#include "guiAnimatedImage.h" #include "client/guiscalingfilter.h" #include "log.h" #include "porting.h" #include "util/string.h" #include #include GUIAnimatedImage::GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, const core::rect &rectangle) : gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle) { } void GUIAnimatedImage::draw() { if (m_texture == nullptr) return; video::IVideoDriver *driver = Environment->getVideoDriver(); core::dimension2d size = m_texture->getOriginalSize(); if ((u32)m_frame_count > size.Height) m_frame_count = size.Height; if (m_frame_idx >= m_frame_count) m_frame_idx = m_frame_count - 1; size.Height /= m_frame_count; core::rect rect(core::position2d(0, size.Height * m_frame_idx), size); core::rect *cliprect = NoClip ? nullptr : &AbsoluteClippingRect; if (m_middle.getArea() == 0) { const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; draw2DImageFilterScaled(driver, m_texture, AbsoluteRect, rect, cliprect, colors, true); } else { draw2DImage9Slice(driver, m_texture, AbsoluteRect, rect, m_middle, cliprect); } // Step the animation if (m_frame_count > 1 && m_frame_duration > 0) { // Determine the delta time to step u64 new_global_time = porting::getTimeMs(); if (m_global_time > 0) m_frame_time += new_global_time - m_global_time; m_global_time = new_global_time; // Advance by the number of elapsed frames, looping if necessary m_frame_idx += (u32)(m_frame_time / m_frame_duration); m_frame_idx %= m_frame_count; // If 1 or more frames have elapsed, reset the frame time counter with // the remainder m_frame_time %= m_frame_duration; } }