/* Minetest Copyright (C) 2013 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "lua_api/l_base.h" class AsyncEngine; /** Implementation of lua api support for mainmenu */ class ModApiMainMenu: public ModApiBase { private: /** * read a text variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return string value of requested variable */ static std::string getTextData(lua_State *L, std::string name); /** * read a integer variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return integer value of requested variable */ static int getIntegerData(lua_State *L, std::string name,bool& valid); /** * read a bool variable from gamedata table within lua stack * @param L stack to read variable from * @param name name of variable to read * @return bool value of requested variable */ static int getBoolData(lua_State *L, std::string name,bool& valid); /** * Checks if a path may be modified. Paths in the temp directory or the user * games, mods, textures, or worlds directories may be modified. * @param path path to check * @return true if the path may be modified */ static bool mayModifyPath(const std::string &path); //api calls static int l_start(lua_State *L); static int l_close(lua_State *L); static int l_create_world(lua_State *L); static int l_delete_world(lua_State *L); static int l_get_worlds(lua_State *L); static int l_get_mapgen_names(lua_State *L); static int l_get_favorites(lua_State *L); static int l_delete_favorite(lua_State *L); static int l_gettext(lua_State *L); //packages static int l_get_games(lua_State *L); static int l_get_content_info(lua_State *L); //gui static int l_show_keys_menu(lua_State *L); static int l_show_path_select_dialog(lua_State *L); static int l_set_topleft_text(lua_State *L); static int l_set_clouds(lua_State *L); static int l_get_textlist_index(lua_State *L); static int l_get_table_index(lua_State *L); static int l_set_background(lua_State *L); static int l_update_formspec(lua_State *L); static int l_set_formspec_prepend(lua_State *L); static int l_get_screen_info(lua_State *L); //filesystem static int l_get_mainmenu_path(lua_State *L); static int l_get_modpath(lua_State *L); static int l_get_clientmodpath(lua_State *L); static int l_get_gamepath(lua_State *L); static int l_get_texturepath(lua_State *L); static int l_get_texturepath_share(lua_State *L); static int l_get_cache_path(lua_State *L); static int l_create_dir(lua_State *L); static int l_delete_dir(lua_State *L); static int l_copy_dir(lua_State *L); static int l_extract_zip(lua_State *L); static int l_may_modify_path(lua_State *L); static int l_download_file(lua_State *L); static int l_get_video_drivers(lua_State *L); static int l_get_video_modes(lua_State *L); //version compatibility static int l_get_min_supp_proto(lua_State *L); static int l_get_max_supp_proto(lua_State *L); // other static int l_open_url(lua_State *L); // async static int l_do_async_callback(lua_State *L); public: /** * initialize this API module * @param L lua stack to initialize * @param top index (in lua stack) of global API table */ static void Initialize(lua_State *L, int top); static void InitializeAsync(lua_State *L, int top); };