--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. local function current_game() local last_game_id = core.setting_get("menu_last_game") local game, index = gamemgr.find_by_gameid(last_game_id) return game end local function singleplayer_refresh_gamebar() local old_bar = ui.find_by_name("game_button_bar") if old_bar ~= nil then old_bar:delete() end local function game_buttonbar_button_handler(fields) for key,value in pairs(fields) do for j=1,#gamemgr.games,1 do if ("game_btnbar_" .. gamemgr.games[j].id == key) then mm_texture.update("singleplayer", gamemgr.games[j]) core.set_topleft_text(gamemgr.games[j].name) core.setting_set("menu_last_game",gamemgr.games[j].id) menudata.worldlist:set_filtercriteria(gamemgr.games[j].id) return true end end end end local btnbar = buttonbar_create("game_button_bar", game_buttonbar_button_handler, {x=-0.3,y=5.65}, "horizontal", {x=12.4,y=1.15}) for i=1,#gamemgr.games,1 do local btn_name = "game_btnbar_" .. gamemgr.games[i].id local image = nil local text = nil local tooltip = core.formspec_escape(gamemgr.games[i].name) if gamemgr.games[i].menuicon_path ~= nil and gamemgr.games[i].menuicon_path ~= "" then image = core.formspec_escape(gamemgr.games[i].menuicon_path) else local part1 = gamemgr.games[i].id:sub(1,5) local part2 = gamemgr.games[i].id:sub(6,10) local part3 = gamemgr.games[i].id:sub(11) text = part1 .. "\n" .. part2 if part3 ~= nil and part3 ~= "" then text = text .. "\n" .. part3 end end btnbar:add_button(btn_name, text, image, tooltip) end end local function get_formspec(tabview, name, tabdata) local retval = "" local index = filterlist.get_current_index(menudata.worldlist, tonumber(core.setting_get("mainmenu_last_selected_world")) ) retval = retval .. "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" .. "label[4,-0.25;".. fgettext("Select World:") .. "]".. "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(core.setting_getbool("creative_mode")) .. "]".. "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(core.setting_getbool("enable_damage")) .. "]".. "textlist[4,0.25;7.5,3.7;sp_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" return retval end local function main_button_handler(this, fields, name, tabdata) assert(name == "singleplayer") local world_doubleclick = false if fields["sp_worlds"] ~= nil then local event = core.explode_textlist_event(fields["sp_worlds"]) local selected = core.get_textlist_index("sp_worlds") local creative_mode = menu_get_worldmt(selected, "creative_mode") if creative_mode ~= nil then core.setting_set("creative_mode", creative_mode) else menu_set_worldmt(selected, "creative_mode", core.setting_get("creative_mode")) end local enable_damage = menu_get_worldmt(selected, "enable_damage") if enable_damage ~= nil then core.setting_set("enable_damage", enable_damage) else menu_set_worldmt(selected, "enable_damage", core.setting_get("enable_damage")) end if event.type == "DCL" then world_doubleclick = true end if event.type == "CHG" and selected ~= nil then core.setting_set("mainmenu_last_selected_world", menudata.worldlist:get_raw_index(selected)) return true end end if menu_handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") then return true end if fields["cb_creative_mode"] then core.setting_set("creative_mode", fields["cb_creative_mode"]) local selected = core.get_textlist_index("sp_worlds") menu_set_worldmt(selected, "creative_mode", fields["cb_creative_mode"]) return true end if fields["cb_enable_damage"] then core.setting_set("enable_damage", fields["cb_enable_damage"]) local selected = core.get_textlist_index("sp_worlds") menu_set_worldmt(selected, "enable_damage", fields["cb_enable_damage"]) return true end if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil then gamedata.selected_world = menudata.worldlist:get_raw_index(selected) gamedata.singleplayer = true core.start() end return true end if fields["world_create"] ~= nil then local create_world_dlg = create_create_world_dlg(true) create_world_dlg:set_parent(this) this:hide() create_world_dlg:show() mm_texture.update("singleplayer",current_game()) return true end if fields["world_delete"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil and selected <= menudata.worldlist:size() then local world = menudata.worldlist:get_list()[selected] if world ~= nil and world.name ~= nil and world.name ~= "" then local index = menudata.worldlist:get_raw_index(selected) local delete_world_dlg = create_delete_world_dlg(world.name,index) delete_world_dlg:set_parent(this) this:hide() delete_world_dlg:show() mm_texture.update("singleplayer",current_game()) end end return true end if fields["world_configure"] ~= nil then local selected = core.get_textlist_index("sp_worlds") if selected ~= nil then local configdialog = create_configure_world_dlg( menudata.worldlist:get_raw_index(selected)) if (configdialog ~= nil) then configdialog:set_parent(this) this:hide() configdialog:show() mm_texture.update("singleplayer",current_game()) end end return true end end local function on_change(type, old_tab, new_tab) local buttonbar = ui.find_by_name("game_button_bar") if ( buttonbar == nil ) then singleplayer_refresh_gamebar() buttonbar = ui.find_by_name("game_button_bar") end if (type == "ENTER") then local game = current_game() if game then menudata.worldlist:set_filtercriteria(game.id) core.set_topleft_text(game.name) mm_texture.update("singleplayer",game) end buttonbar:show() else menudata.worldlist:set_filtercriteria(nil) buttonbar:hide() core.set_topleft_text("") mm_texture.update(new_tab,nil) end end -------------------------------------------------------------------------------- tab_singleplayer = { name = "singleplayer", caption = fgettext("Singleplayer"), cbf_formspec = get_formspec, cbf_button_handler = main_button_handler, on_change = on_change }