/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "constants.h" #include "irr_ptr.h" #include "irrlichttypes_extrabloated.h" #include "skyparams.h" #include class IShaderSource; // Menu clouds class Clouds; extern Clouds *g_menuclouds; // Scene manager used for menu clouds extern scene::ISceneManager *g_menucloudsmgr; class Clouds : public scene::ISceneNode { public: Clouds(scene::ISceneManager* mgr, IShaderSource *ssrc, s32 id, u32 seed ); ~Clouds(); /* ISceneNode methods */ virtual void OnRegisterSceneNode(); virtual void render(); virtual const aabb3f &getBoundingBox() const { return m_box; } virtual u32 getMaterialCount() const { return 1; } virtual video::SMaterial& getMaterial(u32 i) { return m_material; } /* Other stuff */ void step(float dtime); void update(const v3f &camera_p, const video::SColorf &color); void updateCameraOffset(v3s16 camera_offset) { m_camera_offset = camera_offset; updateBox(); } void readSettings(); void setDensity(float density) { if (m_params.density == density) return; m_params.density = density; invalidateMesh(); } void setColorBright(video::SColor color_bright) { m_params.color_bright = color_bright; } void setColorAmbient(video::SColor color_ambient) { m_params.color_ambient = color_ambient; } void setHeight(float height) { if (m_params.height == height) return; m_params.height = height; updateBox(); invalidateMesh(); } void setSpeed(v2f speed) { m_params.speed = speed; } void setThickness(float thickness) { if (m_params.thickness == thickness) return; m_params.thickness = thickness; updateBox(); invalidateMesh(); } bool isCameraInsideCloud() const { return m_camera_inside_cloud; } const video::SColor getColor() const { return m_color.toSColor(); } private: void updateBox() { float height_bs = m_params.height * BS; float thickness_bs = m_params.thickness * BS; m_box = aabb3f(-BS * 1000000.0f, height_bs - BS * m_camera_offset.Y, -BS * 1000000.0f, BS * 1000000.0f, height_bs + thickness_bs - BS * m_camera_offset.Y, BS * 1000000.0f); } void updateMesh(); void invalidateMesh() { m_mesh_valid = false; } bool gridFilled(int x, int y) const; video::SMaterial m_material; irr_ptr m_meshbuffer; // Value of m_origin at the time the mesh was last updated v2f m_mesh_origin; // Value of center_of_drawing_in_noise_i at the time the mesh was last updated v2s16 m_last_noise_center; // Was the mesh ever generated? bool m_mesh_valid = false; aabb3f m_box; v2f m_origin; u16 m_cloud_radius_i; u32 m_seed; v3f m_camera_pos; v3s16 m_camera_offset; bool m_camera_inside_cloud = false; bool m_enable_shaders, m_enable_3d; video::SColorf m_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); CloudParams m_params; };