::getBreath() { Player *player = m_env.getLocalPlayer(); assert(player != NULL); return player->getBreath(); } bool Client::getChatMessage(std::wstring &message) { if(m_chat_queue.size() == 0) return false; message = m_chat_queue.pop_front(); return true; } void Client::typeChatMessage(const std::wstring &message) { // Discard empty line if(message == L"") return; // Send to others sendChatMessage(message); // Show locally if (message[0] == L'/') { m_chat_queue.push_back((std::wstring)L"issued command: " + message); } else { LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); std::wstring name = narrow_to_wide(player->getName()); m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message); } } void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) { MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p); if(b == NULL) return; /* Create a task to update the mesh of the block */ MeshMakeData *data = new MeshMakeData(this); { //TimeTaker timer("data fill"); // Release: ~0ms // Debug: 1-6ms, avg=2ms data->fill(b); data->setCrack(m_crack_level, m_crack_pos); data->setHighlighted(m_highlighted_pos, m_show_highlighted); data->setSmoothLighting(m_cache_smooth_lighting); } // Add task to queue m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent); } void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent) { try{ addUpdateMeshTask(blockpos, ack_to_server, urgent); } catch(InvalidPositionException &e){} // Leading edge for (int i=0;i<6;i++) { try{ v3s16 p = blockpos + g_6dirs[i]; addUpdateMeshTask(p, false, urgent); } catch(InvalidPositionException &e){} } } void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent) { { v3s16 p = nodepos; infostream<<"Client::addUpdateMeshTaskForNode(): " <<"("<getProgress(); else return 1.0; // downloader only exists when not yet done } void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font) { infostream<<"Client::afterContentReceived() started"<rebuildImagesAndTextures(); delete[] text; // Rebuild shaders infostream<<"- Rebuilding shaders"<rebuildShaders(); delete[] text; // Update node aliases infostream<<"- Updating node aliases"<updateAliases(m_itemdef); m_nodedef->setNodeRegistrationStatus(true); m_nodedef->runNodeResolverCallbacks(); delete[] text; // Update node textures and assign shaders to each tile infostream<<"- Updating node textures"<updateTextures(this); // Preload item textures and meshes if configured to if(g_settings->getBool("preload_item_visuals")) { verbosestream<<"Updating item textures and meshes"< names = m_itemdef->getAll(); size_t size = names.size(); size_t count = 0; int percent = 0; for(std::set::const_iterator i = names.begin(); i != names.end(); ++i) { // Asking for these caches the result m_itemdef->getInventoryTexture(*i, this); m_itemdef->getWieldMesh(*i, this); count++; percent = (count * 100 / size * 0.2) + 80; draw_load_screen(text, device, guienv, 0, percent); } delete[] text; } // Start mesh update thread after setting up content definitions infostream<<"- Starting mesh update thread"<getVideoDriver(); irr::video::IImage* const raw_image = driver->createScreenShot(); if (raw_image) { irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8, raw_image->getDimension()); if (image) { raw_image->copyTo(image); irr::c8 filename[256]; snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png", g_settings->get("screenshot_path").c_str(), device->getTimer()->getRealTime()); std::ostringstream sstr; if (driver->writeImageToFile(image, filename)) { sstr << "Saved screenshot to '" << filename << "'"; } else { sstr << "Failed to save screenshot '" << filename << "'"; } m_chat_queue.push_back(narrow_to_wide(sstr.str())); infostream << sstr.str() << std::endl; image->drop(); } raw_image->drop(); } } // IGameDef interface // Under envlock IItemDefManager* Client::getItemDefManager() { return m_itemdef; } INodeDefManager* Client::getNodeDefManager() { return m_nodedef; } ICraftDefManager* Client::getCraftDefManager() { return NULL; //return m_craftdef; } ITextureSource* Client::getTextureSource() { return m_tsrc; } IShaderSource* Client::getShaderSource() { return m_shsrc; } scene::ISceneManager* Client::getSceneManager() { return m_device->getSceneManager(); } u16 Client::allocateUnknownNodeId(const std::string &name) { errorstream<<"Client::allocateUnknownNodeId(): " <<"Client cannot allocate node IDs"<::const_iterator i = m_mesh_data.find(filename); if(i == m_mesh_data.end()){ errorstream<<"Client::getMesh(): Mesh not found: \""<second; scene::ISceneManager *smgr = m_device->getSceneManager(); // Create the mesh, remove it from cache and return it // This allows unique vertex colors and other properties for each instance Buffer data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht io::IFileSystem *irrfs = m_device->getFileSystem(); io::IReadFile *rfile = irrfs->createMemoryReadFile( *data_rw, data_rw.getSize(), filename.c_str()); assert(rfile); scene::IAnimatedMesh *mesh = smgr->getMesh(rfile); rfile->drop(); // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch // of uniquely named instances and re-use them mesh->grab(); smgr->getMeshCache()->removeMesh(mesh); return mesh; }