engine = core local menupath = core.get_mainmenu_path()..DIR_DELIM local commonpath = core.get_builtin_path()..DIR_DELIM.."common"..DIR_DELIM dofile(menupath.."filterlist.lua") dofile(menupath.."modmgr.lua") dofile(menupath.."modstore.lua") dofile(menupath.."gamemgr.lua") dofile(menupath.."textures.lua") dofile(menupath.."menubar.lua") dofile(commonpath.."async_event.lua") mt_color_grey = "#AAAAAA" mt_color_blue = "#0000DD" mt_color_green = "#00DD00" mt_color_dark_green = "#003300" --for all other colors ask sfan5 to complete his worK! menu = {} local tabbuilder = {} local worldlist = nil -------------------------------------------------------------------------------- local function filter_texture_pack_list(list) retval = {"None"} for _,i in ipairs(list) do if i~="base" then table.insert(retval, i) end end return retval end -------------------------------------------------------------------------------- function menu.render_favorite(spec,render_details) local text = "" if spec.name ~= nil then text = text .. engine.formspec_escape(spec.name:trim()) -- if spec.description ~= nil and -- engine.formspec_escape(spec.description):trim() ~= "" then -- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")" -- end else if spec.address ~= nil then text = text .. spec.address:trim() if spec.port ~= nil then text = text .. ":" .. spec.port end end end if not render_details then return text end local details = "" if spec.password == true then details = details .. "*" else details = details .. "_" end if spec.creative then details = details .. "C" else details = details .. "_" end if spec.damage then details = details .. "D" else details = details .. "_" end if spec.pvp then details = details .. "P" else details = details .. "_" end details = details .. " " local playercount = "" if spec.clients ~= nil and spec.clients_max ~= nil then playercount = string.format("%03d",spec.clients) .. "/" .. string.format("%03d",spec.clients_max) .. " " end return playercount .. engine.formspec_escape(details) .. text end -------------------------------------------------------------------------------- os.tempfolder = function() local filetocheck = os.tmpname() os.remove(filetocheck) local randname = "MTTempModFolder_" .. math.random(0,10000) if DIR_DELIM == "\\" then local tempfolder = os.getenv("TEMP") return tempfolder .. filetocheck else local backstring = filetocheck:reverse() return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname end end -------------------------------------------------------------------------------- function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency) local textlines = engine.splittext(text,textlen) local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width .. "," .. height .. ";" .. tl_name .. ";" for i=1, #textlines, 1 do textlines[i] = textlines[i]:gsub("\r","") retval = retval .. engine.formspec_escape(textlines[i]) .. "," end retval = retval .. ";0;" if transparency then retval = retval .. "true" end retval = retval .. "]" return retval end -------------------------------------------------------------------------------- function init_globals() --init gamedata gamedata.worldindex = 0 worldlist = filterlist.create( engine.get_worlds, compare_worlds, function(element,uid) if element.name == uid then return true end return false end, --unique id compare fct function(element,gameid) if element.gameid == gameid then return true end return false end --filter fct ) filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic) filterlist.set_sortmode(worldlist,"alphabetic") end -------------------------------------------------------------------------------- function update_menu() local formspec -- handle errors if gamedata.errormessage ~= nil then formspec = "size[12,5.2,true]" .. "textarea[1,2;10,2;;ERROR: " .. engine.formspec_escape(gamedata.errormessage) .. ";]".. "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]" else formspec = tabbuilder.gettab() end engine.update_formspec(formspec) end -------------------------------------------------------------------------------- function menu.render_world_list() local retval = "" local current_worldlist = filterlist.get_list(worldlist) for i,v in ipairs(current_worldlist) do if retval ~= "" then retval = retval .."," end retval = retval .. engine.formspec_escape(v.name) .. " \\[" .. engine.formspec_escape(v.gameid) .. "\\]" end return retval end -------------------------------------------------------------------------------- function menu.render_texture_pack_list(list) local retval = "" for i, v in ipairs(list) do if retval ~= "" then retval = retval .."," end retval = retval .. engine.formspec_escape(v) end return retval end -------------------------------------------------------------------------------- function menu.asyncOnlineFavourites() menu.favorites = {} engine.handle_async( function(param) --return core.get_favorites("online") end, nil, function(result) menu.favorites = result engine.event_handler("Refresh") end ) end -------------------------------------------------------------------------------- function menu.init() --init menu data gamemgr.update_gamelist() menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx")) if type(menu.last_game) ~= "number" then menu.last_game = 1 end if engine.setting_getbool("public_serverlist") then menu.asyncOnlineFavourites() else menu.favorites = engine.get_favorites("local") end menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM end -------------------------------------------------------------------------------- function menu.lastgame() if menu.last_game > 0 and menu.last_game <= #gamemgr.games then return gamemgr.games[menu.last_game] end if #gamemgr.games >= 1 then menu.last_game = 1 return gamemgr.games[menu.last_game] end --error case!! return nil end -------------------------------------------------------------------------------- function menu.update_last_game() local current_world = filterlist.get_raw_element(worldlist, engine.setting_get("mainmenu_last_selected_world") ) if current_world == nil then return end local gamespec, i = gamemgr.find_by_gameid(current_world.gameid) if i ~= nil then menu.last_game = i engine.setting_set("main_menu_last_game_idx",menu.last_game) end end -------------------------------------------------------------------------------- function menu.handle_key_up_down(fields,textlist,settingname) if fields["key_up"] then local oldidx = engine.get_textlist_index(textlist) if oldidx ~= nil and oldidx > 1 then local newidx = oldidx -1 engine.setting_set(settingname, filterlist.get_raw_index(worldlist,newidx)) end end if fields["key_down"] then local oldidx = engine.get_textlist_index(textlist) if oldidx ~= nil and oldidx < filterlist.size(worldlist) then local newidx = oldidx + 1 engine.setting_set(settingname, filterlist.get_raw_index(worldlist,newidx)) end end end -------------------------------------------------------------------------------- function tabbuilder.dialog_create_world() local mapgens = {"v6", "v7", "indev", "singlenode", "math"} local current_seed = engine.setting_get("fixed_map_seed") or "" local current_mg = engine.setting_get("mg_name") local mglist = "" local selindex = 1 local i = 1 for k,v in pairs(mapgens) do if current_mg == v then selindex = i end i = i + 1 mglist = mglist .. v .. "," end mglist = mglist:sub(1, -2) local retval = "label[2,0;" .. fgettext("World name") .. "]".. "field[4.5,0.4;6,0.5;te_world_name;;]" .. "label[2,1;" .. fgettext("Seed") .. "]".. "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" .. "label[2,2;" .. fgettext("Mapgen") .. "]".. "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" .. "label[2,3;" .. fgettext("Game") .. "]".. "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() .. ";" .. menu.last_game .. ";true]" .. "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" .. "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" return retval end -------------------------------------------------------------------------------- function tabbuilder.dialog_delete_world() return "label[2,2;" .. fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]".. "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" .. "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]" end -------------------------------------------------------------------------------- function tabbuilder.gettab() local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2} local retval = "size[" .. tsize.width .. "," .. tsize.height .. ",true]" if tabbuilder.show_buttons then retval = retval .. tabbuilder.tab_header() end local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab] if buildfunc ~= nil then retval = retval .. buildfunc() end retval = retval .. modmgr.gettab(tabbuilder.current_tab) retval = retval .. gamemgr.gettab(tabbuilder.current_tab) retval = retval .. modstore.gettab(tabbuilder.current_tab) return retval end -------------------------------------------------------------------------------- function tabbuilder.handle_create_world_buttons(fields) if fields["world_create_confirm"] or fields["key_enter"] then local worldname = fields["te_world_name"] local gameindex = engine.get_textlist_index("games") if gameindex ~= nil and worldname ~= "" then local message = nil if not filterlist.uid_exists_raw(worldlist,worldname) then engine.setting_set("mg_name",fields["dd_mapgen"]) message = engine.create_world(worldname,gameindex) else message = fgettext("A world named \"$1\" already exists", worldname) end engine.setting_set("fixed_map_seed", fields["te_seed"]) if message ~= nil then gamedata.errormessage = message else menu.last_game = gameindex engine.setting_set("main_menu_last_game_idx",gameindex) filterlist.refresh(worldlist) engine.setting_set("mainmenu_last_selected_world", filterlist.raw_index_by_uid(worldlist,worldname)) end else gamedata.errormessage = fgettext("No worldname given or no game selected") end end if fields["games"] then tabbuilder.skipformupdate = true return end --close dialog tabbuilder.is_dialog = false tabbuilder.show_buttons = true tabbuilder.current_tab = engine.setting_get("main_menu_tab") end -------------------------------------------------------------------------------- function tabbuilder.handle_delete_world_buttons(fields) if fields["world_delete_confirm"] then if menu.world_to_del > 0 and menu.world_to_del <= #filterlist.get_raw_list(worldlist) then engine.delete_world(menu.world_to_del) menu.world_to_del = 0 filterlist.refresh(worldlist) end end tabbuilder.is_dialog = false tabbuilder.show_buttons = true tabbuilder.current_tab = engine.setting_get("main_menu_tab") end -------------------------------------------------------------------------------- function tabbuilder.handle_multiplayer_buttons(fields) if fields["te_name"] ~= nil then gamedata.playername = fields["te_name"] engine.setting_set("name", fields["te_name"]) end if fields["favourites"] ~= nil then local event = engine.explode_textlist_event(fields["favourites"]) if event.type == "DCL" then if event.index <= #menu.favorites then gamedata.address = menu.favorites[event.index].address gamedata.port = menu.favorites[event.index].port gamedata.playername = fields["te_name"] if fields["te_pwd"] ~= nil then gamedata.password = fields["te_pwd"] end gamedata.selected_world = 0 if menu.favorites ~= nil then gamedata.servername = menu.favorites[event.index].name gamedata.serverdescription = menu.favorites[event.index].description end if gamedata.address ~= nil and gamedata.port ~= nil then engine.setting_set("address",gamedata.address) engine.setting_set("remote_port",gamedata.port) engine.start() end end end if event.type == "CHG" then if event.index <= #menu.favorites then local address = menu.favorites[event.index].address local port = menu.favorites[event.index].port if address ~= nil and port ~= nil then engine.setting_set("address",address) engine.setting_set("remote_port",port) end menu.fav_selected = event.index end end return end if fields["key_up"] ~= nil or fields["key_down"] ~= nil then local fav_idx = engine.get_textlist_index("favourites") if fav_idx ~= nil then if fields["key_up"] ~= nil and fav_idx > 1 then fav_idx = fav_idx -1 else if fields["key_down"] and fav_idx < #menu.favorites then fav_idx = fav_idx +1 end end end local address = menu.favorites[fav_idx].address local port = menu.favorites[fav_idx].port if address ~= nil and port ~= nil then engine.setting_set("address",address) engine.setting_set("remote_port",port) end menu.fav_selected = fav_idx return end if fields["cb_public_serverlist"] ~= nil then engine.setting_set("public_serverlist", fields["cb_public_serverlist"]) if engine.setting_getbool("public_serverlist") then menu.asyncOnlineFavourites() else menu.favorites = engine.get_favorites("local") end menu.fav_selected = nil return end if fields["btn_delete_favorite"] ~= nil then local current_favourite = engine.get_textlist_index("favourites") if current_favourite == nil then return end engine.delete_favorite(current_favourite) menu.favorites = engine.get_favorites() menu.fav_selected = nil engine.setting_set("address","") engine.setting_set("remote_port","30000") return end if fields["btn_mp_connect"] ~= nil or fields["key_enter"] ~= nil then gamedata.playername = fields["te_name"] gamedata.password = fields["te_pwd"] gamedata.address = fields["te_address"] gamedata.port = fields["te_port"] local fav_idx = engine.get_textlist_index("favourites") if fav_idx ~= nil and fav_idx <= #menu.favorites and menu.favorites[fav_idx].address == fields["te_address"] and menu.favorites[fav_idx].port == fields["te_port"] then gamedata.servername = menu.favorites[fav_idx].name gamedata.serverdescription = menu.favorites[fav_idx].description else gamedata.servername = "" gamedata.serverdescription = "" end gamedata.selected_world = 0 engine.setting_set("address",fields["te_address"]) engine.setting_set("remote_port",fields["te_port"]) engine.start() return end end -------------------------------------------------------------------------------- function tabbuilder.handle_server_buttons(fields) local world_doubleclick = false if fields["srv_worlds"] ~= nil then local event = engine.explode_textlist_event(fields["srv_worlds"]) if event.type == "DCL" then world_doubleclick = true end if event.type == "CHG" then engine.setting_set("mainmenu_last_selected_world", filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds"))) end end menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world") if fields["cb_creative_mode"] then engine.setting_set("creative_mode", fields["cb_creative_mode"]) end if fields["cb_enable_damage"] then engine.setting_set("enable_damage", fields["cb_enable_damage"]) end if fields["cb_server_announce"] then engine.setting_set("server_announce", fields["cb_server_announce"]) end if fields["start_server"] ~= nil or world_doubleclick or fields["key_enter"] then local selected = engine.get_textlist_index("srv_worlds") if selected ~= nil then gamedata.playername = fields["te_playername"] gamedata.password = fields["te_passwd"] gamedata.port = fields["te_serverport"] gamedata.address = "" gamedata.selected_world = filterlist.get_raw_index(worldlist,selected) engine.setting_set("port",gamedata.port) if fields["te_serveraddr"] ~= nil then engine.setting_set("bind_address",fields["te_serveraddr"]) end menu.update_last_game(gamedata.selected_world) engine.start() end end if fields["world_create"] ~= nil then tabbuilder.current_tab = "dialog_create_world" tabbuilder.is_dialog = true tabbuilder.show_buttons = false end if fields["world_delete"] ~= nil then local selected = engine.get_textlist_index("srv_worlds") if selected ~= nil and selected <= filterlist.size(worldlist) then local world = filterlist.get_list(worldlist)[selected] if world ~= nil and world.name ~= nil and world.name ~= "" then menu.world_to_del = filterlist.get_raw_index(worldlist,selected) tabbuilder.current_tab = "dialog_delete_world" tabbuilder.is_dialog = true tabbuilder.show_buttons = false else menu.world_to_del = 0 end end end if fields["world_configure"] ~= nil then selected = engine.get_textlist_index("srv_worlds") if selected ~= nil then modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected) if modmgr.init_worldconfig() then tabbuilder.current_tab = "dialog_configure_world" tabbuilder.is_dialog = true tabbuilder.show_buttons = false end end end end -------------------------------------------------------------------------------- function tabbuilder.handle_settings_buttons(fields) if fields["cb_fancy_trees"] then engine.setting_set("new_style_leaves", fields["cb_fancy_trees"]) end if fields["cb_smooth_lighting"] then engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) end if fields["cb_3d_clouds"] then engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"]) end if fields["cb_opaque_water"] then engine.setting_set("opaque_water", fields["cb_opaque_water"]) end if fields["cb_mipmapping"] then engine.setting_set("mip_map", fields["cb_mipmapping"]) end if fields["cb_anisotrophic"] then engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"]) end if fields["cb_bilinear"] then engine.setting_set("bilinear_filter", fields["cb_bilinear"]) end if fields["cb_trilinear"] then engine.setting_set("trilinear_filter", fields["cb_trilinear"]) end if fields["cb_shaders"] then if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then engine.setting_set("enable_shaders", "false") gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") else engine.setting_set("enable_shaders", fields["cb_shaders"]) end end if fields["cb_pre_ivis"] then engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"]) end if fields["cb_particles"] then engine.setting_set("enable_particles", fields["cb_particles"]) end if fields["cb_bumpmapping"] then engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) end if fields["cb_parallax"] then engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) end if fields["cb_generate_normalmaps"] then engine.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"]) end if fields["cb_waving_water"] then engine.setting_set("enable_waving_water", fields["cb_waving_water"]) end if fields["cb_waving_leaves"] then engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"]) end if fields["cb_waving_plants"] then engine.setting_set("enable_waving_plants", fields["cb_waving_plants"]) end if fields["btn_change_keys"] ~= nil then engine.show_keys_menu() end end -------------------------------------------------------------------------------- function tabbuilder.handle_singleplayer_buttons(fields) local world_doubleclick = false if fields["sp_worlds"] ~= nil then local event = engine.explode_textlist_event(fields["sp_worlds"]) if event.type == "DCL" then world_doubleclick = true end if event.type == "CHG" then engine.setting_set("mainmenu_last_selected_world", filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds"))) end end menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world") if fields["cb_creative_mode"] then engine.setting_set("creative_mode", fields["cb_creative_mode"]) end if fields["cb_enable_damage"] then engine.setting_set("enable_damage", fields["cb_enable_damage"]) end if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then local selected = engine.get_textlist_index("sp_worlds") if selected ~= nil then gamedata.selected_world = filterlist.get_raw_index(worldlist,selected) gamedata.singleplayer = true menu.update_last_game(gamedata.selected_world) engine.start() end end if fields["world_create"] ~= nil then tabbuilder.current_tab = "dialog_create_world" tabbuilder.is_dialog = true tabbuilder.show_buttons = false end if fields["world_delete"] ~= nil then local selected = engine.get_textlist_index("sp_worlds") if selected ~= nil and selected <= filterlist.size(worldlist) then local world = filterlist.get_list(worldlist)[selected] if world ~= nil and world.name ~= nil and world.name ~= "" then menu.world_to_del = filterlist.get_raw_index(worldlist,selected) tabbuilder.current_tab = "dialog_delete_world" tabbuilder.is_dialog = true tabbuilder.show_buttons = false else menu.world_to_del = 0 end end end if fields["world_configure"] ~= nil then selected = engine.get_textlist_index("sp_worlds") if selected ~= nil then modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected) if modmgr.init_worldconfig() then tabbuilder.current_tab = "dialog_configure_world" tabbuilder.is_dialog = true tabbuilder.show_buttons = false end end end end -------------------------------------------------------------------------------- function tabbuilder.handle_texture_pack_buttons(fields) if fields["TPs"] ~= nil then local event = engine.explode_textlist_event(fields["TPs"]) if event.type == "CHG" or event.type == "DCL" then local index = engine.get_textlist_index("TPs") engine.setting_set("mainmenu_last_selected_TP", index) local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true)) local current_index = engine.get_textlist_index("TPs") if current_index ~= nil and #list >= current_index then local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index] if list[current_index] == "None" then new_path = "" end engine.setting_set("texture_path", new_path) end end end end -------------------------------------------------------------------------------- function tabbuilder.tab_header() if tabbuilder.last_tab_index == nil then tabbuilder.last_tab_index = 1 end local toadd = "" for i=1,#tabbuilder.current_buttons,1 do if toadd ~= "" then toadd = toadd .. "," end toadd = toadd .. tabbuilder.current_buttons[i].caption end return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]" end -------------------------------------------------------------------------------- function tabbuilder.handle_tab_buttons(fields) if fields["main_tab"] then local index = tonumber(fields["main_tab"]) tabbuilder.last_tab_index = index tabbuilder.current_tab = tabbuilder.current_buttons[index].name engine.setting_set("main_menu_tab",tabbuilder.current_tab) end --handle tab changes if tabbuilder.current_tab ~= tabbuilder.old_tab then if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then menu.update_gametype(true) end end if tabbuilder.current_tab == "singleplayer" then menu.update_gametype() end tabbuilder.old_tab = tabbuilder.current_tab end -------------------------------------------------------------------------------- function tabbuilder.tab_multiplayer() local retval = "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" .. "label[1,-0.25;".. fgettext("Favorites:") .. "]".. "label[1,4.25;".. fgettext("Address/Port") .. "]".. "label[9,2.75;".. fgettext("Name/Password") .. "]" .. "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" .. "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" .. "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" .. dump(engine.setting_getbool("public_serverlist")) .. "]" if not engine.setting_getbool("public_serverlist") then retval = retval .. "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]" end retval = retval .. "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" .. "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" .. "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" .. "textarea[9.3,0.25;2.5,2.75;;" if menu.fav_selected ~= nil and menu.favorites[menu.fav_selected].description ~= nil then retval = retval .. engine.formspec_escape(menu.favorites[menu.fav_selected].description,true) end retval = retval .. ";]" .. "textlist[1,0.35;7.5,3.35;favourites;" local render_details = engine.setting_getbool("public_serverlist") if #menu.favorites > 0 then retval = retval .. menu.render_favorite(menu.favorites[1],render_details) for i=2,#menu.favorites,1 do retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details) end end if menu.fav_selected ~= nil then retval = retval .. ";" .. menu.fav_selected .. "]" else retval = retval .. ";0]" end return retval end -------------------------------------------------------------------------------- function tabbuilder.tab_server() local index = filterlist.get_current_index(worldlist, tonumber(engine.setting_get("mainmenu_last_selected_world")) ) local retval = "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" .. "label[4,-0.25;".. fgettext("Select World:") .. "]".. "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" .. "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(engine.setting_getbool("creative_mode")) .. "]".. "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(engine.setting_getbool("enable_damage")) .. "]".. "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" .. dump(engine.setting_getbool("server_announce")) .. "]".. "field[0.8,3.2;3.5,0.5;te_playername;".. fgettext("Name") .. ";" .. engine.setting_get("name") .. "]" .. "pwdfield[0.8,4.2;3.5,0.5;te_passwd;".. fgettext("Password") .. "]" local bind_addr = engine.setting_get("bind_address") if bind_addr ~= nil and bind_addr ~= "" then retval = retval .. "field[0.8,5.2;2.25,0.5;te_serveraddr;".. fgettext("Bind Address") .. ";" .. engine.setting_get("bind_address") .."]" .. "field[3.05,5.2;1.25,0.5;te_serverport;".. fgettext("Port") .. ";" .. engine.setting_get("port") .."]" else retval = retval .. "field[0.8,5.2;3.5,0.5;te_serverport;".. fgettext("Server Port") .. ";" .. engine.setting_get("port") .."]" end retval = retval .. "textlist[4,0.25;7.5,3.7;srv_worlds;" .. menu.render_world_list() .. ";" .. index .. "]" return retval end -------------------------------------------------------------------------------- function tabbuilder.tab_settings() tab_string = "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" .. "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";" .. dump(engine.setting_getbool("new_style_leaves")) .. "]".. "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting") .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]".. "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";" .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]".. "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";" .. dump(engine.setting_getbool("opaque_water")) .. "]".. "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";" .. dump(engine.setting_getbool("preload_item_visuals")) .. "]".. "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";" .. dump(engine.setting_getbool("enable_particles")) .. "]".. "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";" .. dump(engine.setting_getbool("mip_map")) .. "]".. "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";" .. dump(engine.setting_getbool("anisotropic_filter")) .. "]".. "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";" .. dump(engine.setting_getbool("bilinear_filter")) .. "]".. "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";" .. dump(engine.setting_getbool("trilinear_filter")) .. "]".. "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";" .. dump(engine.setting_getbool("enable_shaders")) .. "]".. "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]" if engine.setting_getbool("enable_shaders") then tab_string = tab_string .. "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";" .. dump(engine.setting_getbool("enable_bumpmapping")) .. "]".. "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";" .. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]".. "checkbox[8,1.5;cb_generate_normalmaps;".. fgettext("Generate Normalmaps") .. ";" .. dump(engine.setting_getbool("generate_normalmaps")) .. "]".. "checkbox[8,2.0;cb_waving_water;".. fgettext("Waving Water") .. ";" .. dump(engine.setting_getbool("enable_waving_water")) .. "]".. "checkbox[8,2.5;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";" .. dump(engine.setting_getbool("enable_waving_leaves")) .. "]".. "checkbox[8,3.0;cb_waving_plants;".. fgettext("Waving Plants") .. ";" .. dump(engine.setting_getbool("enable_waving_plants")) .. "]" else tab_string = tab_string .. "textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" .. "textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" .. "textlist[8.33,1.7;4,1;;#888888" .. fgettext("Generate Normalmaps") .. ";0;true]" .. "textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" .. "textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" .. "textlist[8.33,3.2;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]" end return tab_string end -------------------------------------------------------------------------------- function tabbuilder.tab_singleplayer() local index = filterlist.get_current_index(worldlist, tonumber(engine.setting_get("mainmenu_last_selected_world")) ) return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" .. "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" .. "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" .. "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" .. "label[4,-0.25;".. fgettext("Select World:") .. "]".. "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" .. "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(engine.setting_getbool("creative_mode")) .. "]".. "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(engine.setting_getbool("enable_damage")) .. "]".. "textlist[4,0.25;7.5,3.7;sp_worlds;" .. menu.render_world_list() .. ";" .. index .. "]" .. menubar.formspec end -------------------------------------------------------------------------------- function tabbuilder.tab_texture_packs() local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]".. "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" .. "textlist[4,0.25;7.5,5.0;TPs;" local current_texture_path = engine.setting_get("texture_path") local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true)) local index = tonumber(engine.setting_get("mainmenu_last_selected_TP")) if index == nil then index = 1 end if current_texture_path == "" then retval = retval .. menu.render_texture_pack_list(list) .. ";" .. index .. "]" return retval end local infofile = current_texture_path ..DIR_DELIM.."info.txt" local infotext = "" local f = io.open(infofile, "r") if f==nil then infotext = fgettext("No information available") else infotext = f:read("*all") f:close() end local screenfile = current_texture_path..DIR_DELIM.."screenshot.png" local no_screenshot = nil if not file_exists(screenfile) then screenfile = nil no_screenshot = menu.defaulttexturedir .. "no_screenshot.png" end return retval .. menu.render_texture_pack_list(list) .. ";" .. index .. "]" .. "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]".. "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]" end -------------------------------------------------------------------------------- function tabbuilder.tab_credits() local logofile = menu.defaulttexturedir .. "logo.png" return "vertlabel[0,-0.5;CREDITS]" .. "label[0.5,3;Minetest " .. engine.get_version() .. "]" .. "label[0.5,3.3;http://minetest.net]" .. "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" .. "textlist[3.5,-0.25;8.5,5.8;list_credits;" .. "#FFFF00" .. fgettext("Core Developers") .."," .. "Perttu Ahola (celeron55) ,".. "Ryan Kwolek (kwolekr) ,".. "PilzAdam ," .. "Ilya Zhuravlev (xyz) ,".. "Lisa Milne (darkrose) ,".. "Maciej Kasatkin (RealBadAngel) ,".. "proller ,".. "sfan5 ,".. "kahrl ,".. "sapier,".. "ShadowNinja ,".. "Nathanael Courant (Nore/Novatux) ,".. "BlockMen,".. ",".. "#FFFF00" .. fgettext("Active Contributors") .. "," .. "Vanessa Ezekowitz (VanessaE) ,".. "Jurgen Doser (doserj) ,".. "Jeija ,".. "MirceaKitsune ,".. "dannydark ,".. "0gb.us <0gb.us@0gb.us>,".. "," .. "#FFFF00" .. fgettext("Previous Contributors") .. "," .. "Guiseppe Bilotta (Oblomov) ,".. "Jonathan Neuschafer ,".. "Nils Dagsson Moskopp (erlehmann) ,".. "Constantin Wenger (SpeedProg) ,".. "matttpt ,".. "JacobF ,".. ";0;true]" end -------------------------------------------------------------------------------- function tabbuilder.init() tabbuilder.tabfuncs = { singleplayer = tabbuilder.tab_singleplayer, multiplayer = tabbuilder.tab_multiplayer, server = tabbuilder.tab_server, settings = tabbuilder.tab_settings, texture_packs = tabbuilder.tab_texture_packs, credits = tabbuilder.tab_credits, dialog_create_world = tabbuilder.dialog_create_world, dialog_delete_world = tabbuilder.dialog_delete_world } tabbuilder.tabsizes = { dialog_create_world = {width=12, height=7}, dialog_delete_world = {width=12, height=5.2} } tabbuilder.current_tab = engine.setting_get("main_menu_tab") if tabbuilder.current_tab == nil or tabbuilder.current_tab == "" then tabbuilder.current_tab = "singleplayer" engine.setting_set("main_menu_tab",tabbuilder.current_tab) end --initialize tab buttons tabbuilder.last_tab = nil tabbuilder.show_buttons = true tabbuilder.current_buttons = {} table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")}) table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")}) table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")}) table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")}) table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")}) if engine.setting_getbool("main_menu_game_mgr") then table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")}) end if engine.setting_getbool("main_menu_mod_mgr") then table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")}) end table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")}) for i=1,#tabbuilder.current_buttons,1 do if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then tabbuilder.last_tab_index = i end end if tabbuilder.current_tab ~= "singleplayer" then menu.update_gametype(true) else menu.update_gametype() end end -------------------------------------------------------------------------------- function tabbuilder.checkretval(retval) if retval ~= nil then if retval.current_tab ~= nil then tabbuilder.current_tab = retval.current_tab end if retval.is_dialog ~= nil then tabbuilder.is_dialog = retval.is_dialog end if retval.show_buttons ~= nil then tabbuilder.show_buttons = retval.show_buttons end if retval.skipformupdate ~= nil then tabbuilder.skipformupdate = retval.skipformupdate end if retval.ignore_menu_quit == true then tabbuilder.ignore_menu_quit = true else tabbuilder.ignore_menu_quit = false end end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- initialize callbacks -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- engine.button_handler = function(fields) --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields)) if fields["btn_error_confirm"] then gamedata.errormessage = nil end local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields) tabbuilder.checkretval(retval) retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields) tabbuilder.checkretval(retval) retval = modstore.handle_buttons(tabbuilder.current_tab,fields) tabbuilder.checkretval(retval) if tabbuilder.current_tab == "dialog_create_world" then tabbuilder.handle_create_world_buttons(fields) end if tabbuilder.current_tab == "dialog_delete_world" then tabbuilder.handle_delete_world_buttons(fields) end if tabbuilder.current_tab == "singleplayer" then tabbuilder.handle_singleplayer_buttons(fields) end if tabbuilder.current_tab == "texture_packs" then tabbuilder.handle_texture_pack_buttons(fields) end if tabbuilder.current_tab == "multiplayer" then tabbuilder.handle_multiplayer_buttons(fields) end if tabbuilder.current_tab == "settings" then tabbuilder.handle_settings_buttons(fields) end if tabbuilder.current_tab == "server" then tabbuilder.handle_server_buttons(fields) end --tab buttons tabbuilder.handle_tab_buttons(fields) --menubar buttons menubar.handle_buttons(fields) if not tabbuilder.skipformupdate then --update menu update_menu() else tabbuilder.skipformupdate = false end end -------------------------------------------------------------------------------- engine.event_handler = function(event) if event == "MenuQuit" then if tabbuilder.is_dialog then if tabbuilder.ignore_menu_quit then return end tabbuilder.is_dialog = false tabbuilder.show_buttons = true tabbuilder.current_tab = engine.setting_get("main_menu_tab") menu.update_gametype() update_menu() else engine.close() end end if event == "Refresh" then update_menu() end end -------------------------------------------------------------------------------- function menu.update_gametype(reset) local game = menu.lastgame() if reset or game == nil then mm_texture.reset() engine.set_topleft_text("") filterlist.set_filtercriteria(worldlist,nil) else mm_texture.update(tabbuilder.current_tab,game) engine.set_topleft_text(game.name) filterlist.set_filtercriteria(worldlist,game.id) end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- menu startup -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- init_globals() mm_texture.init() menu.init() tabbuilder.init() menubar.refresh() modstore.init() engine.sound_play("main_menu", true) update_menu()