/* Minetest Copyright (C) 2022 Minetest core developers & community This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "server.h" #include "server/mods.h" #include "scripting_server.h" class MockServer : public Server { public: /* Set `path_world` to a real existing folder if you plan to initialize scripting! */ MockServer(const std::string &path_world = "fakepath") : Server(path_world, SubgameSpec("fakespec", "fakespec"), true, Address(), true, nullptr ) {} /* * Use this in unit tests to create scripting. * Note that you still need to call script->loadBuiltin() and don't forget * a try-catch for `ModError`. */ void createScripting() { m_script = std::make_unique(this); m_modmgr = std::make_unique(nullptr); } void start() = delete; void stop() = delete; private: void SendChatMessage(session_t peer_id, const ChatMessage &message) {} };