/* Minetest Copyright (C) 2015-2018 paramat Copyright (C) 2015-2018 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "mapgen.h" /////// Mapgen Flat flags #define MGFLAT_LAKES 0x01 #define MGFLAT_HILLS 0x02 class BiomeManager; extern FlagDesc flagdesc_mapgen_flat[]; struct MapgenFlatParams : public MapgenParams { u32 spflags = 0; s16 ground_level = 8; s16 large_cave_depth = -33; u16 small_cave_num_min = 0; u16 small_cave_num_max = 0; u16 large_cave_num_min = 0; u16 large_cave_num_max = 2; float large_cave_flooded = 0.5f; float cave_width = 0.09f; float lake_threshold = -0.45f; float lake_steepness = 48.0f; float hill_threshold = 0.45f; float hill_steepness = 64.0f; s16 dungeon_ymin = -31000; s16 dungeon_ymax = 31000; NoiseParams np_terrain; NoiseParams np_filler_depth; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_dungeons; MapgenFlatParams(); ~MapgenFlatParams() = default; void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; class MapgenFlat : public MapgenBasic { public: MapgenFlat(MapgenFlatParams *params, EmergeManager *emerge); ~MapgenFlat(); virtual MapgenType getType() const { return MAPGEN_FLAT; } virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); s16 generateTerrain(); private: s16 ground_level; float lake_threshold; float lake_steepness; float hill_threshold; float hill_steepness; Noise *noise_terrain; };