/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include #include #include #include "client.h" #include "network/clientopcodes.h" #include "network/connection.h" #include "network/networkpacket.h" #include "threading/mutex_auto_lock.h" #include "client/clientevent.h" #include "client/gameui.h" #include "client/renderingengine.h" #include "client/sound.h" #include "client/texturepaths.h" #include "client/mesh_generator_thread.h" #include "client/particles.h" #include "client/localplayer.h" #include "util/auth.h" #include "util/directiontables.h" #include "util/pointedthing.h" #include "util/serialize.h" #include "util/string.h" #include "util/srp.h" #include "filesys.h" #include "mapblock_mesh.h" #include "mapblock.h" #include "mapsector.h" #include "minimap.h" #include "modchannels.h" #include "content/mods.h" #include "profiler.h" #include "shader.h" #include "gettext.h" #include "clientmap.h" #include "clientmedia.h" #include "version.h" #include "database/database-files.h" #include "database/database-sqlite3.h" #include "serialization.h" #include "guiscalingfilter.h" #include "script/scripting_client.h" #include "game.h" #include "chatmessage.h" #include "translation.h" #include "content/mod_configuration.h" #include "mapnode.h" extern gui::IGUIEnvironment* guienv; /* Utility classes */ u32 PacketCounter::sum() const { u32 n = 0; for (const auto &it : m_packets) n += it.second; return n; } void PacketCounter::print(std::ostream &o) const { for (const auto &it : m_packets) { auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? nullptr : toClientCommandTable[it.first].name; if (!name) name = "?"; o << "cmd " << it.first << " (" << name << ") count " << it.second << std::endl; } } /* Client */ Client::Client( const char *playername, const std::string &password, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, IWritableItemDefManager *itemdef, NodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event, RenderingEngine *rendering_engine, GameUI *game_ui, ELoginRegister allow_login_or_register ): m_tsrc(tsrc), m_shsrc(shsrc), m_itemdef(itemdef), m_nodedef(nodedef), m_sound(sound), m_event(event), m_rendering_engine(rendering_engine), m_mesh_update_manager(std::make_unique(this)), m_env( new ClientMap(this, rendering_engine, control, 666), tsrc, this ), m_particle_manager(std::make_unique(&m_env)), m_allow_login_or_register(allow_login_or_register), m_server_ser_ver(SER_FMT_VER_INVALID), m_last_chat_message_sent(time(NULL)), m_password(password), m_chosen_auth_mech(AUTH_MECHANISM_NONE), m_media_downloader(new ClientMediaDownloader()), m_state(LC_Created), m_game_ui(game_ui), m_modchannel_mgr(new ModChannelMgr()) { // Add local player m_env.setLocalPlayer(new LocalPlayer(this, playername)); // Make the mod storage database and begin the save for later m_mod_storage_database = new ModStorageDatabaseSQLite3(porting::path_user + DIR_DELIM + "client"); m_mod_storage_database->beginSave(); if (g_settings->getBool("enable_minimap")) { m_minimap = new Minimap(this); } m_cache_save_interval = g_settings->getU16("server_map_save_interval"); m_mesh_grid = { g_settings->getU16("client_mesh_chunk") }; } void Client::migrateModStorage() { std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client"; std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage"; if (fs::IsDir(old_mod_storage)) { infostream << "Migrating client mod storage to SQLite3 database" << std::endl; { ModStorageDatabaseFiles files_db(mod_storage_dir); std::vector mod_list; files_db.listMods(&mod_list); for (const std::string &modname : mod_list) { infostream << "Migrating client mod storage for mod " << modname << std::endl; StringMap meta; files_db.getModEntries(modname, &meta); for (const auto &pair : meta) { m_mod_storage_database->setModEntry(modname, pair.first, pair.second); } } } if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) { // Execution cannot move forward if the migration does not complete. throw BaseException("Could not finish migrating client mod storage"); } infostream << "Finished migration of client mod storage" << std::endl; } } void Client::loadMods() { // Don't load mods twice. // If client scripting is disabled by the client, don't load builtin or // client-provided mods. if (m_mods_loaded || !g_settings->getBool("enable_client_modding")) return; // If client scripting is disabled by the server, don't load builtin or // client-provided mods. // TODO Delete this code block when server-sent CSM and verifying of builtin are // complete. if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) { warningstream << "Client-provided mod loading is disabled by server." << std::endl; return; } m_script = new ClientScripting(this); m_env.setScript(m_script); m_script->setEnv(&m_env); // Load builtin scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath()); m_script->loadModFromMemory(BUILTIN_MOD_NAME); m_script->checkSetByBuiltin(); ModConfiguration modconf; { std::unordered_map paths; std::string path_user = porting::path_user + DIR_DELIM + "clientmods"; const auto modsPath = getClientModsLuaPath(); if (modsPath != path_user) { paths["share"] = modsPath; } paths["mods"] = path_user; std::string settings_path = path_user + DIR_DELIM + "mods.conf"; modconf.addModsFromConfig(settings_path, paths); modconf.checkConflictsAndDeps(); } m_mods = modconf.getMods(); // complain about mods with unsatisfied dependencies if (!modconf.isConsistent()) { errorstream << modconf.getUnsatisfiedModsError() << std::endl; return; } // Print mods infostream << "Client loading mods: "; for (const ModSpec &mod : m_mods) infostream << mod.name << " "; infostream << std::endl; // Load "mod" scripts for (const ModSpec &mod : m_mods) { mod.checkAndLog(); scanModIntoMemory(mod.name, mod.path); } // Run them for (const ModSpec &mod : m_mods) m_script->loadModFromMemory(mod.name); // Mods are done loading. Unlock callbacks m_mods_loaded = true; // Run a callback when mods are loaded m_script->on_mods_loaded(); // Create objects if they're ready if (m_state == LC_Ready) m_script->on_client_ready(m_env.getLocalPlayer()); if (m_camera) m_script->on_camera_ready(m_camera); if (m_minimap) m_script->on_minimap_ready(m_minimap); } void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path, std::string mod_subpath) { std::string full_path = mod_path + DIR_DELIM + mod_subpath; std::vector mod = fs::GetDirListing(full_path); for (const fs::DirListNode &j : mod) { if (j.name[0] == '.') continue; if (j.dir) { scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM); continue; } std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/'); std::string real_path = full_path + j.name; std::string vfs_path = mod_name + ":" + mod_subpath + j.name; infostream << "Client::scanModSubfolder(): Loading \"" << real_path << "\" as \"" << vfs_path << "\"." << std::endl; std::string contents; if (!fs::ReadFile(real_path, contents)) { errorstream << "Client::scanModSubfolder(): Can't read file \"" << real_path << "\"." << std::endl; continue; } m_mod_vfs.emplace(vfs_path, contents); } } const std::string &Client::getBuiltinLuaPath() { static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin"; return builtin_dir; } const std::string &Client::getClientModsLuaPath() { static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods"; return clientmods_dir; } const std::vector& Client::getMods() const { static std::vector client_modspec_temp; return client_modspec_temp; } const ModSpec* Client::getModSpec(const std::string &modname) const { return NULL; } void Client::Stop() { m_shutdown = true; if (m_mods_loaded) m_script->on_shutdown(); //request all client managed threads to stop m_mesh_update_manager->stop(); // Save local server map if (m_localdb) { infostream << "Local map saving ended." << std::endl; m_localdb->endSave(); } if (m_mods_loaded) delete m_script; } bool Client::isShutdown() { return m_shutdown || !m_mesh_update_manager->isRunning(); } Client::~Client() { m_shutdown = true; if (m_con) m_con->Disconnect(); deleteAuthData(); m_mesh_update_manager->stop(); m_mesh_update_manager->wait(); MeshUpdateResult r; while (m_mesh_update_manager->getNextResult(r)) { for (auto block : r.map_blocks) if (block) block->refDrop(); delete r.mesh; } delete m_inventory_from_server; // Delete detached inventories for (auto &m_detached_inventorie : m_detached_inventories) { delete m_detached_inventorie.second; } // cleanup 3d model meshes on client shutdown m_rendering_engine->cleanupMeshCache(); guiScalingCacheClear(); delete m_minimap; m_minimap = nullptr; delete m_media_downloader; // Write the changes and delete if (m_mod_storage_database) m_mod_storage_database->endSave(); delete m_mod_storage_database; // Free sound ids for (auto &csp : m_sounds_client_to_server) m_sound->freeId(csp.first); m_sounds_client_to_server.clear(); } void Client::connect(const Address &address, const std::string &address_name, bool is_local_server) { if (m_con) { // can't do this if the connection has entered auth phase sanity_check(m_state == LC_Created && m_proto_ver == 0); infostream << "Client connection will be recreated" << std::endl; m_access_denied = false; m_access_denied_reconnect = false; m_access_denied_reason.clear(); } m_address_name = address_name; m_con.reset(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, address.isIPv6(), this)); infostream << "Connecting to server at "; address.print(infostream); infostream << std::endl; // Since we use TryReceive() a timeout here would be ineffective anyway m_con->SetTimeoutMs(0); m_con->Connect(address); initLocalMapSaving(address, m_address_name, is_local_server); } void Client::step(float dtime) { // Limit a bit if (dtime > DTIME_LIMIT) dtime = DTIME_LIMIT; m_animation_time += dtime; if(m_animation_time > 60.0) m_animation_time -= 60.0; m_time_of_day_update_timer += dtime; ReceiveAll(); /* Packet counter */ { float &counter = m_packetcounter_timer; counter -= dtime; if(counter <= 0.0f) { counter = 30.0f; u32 sum = m_packetcounter.sum(); float avg = sum / counter; infostream << "Client packetcounter (" << counter << "s): " << "sum=" << sum << " avg=" << avg << "/s" << std::endl; m_packetcounter.print(infostream); m_packetcounter.clear(); } } // UGLY hack to fix 2 second startup delay caused by non existent // server client startup synchronization in local server or singleplayer mode static bool initial_step = true; if (initial_step) { initial_step = false; } else if(m_state == LC_Created) { float &counter = m_connection_reinit_timer; counter -= dtime; if(counter <= 0.0) { counter = 2.0; LocalPlayer *myplayer = m_env.getLocalPlayer(); FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment."); sendInit(myplayer->getName()); } // Not connected, return return; } /* Do stuff if connected */ /* Run Map's timers and unload unused data */ const float map_timer_and_unload_dtime = 5.25; if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { std::vector deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, std::max(g_settings->getFloat("client_unload_unused_data_timeout"), 0.0f), g_settings->getS32("client_mapblock_limit"), &deleted_blocks); /* Send info to server NOTE: This loop is intentionally iterated the way it is. */ std::vector::iterator i = deleted_blocks.begin(); std::vector sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.empty()) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ sendDeletedBlocks(sendlist); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); ++i; } } /* Send pending messages on out chat queue */ if (!m_out_chat_queue.empty() && canSendChatMessage()) { sendChatMessage(m_out_chat_queue.front()); m_out_chat_queue.pop(); } /* Handle environment */ LocalPlayer *player = m_env.getLocalPlayer(); // Step environment (also handles player controls) m_env.step(dtime); m_sound->step(dtime); /* Get events */ while (m_env.hasClientEnvEvents()) { ClientEnvEvent envEvent = m_env.getClientEnvEvent(); if (envEvent.type == CEE_PLAYER_DAMAGE) { u16 damage = envEvent.player_damage.amount; if (envEvent.player_damage.send_to_server) sendDamage(damage); // Add to ClientEvent queue ClientEvent *event = new ClientEvent(); event->type = CE_PLAYER_DAMAGE; event->player_damage.amount = damage; event->player_damage.effect = true; m_client_event_queue.push(event); } } /* Print some info */ float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; // connectedAndInitialized() is true, peer exists. float avg_rtt = getRTT(); infostream << "Client: avg_rtt=" << avg_rtt << std::endl; } /* Send player position to server */ { float &counter = m_playerpos_send_timer; counter += dtime; if((m_state == LC_Ready) && (counter >= m_recommended_send_interval)) { counter = 0.0; sendPlayerPos(); } } /* Replace updated meshes */ { int num_processed_meshes = 0; std::vector blocks_to_ack; bool force_update_shadows = false; MeshUpdateResult r; while (m_mesh_update_manager->getNextResult(r)) { num_processed_meshes++; std::vector minimap_mapblocks; bool do_mapper_update = true; MapSector *sector = m_env.getMap().emergeSector(v2s16(r.p.X, r.p.Z)); MapBlock *block = sector->getBlockNoCreateNoEx(r.p.Y); // The block in question is not visible (perhaps it is culled at the server), // create a blank block just to hold the chunk's mesh. // If the block becomes visible later it will replace the blank block. if (!block && r.mesh) block = sector->createBlankBlock(r.p.Y); if (block) { // Delete the old mesh delete block->mesh; block->mesh = nullptr; block->solid_sides = r.solid_sides; if (r.mesh) { minimap_mapblocks = r.mesh->moveMinimapMapblocks(); if (minimap_mapblocks.empty()) do_mapper_update = false; bool is_empty = true; for (int l = 0; l < MAX_TILE_LAYERS; l++) if (r.mesh->getMesh(l)->getMeshBufferCount() != 0) is_empty = false; if (is_empty) delete r.mesh; else { // Replace with the new mesh block->mesh = r.mesh; if (r.urgent) force_update_shadows = true; } } } else { delete r.mesh; } if (m_minimap && do_mapper_update) { v3s16 ofs; // See also mapblock_mesh.cpp for the code that creates the array of minimap blocks. for (ofs.Z = 0; ofs.Z < m_mesh_grid.cell_size; ofs.Z++) for (ofs.Y = 0; ofs.Y < m_mesh_grid.cell_size; ofs.Y++) for (ofs.X = 0; ofs.X < m_mesh_grid.cell_size; ofs.X++) { size_t i = m_mesh_grid.getOffsetIndex(ofs); if (i < minimap_mapblocks.size() && minimap_mapblocks[i]) m_minimap->addBlock(r.p + ofs, minimap_mapblocks[i]); } } for (auto p : r.ack_list) { if (blocks_to_ack.size() == 255) { sendGotBlocks(blocks_to_ack); blocks_to_ack.clear(); } blocks_to_ack.emplace_back(p); } for (auto block : r.map_blocks) if (block) block->refDrop(); } if (blocks_to_ack.size() > 0) { // Acknowledge block(s) sendGotBlocks(blocks_to_ack); } if (num_processed_meshes > 0) g_profiler->graphAdd("num_processed_meshes", num_processed_meshes); auto shadow_renderer = RenderingEngine::get_shadow_renderer(); if (shadow_renderer && force_update_shadows) shadow_renderer->setForceUpdateShadowMap(); } /* Load fetched media */ if (m_media_downloader && m_media_downloader->isStarted()) { m_media_downloader->step(this); if (m_media_downloader->isDone()) { delete m_media_downloader; m_media_downloader = NULL; } } { // Acknowledge dynamic media downloads to server std::vector done; for (auto it = m_pending_media_downloads.begin(); it != m_pending_media_downloads.end();) { assert(it->second->isStarted()); it->second->step(this); if (it->second->isDone()) { done.emplace_back(it->first); it = m_pending_media_downloads.erase(it); } else { it++; } if (done.size() == 255) { // maximum in one packet sendHaveMedia(done); done.clear(); } } if (!done.empty()) sendHaveMedia(done); } /* If the server didn't update the inventory in a while, revert the local inventory (so the player notices the lag problem and knows something is wrong). */ if (m_inventory_from_server && !inhibit_inventory_revert) { float interval = 10.0f; float count_before = std::floor(m_inventory_from_server_age / interval); m_inventory_from_server_age += dtime; float count_after = std::floor(m_inventory_from_server_age / interval); if (count_after != count_before) { // Do this every seconds after TOCLIENT_INVENTORY // Reset the locally changed inventory to the authoritative inventory player->inventory = *m_inventory_from_server; m_update_wielded_item = true; } } /* Update positions of sounds attached to objects */ { for (auto &m_sounds_to_object : m_sounds_to_objects) { sound_handle_t client_id = m_sounds_to_object.first; u16 object_id = m_sounds_to_object.second; ClientActiveObject *cao = m_env.getActiveObject(object_id); if (!cao) continue; m_sound->updateSoundPosVel(client_id, cao->getPosition() * (1.0f/BS), cao->getVelocity() * (1.0f/BS)); } } /* Handle removed remotely initiated sounds */ m_removed_sounds_check_timer += dtime; if(m_removed_sounds_check_timer >= 2.32) { m_removed_sounds_check_timer = 0; // Find removed sounds and clear references to them std::vector removed_client_ids = m_sound->pollRemovedSounds(); std::vector removed_server_ids; for (sound_handle_t client_id : removed_client_ids) { auto client_to_server_id_it = m_sounds_client_to_server.find(client_id); if (client_to_server_id_it == m_sounds_client_to_server.end()) continue; s32 server_id = client_to_server_id_it->second; m_sound->freeId(client_id); m_sounds_client_to_server.erase(client_to_server_id_it); if (server_id != -1) { m_sounds_server_to_client.erase(server_id); removed_server_ids.push_back(server_id); } m_sounds_to_objects.erase(client_id); } // Sync to server if (!removed_server_ids.empty()) { sendRemovedSounds(removed_server_ids); } } // Write changes to the mod storage m_mod_storage_save_timer -= dtime; if (m_mod_storage_save_timer <= 0.0f) { m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval"); m_mod_storage_database->endSave(); m_mod_storage_database->beginSave(); } // Write server map if (m_localdb && m_localdb_save_interval.step(dtime, m_cache_save_interval)) { m_localdb->endSave(); m_localdb->beginSave(); } } bool Client::loadMedia(const std::string &data, const std::string &filename, bool from_media_push) { std::string name; const char *image_ext[] = { ".png", ".jpg", ".bmp", ".tga", NULL }; name = removeStringEnd(filename, image_ext); if (!name.empty()) { TRACESTREAM(<< "Client: Attempting to load image " << "file \"" << filename << "\"" << std::endl); io::IFileSystem *irrfs = m_rendering_engine->get_filesystem(); video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver(); io::IReadFile *rfile = irrfs->createMemoryReadFile( data.c_str(), data.size(), "_tempreadfile"); FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file."); // Read image video::IImage *img = vdrv->createImageFromFile(rfile); if (!img) { errorstream<<"Client: Cannot create image from data of " <<"file \""<drop(); return false; } m_tsrc->insertSourceImage(filename, img); img->drop(); rfile->drop(); return true; } const char *sound_ext[] = { ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg", ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg", ".ogg", NULL }; name = removeStringEnd(filename, sound_ext); if (!name.empty()) { TRACESTREAM(<< "Client: Attempting to load sound file \"" << filename << "\"" << std::endl); if (!m_sound->loadSoundData(filename, std::string(data))) return false; // "name[.num].ogg" is in group "name" m_sound->addSoundToGroup(filename, name); return true; } const char *model_ext[] = { ".x", ".b3d", ".obj", NULL }; name = removeStringEnd(filename, model_ext); if (!name.empty()) { verbosestream<<"Client: Storing model into memory: " <<"\""<loadTranslation(data); return true; } errorstream << "Client: Don't know how to load file \"" << filename << "\"" << std::endl; return false; } // Virtual methods from con::PeerHandler void Client::peerAdded(con::Peer *peer) { infostream << "Client::peerAdded(): peer->id=" << peer->id << std::endl; } void Client::deletingPeer(con::Peer *peer, bool timeout) { infostream << "Client::deletingPeer(): " "Server Peer is getting deleted " << "(timeout=" << timeout << ")" << std::endl; m_access_denied = true; if (timeout) m_access_denied_reason = gettext("Connection timed out."); else if (m_access_denied_reason.empty()) m_access_denied_reason = gettext("Connection aborted (protocol error?)."); } /* u16 command u16 number of files requested for each file { u16 length of name string name } */ void Client::request_media(const std::vector &file_requests) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REQUEST_MEDIA); size_t file_requests_size = file_requests.size(); FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests"); // Packet dynamicly resized NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0); pkt << (u16) (file_requests_size & 0xFFFF); for (const std::string &file_request : file_requests) { pkt << file_request; } Send(&pkt); infostream << "Client: Sending media request list to server (" << file_requests.size() << " files, packet size " << pkt.getSize() << ")" << std::endl; } void Client::initLocalMapSaving(const Address &address, const std::string &hostname, bool is_local_server) { if (!g_settings->getBool("enable_local_map_saving") || is_local_server) { return; } if (m_localdb) { infostream << "Local map saving already running" << std::endl; return; } std::string world_path; #define set_world_path(hostname) \ world_path = porting::path_user \ + DIR_DELIM + "worlds" \ + DIR_DELIM + "server_" \ + hostname + "_" + std::to_string(address.getPort()); set_world_path(hostname); if (!fs::IsDir(world_path)) { std::string hostname_escaped = hostname; str_replace(hostname_escaped, ':', '_'); set_world_path(hostname_escaped); } #undef set_world_path fs::CreateAllDirs(world_path); m_localdb = new MapDatabaseSQLite3(world_path); m_localdb->beginSave(); actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl; } void Client::ReceiveAll() { NetworkPacket pkt; u64 start_ms = porting::getTimeMs(); const u64 budget = 10; FATAL_ERROR_IF(!m_con, "Networking not initialized"); for(;;) { // Limit time even if there would be huge amounts of data to // process if (porting::getTimeMs() > start_ms + budget) { infostream << "Client::ReceiveAll(): " "Packet processing budget exceeded." << std::endl; break; } pkt.clear(); try { if (!m_con->TryReceive(&pkt)) break; ProcessData(&pkt); } catch (const con::InvalidIncomingDataException &e) { infostream << "Client::ReceiveAll(): " "InvalidIncomingDataException: what()=" << e.what() << std::endl; } } } inline void Client::handleCommand(NetworkPacket* pkt) { const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()]; (this->*opHandle.handler)(pkt); } /* sender_peer_id given to this shall be quaranteed to be a valid peer */ void Client::ProcessData(NetworkPacket *pkt) { ToClientCommand command = (ToClientCommand) pkt->getCommand(); m_packetcounter.add(static_cast(command)); g_profiler->graphAdd("client_received_packets", 1); /* If this check is removed, be sure to change the queue system to know the ids */ if (pkt->getPeerId() != PEER_ID_SERVER) { infostream << "Client::ProcessData(): Discarding data not " "coming from server: peer_id=" << static_cast(pkt->getPeerId()) << " command=" << static_cast(command) << std::endl; return; } // Command must be handled into ToClientCommandHandler if (command >= TOCLIENT_NUM_MSG_TYPES) { infostream << "Client: Ignoring unknown command " << static_cast(command) << std::endl; return; } /* * Those packets are handled before m_server_ser_ver is set, it's normal * But we must use the new ToClientConnectionState in the future, * as a byte mask */ if (toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) { handleCommand(pkt); return; } if (m_server_ser_ver == SER_FMT_VER_INVALID) { infostream << "Client: Server serialization" " format invalid. Skipping incoming command " << static_cast(command) << std::endl; return; } handleCommand(pkt); } void Client::Send(NetworkPacket* pkt) { auto &scf = serverCommandFactoryTable[pkt->getCommand()]; FATAL_ERROR_IF(!scf.name, "packet type missing in table"); m_con->Send(PEER_ID_SERVER, scf.channel, pkt, scf.reliable); } // Will fill up 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1 bytes void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt, bool camera_inverted) { v3f pf = myplayer->getPosition() * 100; v3f sf = myplayer->getSpeed() * 100; s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; u32 keyPressed = myplayer->control.getKeysPressed(); // scaled by 80, so that pi can fit into a u8 u8 fov = std::fmin(255.0f, clientMap->getCameraFov() * 80.0f); u8 wanted_range = std::fmin(255.0f, std::ceil(clientMap->getWantedRange() * (1.0f / MAP_BLOCKSIZE))); v3s32 position(pf.X, pf.Y, pf.Z); v3s32 speed(sf.X, sf.Y, sf.Z); /* Format: [0] v3s32 position*100 [12] v3s32 speed*100 [12+12] s32 pitch*100 [12+12+4] s32 yaw*100 [12+12+4+4] u32 keyPressed [12+12+4+4+4] u8 fov*80 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE) [12+12+4+4+4+1+1] u8 camera_inverted (bool) */ *pkt << position << speed << pitch << yaw << keyPressed; *pkt << fov << wanted_range; *pkt << camera_inverted; } void Client::interact(InteractAction action, const PointedThing& pointed) { if(m_state != LC_Ready) { errorstream << "Client::interact() " "Canceled (not connected)" << std::endl; return; } LocalPlayer *myplayer = m_env.getLocalPlayer(); if (myplayer == NULL) return; /* [0] u16 command [2] u8 action [3] u16 item [5] u32 length of the next item (plen) [9] serialized PointedThing [9 + plen] player position information */ NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0); pkt << (u8)action; pkt << myplayer->getWieldIndex(); std::ostringstream tmp_os(std::ios::binary); pointed.serialize(tmp_os); pkt.putLongString(tmp_os.str()); writePlayerPos(myplayer, &m_env.getClientMap(), &pkt, m_camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT); Send(&pkt); } void Client::deleteAuthData() { if (!m_auth_data) return; switch (m_chosen_auth_mech) { case AUTH_MECHANISM_FIRST_SRP: break; case AUTH_MECHANISM_SRP: case AUTH_MECHANISM_LEGACY_PASSWORD: srp_user_delete((SRPUser *) m_auth_data); m_auth_data = NULL; break; case AUTH_MECHANISM_NONE: break; } m_chosen_auth_mech = AUTH_MECHANISM_NONE; } AuthMechanism Client::choseAuthMech(const u32 mechs) { if (mechs & AUTH_MECHANISM_SRP) return AUTH_MECHANISM_SRP; if (mechs & AUTH_MECHANISM_FIRST_SRP) return AUTH_MECHANISM_FIRST_SRP; if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD) return AUTH_MECHANISM_LEGACY_PASSWORD; return AUTH_MECHANISM_NONE; } void Client::sendInit(const std::string &playerName) { NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size())); // we don't support network compression yet u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE; pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes; pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX; pkt << playerName; Send(&pkt); } void Client::startAuth(AuthMechanism chosen_auth_mechanism) { m_chosen_auth_mech = chosen_auth_mechanism; std::string playername = m_env.getLocalPlayer()->getName(); switch (chosen_auth_mechanism) { case AUTH_MECHANISM_FIRST_SRP: { // send srp verifier to server std::string verifier; std::string salt; generate_srp_verifier_and_salt(playername, m_password, &verifier, &salt); NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0); resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0); Send(&resp_pkt); break; } case AUTH_MECHANISM_SRP: case AUTH_MECHANISM_LEGACY_PASSWORD: { u8 based_on = 1; if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) { m_password = translate_password(playername, m_password); based_on = 0; } std::string playername_u = lowercase(playername); m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048, playername.c_str(), playername_u.c_str(), (const unsigned char *) m_password.c_str(), m_password.length(), NULL, NULL); char *bytes_A = 0; size_t len_A = 0; SRP_Result res = srp_user_start_authentication( (struct SRPUser *) m_auth_data, NULL, NULL, 0, (unsigned char **) &bytes_A, &len_A); FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed."); NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0); resp_pkt << std::string(bytes_A, len_A) << based_on; Send(&resp_pkt); break; } case AUTH_MECHANISM_NONE: break; // not handled in this method } } void Client::sendDeletedBlocks(std::vector &blocks) { NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size()); pkt << (u8) blocks.size(); for (const v3s16 &block : blocks) { pkt << block; } Send(&pkt); } void Client::sendGotBlocks(const std::vector &blocks) { NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size()); pkt << (u8) blocks.size(); for (const v3s16 &block : blocks) pkt << block; Send(&pkt); } void Client::sendRemovedSounds(const std::vector &soundList) { size_t server_ids = soundList.size(); assert(server_ids <= 0xFFFF); NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4); pkt << (u16) (server_ids & 0xFFFF); for (s32 sound_id : soundList) pkt << sound_id; Send(&pkt); } void Client::sendNodemetaFields(v3s16 p, const std::string &formname, const StringMap &fields) { size_t fields_size = fields.size(); FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields"); NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0); pkt << p << formname << (u16) (fields_size & 0xFFFF); StringMap::const_iterator it; for (it = fields.begin(); it != fields.end(); ++it) { const std::string &name = it->first; const std::string &value = it->second; pkt << name; pkt.putLongString(value); } Send(&pkt); } void Client::sendInventoryFields(const std::string &formname, const StringMap &fields) { size_t fields_size = fields.size(); FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields"); NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0); pkt << formname << (u16) (fields_size & 0xFFFF); StringMap::const_iterator it; for (it = fields.begin(); it != fields.end(); ++it) { const std::string &name = it->first; const std::string &value = it->second; pkt << name; pkt.putLongString(value); } Send(&pkt); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); a->serialize(os); // Make data buffer std::string s = os.str(); NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size()); pkt.putRawString(s.c_str(),s.size()); Send(&pkt); } bool Client::canSendChatMessage() const { u32 now = time(NULL); float time_passed = now - m_last_chat_message_sent; float virt_chat_message_allowance = m_chat_message_allowance + time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f); if (virt_chat_message_allowance < 1.0f) return false; return true; } void Client::sendChatMessage(const std::wstring &message) { const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size"); if (canSendChatMessage()) { u32 now = time(NULL); float time_passed = now - m_last_chat_message_sent; m_last_chat_message_sent = now; m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f); if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S) m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S; m_chat_message_allowance -= 1.0f; NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16)); pkt << message; Send(&pkt); } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) { m_out_chat_queue.push(message); } else { infostream << "Could not queue chat message because maximum out chat queue size (" << max_queue_size << ") is reached." << std::endl; } } void Client::clearOutChatQueue() { m_out_chat_queue = std::queue(); } void Client::sendChangePassword(const std::string &oldpassword, const std::string &newpassword) { LocalPlayer *player = m_env.getLocalPlayer(); if (player == NULL) return; // get into sudo mode and then send new password to server m_password = oldpassword; m_new_password = newpassword; startAuth(choseAuthMech(m_sudo_auth_methods)); } void Client::sendDamage(u16 damage) { NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16)); pkt << damage; Send(&pkt); } void Client::sendRespawn() { NetworkPacket pkt(TOSERVER_RESPAWN, 0); Send(&pkt); } void Client::sendReady() { NetworkPacket pkt(TOSERVER_CLIENT_READY, 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2); pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH << (u8) 0 << (u16) strlen(g_version_hash); pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash)); pkt << (u16)FORMSPEC_API_VERSION; Send(&pkt); } void Client::sendPlayerPos() { LocalPlayer *player = m_env.getLocalPlayer(); if (!player) return; // Save bandwidth by only updating position when // player is not dead and something changed if (m_activeobjects_received && player->isDead()) return; ClientMap &map = m_env.getClientMap(); u8 camera_fov = std::fmin(255.0f, map.getCameraFov() * 80.0f); u8 wanted_range = std::fmin(255.0f, std::ceil(map.getWantedRange() * (1.0f / MAP_BLOCKSIZE))); u32 keyPressed = player->control.getKeysPressed(); bool camera_inverted = m_camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT; if ( player->last_position == player->getPosition() && player->last_speed == player->getSpeed() && player->last_pitch == player->getPitch() && player->last_yaw == player->getYaw() && player->last_keyPressed == keyPressed && player->last_camera_fov == camera_fov && player->last_camera_inverted == camera_inverted && player->last_wanted_range == wanted_range) return; player->last_position = player->getPosition(); player->last_speed = player->getSpeed(); player->last_pitch = player->getPitch(); player->last_yaw = player->getYaw(); player->last_keyPressed = keyPressed; player->last_camera_fov = camera_fov; player->last_camera_inverted = camera_inverted; player->last_wanted_range = wanted_range; NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1); writePlayerPos(player, &map, &pkt, camera_inverted); Send(&pkt); } void Client::sendHaveMedia(const std::vector &tokens) { NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4); sanity_check(tokens.size() < 256); pkt << static_cast(tokens.size()); for (u32 token : tokens) pkt << token; Send(&pkt); } void Client::sendUpdateClientInfo(const ClientDynamicInfo& info) { NetworkPacket pkt(TOSERVER_UPDATE_CLIENT_INFO, 4*2 + 4 + 4 + 4*2); pkt << (u32)info.render_target_size.X << (u32)info.render_target_size.Y; pkt << info.real_gui_scaling; pkt << info.real_hud_scaling; pkt << (f32)info.max_fs_size.X << (f32)info.max_fs_size.Y; pkt << info.touch_controls; Send(&pkt); } void Client::removeNode(v3s16 p) { std::map modified_blocks; try { m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) { } for (const auto &modified_block : modified_blocks) { addUpdateMeshTaskWithEdge(modified_block.first, false, true); } } /** * Helper function for Client Side Modding * CSM restrictions are applied there, this should not be used for core engine * @param p * @param is_valid_position * @return */ MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position) { if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) { v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS); if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) { *is_valid_position = false; return {}; } } return m_env.getMap().getNode(p, is_valid_position); } int Client::CSMClampRadius(v3s16 pos, int radius) { if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) return radius; // This is approximate and will cause some allowed nodes to be excluded v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS); u32 distance = ppos.getDistanceFrom(pos); if (distance >= m_csm_restriction_noderange) return 0; return std::min(radius, m_csm_restriction_noderange - distance); } v3s16 Client::CSMClampPos(v3s16 pos) { if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) return pos; v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS); const int range = m_csm_restriction_noderange; return v3s16( core::clamp(pos.X, (int)ppos.X - range, (int)ppos.X + range), core::clamp(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range), core::clamp(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range) ); } void Client::addNode(v3s16 p, MapNode n, bool remove_metadata) { //TimeTaker timer1("Client::addNode()"); std::map modified_blocks; try { //TimeTaker timer3("Client::addNode(): addNodeAndUpdate"); m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata); } catch(InvalidPositionException &e) { } for (const auto &modified_block : modified_blocks) { addUpdateMeshTaskWithEdge(modified_block.first, false, true); } } void Client::setPlayerControl(PlayerControl &control) { LocalPlayer *player = m_env.getLocalPlayer(); assert(player); player->control = control; } void Client::setPlayerItem(u16 item) { m_env.getLocalPlayer()->setWieldIndex(item); m_update_wielded_item = true; NetworkPacket pkt(TOSERVER_PLAYERITEM, 2); pkt << item; Send(&pkt); } // Returns true once after the inventory of the local player // has been updated from the server. bool Client::updateWieldedItem() { if (!m_update_wielded_item) return false; m_update_wielded_item = false; LocalPlayer *player = m_env.getLocalPlayer(); assert(player); if (auto *list = player->inventory.getList("main")) list->setModified(false); if (auto *list = player->inventory.getList("hand")) list->setModified(false); return true; } scene::ISceneManager* Client::getSceneManager() { return m_rendering_engine->get_scene_manager(); } Inventory* Client::getInventory(const InventoryLocation &loc) { switch(loc.type){ case InventoryLocation::UNDEFINED: {} break; case InventoryLocation::CURRENT_PLAYER: { LocalPlayer *player = m_env.getLocalPlayer(); assert(player); return &player->inventory; } break; case InventoryLocation::PLAYER: { // Check if we are working with local player inventory LocalPlayer *player = m_env.getLocalPlayer(); if (!player || strcmp(player->getName(), loc.name.c_str()) != 0) return NULL; return &player->inventory; } break; case InventoryLocation::NODEMETA: { NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p); if(!meta) return NULL; return meta->getInventory(); } break; case InventoryLocation::DETACHED: { if (m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; } break; default: FATAL_ERROR("Invalid inventory location type."); break; } return NULL; } void Client::inventoryAction(InventoryAction *a) { /* Send it to the server */ sendInventoryAction(a); /* Predict some local inventory changes */ a->clientApply(this, this); // Remove it delete a; } float Client::getAnimationTime() { return m_animation_time; } int Client::getCrackLevel() { return m_crack_level; } v3s16 Client::getCrackPos() { return m_crack_pos; } void Client::setCrack(int level, v3s16 pos) { int old_crack_level = m_crack_level; v3s16 old_crack_pos = m_crack_pos; m_crack_level = level; m_crack_pos = pos; if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos)) { // remove old crack addUpdateMeshTaskForNode(old_crack_pos, false, true); } if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos)) { // add new crack addUpdateMeshTaskForNode(pos, false, true); } } u16 Client::getHP() { LocalPlayer *player = m_env.getLocalPlayer(); assert(player); return player->hp; } bool Client::getChatMessage(std::wstring &res) { if (m_chat_queue.empty()) return false; ChatMessage *chatMessage = m_chat_queue.front(); m_chat_queue.pop(); res = L""; switch (chatMessage->type) { case CHATMESSAGE_TYPE_RAW: case CHATMESSAGE_TYPE_ANNOUNCE: case CHATMESSAGE_TYPE_SYSTEM: res = chatMessage->message; break; case CHATMESSAGE_TYPE_NORMAL: { if (!chatMessage->sender.empty()) res = L"<" + chatMessage->sender + L"> " + chatMessage->message; else res = chatMessage->message; break; } default: break; } delete chatMessage; return true; } void Client::typeChatMessage(const std::wstring &message) { // Discard empty line if (message.empty()) return; auto message_utf8 = wide_to_utf8(message); infostream << "Typed chat message: \"" << message_utf8 << "\"" << std::endl; // If message was consumed by script API, don't send it to server if (m_mods_loaded && m_script->on_sending_message(message_utf8)) return; // Send to others sendChatMessage(message); } void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) { // Check if the block exists to begin with. In the case when a non-existing // neighbor is automatically added, it may not. In that case we don't want // to tell the mesh update thread about it. MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p); if (b == NULL) return; m_mesh_update_manager->updateBlock(&m_env.getMap(), p, ack_to_server, urgent); } void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent) { m_mesh_update_manager->updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true); } void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent) { { v3s16 p = nodepos; infostream<<"Client::addUpdateMeshTaskForNode(): " <<"("<updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false); // Leading edge if (nodepos.X == blockpos_relative.X) addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent); if (nodepos.Y == blockpos_relative.Y) addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent); if (nodepos.Z == blockpos_relative.Z) addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent); } void Client::updateCameraOffset(v3s16 camera_offset) { m_mesh_update_manager->m_camera_offset = camera_offset; } ClientEvent *Client::getClientEvent() { FATAL_ERROR_IF(m_client_event_queue.empty(), "Cannot getClientEvent, queue is empty."); ClientEvent *event = m_client_event_queue.front(); m_client_event_queue.pop(); return event; } const Address Client::getServerAddress() { return m_con ? m_con->GetPeerAddress(PEER_ID_SERVER) : Address(); } float Client::mediaReceiveProgress() { if (m_media_downloader) return m_media_downloader->getProgress(); return 1.0; // downloader only exists when not yet done } struct TextureUpdateArgs { gui::IGUIEnvironment *guienv; u64 last_time_ms; u16 last_percent; std::wstring text_base; ITextureSource *tsrc; }; void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress) { TextureUpdateArgs* targs = (TextureUpdateArgs*) args; u16 cur_percent = std::ceil(progress / max_progress * 100.f); // update the loading menu -- if necessary bool do_draw = false; u64 time_ms = targs->last_time_ms; if (cur_percent != targs->last_percent) { targs->last_percent = cur_percent; time_ms = porting::getTimeMs(); // only draw when the user will notice something: do_draw = (time_ms - targs->last_time_ms > 100); } if (do_draw) { targs->last_time_ms = time_ms; std::wostringstream strm; strm << targs->text_base << L" " << targs->last_percent << L"%..."; m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0, 72 + (u16) ((18. / 100.) * (double) targs->last_percent)); } } void Client::afterContentReceived() { infostream<<"Client::afterContentReceived() started"<draw_load_screen(wstrgettext("Loading textures..."), guienv, m_tsrc, 0, 70); m_tsrc->rebuildImagesAndTextures(); // Rebuild shaders infostream<<"- Rebuilding shaders"<draw_load_screen(wstrgettext("Rebuilding shaders..."), guienv, m_tsrc, 0, 71); m_shsrc->rebuildShaders(); // Update node aliases infostream<<"- Updating node aliases"<draw_load_screen(wstrgettext("Initializing nodes..."), guienv, m_tsrc, 0, 72); m_nodedef->updateAliases(m_itemdef); for (const auto &path : getTextureDirs()) { TextureOverrideSource override_source(path + DIR_DELIM + "override.txt"); m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides()); m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides()); } m_nodedef->setNodeRegistrationStatus(true); m_nodedef->runNodeResolveCallbacks(); // Update node textures and assign shaders to each tile infostream<<"- Updating node textures"<updateTextures(this, &tu_args); // Start mesh update thread after setting up content definitions infostream<<"- Starting mesh update thread"<start(); m_state = LC_Ready; sendReady(); if (m_mods_loaded) m_script->on_client_ready(m_env.getLocalPlayer()); m_rendering_engine->draw_load_screen(wstrgettext("Done!"), guienv, m_tsrc, 0, 100); infostream<<"Client::afterContentReceived() done"<getPeerStat(PEER_ID_SERVER,con::AVG_RTT); } float Client::getCurRate() { assert(m_con); return (m_con->getLocalStat(con::CUR_INC_RATE) + m_con->getLocalStat(con::CUR_DL_RATE)); } void Client::makeScreenshot() { irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver(); irr::video::IImage* const raw_image = driver->createScreenShot(); if (!raw_image) return; const struct tm tm = mt_localtime(); char timetstamp_c[64]; strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm); std::string screenshot_dir; if (fs::IsPathAbsolute(g_settings->get("screenshot_path"))) screenshot_dir = g_settings->get("screenshot_path"); else screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path"); std::string filename_base = screenshot_dir + DIR_DELIM + std::string("screenshot_") + std::string(timetstamp_c); std::string filename_ext = "." + g_settings->get("screenshot_format"); std::string filename; // Create the directory if it doesn't already exist. // Otherwise, saving the screenshot would fail. fs::CreateDir(screenshot_dir); u32 quality = (u32)g_settings->getS32("screenshot_quality"); quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255; // Try to find a unique filename unsigned serial = 0; while (serial < SCREENSHOT_MAX_SERIAL_TRIES) { filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext; std::ifstream tmp(filename.c_str()); if (!tmp.good()) break; // File did not apparently exist, we'll go with it serial++; } if (serial == SCREENSHOT_MAX_SERIAL_TRIES) { infostream << "Could not find suitable filename for screenshot" << std::endl; } else { irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8, raw_image->getDimension()); if (image) { raw_image->copyTo(image); std::ostringstream sstr; if (driver->writeImageToFile(image, filename.c_str(), quality)) { sstr << "Saved screenshot to '" << filename << "'"; } else { sstr << "Failed to save screenshot '" << filename << "'"; } pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM, utf8_to_wide(sstr.str()))); infostream << sstr.str() << std::endl; image->drop(); } } raw_image->drop(); } void Client::pushToEventQueue(ClientEvent *event) { m_client_event_queue.push(event); } // IGameDef interface // Under envlock IItemDefManager* Client::getItemDefManager() { return m_itemdef; } const NodeDefManager* Client::getNodeDefManager() { return m_nodedef; } ICraftDefManager* Client::getCraftDefManager() { return NULL; //return m_craftdef; } ITextureSource* Client::getTextureSource() { return m_tsrc; } IWritableShaderSource* Client::getShaderSource() { return m_shsrc; } u16 Client::allocateUnknownNodeId(const std::string &name) { errorstream << "Client::allocateUnknownNodeId(): " << "Client cannot allocate node IDs" << std::endl; FATAL_ERROR("Client allocated unknown node"); return CONTENT_IGNORE; } ISoundManager* Client::getSoundManager() { return m_sound; } MtEventManager* Client::getEventManager() { return m_event; } ParticleManager* Client::getParticleManager() { return m_particle_manager.get(); } scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache) { StringMap::const_iterator it = m_mesh_data.find(filename); if (it == m_mesh_data.end()) { errorstream << "Client::getMesh(): Mesh not found: \"" << filename << "\"" << std::endl; return NULL; } const std::string &data = it->second; // Create the mesh, remove it from cache and return it // This allows unique vertex colors and other properties for each instance io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile( data.c_str(), data.size(), filename.c_str()); FATAL_ERROR_IF(!rfile, "Could not create/open RAM file"); scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile); rfile->drop(); if (!mesh) return nullptr; mesh->grab(); if (!cache) m_rendering_engine->removeMesh(mesh); return mesh; } const std::string* Client::getModFile(std::string filename) { // strip dir delimiter from beginning of path auto pos = filename.find_first_of(':'); if (pos == std::string::npos) return nullptr; pos++; auto pos2 = filename.find_first_not_of('/', pos); if (pos2 > pos) filename.erase(pos, pos2 - pos); StringMap::const_iterator it = m_mod_vfs.find(filename); if (it == m_mod_vfs.end()) return nullptr; return &it->second; } /* * Mod channels */ bool Client::joinModChannel(const std::string &channel) { if (m_modchannel_mgr->channelRegistered(channel)) return false; NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size()); pkt << channel; Send(&pkt); m_modchannel_mgr->joinChannel(channel, 0); return true; } bool Client::leaveModChannel(const std::string &channel) { if (!m_modchannel_mgr->channelRegistered(channel)) return false; NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size()); pkt << channel; Send(&pkt); m_modchannel_mgr->leaveChannel(channel, 0); return true; } bool Client::sendModChannelMessage(const std::string &channel, const std::string &message) { if (!m_modchannel_mgr->canWriteOnChannel(channel)) return false; if (message.size() > STRING_MAX_LEN) { warningstream << "ModChannel message too long, dropping before sending " << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: " << channel << ")" << std::endl; return false; } // @TODO: do some client rate limiting NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size()); pkt << channel << message; Send(&pkt); return true; } ModChannel* Client::getModChannel(const std::string &channel) { return m_modchannel_mgr->getModChannel(channel); } const std::string &Client::getFormspecPrepend() const { return m_env.getLocalPlayer()->formspec_prepend; }