/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GUIMAINMENU_HEADER #define GUIMAINMENU_HEADER #include "common_irrlicht.h" #include "modalMenu.h" #include "utility.h" #include // For IGameCallback #include "guiPauseMenu.h" enum { GUI_ID_QUIT_BUTTON = 101, GUI_ID_NAME_INPUT, GUI_ID_ADDRESS_INPUT, GUI_ID_PORT_INPUT, GUI_ID_FANCYTREE_CB, GUI_ID_SMOOTH_LIGHTING_CB, GUI_ID_3D_CLOUDS_CB, GUI_ID_OPAQUE_WATER_CB, GUI_ID_DAMAGE_CB, GUI_ID_CREATIVE_CB, GUI_ID_JOIN_GAME_BUTTON, GUI_ID_CHANGE_KEYS_BUTTON, GUI_ID_DELETE_MAP_BUTTON }; struct MainMenuData { MainMenuData(): // Client opts fancy_trees(false), smooth_lighting(false), // Server opts creative_mode(false), enable_damage(false), // Actions delete_map(false) {} // These are in the native format of the gui elements // Client options std::wstring address; std::wstring port; std::wstring name; std::wstring password; bool fancy_trees; bool smooth_lighting; bool clouds_3d; bool opaque_water; // Server options bool creative_mode; bool enable_damage; // If map deletion is requested, this is set to true bool delete_map; }; class GUIMainMenu : public GUIModalMenu { public: GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, MainMenuData *data, IGameCallback *gamecallback); ~GUIMainMenu(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); void acceptInput(); bool getStatus() { return m_accepted; } bool OnEvent(const SEvent& event); private: MainMenuData *m_data; bool m_accepted; IGameCallback *m_gamecallback; gui::IGUIEnvironment* env; gui::IGUIElement* parent; s32 id; IMenuManager *menumgr; }; #endif