/* Copyright (C) 2014 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include #include #include #include #include #include "client/tile.h" #include "game.h" using namespace irr; using namespace irr::core; using namespace irr::gui; typedef enum { jump_id = 0, crunch_id, zoom_id, after_last_element_id, settings_starter_id, rare_controls_starter_id, fly_id, noclip_id, fast_id, debug_id, camera_id, range_id, minimap_id, toggle_chat_id, chat_id, inventory_id, drop_id, forward_id, backward_id, left_id, right_id, joystick_off_id, joystick_bg_id, joystick_center_id } touch_gui_button_id; typedef enum { j_forward = 0, j_backward, j_left, j_right } touch_gui_joystick_move_id; typedef enum { AHBB_Dir_Top_Bottom, AHBB_Dir_Bottom_Top, AHBB_Dir_Left_Right, AHBB_Dir_Right_Left } autohide_button_bar_dir; #define MIN_DIG_TIME_MS 500 #define MAX_TOUCH_COUNT 64 #define BUTTON_REPEAT_DELAY 0.2f #define SETTINGS_BAR_Y_OFFSET 5 #define RARE_CONTROLS_BAR_Y_OFFSET 4 extern const char **touchgui_button_imagenames; extern const char **touchgui_joystick_imagenames; struct button_info { float repeatcounter; float repeatdelay; irr::EKEY_CODE keycode; std::vector ids; IGUIButton *guibutton = nullptr; bool immediate_release; // 0: false, 1: (true) first texture, 2: (true) second texture int togglable = 0; std::vector textures; }; class AutoHideButtonBar { public: AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver); void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id, v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir, float timeout); ~AutoHideButtonBar(); // add button to be shown void addButton(touch_gui_button_id id, const wchar_t *caption, const char *btn_image); // add toggle button to be shown void addToggleButton(touch_gui_button_id id, const wchar_t *caption, const char *btn_image_1, const char *btn_image_2); // detect settings bar button events bool isButton(const SEvent &event); // handle released hud buttons bool isReleaseButton(int eventID); // step handler void step(float dtime); // deactivate button bar void deactivate(); // hide the whole buttonbar void hide(); // unhide the buttonbar void show(); private: ISimpleTextureSource *m_texturesource = nullptr; irr::video::IVideoDriver *m_driver; IGUIEnvironment *m_guienv; IEventReceiver *m_receiver; button_info m_starter; std::vector m_buttons; v2s32 m_upper_left; v2s32 m_lower_right; // show settings bar bool m_active = false; bool m_visible = true; // settings bar timeout float m_timeout = 0.0f; float m_timeout_value = 3.0f; bool m_initialized = false; autohide_button_bar_dir m_dir = AHBB_Dir_Right_Left; }; class TouchScreenGUI { public: TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver); ~TouchScreenGUI(); void translateEvent(const SEvent &event); void init(ISimpleTextureSource *tsrc); double getYawChange() { double res = m_camera_yaw_change; m_camera_yaw_change = 0; return res; } double getPitch() { return m_camera_pitch; } /*! * Returns a line which describes what the player is pointing at. * The starting point and looking direction are significant, * the line should be scaled to match its length to the actual distance * the player can reach. * The line starts at the camera and ends on the camera's far plane. * The coordinates do not contain the camera offset. */ line3d getShootline() { return m_shootline; } void step(float dtime); void resetHud(); void registerHudItem(int index, const rect &rect); void Toggle(bool visible); void hide(); void show(); private: IrrlichtDevice *m_device; IGUIEnvironment *m_guienv; IEventReceiver *m_receiver; ISimpleTextureSource *m_texturesource; v2u32 m_screensize; double m_touchscreen_threshold; std::map> m_hud_rects; std::map m_hud_ids; bool m_visible; // is the gui visible // value in degree double m_camera_yaw_change = 0.0; double m_camera_pitch = 0.0; // forward, backward, left, right touch_gui_button_id m_joystick_names[4] = { forward_id, backward_id, left_id, right_id}; bool m_joystick_status[4] = {false, false, false, false}; /*! * A line starting at the camera and pointing towards the * selected object. * The line ends on the camera's far plane. * The coordinates do not contain the camera offset. */ line3d m_shootline; int m_move_id = -1; bool m_move_has_really_moved = false; s64 m_move_downtime = 0; bool m_move_sent_as_mouse_event = false; v2s32 m_move_downlocation = v2s32(-10000, -10000); int m_joystick_id = -1; bool m_joystick_has_really_moved = false; bool m_fixed_joystick = false; button_info *m_joystick_btn_off = nullptr; button_info *m_joystick_btn_bg = nullptr; button_info *m_joystick_btn_center = nullptr; button_info m_buttons[after_last_element_id]; // gui button detection touch_gui_button_id getButtonID(s32 x, s32 y); // gui button by eventID touch_gui_button_id getButtonID(int eventID); // check if a button has changed void handleChangedButton(const SEvent &event); // initialize a button void initButton(touch_gui_button_id id, rect button_rect, std::wstring caption, bool immediate_release, float repeat_delay = BUTTON_REPEAT_DELAY); // initialize a joystick button button_info *initJoystickButton(touch_gui_button_id id, rect button_rect, int texture_id, bool visible = true); struct id_status { int id; int X; int Y; }; // vector to store known ids and their initial touch positions std::vector m_known_ids; // handle a button event void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action); // handle pressed hud buttons bool isHUDButton(const SEvent &event); // handle released hud buttons bool isReleaseHUDButton(int eventID); // handle double taps bool doubleTapDetection(); // handle release event void handleReleaseEvent(int evt_id); // apply joystick status void applyJoystickStatus(); // get size of regular gui control button int getGuiButtonSize(); // doubleclick detection variables struct key_event { unsigned int down_time; s32 x; s32 y; }; // array for saving last known position of a pointer v2s32 m_pointerpos[MAX_TOUCH_COUNT]; // array for doubletap detection key_event m_key_events[2]; // settings bar AutoHideButtonBar m_settingsbar; // rare controls bar AutoHideButtonBar m_rarecontrolsbar; }; extern TouchScreenGUI *g_touchscreengui;