/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include // Texture paths get cached and this clears the Cache. void clearTextureNameCache(); // Find out the full path of an image by trying different filename extensions. // If failed, return "". std::string getImagePath(std::string path); /* Gets the path to a texture by first checking if the texture exists * in texture_path and if not, using the data path. * * Checks all supported extensions by replacing the original extension. * * If not found, returns "". * * Utilizes a thread-safe cache. */ std::string getTexturePath(const std::string &filename, bool *is_base_pack = nullptr); // Returns all dictionaries found from the "texture_path" setting. std::vector getTextureDirs();