/* Copyright (C) 2014 sapier Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "touchscreengui.h" #include "irrlichttypes.h" #include "irr_v2d.h" #include "log.h" #include "keycode.h" #include "settings.h" #include "gettime.h" #include "util/numeric.h" #include "porting.h" #include "guiscalingfilter.h" #include #include #include // Very slow button repeat frequency (in seconds) #define SLOW_BUTTON_REPEAT (1.0f) using namespace irr::core; const char **touchgui_button_imagenames = (const char *[]) { "jump_btn.png", "down.png", "zoom.png" }; const char **touchgui_joystick_imagenames = (const char *[]) { "joystick_off.png", "joystick_bg.png", "joystick_center.png" }; static irr::EKEY_CODE id2keycode(touch_gui_button_id id) { std::string key = ""; switch (id) { case forward_id: key = "forward"; break; case left_id: key = "left"; break; case right_id: key = "right"; break; case backward_id: key = "backward"; break; case inventory_id: key = "inventory"; break; case drop_id: key = "drop"; break; case jump_id: key = "jump"; break; case crunch_id: key = "sneak"; break; case zoom_id: key = "zoom"; break; case fly_id: key = "freemove"; break; case noclip_id: key = "noclip"; break; case fast_id: key = "fastmove"; break; case debug_id: key = "toggle_debug"; break; case toggle_chat_id: key = "toggle_chat"; break; case minimap_id: key = "minimap"; break; case chat_id: key = "chat"; break; case camera_id: key = "camera_mode"; break; case range_id: key = "rangeselect"; break; } assert(key != ""); return keyname_to_keycode(g_settings->get("keymap_" + key).c_str()); } TouchScreenGUI *g_touchscreengui; static void load_button_texture(button_info *btn, const char *path, rect button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver) { unsigned int tid; video::ITexture *texture = guiScalingImageButton(driver, tsrc->getTexture(path, &tid), button_rect.getWidth(), button_rect.getHeight()); if (texture) { btn->guibutton->setUseAlphaChannel(true); if (g_settings->getBool("gui_scaling_filter")) { rect txr_rect = rect(0, 0, button_rect.getWidth(), button_rect.getHeight()); btn->guibutton->setImage(texture, txr_rect); btn->guibutton->setPressedImage(texture, txr_rect); btn->guibutton->setScaleImage(false); } else { btn->guibutton->setImage(texture); btn->guibutton->setPressedImage(texture); btn->guibutton->setScaleImage(true); } btn->guibutton->setDrawBorder(false); btn->guibutton->setText(L""); } } AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver) : m_driver(device->getVideoDriver()), m_guienv(device->getGUIEnvironment()), m_receiver(receiver) { } void AutoHideButtonBar::init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id, v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir, float timeout) { m_texturesource = tsrc; m_upper_left = UpperLeft; m_lower_right = LowerRight; // init settings bar irr::core::rect current_button = rect(UpperLeft.X, UpperLeft.Y, LowerRight.X, LowerRight.Y); m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0); m_starter.guibutton->grab(); m_starter.repeatcounter = -1; m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant m_starter.immediate_release = true; m_starter.ids.clear(); load_button_texture(&m_starter, starter_img, current_button, m_texturesource, m_driver); m_dir = dir; m_timeout_value = timeout; m_initialized = true; } AutoHideButtonBar::~AutoHideButtonBar() { if (m_starter.guibutton) { m_starter.guibutton->setVisible(false); m_starter.guibutton->drop(); } } void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *caption, const char *btn_image) { if (!m_initialized) { errorstream << "AutoHideButtonBar::addButton not yet initialized!" << std::endl; return; } int button_size = 0; if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) { button_size = m_lower_right.X - m_upper_left.X; } else { button_size = m_lower_right.Y - m_upper_left.Y; } irr::core::rect current_button; if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) { int x_start = 0; int x_end = 0; if (m_dir == AHBB_Dir_Left_Right) { x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size()) + (button_size * 0.25); x_end = x_start + button_size; } else { x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size()) - (button_size * 0.25); x_start = x_end - button_size; } current_button = rect(x_start, m_upper_left.Y, x_end, m_lower_right.Y); } else { int y_start = 0; int y_end = 0; if (m_dir == AHBB_Dir_Top_Bottom) { y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size()) + (button_size * 0.25); y_end = y_start + button_size; } else { y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size()) - (button_size * 0.25); y_start = y_end - button_size; } current_button = rect(m_upper_left.X, y_start, m_lower_right.Y, y_end); } button_info *btn = new button_info(); btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0); btn->guibutton->grab(); btn->guibutton->setVisible(false); btn->guibutton->setEnabled(false); btn->repeatcounter = -1; btn->keycode = id2keycode(button_id); btn->immediate_release = true; btn->ids.clear(); load_button_texture(btn, btn_image, current_button, m_texturesource, m_driver); m_buttons.push_back(btn); } void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id, const wchar_t *caption, const char *btn_image_1, const char *btn_image_2) { addButton(button_id, caption, btn_image_1); button_info *btn = m_buttons.back(); btn->togglable = 1; btn->textures.push_back(btn_image_1); btn->textures.push_back(btn_image_2); } bool AutoHideButtonBar::isButton(const SEvent &event) { IGUIElement *rootguielement = m_guienv->getRootGUIElement(); if (rootguielement == NULL) { return false; } gui::IGUIElement *element = rootguielement->getElementFromPoint( core::position2d(event.TouchInput.X, event.TouchInput.Y)); if (element == NULL) { return false; } if (m_active) { // check for all buttons in vector std::vector::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { if ((*iter)->guibutton == element) { SEvent *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = (*iter)->keycode; translated->KeyInput.Control = false; translated->KeyInput.Shift = false; translated->KeyInput.Char = 0; // add this event translated->KeyInput.PressedDown = true; m_receiver->OnEvent(*translated); // remove this event translated->KeyInput.PressedDown = false; m_receiver->OnEvent(*translated); delete translated; (*iter)->ids.push_back(event.TouchInput.ID); m_timeout = 0; if ((*iter)->togglable == 1) { (*iter)->togglable = 2; load_button_texture(*iter, (*iter)->textures[1], (*iter)->guibutton->getRelativePosition(), m_texturesource, m_driver); } else if ((*iter)->togglable == 2) { (*iter)->togglable = 1; load_button_texture(*iter, (*iter)->textures[0], (*iter)->guibutton->getRelativePosition(), m_texturesource, m_driver); } return true; } ++iter; } } else { // check for starter button only if (element == m_starter.guibutton) { m_starter.ids.push_back(event.TouchInput.ID); m_starter.guibutton->setVisible(false); m_starter.guibutton->setEnabled(false); m_active = true; m_timeout = 0; std::vector::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(true); (*iter)->guibutton->setEnabled(true); ++iter; } return true; } } return false; } bool AutoHideButtonBar::isReleaseButton(int eventID) { std::vector::iterator id = std::find(m_starter.ids.begin(), m_starter.ids.end(), eventID); if (id != m_starter.ids.end()) { m_starter.ids.erase(id); return true; } std::vector::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { std::vector::iterator id = std::find((*iter)->ids.begin(), (*iter)->ids.end(), eventID); if (id != (*iter)->ids.end()) { (*iter)->ids.erase(id); // TODO handle settings button release return true; } ++iter; } return false; } void AutoHideButtonBar::step(float dtime) { if (m_active) { m_timeout += dtime; if (m_timeout > m_timeout_value) { deactivate(); } } } void AutoHideButtonBar::deactivate() { if (m_visible) { m_starter.guibutton->setVisible(true); m_starter.guibutton->setEnabled(true); } m_active = false; std::vector::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(false); (*iter)->guibutton->setEnabled(false); ++iter; } } void AutoHideButtonBar::hide() { m_visible = false; m_starter.guibutton->setVisible(false); m_starter.guibutton->setEnabled(false); std::vector::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(false); (*iter)->guibutton->setEnabled(false); ++iter; } } void AutoHideButtonBar::show() { m_visible = true; if (m_active) { std::vector::iterator iter = m_buttons.begin(); while (iter != m_buttons.end()) { (*iter)->guibutton->setVisible(true); (*iter)->guibutton->setEnabled(true); ++iter; } } else { m_starter.guibutton->setVisible(true); m_starter.guibutton->setEnabled(true); } } TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver): m_device(device), m_guienv(device->getGUIEnvironment()), m_receiver(receiver), m_settingsbar(device, receiver), m_rarecontrolsbar(device, receiver) { for (unsigned int i=0; i < after_last_element_id; i++) { m_buttons[i].guibutton = 0; m_buttons[i].repeatcounter = -1; m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY; } m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold"); m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick"); m_screensize = m_device->getVideoDriver()->getScreenSize(); } void TouchScreenGUI::initButton(touch_gui_button_id id, rect button_rect, std::wstring caption, bool immediate_release, float repeat_delay) { button_info *btn = &m_buttons[id]; btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str()); btn->guibutton->grab(); btn->repeatcounter = -1; btn->repeatdelay = repeat_delay; btn->keycode = id2keycode(id); btn->immediate_release = immediate_release; btn->ids.clear(); load_button_texture(btn, touchgui_button_imagenames[id], button_rect, m_texturesource, m_device->getVideoDriver()); } button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect button_rect, int texture_id, bool visible) { button_info *btn = new button_info(); btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O"); btn->guibutton->setVisible(visible); btn->guibutton->grab(); btn->ids.clear(); load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect, m_texturesource, m_device->getVideoDriver()); return btn; } static int getMaxControlPadSize(float density) { return 200 * density * g_settings->getFloat("hud_scaling"); } int TouchScreenGUI::getGuiButtonSize() { u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3, getMaxControlPadSize(porting::getDisplayDensity())); return control_pad_size / 3; } void TouchScreenGUI::init(ISimpleTextureSource *tsrc) { assert(tsrc); u32 button_size = getGuiButtonSize(); m_visible = true; m_texturesource = tsrc; /* Init joystick display "button" * Joystick is placed on bottom left of screen. */ if (m_fixed_joystick) { m_joystick_btn_off = initJoystickButton(joystick_off_id, rect(button_size, m_screensize.Y - button_size * 4, button_size * 4, m_screensize.Y - button_size), 0); } else { m_joystick_btn_off = initJoystickButton(joystick_off_id, rect(button_size, m_screensize.Y - button_size * 3, button_size * 3, m_screensize.Y - button_size), 0); } m_joystick_btn_bg = initJoystickButton(joystick_bg_id, rect(button_size, m_screensize.Y - button_size * 4, button_size * 4, m_screensize.Y - button_size), 1, false); m_joystick_btn_center = initJoystickButton(joystick_center_id, rect(0, 0, button_size, button_size), 2, false); // init jump button initButton(jump_id, rect(m_screensize.X - (1.75 * button_size), m_screensize.Y - button_size, m_screensize.X - (0.25 * button_size), m_screensize.Y - (0.5 * button_size)), L"x", false); // init crunch button initButton(crunch_id, rect(m_screensize.X - (3.25 * button_size), m_screensize.Y - button_size, m_screensize.X - (1.75 * button_size), m_screensize.Y - (0.5 * button_size)), L"H", false); // init zoom button initButton(zoom_id, rect(m_screensize.X - (1.25 * button_size), m_screensize.Y - (3 * button_size), m_screensize.X - (0.25 * button_size), m_screensize.Y - (2 * button_size)), L"z", false); m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id, v2s32(m_screensize.X - (button_size / 2), m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size) + (button_size * 0.5)), v2s32(m_screensize.X, m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size) + (button_size * 0.5)), AHBB_Dir_Right_Left, 3.0); m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png"); m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png"); m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png"); m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png"); m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png"); m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png"); m_settingsbar.addButton(minimap_id, L"minimap", "minimap_btn.png"); // Chat is shown by default, so chat_hide_btn.png is shown first. m_settingsbar.addToggleButton(toggle_chat_id, L"togglechat", "chat_hide_btn.png", "chat_show_btn.png"); m_rarecontrolsbar.init(m_texturesource, "rare_controls.png", rare_controls_starter_id, v2s32(0, m_screensize.Y - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size) + (button_size * 0.5)), v2s32(button_size / 2, m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size) + (button_size * 0.5)), AHBB_Dir_Left_Right, 2); m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png"); m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png"); m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png"); } touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) { IGUIElement *rootguielement = m_guienv->getRootGUIElement(); if (rootguielement != NULL) { gui::IGUIElement *element = rootguielement->getElementFromPoint(core::position2d(x, y)); if (element) { for (unsigned int i=0; i < after_last_element_id; i++) { if (element == m_buttons[i].guibutton) { return (touch_gui_button_id) i; } } } } return after_last_element_id; } touch_gui_button_id TouchScreenGUI::getButtonID(int eventID) { for (unsigned int i=0; i < after_last_element_id; i++) { button_info *btn = &m_buttons[i]; std::vector::iterator id = std::find(btn->ids.begin(), btn->ids.end(), eventID); if (id != btn->ids.end()) return (touch_gui_button_id) i; } return after_last_element_id; } bool TouchScreenGUI::isHUDButton(const SEvent &event) { // check if hud item is pressed for (std::map >::iterator iter = m_hud_rects.begin(); iter != m_hud_rects.end(); ++iter) { if (iter->second.isPointInside( v2s32(event.TouchInput.X, event.TouchInput.Y) )) { if ( iter->first < 8) { SEvent *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first); translated->KeyInput.Control = false; translated->KeyInput.Shift = false; translated->KeyInput.PressedDown = true; m_receiver->OnEvent(*translated); m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key; delete translated; return true; } } } return false; } bool TouchScreenGUI::isReleaseHUDButton(int eventID) { std::map::iterator iter = m_hud_ids.find(eventID); if (iter != m_hud_ids.end()) { SEvent *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = iter->second; translated->KeyInput.PressedDown = false; translated->KeyInput.Control = false; translated->KeyInput.Shift = false; m_receiver->OnEvent(*translated); m_hud_ids.erase(iter); delete translated; return true; } return false; } void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, int eventID, bool action) { button_info *btn = &m_buttons[button]; SEvent *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = btn->keycode; translated->KeyInput.Control = false; translated->KeyInput.Shift = false; translated->KeyInput.Char = 0; // add this event if (action) { assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end()); btn->ids.push_back(eventID); if (btn->ids.size() > 1) return; btn->repeatcounter = 0; translated->KeyInput.PressedDown = true; translated->KeyInput.Key = btn->keycode; m_receiver->OnEvent(*translated); } // remove event if ((!action) || (btn->immediate_release)) { std::vector::iterator pos = std::find(btn->ids.begin(), btn->ids.end(), eventID); // has to be in touch list assert(pos != btn->ids.end()); btn->ids.erase(pos); if (btn->ids.size() > 0) { return; } translated->KeyInput.PressedDown = false; btn->repeatcounter = -1; m_receiver->OnEvent(*translated); } delete translated; } void TouchScreenGUI::handleReleaseEvent(int evt_id) { touch_gui_button_id button = getButtonID(evt_id); // handle button events if (button != after_last_element_id) { handleButtonEvent(button, evt_id, false); } // handle hud button events else if (isReleaseHUDButton(evt_id)) { // nothing to do here } else if (m_settingsbar.isReleaseButton(evt_id)) { // nothing to do here } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) { // nothing to do here } // handle the point used for moving view else if (evt_id == m_move_id) { m_move_id = -1; // if this pointer issued a mouse event issue symmetric release here if (m_move_sent_as_mouse_event) { SEvent *translated = new SEvent; memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_move_downlocation.X; translated->MouseInput.Y = m_move_downlocation.Y; translated->MouseInput.Shift = false; translated->MouseInput.Control = false; translated->MouseInput.ButtonStates = 0; translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; m_receiver->OnEvent(*translated); delete translated; } else { // do double tap detection doubleTapDetection(); } } // handle joystick else if (evt_id == m_joystick_id) { m_joystick_id = -1; // reset joystick for (unsigned int i = 0; i < 4; i ++) m_joystick_status[i] = false; applyJoystickStatus(); m_joystick_btn_off->guibutton->setVisible(true); m_joystick_btn_bg->guibutton->setVisible(false); m_joystick_btn_center->guibutton->setVisible(false); } else { infostream << "TouchScreenGUI::translateEvent released unknown button: " << evt_id << std::endl; } for (std::vector::iterator iter = m_known_ids.begin(); iter != m_known_ids.end(); ++iter) { if (iter->id == evt_id) { m_known_ids.erase(iter); break; } } } void TouchScreenGUI::translateEvent(const SEvent &event) { if (!m_visible) { infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl; return; } if (event.EventType != EET_TOUCH_INPUT_EVENT) { return; } if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { /* add to own copy of eventlist ... * android would provide this information but irrlicht guys don't * wanna design a efficient interface */ id_status toadd; toadd.id = event.TouchInput.ID; toadd.X = event.TouchInput.X; toadd.Y = event.TouchInput.Y; m_known_ids.push_back(toadd); int eventID = event.TouchInput.ID; touch_gui_button_id button = getButtonID(event.TouchInput.X, event.TouchInput.Y); // handle button events if (button != after_last_element_id) { handleButtonEvent(button, eventID, true); m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); } else if (isHUDButton(event)) { m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); // already handled in isHUDButton() } else if (m_settingsbar.isButton(event)) { m_rarecontrolsbar.deactivate(); // already handled in isSettingsBarButton() } else if (m_rarecontrolsbar.isButton(event)) { m_settingsbar.deactivate(); // already handled in isSettingsBarButton() } // handle non button events else { m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); u32 button_size = getGuiButtonSize(); s32 dxj = event.TouchInput.X - button_size * 5 / 2; s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2; /* Select joystick when left 1/3 of screen dragged or * when joystick tapped (fixed joystick position) */ if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) || (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) { // If we don't already have a starting point for joystick make this the one. if (m_joystick_id == -1) { m_joystick_id = event.TouchInput.ID; m_joystick_has_really_moved = false; m_joystick_btn_off->guibutton->setVisible(false); m_joystick_btn_bg->guibutton->setVisible(true); m_joystick_btn_center->guibutton->setVisible(true); // If it's a fixed joystick, don't move the joystick "button". if (!m_fixed_joystick) { m_joystick_btn_bg->guibutton->setRelativePosition(v2s32( event.TouchInput.X - button_size * 3 / 2, event.TouchInput.Y - button_size * 3 / 2)); } m_joystick_btn_center->guibutton->setRelativePosition(v2s32( event.TouchInput.X - button_size / 2, event.TouchInput.Y - button_size / 2)); } } else { // If we don't already have a moving point make this the moving one. if (m_move_id == -1) { m_move_id = event.TouchInput.ID; m_move_has_really_moved = false; m_move_downtime = porting::getTimeMs(); m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y); m_move_sent_as_mouse_event = false; } } } m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y); } else if (event.TouchInput.Event == ETIE_LEFT_UP) { verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; handleReleaseEvent(event.TouchInput.ID); } else { assert(event.TouchInput.Event == ETIE_MOVED); int move_idx = event.TouchInput.ID; if (m_pointerpos[event.TouchInput.ID] == v2s32(event.TouchInput.X, event.TouchInput.Y)) { return; } if (m_move_id != -1) { if ((event.TouchInput.ID == m_move_id) && (!m_move_sent_as_mouse_event)) { double distance = sqrt( (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) * (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) + (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) * (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y)); if ((distance > m_touchscreen_threshold) || (m_move_has_really_moved)) { m_move_has_really_moved = true; s32 X = event.TouchInput.X; s32 Y = event.TouchInput.Y; // update camera_yaw and camera_pitch s32 dx = X - m_pointerpos[event.TouchInput.ID].X; s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; // adapt to similar behaviour as pc screen double d = g_settings->getFloat("mouse_sensitivity") * 4; double old_yaw = m_camera_yaw_change; double old_pitch = m_camera_pitch; m_camera_yaw_change -= dx * d; m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180); // update shootline m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(v2s32(X, Y)); m_pointerpos[event.TouchInput.ID] = v2s32(X, Y); } } else if ((event.TouchInput.ID == m_move_id) && (m_move_sent_as_mouse_event)) { m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates( v2s32(event.TouchInput.X, event.TouchInput.Y)); } } if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) { u32 button_size = getGuiButtonSize(); s32 X = event.TouchInput.X; s32 Y = event.TouchInput.Y; s32 dx = X - m_pointerpos[event.TouchInput.ID].X; s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; if (m_fixed_joystick) { dx = X - button_size * 5 / 2; dy = Y - m_screensize.Y + button_size * 5 / 2; } double distance_sq = dx * dx + dy * dy; s32 dxj = event.TouchInput.X - button_size * 5 / 2; s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2; bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5); if (m_joystick_has_really_moved || (!m_joystick_has_really_moved && inside_joystick) || (!m_fixed_joystick && distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) { m_joystick_has_really_moved = true; double distance = sqrt(distance_sq); // angle in degrees double angle = acos(dx / distance) * 180 / M_PI; if (dy < 0) angle *= -1; // rotate to make comparing easier angle = fmod(angle + 180 + 22.5, 360); // reset state before applying for (unsigned int i = 0; i < 4; i ++) m_joystick_status[i] = false; if (distance <= m_touchscreen_threshold) { // do nothing } else if (angle < 45) m_joystick_status[j_left] = true; else if (angle < 90) { m_joystick_status[j_forward] = true; m_joystick_status[j_left] = true; } else if (angle < 135) m_joystick_status[j_forward] = true; else if (angle < 180) { m_joystick_status[j_forward] = true; m_joystick_status[j_right] = true; } else if (angle < 225) m_joystick_status[j_right] = true; else if (angle < 270) { m_joystick_status[j_backward] = true; m_joystick_status[j_right] = true; } else if (angle < 315) m_joystick_status[j_backward] = true; else if (angle <= 360) { m_joystick_status[j_backward] = true; m_joystick_status[j_left] = true; } // move joystick "button" if (distance > button_size) { s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2; s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2; if (m_fixed_joystick) { m_joystick_btn_center->guibutton->setRelativePosition(v2s32( button_size * 5 / 2 + ndx, m_screensize.Y - button_size * 5 / 2 + ndy)); } else { m_joystick_btn_center->guibutton->setRelativePosition(v2s32( m_pointerpos[event.TouchInput.ID].X + ndx, m_pointerpos[event.TouchInput.ID].Y + ndy)); } } else { m_joystick_btn_center->guibutton->setRelativePosition(v2s32( X - button_size / 2, Y - button_size / 2)); } } } if (m_move_id == -1 && m_joystick_id == -1) { handleChangedButton(event); } } } void TouchScreenGUI::handleChangedButton(const SEvent &event) { for (unsigned int i = 0; i < after_last_element_id; i++) { if (m_buttons[i].ids.empty()) { continue; } for (std::vector::iterator iter = m_buttons[i].ids.begin(); iter != m_buttons[i].ids.end(); ++iter) { if (event.TouchInput.ID == *iter) { int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); if (current_button_id == i) { continue; } // remove old button handleButtonEvent((touch_gui_button_id) i, *iter, false); if (current_button_id == after_last_element_id) { return; } handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true); return; } } } int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); if (current_button_id == after_last_element_id) { return; } button_info *btn = &m_buttons[current_button_id]; if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) { handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true); } } bool TouchScreenGUI::doubleTapDetection() { m_key_events[0].down_time = m_key_events[1].down_time; m_key_events[0].x = m_key_events[1].x; m_key_events[0].y = m_key_events[1].y; m_key_events[1].down_time = m_move_downtime; m_key_events[1].x = m_move_downlocation.X; m_key_events[1].y = m_move_downlocation.Y; u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs()); if (delta > 400) return false; double distance = sqrt( (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) + (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y)); if (distance > (20 + m_touchscreen_threshold)) return false; SEvent *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_key_events[0].x; translated->MouseInput.Y = m_key_events[0].y; translated->MouseInput.Shift = false; translated->MouseInput.Control = false; translated->MouseInput.ButtonStates = EMBSM_RIGHT; // update shootline m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y)); translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN; verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl; m_receiver->OnEvent(*translated); translated->MouseInput.ButtonStates = 0; translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP; verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl; m_receiver->OnEvent(*translated); delete translated; return true; } void TouchScreenGUI::applyJoystickStatus() { for (unsigned int i = 0; i < 4; i ++) { SEvent translated{}; translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = id2keycode(m_joystick_names[i]); translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); if (m_joystick_status[i]) { translated.KeyInput.PressedDown = true; m_receiver->OnEvent(translated); } } } TouchScreenGUI::~TouchScreenGUI() { for (unsigned int i = 0; i < after_last_element_id; i++) { button_info *btn = &m_buttons[i]; if (btn->guibutton) { btn->guibutton->drop(); btn->guibutton = NULL; } } if (m_joystick_btn_off->guibutton) { m_joystick_btn_off->guibutton->drop(); m_joystick_btn_off->guibutton = NULL; } if (m_joystick_btn_bg->guibutton) { m_joystick_btn_bg->guibutton->drop(); m_joystick_btn_bg->guibutton = NULL; } if (m_joystick_btn_center->guibutton) { m_joystick_btn_center->guibutton->drop(); m_joystick_btn_center->guibutton = NULL; } } void TouchScreenGUI::step(float dtime) { // simulate keyboard repeats for (unsigned int i = 0; i < after_last_element_id; i++) { button_info *btn = &m_buttons[i]; if (btn->ids.size() > 0) { btn->repeatcounter += dtime; // in case we're moving around digging does not happen if (m_move_id != -1) m_move_has_really_moved = true; if (btn->repeatcounter < btn->repeatdelay) continue; btn->repeatcounter = 0; SEvent translated; memset(&translated, 0, sizeof(SEvent)); translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = btn->keycode; translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); translated.KeyInput.PressedDown = true; m_receiver->OnEvent(translated); } } // joystick applyJoystickStatus(); // if a new placed pointer isn't moved for some time start digging if ((m_move_id != -1) && (!m_move_has_really_moved) && (!m_move_sent_as_mouse_event)) { u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs()); if (delta > MIN_DIG_TIME_MS) { m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates( v2s32(m_move_downlocation.X,m_move_downlocation.Y)); SEvent translated; memset(&translated, 0, sizeof(SEvent)); translated.EventType = EET_MOUSE_INPUT_EVENT; translated.MouseInput.X = m_move_downlocation.X; translated.MouseInput.Y = m_move_downlocation.Y; translated.MouseInput.Shift = false; translated.MouseInput.Control = false; translated.MouseInput.ButtonStates = EMBSM_LEFT; translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN; verbosestream << "TouchScreenGUI::step left click press" << std::endl; m_receiver->OnEvent(translated); m_move_sent_as_mouse_event = true; } } m_settingsbar.step(dtime); m_rarecontrolsbar.step(dtime); } void TouchScreenGUI::resetHud() { m_hud_rects.clear(); } void TouchScreenGUI::registerHudItem(int index, const rect &rect) { m_hud_rects[index] = rect; } void TouchScreenGUI::Toggle(bool visible) { m_visible = visible; for (unsigned int i = 0; i < after_last_element_id; i++) { button_info *btn = &m_buttons[i]; if (btn->guibutton) { btn->guibutton->setVisible(visible); } } if (m_joystick_btn_off->guibutton) { m_joystick_btn_off->guibutton->setVisible(visible); } // clear all active buttons if (!visible) { while (m_known_ids.size() > 0) { handleReleaseEvent(m_known_ids.begin()->id); } m_settingsbar.hide(); m_rarecontrolsbar.hide(); } else { m_settingsbar.show(); m_rarecontrolsbar.show(); } } void TouchScreenGUI::hide() { if (!m_visible) return; Toggle(false); } void TouchScreenGUI::show() { if (m_visible) return; Toggle(true); }