/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SCRIPTAPI_H_ #define SCRIPTAPI_H_ #include #include #include #include "cpp_api/s_base.h" #include "cpp_api/s_player.h" #include "cpp_api/s_env.h" #include "cpp_api/s_node.h" #include "cpp_api/s_inventory.h" #include "cpp_api/s_entity.h" class ModApiBase; /*****************************************************************************/ /* Scriptapi <-> Core Interface */ /*****************************************************************************/ class ScriptApi : virtual public ScriptApiBase, public ScriptApiPlayer, public ScriptApiEnv, public ScriptApiNode, public ScriptApiDetached, public ScriptApiEntity { public: ScriptApi(); ScriptApi(Server* server); ~ScriptApi(); // Returns true if script handled message bool on_chat_message(const std::string &name, const std::string &message); /* server */ void on_shutdown(); /* auth */ bool getAuth(const std::string &playername, std::string *dst_password, std::set *dst_privs); void createAuth(const std::string &playername, const std::string &password); bool setPassword(const std::string &playername, const std::string &password); /** register a lua api module to scriptapi */ static bool registerModApiModule(ModApiBase* prototype); /** load a mod **/ bool loadMod(const std::string &scriptpath,const std::string &modname); private: void getAuthHandler(); void readPrivileges(int index,std::set &result); bool scriptLoad(const char *path); static std::vector* m_mod_api_modules; }; #endif /* SCRIPTAPI_H_ */