local health_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "heart.png", number = 20, direction = 0, size = { x=24, y=24 }, offset = { x=(-10*24)-25, y=-(48+24+10)}, } local breath_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "bubble.png", number = 20, direction = 0, size = { x=24, y=24 }, offset = {x=25,y=-(48+24+10)}, } local hud_ids = {} local function initialize_builtin_statbars(player) if not player:is_player() then return end local name = player:get_player_name() if name == "" then return end if (hud_ids[name] == nil) then hud_ids[name] = {} end if player:hud_get_flags().healthbar then if hud_ids[name].id_healthbar == nil then health_bar_definition.number = player:get_hp() hud_ids[name].id_healthbar = player:hud_add(health_bar_definition) end else if hud_ids[name].id_healthbar ~= nil then player:hud_remove(hud_ids[name].id_healthbar) hud_ids[name].id_healthbar = nil end end if (player:get_breath() < 11) then if player:hud_get_flags().breathbar then if hud_ids[name].id_breathbar == nil then hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition) end else if hud_ids[name].id_breathbar ~= nil then player:hud_remove(hud_ids[name].id_breathbar) hud_ids[name].id_breathbar = nil end end elseif hud_ids[name].id_breathbar ~= nil then player:hud_remove(hud_ids[name].id_breathbar) hud_ids[name].id_breathbar = nil end end local function cleanup_builtin_statbars(player) if not player:is_player() then return end local name = player:get_player_name() if name == "" then return end hud_ids[name] = nil end local function player_event_handler(player,eventname) assert(player:is_player()) local name = player:get_player_name() if name == "" then return end if eventname == "health_changed" then initialize_builtin_statbars(player) if hud_ids[name].id_healthbar ~= nil then player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp()) return true end end if eventname == "breath_changed" then initialize_builtin_statbars(player) if hud_ids[name].id_breathbar ~= nil then player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2) return true end end if eventname == "hud_changed" then initialize_builtin_statbars(player) return true end return false end function core.hud_replace_builtin(name, definition) if definition == nil or type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then return false end if name == "health" then health_bar_definition = definition for name,ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and hud_ids[name].id_healthbar then player:hud_remove(hud_ids[name].id_healthbar) initialize_builtin_statbars(player) end end return true end if name == "breath" then breath_bar_definition = definition for name,ids in pairs(hud_ids) do local player = core.get_player_by_name(name) if player and hud_ids[name].id_breathbar then player:hud_remove(hud_ids[name].id_breathbar) initialize_builtin_statbars(player) end end return true end return false end core.register_on_joinplayer(initialize_builtin_statbars) core.register_on_leaveplayer(cleanup_builtin_statbars) core.register_playerevent(player_event_handler)