/* Minetest Copyright (C) 2016-2019 Duane Robertson Copyright (C) 2016-2019 paramat Based on Valleys Mapgen by Gael de Sailly (https://forum.minetest.net/viewtopic.php?f=9&t=11430) and mapgen_v7, mapgen_flat by kwolekr and paramat. Licensing changed by permission of Gael de Sailly. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "mapgen.h" #define MGVALLEYS_ALT_CHILL 0x01 #define MGVALLEYS_HUMID_RIVERS 0x02 #define MGVALLEYS_VARY_RIVER_DEPTH 0x04 #define MGVALLEYS_ALT_DRY 0x08 class BiomeManager; class BiomeGenOriginal; extern FlagDesc flagdesc_mapgen_valleys[]; struct MapgenValleysParams : public MapgenParams { u32 spflags = MGVALLEYS_ALT_CHILL | MGVALLEYS_HUMID_RIVERS | MGVALLEYS_VARY_RIVER_DEPTH | MGVALLEYS_ALT_DRY; u16 altitude_chill = 90; u16 river_depth = 4; u16 river_size = 5; float cave_width = 0.09f; s16 large_cave_depth = -33; s16 lava_depth = 1; s16 cavern_limit = -256; s16 cavern_taper = 192; float cavern_threshold = 0.6f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 63; NoiseParams np_filler_depth; NoiseParams np_inter_valley_fill; NoiseParams np_inter_valley_slope; NoiseParams np_rivers; NoiseParams np_terrain_height; NoiseParams np_valley_depth; NoiseParams np_valley_profile; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_cavern; MapgenValleysParams(); ~MapgenValleysParams() = default; void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; class MapgenValleys : public MapgenBasic { public: MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeManager *emerge); ~MapgenValleys(); virtual MapgenType getType() const { return MAPGEN_VALLEYS; } virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); private: BiomeGenOriginal *m_bgen; float altitude_chill; float river_depth_bed; float river_size_factor; s16 large_cave_depth; s16 dungeon_ymin; s16 dungeon_ymax; Noise *noise_inter_valley_fill; Noise *noise_inter_valley_slope; Noise *noise_rivers; Noise *noise_terrain_height; Noise *noise_valley_depth; Noise *noise_valley_profile; virtual int generateTerrain(); };