/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes.h" #include #include #include typedef std::vector Palette; /* TextureSource creates and caches textures. */ class ISimpleTextureSource { public: ISimpleTextureSource() = default; virtual ~ISimpleTextureSource() = default; virtual video::ITexture* getTexture( const std::string &name, u32 *id = nullptr) = 0; }; class ITextureSource : public ISimpleTextureSource { public: ITextureSource() = default; virtual ~ITextureSource() = default; virtual u32 getTextureId(const std::string &name)=0; virtual std::string getTextureName(u32 id)=0; virtual video::ITexture* getTexture(u32 id)=0; virtual video::ITexture* getTexture( const std::string &name, u32 *id = nullptr)=0; virtual video::ITexture* getTextureForMesh( const std::string &name, u32 *id = nullptr) = 0; /*! * Returns a palette from the given texture name. * The pointer is valid until the texture source is * destructed. * Should be called from the main thread. */ virtual Palette* getPalette(const std::string &name) = 0; virtual bool isKnownSourceImage(const std::string &name)=0; virtual video::ITexture* getNormalTexture(const std::string &name)=0; virtual video::SColor getTextureAverageColor(const std::string &name)=0; virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0; }; class IWritableTextureSource : public ITextureSource { public: IWritableTextureSource() = default; virtual ~IWritableTextureSource() = default; virtual u32 getTextureId(const std::string &name)=0; virtual std::string getTextureName(u32 id)=0; virtual video::ITexture* getTexture(u32 id)=0; virtual video::ITexture* getTexture( const std::string &name, u32 *id = nullptr)=0; virtual bool isKnownSourceImage(const std::string &name)=0; virtual void processQueue()=0; virtual void insertSourceImage(const std::string &name, video::IImage *img)=0; virtual void rebuildImagesAndTextures()=0; virtual video::ITexture* getNormalTexture(const std::string &name)=0; virtual video::SColor getTextureAverageColor(const std::string &name)=0; virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0; }; IWritableTextureSource *createTextureSource();