/* Minetest Copyright (C) 2017-2019 vlapsley, Vaughan Lapsley Copyright (C) 2017-2019 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "mapgen.h" #define MGCARPATHIAN_CAVERNS 0x01 #define MGCARPATHIAN_RIVERS 0x02 class BiomeManager; extern FlagDesc flagdesc_mapgen_carpathian[]; struct MapgenCarpathianParams : public MapgenParams { float base_level = 12.0f; float river_width = 0.05f; float river_depth = 24.0f; float valley_width = 0.25f; u32 spflags = MGCARPATHIAN_CAVERNS; float cave_width = 0.09f; s16 large_cave_depth = -33; u16 small_cave_num_min = 0; u16 small_cave_num_max = 0; u16 large_cave_num_min = 0; u16 large_cave_num_max = 2; float large_cave_flooded = 0.5f; s16 cavern_limit = -256; s16 cavern_taper = 256; float cavern_threshold = 0.7f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 31000; NoiseParams np_filler_depth; NoiseParams np_height1; NoiseParams np_height2; NoiseParams np_height3; NoiseParams np_height4; NoiseParams np_hills_terrain; NoiseParams np_ridge_terrain; NoiseParams np_step_terrain; NoiseParams np_hills; NoiseParams np_ridge_mnt; NoiseParams np_step_mnt; NoiseParams np_rivers; NoiseParams np_mnt_var; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_cavern; NoiseParams np_dungeons; MapgenCarpathianParams(); ~MapgenCarpathianParams() = default; void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; class MapgenCarpathian : public MapgenBasic { public: MapgenCarpathian(MapgenCarpathianParams *params, EmergeManager *emerge); ~MapgenCarpathian(); virtual MapgenType getType() const { return MAPGEN_CARPATHIAN; } virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); private: float base_level; float river_width; float river_depth; float valley_width; Noise *noise_height1; Noise *noise_height2; Noise *noise_height3; Noise *noise_height4; Noise *noise_hills_terrain; Noise *noise_ridge_terrain; Noise *noise_step_terrain; Noise *noise_hills; Noise *noise_ridge_mnt; Noise *noise_step_mnt; Noise *noise_rivers = nullptr; Noise *noise_mnt_var; s32 grad_wl; float getSteps(float noise); inline float getLerp(float noise1, float noise2, float mod); int generateTerrain(); };