-- Minetest: builtin/auth.lua -- -- Authentication handler -- function core.string_to_privs(str, delim) assert(type(str) == "string") delim = delim or ',' privs = {} for _, priv in pairs(string.split(str, delim)) do privs[priv:trim()] = true end return privs end function core.privs_to_string(privs, delim) assert(type(privs) == "table") delim = delim or ',' list = {} for priv, bool in pairs(privs) do if bool then table.insert(list, priv) end end return table.concat(list, delim) end assert(core.string_to_privs("a,b").b == true) assert(core.privs_to_string({a=true,b=true}) == "a,b") core.auth_file_path = core.get_worldpath().."/auth.txt" core.auth_table = {} local function read_auth_file() local newtable = {} local file, errmsg = io.open(core.auth_file_path, 'rb') if not file then core.log("info", core.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world") return end for line in file:lines() do if line ~= "" then local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)") if not name or not password or not privilegestring then error("Invalid line in auth.txt: "..dump(line)) end local privileges = core.string_to_privs(privilegestring) newtable[name] = {password=password, privileges=privileges} end end io.close(file) core.auth_table = newtable core.notify_authentication_modified() end local function save_auth_file() local newtable = {} -- Check table for validness before attempting to save for name, stuff in pairs(core.auth_table) do assert(type(name) == "string") assert(name ~= "") assert(type(stuff) == "table") assert(type(stuff.password) == "string") assert(type(stuff.privileges) == "table") end local file, errmsg = io.open(core.auth_file_path, 'w+b') if not file then error(core.auth_file_path.." could not be opened for writing: "..errmsg) end for name, stuff in pairs(core.auth_table) do local privstring = core.privs_to_string(stuff.privileges) file:write(name..":"..stuff.password..":"..privstring..'\n') end io.close(file) end read_auth_file() core.builtin_auth_handler = { get_auth = function(name) assert(type(name) == "string") -- Figure out what password to use for a new player (singleplayer -- always has an empty password, otherwise use default, which is -- usually empty too) local new_password_hash = "" -- If not in authentication table, return nil if not core.auth_table[name] then return nil end -- Figure out what privileges the player should have. -- Take a copy of the privilege table local privileges = {} for priv, _ in pairs(core.auth_table[name].privileges) do privileges[priv] = true end -- If singleplayer, give all privileges except those marked as give_to_singleplayer = false if core.is_singleplayer() then for priv, def in pairs(core.registered_privileges) do if def.give_to_singleplayer then privileges[priv] = true end end -- For the admin, give everything elseif name == core.setting_get("name") then for priv, def in pairs(core.registered_privileges) do privileges[priv] = true end end -- All done return { password = core.auth_table[name].password, privileges = privileges, } end, create_auth = function(name, password) assert(type(name) == "string") assert(type(password) == "string") core.log('info', "Built-in authentication handler adding player '"..name.."'") core.auth_table[name] = { password = password, privileges = core.string_to_privs(core.setting_get("default_privs")), } save_auth_file() end, set_password = function(name, password) assert(type(name) == "string") assert(type(password) == "string") if not core.auth_table[name] then core.builtin_auth_handler.create_auth(name, password) else core.log('info', "Built-in authentication handler setting password of player '"..name.."'") core.auth_table[name].password = password save_auth_file() end return true end, set_privileges = function(name, privileges) assert(type(name) == "string") assert(type(privileges) == "table") if not core.auth_table[name] then core.builtin_auth_handler.create_auth(name, core.get_password_hash(name, core.setting_get("default_password"))) end core.auth_table[name].privileges = privileges core.notify_authentication_modified(name) save_auth_file() end, reload = function() read_auth_file() return true end, } function core.register_authentication_handler(handler) if core.registered_auth_handler then error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname) end core.registered_auth_handler = handler core.registered_auth_handler_modname = core.get_current_modname() end function core.get_auth_handler() if core.registered_auth_handler then return core.registered_auth_handler end return core.builtin_auth_handler end function core.set_player_password(name, password) if core.get_auth_handler().set_password then core.get_auth_handler().set_password(name, password) end end function core.set_player_privs(name, privs) if core.get_auth_handler().set_privileges then core.get_auth_handler().set_privileges(name, privs) end end function core.auth_reload() if core.get_auth_handler().reload then return core.get_auth_handler().reload() end return false end