/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "environment.h" #include "filesys.h" #include "porting.h" #include "collision.h" Environment::Environment() { m_daynight_ratio = 0.5; } Environment::~Environment() { // Deallocate players for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { delete (*i); } } void Environment::addPlayer(Player *player) { DSTACK(__FUNCTION_NAME); /* Check that peer_ids are unique. Also check that names are unique. Exception: there can be multiple players with peer_id=0 */ // If peer id is non-zero, it has to be unique. if(player->peer_id != 0) assert(getPlayer(player->peer_id) == NULL); // Name has to be unique. assert(getPlayer(player->getName()) == NULL); // Add. m_players.push_back(player); } void Environment::removePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); re_search: for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->peer_id != peer_id) continue; delete player; m_players.erase(i); // See if there is an another one // (shouldn't be, but just to be sure) goto re_search; } } Player * Environment::getPlayer(u16 peer_id) { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->peer_id == peer_id) return player; } return NULL; } Player * Environment::getPlayer(const char *name) { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(strcmp(player->getName(), name) == 0) return player; } return NULL; } Player * Environment::getRandomConnectedPlayer() { core::list connected_players = getPlayers(true); u32 chosen_one = myrand() % connected_players.size(); u32 j = 0; for(core::list::Iterator i = connected_players.begin(); i != connected_players.end(); i++) { if(j == chosen_one) { Player *player = *i; return player; } j++; } return NULL; } Player * Environment::getNearestConnectedPlayer(v3f pos) { core::list connected_players = getPlayers(true); f32 nearest_d = 0; Player *nearest_player = NULL; for(core::list::Iterator i = connected_players.begin(); i != connected_players.end(); i++) { Player *player = *i; f32 d = player->getPosition().getDistanceFrom(pos); if(d < nearest_d || nearest_player == NULL) { nearest_d = d; nearest_player = player; } } return nearest_player; } core::list Environment::getPlayers() { return m_players; } core::list Environment::getPlayers(bool ignore_disconnected) { core::list newlist; for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(ignore_disconnected) { // Ignore disconnected players if(player->peer_id == 0) continue; } newlist.push_back(player); } return newlist; } void Environment::printPlayers(std::ostream &o) { o<<"Players in environment:"<::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; o<<"Player peer_id="<peer_id<drop(); } void ServerEnvironment::serializePlayers(const std::string &savedir) { std::string players_path = savedir + "/players"; fs::CreateDir(players_path); core::map saved_players; std::vector player_files = fs::GetDirListing(players_path); for(u32 i=0; iserialize(os); saved_players.insert(player, true); } } for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(saved_players.find(player) != NULL) { /*dstream<<"Player "<getName() <<" was already saved."<getName(); // Don't save unnamed player if(playername == "") { //dstream<<"Not saving unnamed player."<getName()<<" to " <serialize(os); saved_players.insert(player, true); } } //dstream<<"Saved "< saved_players; std::vector player_files = fs::GetDirListing(players_path); for(u32 i=0; ideSerialize(is); } if(newplayer) addPlayer(player); } } #if 0 void spawnRandomObjects(MapBlock *block) { for(s16 z0=0; z0getNodeNoEx(p); if(n.d == CONTENT_IGNORE) continue; if(content_features(n.d).liquid_type != LIQUID_NONE) continue; if(content_features(n.d).walkable) { last_node_walkable = true; continue; } if(last_node_walkable) { // If block contains light information if(content_features(n.d).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 5) { if(myrand() % 1000 == 0) { v3f pos_f = intToFloat(p+block->getPosRelative(), BS); pos_f.Y -= BS*0.4; ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f); std::string data = obj->getStaticData(); StaticObject s_obj(obj->getType(), obj->getBasePosition(), data); // Add one block->m_static_objects.insert(0, s_obj); delete obj; block->setChangedFlag(); } } } } last_node_walkable = false; } } } #endif void ServerEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); //TimeTaker timer("ServerEnv step"); // Get some settings //bool free_move = g_settings.getBool("free_move"); bool footprints = g_settings.getBool("footprints"); { //TimeTaker timer("Server m_map->timerUpdate()"); m_map->timerUpdate(dtime); } /* Handle players */ for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3f playerpos = player->getPosition(); // Move player->move(dtime, *m_map, 100*BS); /* Add footsteps to grass */ if(footprints) { // Get node that is at BS/4 under player v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); if(n.d == CONTENT_GRASS) { n.d = CONTENT_GRASS_FOOTSTEPS; m_map->setNode(bottompos, n); } } catch(InvalidPositionException &e) { } } } /* Step active objects */ { //TimeTaker timer("Step active objects"); bool send_recommended = false; m_send_recommended_timer += dtime; if(m_send_recommended_timer > 0.15) { m_send_recommended_timer = 0; send_recommended = true; } for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); // Step object, putting messages directly to the queue obj->step(dtime, m_active_object_messages, send_recommended); } } if(m_object_management_interval.step(dtime, 0.5)) { //TimeTaker timer("ServerEnv object management"); const s16 to_active_range_blocks = 3; const s16 to_static_range_blocks = 4; //const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS; /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); /* Convert stored objects from blocks near the players to active. */ activateNearObjects(to_active_range_blocks); /* Convert objects that are far away from all the players to static. */ deactivateFarObjects(to_static_range_blocks); } if(g_settings.getBool("enable_experimental")) { /* TEST CODE */ #if 1 m_random_spawn_timer -= dtime; if(m_random_spawn_timer < 0) { //m_random_spawn_timer += myrand_range(2.0, 20.0); //m_random_spawn_timer += 2.0; m_random_spawn_timer += 200.0; /* Find some position */ /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5)); s16 y = 1 + getServerMap().findGroundLevel(p2d); v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/ Player *player = getRandomConnectedPlayer(); v3f pos(0,0,0); if(player) pos = player->getPosition(); pos += v3f( myrand_range(-3,3)*BS, 0, myrand_range(-3,3)*BS ); /* Create a ServerActiveObject */ //TestSAO *obj = new TestSAO(this, 0, pos); //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1"); //ServerActiveObject *obj = new RatSAO(this, 0, pos); ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos); addActiveObject(obj); } #endif } // enable_experimental } ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) { core::map::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeServerActiveObjectId(u16 id, core::map &objects) { if(id == 0) return false; for(core::map::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeServerActiveObjectId( core::map &objects) { u16 new_id = 1; for(;;) { if(isFreeServerActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); if(object->getId() == 0) { u16 new_id = getFreeServerActiveObjectId(m_active_objects); if(new_id == 0) { dstream<<"WARNING: ServerEnvironment::addActiveObject(): " <<"no free ids available"<setId(new_id); } if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) { dstream<<"WARNING: ServerEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId(), object); // Add static object to active static list of the block v3f objectpos = object->getBasePosition(); std::string staticdata = object->getStaticData(); StaticObject s_obj(object->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if(block) { block->m_static_objects.m_active.insert(object->getId(), s_obj); object->m_static_exists = true; object->m_static_block = blockpos; } else{ dstream<<"WARNING: Server: Could not find a block for " <<"storing newly added static active object"<getId(); } /* Finds out what new objects have been added to inside a radius around a position */ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, core::map ¤t_objects, core::map &added_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through the object list, - discard m_removed objects, - discard objects that are too far away, - discard objects that are found in current_objects. - add remaining objects to added_objects */ for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); // Get object ServerActiveObject *object = i.getNode()->getValue(); if(object == NULL) continue; // Discard if removed if(object->m_removed) continue; // Discard if too far f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f > radius_f) continue; // Discard if already on current_objects core::map::Node *n; n = current_objects.find(id); if(n != NULL) continue; // Add to added_objects added_objects.insert(id, false); } } /* Finds out what objects have been removed from inside a radius around a position */ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, core::map ¤t_objects, core::map &removed_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an error condition; objects should be set m_removed=true and removed only after all clients have been informed about removal), or - object has m_removed=true, or - object is too far away */ for(core::map::Iterator i = current_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject *object = getActiveObject(id); if(object == NULL) { dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<m_removed == false) { f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); /*dstream<<"removed == false" <<"distance_f = "<m_static_objects.m_stored.clear(); // Add leftover stuff to stored list for(core::list::Iterator i = new_stored.begin(); i != new_stored.end(); i++) { StaticObject &s_obj = *i; block->m_static_objects.m_stored.push_back(s_obj); } block->setChangedFlag(); } } } /* Convert objects that are far away from all the players to static. If range_blocks == -1, convert everything to static even if known by a player. */ void ServerEnvironment::deactivateFarObjects(s16 range_blocks) { bool force_everything = (range_blocks == -1); core::list objects_to_remove; for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); // This shouldn't happen but check it if(obj == NULL) { dstream<<"WARNING: NULL object found in ServerEnvironment" <m_known_by_count > 0) continue; // If close to some player, don't convert to static. bool close_to_player = false; for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3f playerpos = player->getPosition(); v3s16 blockpos_p = getNodeBlockPos(floatToInt(playerpos, BS)); v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); if(blockpos_p.X >= blockpos_o.X - range_blocks && blockpos_p.Y >= blockpos_o.Y - range_blocks && blockpos_p.Z >= blockpos_o.Z - range_blocks && blockpos_p.X <= blockpos_o.X + range_blocks && blockpos_p.Y <= blockpos_o.Y + range_blocks && blockpos_p.Z <= blockpos_o.Z + range_blocks) { close_to_player = true; break; } } if(close_to_player) continue; } /* Update the static data and remove the active object. */ // Delete old static object MapBlock *oldblock = NULL; if(obj->m_static_exists) { MapBlock *block = m_map->getBlockNoCreateNoEx (obj->m_static_block); if(block) { block->m_static_objects.remove(id); oldblock = block; } } // Add new static object std::string staticdata = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if(block) { block->m_static_objects.insert(0, s_obj); block->setChangedFlag(); obj->m_static_exists = true; obj->m_static_block = block->getPos(); } // If not possible, add back to previous block else if(oldblock) { oldblock->m_static_objects.insert(0, s_obj); oldblock->setChangedFlag(); obj->m_static_exists = true; obj->m_static_block = oldblock->getPos(); } else{ dstream<<"WARNING: Server: Could not find a block for " <<"storing static object"<m_static_exists = false; continue; } /*dstream<<"INFO: Server: Stored static data. Deleting object." <::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } #ifndef SERVER /* ClientEnvironment */ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr): m_map(map), m_smgr(smgr) { assert(m_map); assert(m_smgr); } ClientEnvironment::~ClientEnvironment() { // delete active objects for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { delete i.getNode()->getValue(); } // Drop/delete map m_map->drop(); } void ClientEnvironment::addPlayer(Player *player) { DSTACK(__FUNCTION_NAME); /* It is a failure if player is local and there already is a local player */ assert(!(player->isLocal() == true && getLocalPlayer() != NULL)); Environment::addPlayer(player); } LocalPlayer * ClientEnvironment::getLocalPlayer() { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->isLocal()) return (LocalPlayer*)player; } return NULL; } void ClientEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); // Get some settings bool free_move = g_settings.getBool("free_move"); bool footprints = g_settings.getBool("footprints"); { //TimeTaker timer("Client m_map->timerUpdate()"); m_map->timerUpdate(dtime); } // Get local player LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); // collision info queue core::list player_collisions; /* Get the speed the player is going */ f32 player_speed = 0.001; // just some small value player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment */ //f32 position_max_increment = 0.05*BS; f32 position_max_increment = 0.1*BS; // Maximum time increment (for collision detection etc) // time = distance / speed f32 dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01) dtime_max_increment = 0.01; // Don't allow overly huge dtime if(dtime > 0.5) dtime = 0.5; f32 dtime_downcount = dtime; /* Stuff that has a maximum time increment */ u32 loopcount = 0; do { loopcount++; f32 dtime_part; if(dtime_downcount > dtime_max_increment) { dtime_part = dtime_max_increment; dtime_downcount -= dtime_part; } else { dtime_part = dtime_downcount; /* Setting this to 0 (no -=dtime_part) disables an infinite loop when dtime_part is so small that dtime_downcount -= dtime_part does nothing */ dtime_downcount = 0; } /* Handle local player */ { v3f lplayerpos = lplayer->getPosition(); // Apply physics if(free_move == false) { // Gravity v3f speed = lplayer->getSpeed(); if(lplayer->swimming_up == false) speed.Y -= 9.81 * BS * dtime_part * 2; // Water resistance if(lplayer->in_water_stable || lplayer->in_water) { f32 max_down = 2.0*BS; if(speed.Y < -max_down) speed.Y = -max_down; f32 max = 2.5*BS; if(speed.getLength() > max) { speed = speed / speed.getLength() * max; } } lplayer->setSpeed(speed); } /* Move the lplayer. This also does collision detection. */ lplayer->move(dtime_part, *m_map, position_max_increment, &player_collisions); } } while(dtime_downcount > 0.001); //std::cout<<"Looped "<::Iterator i = player_collisions.begin(); i != player_collisions.end(); i++) { CollisionInfo &info = *i; if(info.t == COLLISION_FALL) { //f32 tolerance = BS*10; // 2 without damage f32 tolerance = BS*12; // 3 without damage f32 factor = 1; if(info.speed > tolerance) { f32 damage_f = (info.speed - tolerance)/BS*factor; u16 damage = (u16)(damage_f+0.5); if(lplayer->hp > damage) lplayer->hp -= damage; else lplayer->hp = 0; ClientEnvEvent event; event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } } } /* Stuff that can be done in an arbitarily large dtime */ for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); /* Handle non-local players */ if(player->isLocal() == false) { // Move player->move(dtime, *m_map, 100*BS); // Update lighting on remote players on client u8 light = LIGHT_MAX; try{ // Get node at head v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS); MapNode n = m_map->getNode(p); light = n.getLightBlend(m_daynight_ratio); } catch(InvalidPositionException &e) {} player->updateLight(light); } /* Add footsteps to grass */ if(footprints) { // Get node that is at BS/4 under player v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); if(n.d == CONTENT_GRASS) { n.d = CONTENT_GRASS_FOOTSTEPS; m_map->setNode(bottompos, n); // Update mesh on client if(m_map->mapType() == MAPTYPE_CLIENT) { v3s16 p_blocks = getNodeBlockPos(bottompos); MapBlock *b = m_map->getBlockNoCreate(p_blocks); //b->updateMesh(m_daynight_ratio); b->setMeshExpired(true); } } } catch(InvalidPositionException &e) { } } } /* Step active objects and update lighting of them */ for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ClientActiveObject* obj = i.getNode()->getValue(); // Step object obj->step(dtime, this); // Update lighting //u8 light = LIGHT_MAX; u8 light = 0; try{ // Get node at head v3s16 p = obj->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlend(m_daynight_ratio); } catch(InvalidPositionException &e) {} obj->updateLight(light); } } void ClientEnvironment::updateMeshes(v3s16 blockpos) { m_map->updateMeshes(blockpos, m_daynight_ratio); } void ClientEnvironment::expireMeshes(bool only_daynight_diffed) { m_map->expireMeshes(only_daynight_diffed); } ClientActiveObject* ClientEnvironment::getActiveObject(u16 id) { core::map::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeClientActiveObjectId(u16 id, core::map &objects) { if(id == 0) return false; for(core::map::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeClientActiveObjectId( core::map &objects) { u16 new_id = 1; for(;;) { if(isFreeClientActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) { assert(object); if(object->getId() == 0) { u16 new_id = getFreeClientActiveObjectId(m_active_objects); if(new_id == 0) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"no free ids available"<setId(new_id); } if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId(), object); object->addToScene(m_smgr); return object->getId(); } void ClientEnvironment::addActiveObject(u16 id, u8 type, const std::string &init_data) { ClientActiveObject* obj = ClientActiveObject::create(type); if(obj == NULL) { dstream<<"WARNING: ClientEnvironment::addActiveObject(): " <<"id="<setId(id); addActiveObject(obj); obj->initialize(init_data); } void ClientEnvironment::removeActiveObject(u16 id) { dstream<<"ClientEnvironment::removeActiveObject(): " <<"id="<removeFromScene(); delete obj; m_active_objects.remove(id); } void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data) { ClientActiveObject* obj = getActiveObject(id); if(obj == NULL) { dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():" <<" got message for id="<processMessage(data); } /* Callbacks for activeobjects */ void ClientEnvironment::damageLocalPlayer(u8 damage) { LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); if(lplayer->hp > damage) lplayer->hp -= damage; else lplayer->hp = 0; ClientEnvEvent event; event.type = CEE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } /* Client likes to call these */ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d, core::array &dest) { for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ClientActiveObject* obj = i.getNode()->getValue(); f32 d = (obj->getPosition() - origin).getLength(); if(d > max_d) continue; DistanceSortedActiveObject dso(obj, d); dest.push_back(dso); } } ClientEnvEvent ClientEnvironment::getClientEvent() { if(m_client_event_queue.size() == 0) { ClientEnvEvent event; event.type = CEE_NONE; return event; } return m_client_event_queue.pop_front(); } #endif // #ifndef SERVER