/* Minetest-c55 Copyright (C) 2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "scriptapi.h" #include extern "C" { #include #include #include } #include "log.h" #include "server.h" #include "porting.h" #include "filesys.h" #include "serverobject.h" #include "script.h" //#include "luna.h" #include "luaentity_common.h" #include "content_sao.h" // For LuaEntitySAO /* TODO: - Node type definition - Random node triggers - Object visual client-side stuff - Blink effect - Spritesheets and animation - Named node types and dynamic id allocation per MapBlock - LuaNodeMetadata blockdef.has_metadata = true/false - Stores an inventory and stuff in a Settings object meta.inventory_add_list("main") blockdef.on_inventory_modified meta.set("owner", playername) meta.get("owner") */ static void stackDump(lua_State *L, std::ostream &o) { int i; int top = lua_gettop(L); for (i = 1; i <= top; i++) { /* repeat for each level */ int t = lua_type(L, i); switch (t) { case LUA_TSTRING: /* strings */ o<<"\""<= 30){ dstream<<"Stack is over 30:"< stack top // registered_entities[name] = object lua_setfield(L, registered_entities, name); // Get registered object to top of stack lua_pushvalue(L, 2); // Set __index to point to itself lua_pushvalue(L, -1); lua_setfield(L, -2, "__index"); // Set metatable.__index = metatable luaL_getmetatable(L, "minetest.entity"); lua_pushvalue(L, -1); // duplicate metatable lua_setfield(L, -2, "__index"); // Set object metatable lua_setmetatable(L, -2); return 0; /* number of results */ } // Register a global step function // register_globalstep(function) static int l_register_globalstep(lua_State *L) { luaL_checktype(L, 1, LUA_TFUNCTION); infostream<<"register_globalstep"<m_env; if(env == NULL) return 0; // pos v3s16 pos; lua_pushvalue(L, 2); // Push pos luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, "x"); pos.X = lua_tonumber(L, -1); lua_pop(L, 1); lua_getfield(L, -1, "y"); pos.Y = lua_tonumber(L, -1); lua_pop(L, 1); lua_getfield(L, -1, "z"); pos.Z = lua_tonumber(L, -1); lua_pop(L, 1); lua_pop(L, 1); // Pop pos // content u16 content = 0; lua_pushvalue(L, 3); // Push content content = lua_tonumber(L, -1); lua_pop(L, 1); // Pop content // Do it env->getMap().addNodeWithEvent(pos, MapNode(content)); return 0; } static int gc_object(lua_State *L) { EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1)); delete o; return 0; } public: EnvRef(ServerEnvironment *env): m_env(env) { infostream<<"EnvRef created"<m_object; return co; } static LuaEntitySAO* getluaobject(ObjectRef *ref) { ServerActiveObject *obj = getobject(ref); if(obj == NULL) return NULL; if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY) return NULL; return (LuaEntitySAO*)obj; } // Exported functions // garbage collector static int gc_object(lua_State *L) { ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1)); //infostream<<"ObjectRef::gc_object: o="<setPos(pos); return 0; } // moveto(self, pos, continuous=false) static int l_moveto(lua_State *L) { ObjectRef *ref = checkobject(L, 1); //LuaEntitySAO *co = getluaobject(ref); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; // pos v3f pos = readFloatPos(L, 2); // continuous bool continuous = lua_toboolean(L, 3); // Do it co->moveTo(pos, continuous); return 0; } // add_to_inventory(self, itemstring) // returns: true if item was added, false otherwise static int l_add_to_inventory(lua_State *L) { ObjectRef *ref = checkobject(L, 1); luaL_checkstring(L, 2); ServerActiveObject *co = getobject(ref); if(co == NULL) return 0; // itemstring const char *itemstring = lua_tostring(L, 2); infostream<<"ObjectRef::l_add_to_inventory(): id="<getId() <<" itemstring=\""<getEnv(); assert(env); IGameDef *gamedef = env->getGameDef(); InventoryItem *item = InventoryItem::deSerialize(is, gamedef); infostream<<"item="<addToInventory(item); // Return lua_pushboolean(L, fits); return 1; } public: ObjectRef(ServerActiveObject *object): m_object(object) { //infostream<<"ObjectRef created for id="<getId()<getId() == 0){ ObjectRef::create(L, cobj); } else { objectref_get(L, cobj->getId()); } } /* Main export function */ void scriptapi_export(lua_State *L, Server *server) { realitycheck(L); assert(lua_checkstack(L, 20)); infostream<<"scriptapi_export"<getId()); // Push id lua_pushvalue(L, object); // Copy object to top of stack lua_settable(L, objectstable); } void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj) { realitycheck(L); assert(lua_checkstack(L, 20)); infostream<<"scriptapi_rm_object_reference: id="<getId()<getId()); // Push id lua_gettable(L, objectstable); // Set object reference to NULL ObjectRef::set_null(L); lua_pop(L, 1); // pop object // Set object_refs[id] = nil lua_pushnumber(L, cobj->getId()); // Push id lua_pushnil(L); lua_settable(L, objectstable); } /* environment */ void scriptapi_environment_step(lua_State *L, float dtime) { realitycheck(L); assert(lua_checkstack(L, 20)); //infostream<<"scriptapi_luaentity_step: id="<physical = lua_toboolean(L, -1); lua_pop(L, 1); lua_getfield(L, -1, "weight"); prop->weight = lua_tonumber(L, -1); lua_pop(L, 1); lua_getfield(L, -1, "collisionbox"); if(lua_istable(L, -1)){ lua_rawgeti(L, -1, 1); prop->collisionbox.MinEdge.X = lua_tonumber(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 2); prop->collisionbox.MinEdge.Y = lua_tonumber(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 3); prop->collisionbox.MinEdge.Z = lua_tonumber(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 4); prop->collisionbox.MaxEdge.X = lua_tonumber(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 5); prop->collisionbox.MaxEdge.Y = lua_tonumber(L, -1); lua_pop(L, 1); lua_rawgeti(L, -1, 6); prop->collisionbox.MaxEdge.Z = lua_tonumber(L, -1); lua_pop(L, 1); } lua_pop(L, 1); lua_getfield(L, -1, "visual"); if(lua_isstring(L, -1)) prop->visual = lua_tostring(L, -1); lua_pop(L, 1); lua_getfield(L, -1, "textures"); if(lua_istable(L, -1)){ prop->textures.clear(); int table = lua_gettop(L); lua_pushnil(L); while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 if(lua_isstring(L, -1)) prop->textures.push_back(lua_tostring(L, -1)); else prop->textures.push_back(""); // removes value, keeps key for next iteration lua_pop(L, 1); } } lua_pop(L, 1); } void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime) { realitycheck(L); assert(lua_checkstack(L, 20)); //infostream<<"scriptapi_luaentity_step: id="<