/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "mapblock.h" #include #include "map.h" // For g_settings #include "main.h" #include "light.h" #include "nodedef.h" #include "nodemetadata.h" #include "gamedef.h" #include "log.h" #include "nameidmapping.h" #include "content_mapnode.h" // For legacy name-id mapping /* MapBlock */ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy): m_node_metadata(new NodeMetadataList), m_parent(parent), m_pos(pos), m_gamedef(gamedef), m_modified(MOD_STATE_WRITE_NEEDED), is_underground(false), m_lighting_expired(true), m_day_night_differs(false), m_generated(false), m_timestamp(BLOCK_TIMESTAMP_UNDEFINED), m_usage_timer(0) { data = NULL; if(dummy == false) reallocate(); #ifndef SERVER m_mesh_expired = false; mesh_mutex.Init(); mesh = NULL; m_temp_mods_mutex.Init(); #endif } MapBlock::~MapBlock() { #ifndef SERVER { JMutexAutoLock lock(mesh_mutex); if(mesh) { mesh->drop(); mesh = NULL; } } #endif delete m_node_metadata; if(data) delete[] data; } bool MapBlock::isValidPositionParent(v3s16 p) { if(isValidPosition(p)) { return true; } else{ return m_parent->isValidPosition(getPosRelative() + p); } } MapNode MapBlock::getNodeParent(v3s16 p) { if(isValidPosition(p) == false) { return m_parent->getNode(getPosRelative() + p); } else { if(data == NULL) throw InvalidPositionException(); return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X]; } } void MapBlock::setNodeParent(v3s16 p, MapNode & n) { if(isValidPosition(p) == false) { m_parent->setNode(getPosRelative() + p, n); } else { if(data == NULL) throw InvalidPositionException(); data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n; } } MapNode MapBlock::getNodeParentNoEx(v3s16 p) { if(isValidPosition(p) == false) { try{ return m_parent->getNode(getPosRelative() + p); } catch(InvalidPositionException &e) { return MapNode(CONTENT_IGNORE); } } else { if(data == NULL) { return MapNode(CONTENT_IGNORE); } return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X]; } } #ifndef SERVER #if 1 void MapBlock::updateMesh(u32 daynight_ratio) { #if 0 /* DEBUG: If mesh has been generated, don't generate it again */ { JMutexAutoLock meshlock(mesh_mutex); if(mesh != NULL) return; } #endif MeshMakeData data; data.fill(daynight_ratio, this); scene::SMesh *mesh_new = makeMapBlockMesh(&data, m_gamedef); /* Replace the mesh */ replaceMesh(mesh_new); } #endif void MapBlock::replaceMesh(scene::SMesh *mesh_new) { mesh_mutex.Lock(); //scene::SMesh *mesh_old = mesh[daynight_i]; //mesh[daynight_i] = mesh_new; scene::SMesh *mesh_old = mesh; mesh = mesh_new; setMeshExpired(false); if(mesh_old != NULL) { // Remove hardware buffers of meshbuffers of mesh // NOTE: No way, this runs in a different thread and everything /*u32 c = mesh_old->getMeshBufferCount(); for(u32 i=0; igetMeshBuffer(i); }*/ /*infostream<<"mesh_old->getReferenceCount()=" <getReferenceCount()<getMeshBufferCount(); for(u32 i=0; igetMeshBuffer(i); infostream<<"buf->getReferenceCount()=" <getReferenceCount()<drop(); //delete mesh_old; } mesh_mutex.Unlock(); } #endif // !SERVER /* Propagates sunlight down through the block. Doesn't modify nodes that are not affected by sunlight. Returns false if sunlight at bottom block is invalid. Returns true if sunlight at bottom block is valid. Returns true if bottom block doesn't exist. If there is a block above, continues from it. If there is no block above, assumes there is sunlight, unless is_underground is set or highest node is water. All sunlighted nodes are added to light_sources. if remove_light==true, sets non-sunlighted nodes black. if black_air_left!=NULL, it is set to true if non-sunlighted air is left in block. */ bool MapBlock::propagateSunlight(core::map & light_sources, bool remove_light, bool *black_air_left) { INodeDefManager *nodemgr = m_gamedef->ndef(); // Whether the sunlight at the top of the bottom block is valid bool block_below_is_valid = true; v3s16 pos_relative = getPosRelative(); for(s16 x=0; xndef()) != LIGHT_SUN) { no_sunlight = true; } } catch(InvalidPositionException &e) { no_top_block = true; // NOTE: This makes over-ground roofed places sunlighted // Assume sunlight, unless is_underground==true if(is_underground) { no_sunlight = true; } else { MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z)); //if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE) if(m_gamedef->ndef()->get(n).sunlight_propagates == false) { no_sunlight = true; } } // NOTE: As of now, this just would make everything dark. // No sunlight here //no_sunlight = true; } #endif #if 0 // Doesn't work; nothing gets light. bool no_sunlight = true; bool no_top_block = false; // Check if node above block has sunlight try{ MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z)); if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN) { no_sunlight = false; } } catch(InvalidPositionException &e) { no_top_block = true; } #endif /*std::cout<<"("<ndef(); if(data == NULL) { m_day_night_differs = false; return; } bool differs = false; /* Check if any lighting value differs */ for(u32 i=0; i=0; y--) { MapNode n = getNodeRef(p2d.X, y, p2d.Y); if(m_gamedef->ndef()->get(n).walkable) { if(y == MAP_BLOCKSIZE-1) return -2; else return y; } } return -1; } catch(InvalidPositionException &e) { return -3; } } /* Serialization */ // List relevant id-name pairs for ids in the block using nodedef static void getBlockNodeIdMapping(NameIdMapping *nimap, MapBlock *block, INodeDefManager *nodedef) { std::set unknown_contents; for(s16 z0=0; z0getNode(p); content_t id = n.getContent(); const ContentFeatures &f = nodedef->get(id); const std::string &name = f.name; if(name == "") unknown_contents.insert(id); else nimap->set(id, name); } for(std::set::const_iterator i = unknown_contents.begin(); i != unknown_contents.end(); i++){ errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: " <<"Name for node id "<<(*i)<<" not known"<ndef(); // This means the block contains incorrect ids, and we contain // the information to convert those to names. // nodedef contains information to convert our names to globally // correct ids. std::set unnamed_contents; std::set unallocatable_contents; for(s16 z0=0; z0getNode(p); content_t local_id = n.getContent(); std::string name; bool found = nimap->getName(local_id, name); if(!found){ unnamed_contents.insert(local_id); continue; } content_t global_id; found = nodedef->getId(name, global_id); if(!found){ global_id = gamedef->allocateUnknownNodeId(name); if(global_id == CONTENT_IGNORE){ unallocatable_contents.insert(name); continue; } } n.setContent(global_id); block->setNode(p, n); } for(std::set::const_iterator i = unnamed_contents.begin(); i != unnamed_contents.end(); i++){ errorstream<<"correctBlockNodeIds(): IGNORING ERROR: " <<"Block contains id "<<(*i) <<" with no name mapping"<::const_iterator i = unallocatable_contents.begin(); i != unallocatable_contents.end(); i++){ errorstream<<"correctBlockNodeIds(): IGNORING ERROR: " <<"Could not allocate global id for node name \"" <<(*i)<<"\""< dest(buflen); dest[0] = is_underground; for(u32 i=0; i materialdata(nodecount); for(u32 i=0; i lightdata(nodecount); for(u32 i=0; i= 10) { // Get and compress param2 SharedBuffer param2data(nodecount); for(u32 i=0; i= 18) { if(m_generated == false) flags |= 0x08; } os.write((char*)&flags, 1); u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; /* Get data */ // Serialize nodes SharedBuffer databuf_nodelist(nodecount*3); for(u32 i=0; i databuf(nodecount*3); for(u32 i=0; i= 14) { if(version <= 15) { try{ std::ostringstream oss(std::ios_base::binary); m_node_metadata->serialize(oss); os<serialize(oss); compressZlib(oss.str(), os); //os< d(len); is.read((char*)*d, len); if(is.gcount() != len) throw SerializationError ("MapBlock::deSerialize: no enough input data"); data[i].deSerialize(*d, version); } } else if(version <= 10) { u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; u8 t8; is.read((char*)&t8, 1); is_underground = t8; { // Uncompress and set material data std::ostringstream os(std::ios_base::binary); decompress(is, os, version); std::string s = os.str(); if(s.size() != nodecount) throw SerializationError ("MapBlock::deSerialize: invalid format"); for(u32 i=0; i= 10) { // Uncompress and set param2 data std::ostringstream os(std::ios_base::binary); decompress(is, os, version); std::string s = os.str(); if(s.size() != nodecount) throw SerializationError ("MapBlock::deSerialize: invalid format"); for(u32 i=0; i= 18) m_generated = (flags & 0x08) ? false : true; // Uncompress data std::ostringstream os(std::ios_base::binary); decompress(is, os, version); std::string s = os.str(); if(s.size() != nodecount*3) throw SerializationError ("MapBlock::deSerialize: decompress resulted in size" " other than nodecount*3"); // deserialize nodes from buffer for(u32 i=0; i= 14) { // Ignore errors try{ if(version <= 15) { std::string data = deSerializeString(is); std::istringstream iss(data, std::ios_base::binary); m_node_metadata->deSerialize(iss, m_gamedef); } else { //std::string data = deSerializeLongString(is); std::ostringstream oss(std::ios_base::binary); decompressZlib(is, oss); std::istringstream iss(oss.str(), std::ios_base::binary); m_node_metadata->deSerialize(iss, m_gamedef); } } catch(SerializationError &e) { errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error" <<" while deserializing node metadata"<= 9) { // count=0 writeU16(os, 0); } // Versions up from 15 have static objects. if(version >= 15) { m_static_objects.serialize(os); } // Timestamp if(version >= 17) { writeU32(os, getTimestamp()); } // Scan and write node definition id mapping if(version >= 21){ NameIdMapping nimap; getBlockNodeIdMapping(&nimap, this, m_gamedef->ndef()); nimap.serialize(os); } } void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version) { /* Versions up from 9 have block objects. (DEPRECATED) */ if(version >= 9){ u16 count = readU16(is); // Not supported and length not known if count is not 0 if(count != 0){ errorstream<<"WARNING: MapBlock::deSerializeDiskExtra(): " <<"Ignoring stuff coming at and after MBOs"<= 15) m_static_objects.deSerialize(is); // Timestamp if(version >= 17) setTimestamp(readU32(is)); else setTimestamp(BLOCK_TIMESTAMP_UNDEFINED); // Dynamically re-set ids based on node names NameIdMapping nimap; // If supported, read node definition id mapping if(version >= 21){ nimap.deSerialize(is); // Else set the legacy mapping } else { content_mapnode_get_name_id_mapping(&nimap); } correctBlockNodeIds(&nimap, this, m_gamedef); } /* Get a quick string to describe what a block actually contains */ std::string analyze_block(MapBlock *block) { if(block == NULL) return "NULL"; std::ostringstream desc; v3s16 p = block->getPos(); char spos[20]; snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z); desc<getModified()) { case MOD_STATE_CLEAN: desc<<"CLEAN, "; break; case MOD_STATE_WRITE_AT_UNLOAD: desc<<"WRITE_AT_UNLOAD, "; break; case MOD_STATE_WRITE_NEEDED: desc<<"WRITE_NEEDED, "; break; default: desc<<"unknown getModified()="+itos(block->getModified())+", "; } if(block->isGenerated()) desc<<"is_gen [X], "; else desc<<"is_gen [ ], "; if(block->getIsUnderground()) desc<<"is_ug [X], "; else desc<<"is_ug [ ], "; #ifndef SERVER if(block->getMeshExpired()) desc<<"mesh_exp [X], "; else desc<<"mesh_exp [ ], "; #endif if(block->getLightingExpired()) desc<<"lighting_exp [X], "; else desc<<"lighting_exp [ ], "; if(block->isDummy()) { desc<<"Dummy, "; } else { bool full_ignore = true; bool some_ignore = false; bool full_air = true; bool some_air = false; for(s16 z0=0; z0getNode(p); content_t c = n.getContent(); if(c == CONTENT_IGNORE) some_ignore = true; else full_ignore = false; if(c == CONTENT_AIR) some_air = true; else full_air = false; } desc<<"content {"; std::ostringstream ss; if(full_ignore) ss<<"IGNORE (full), "; else if(some_ignore) ss<<"IGNORE, "; if(full_air) ss<<"AIR (full), "; else if(some_air) ss<<"AIR, "; if(ss.str().size()>=2) desc<