/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_particles.h" #include "lua_api/l_object.h" #include "lua_api/l_internal.h" #include "common/c_converter.h" #include "common/c_content.h" #include "server.h" #include "client/particles.h" // add_particle({pos=, velocity=, acceleration=, expirationtime=, // size=, collisiondetection=, collision_removal=, object_collision=, // vertical=, texture=, player=}) // pos/velocity/acceleration = {x=num, y=num, z=num} // expirationtime = num (seconds) // size = num // collisiondetection = bool // collision_removal = bool // object_collision = bool // vertical = bool // texture = e.g."default_wood.png" // animation = TileAnimation definition // glow = num int ModApiParticles::l_add_particle(lua_State *L) { MAP_LOCK_REQUIRED; // Get parameters v3f pos, vel, acc; float expirationtime, size; expirationtime = size = 1; bool collisiondetection, vertical, collision_removal, object_collision; collisiondetection = vertical = collision_removal = object_collision = false; struct TileAnimationParams animation; animation.type = TAT_NONE; std::string texture; std::string playername; u8 glow = 0; if (lua_gettop(L) > 1) // deprecated { log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition"); pos = check_v3f(L, 1); vel = check_v3f(L, 2); acc = check_v3f(L, 3); expirationtime = luaL_checknumber(L, 4); size = luaL_checknumber(L, 5); collisiondetection = readParam(L, 6); texture = luaL_checkstring(L, 7); if (lua_gettop(L) == 8) // only spawn for a single player playername = luaL_checkstring(L, 8); } else if (lua_istable(L, 1)) { lua_getfield(L, 1, "pos"); pos = lua_istable(L, -1) ? check_v3f(L, -1) : v3f(); lua_pop(L, 1); lua_getfield(L, 1, "vel"); if (lua_istable(L, -1)) { vel = check_v3f(L, -1); log_deprecated(L, "The use of vel is deprecated. " "Use velocity instead"); } lua_pop(L, 1); lua_getfield(L, 1, "velocity"); vel = lua_istable(L, -1) ? check_v3f(L, -1) : vel; lua_pop(L, 1); lua_getfield(L, 1, "acc"); if (lua_istable(L, -1)) { acc = check_v3f(L, -1); log_deprecated(L, "The use of acc is deprecated. " "Use acceleration instead"); } lua_pop(L, 1); lua_getfield(L, 1, "acceleration"); acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc; lua_pop(L, 1); expirationtime = getfloatfield_default(L, 1, "expirationtime", 1); size = getfloatfield_default(L, 1, "size", 1); collisiondetection = getboolfield_default(L, 1, "collisiondetection", collisiondetection); collision_removal = getboolfield_default(L, 1, "collision_removal", collision_removal); object_collision = getboolfield_default(L, 1, "object_collision", object_collision); vertical = getboolfield_default(L, 1, "vertical", vertical); lua_getfield(L, 1, "animation"); animation = read_animation_definition(L, -1); lua_pop(L, 1); texture = getstringfield_default(L, 1, "texture", ""); playername = getstringfield_default(L, 1, "playername", ""); glow = getintfield_default(L, 1, "glow", 0); } getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size, collisiondetection, collision_removal, object_collision, vertical, texture, animation, glow); return 1; } // add_particlespawner({amount=, time=, // minpos=, maxpos=, // minvel=, maxvel=, // minacc=, maxacc=, // minexptime=, maxexptime=, // minsize=, maxsize=, // collisiondetection=, // collision_removal=, // object_collision=, // vertical=, // texture=, // player=}) // minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num} // minexptime/maxexptime = num (seconds) // minsize/maxsize = num // collisiondetection = bool // collision_removal = bool // object_collision = bool // vertical = bool // texture = e.g."default_wood.png" // animation = TileAnimation definition // glow = num int ModApiParticles::l_add_particlespawner(lua_State *L) { MAP_LOCK_REQUIRED; // Get parameters u16 amount = 1; v3f minpos, maxpos, minvel, maxvel, minacc, maxacc; float time, minexptime, maxexptime, minsize, maxsize; time = minexptime = maxexptime = minsize = maxsize = 1; bool collisiondetection, vertical, collision_removal, object_collision; collisiondetection = vertical = collision_removal = object_collision = false; struct TileAnimationParams animation; animation.type = TAT_NONE; ServerActiveObject *attached = NULL; std::string texture; std::string playername; u8 glow = 0; if (lua_gettop(L) > 1) //deprecated { log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition"); amount = luaL_checknumber(L, 1); time = luaL_checknumber(L, 2); minpos = check_v3f(L, 3); maxpos = check_v3f(L, 4); minvel = check_v3f(L, 5); maxvel = check_v3f(L, 6); minacc = check_v3f(L, 7); maxacc = check_v3f(L, 8); minexptime = luaL_checknumber(L, 9); maxexptime = luaL_checknumber(L, 10); minsize = luaL_checknumber(L, 11); maxsize = luaL_checknumber(L, 12); collisiondetection = readParam(L, 13); texture = luaL_checkstring(L, 14); if (lua_gettop(L) == 15) // only spawn for a single player playername = luaL_checkstring(L, 15); } else if (lua_istable(L, 1)) { amount = getintfield_default(L, 1, "amount", amount); time = getfloatfield_default(L, 1, "time", time); lua_getfield(L, 1, "minpos"); minpos = lua_istable(L, -1) ? check_v3f(L, -1) : minpos; lua_pop(L, 1); lua_getfield(L, 1, "maxpos"); maxpos = lua_istable(L, -1) ? check_v3f(L, -1) : maxpos; lua_pop(L, 1); lua_getfield(L, 1, "minvel"); minvel = lua_istable(L, -1) ? check_v3f(L, -1) : minvel; lua_pop(L, 1); lua_getfield(L, 1, "maxvel"); maxvel = lua_istable(L, -1) ? check_v3f(L, -1) : maxvel; lua_pop(L, 1); lua_getfield(L, 1, "minacc"); minacc = lua_istable(L, -1) ? check_v3f(L, -1) : minacc; lua_pop(L, 1); lua_getfield(L, 1, "maxacc"); maxacc = lua_istable(L, -1) ? check_v3f(L, -1) : maxacc; lua_pop(L, 1); minexptime = getfloatfield_default(L, 1, "minexptime", minexptime); maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime); minsize = getfloatfield_default(L, 1, "minsize", minsize); maxsize = getfloatfield_default(L, 1, "maxsize", maxsize); collisiondetection = getboolfield_default(L, 1, "collisiondetection", collisiondetection); collision_removal = getboolfield_default(L, 1, "collision_removal", collision_removal); object_collision = getboolfield_default(L, 1, "object_collision", object_collision); lua_getfield(L, 1, "animation"); animation = read_animation_definition(L, -1); lua_pop(L, 1); lua_getfield(L, 1, "attached"); if (!lua_isnil(L, -1)) { ObjectRef *ref = ObjectRef::checkobject(L, -1); lua_pop(L, 1); attached = ObjectRef::getobject(ref); } vertical = getboolfield_default(L, 1, "vertical", vertical); texture = getstringfield_default(L, 1, "texture", ""); playername = getstringfield_default(L, 1, "playername", ""); glow = getintfield_default(L, 1, "glow", 0); } u32 id = getServer(L)->addParticleSpawner(amount, time, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, collision_removal, object_collision, attached, vertical, texture, playername, animation, glow); lua_pushnumber(L, id); return 1; } // delete_particlespawner(id, player) // player (string) is optional int ModApiParticles::l_delete_particlespawner(lua_State *L) { MAP_LOCK_REQUIRED; // Get parameters u32 id = luaL_checknumber(L, 1); std::string playername; if (lua_gettop(L) == 2) { playername = luaL_checkstring(L, 2); } getServer(L)->deleteParticleSpawner(playername, id); return 1; } void ModApiParticles::Initialize(lua_State *L, int top) { API_FCT(add_particle); API_FCT(add_particlespawner); API_FCT(delete_particlespawner); }