/* Minetest Copyright (C) 2010-2015 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MINIMAP_HEADER #define MINIMAP_HEADER #include "irrlichttypes_extrabloated.h" #include "client.h" #include "voxel.h" #include "jthread/jmutex.h" #include "jthread/jsemaphore.h" #include #include #include enum MinimapMode { MINIMAP_MODE_OFF, MINIMAP_MODE_SURFACEx1, MINIMAP_MODE_SURFACEx2, MINIMAP_MODE_SURFACEx4, MINIMAP_MODE_RADARx1, MINIMAP_MODE_RADARx2, MINIMAP_MODE_RADARx4 }; struct MinimapPixel { u16 id; u16 height; u16 air_count; u16 light; }; struct MinimapMapblock { MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE]; }; struct MinimapData { bool radar; MinimapMode mode; v3s16 pos; v3s16 old_pos; u16 scan_height; u16 map_size; MinimapPixel minimap_scan[512 * 512]; bool map_invalidated; bool minimap_shape_round; video::IImage *minimap_image; video::IImage *heightmap_image; video::IImage *minimap_mask_round; video::IImage *minimap_mask_square; video::ITexture *texture; video::ITexture *heightmap_texture; video::ITexture *minimap_overlay_round; video::ITexture *minimap_overlay_square; video::ITexture *player_marker; }; struct QueuedMinimapUpdate { v3s16 pos; MinimapMapblock *data; QueuedMinimapUpdate(); ~QueuedMinimapUpdate(); }; /* A thread-safe queue of minimap mapblocks update tasks */ class MinimapUpdateQueue { public: MinimapUpdateQueue(); ~MinimapUpdateQueue(); bool addBlock(v3s16 pos, MinimapMapblock *data); // blocking!! QueuedMinimapUpdate *pop(); u32 size() { JMutexAutoLock lock(m_mutex); return m_queue.size(); } private: std::list m_queue; JMutex m_mutex; }; class MinimapUpdateThread : public JThread { private: JSemaphore m_queue_sem; MinimapUpdateQueue m_queue; public: MinimapUpdateThread(IrrlichtDevice *device, Client *client) { this->device = device; this->client = client; this->driver = device->getVideoDriver(); this->tsrc = client->getTextureSource(); } ~MinimapUpdateThread(); void getMap (v3s16 pos, s16 size, s16 height, bool radar); MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height); s16 getAirCount (v3s16 pos, s16 height); video::SColor getColorFromId(u16 id); void enqueue_Block(v3s16 pos, MinimapMapblock *data); IrrlichtDevice *device; Client *client; video::IVideoDriver *driver; ITextureSource *tsrc; void Stop(); void *Thread(); MinimapData *data; std::map m_blocks_cache; }; class Mapper { private: MinimapUpdateThread *m_minimap_update_thread; video::ITexture *minimap_texture; scene::SMeshBuffer *m_meshbuffer; bool m_enable_shaders; u16 m_surface_mode_scan_height; JMutex m_mutex; public: Mapper(IrrlichtDevice *device, Client *client); ~Mapper(); void addBlock(v3s16 pos, MinimapMapblock *data); void setPos(v3s16 pos); video::ITexture* getMinimapTexture(); v3f getYawVec(); MinimapMode getMinimapMode(); void setMinimapMode(MinimapMode mode); void toggleMinimapShape(); scene::SMeshBuffer *getMinimapMeshBuffer(); void drawMinimap(); IrrlichtDevice *device; Client *client; video::IVideoDriver *driver; LocalPlayer *player; ITextureSource *tsrc; IShaderSource *shdrsrc; MinimapData *data; }; #endif