/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef L_ENV_H_ #define L_ENV_H_ #include "lua_api/l_base.h" #include "environment.h" class ModApiEnvMod : public ModApiBase { private: // set_node(pos, node) // pos = {x=num, y=num, z=num} static int l_set_node(lua_State *L); static int l_add_node(lua_State *L); // remove_node(pos) // pos = {x=num, y=num, z=num} static int l_remove_node(lua_State *L); // swap_node(pos, node) // pos = {x=num, y=num, z=num} static int l_swap_node(lua_State *L); // get_node(pos) // pos = {x=num, y=num, z=num} static int l_get_node(lua_State *L); // get_node_or_nil(pos) // pos = {x=num, y=num, z=num} static int l_get_node_or_nil(lua_State *L); // get_node_light(pos, timeofday) // pos = {x=num, y=num, z=num} // timeofday: nil = current time, 0 = night, 0.5 = day static int l_get_node_light(lua_State *L); // place_node(pos, node) // pos = {x=num, y=num, z=num} static int l_place_node(lua_State *L); // dig_node(pos) // pos = {x=num, y=num, z=num} static int l_dig_node(lua_State *L); // punch_node(pos) // pos = {x=num, y=num, z=num} static int l_punch_node(lua_State *L); // get_node_max_level(pos) // pos = {x=num, y=num, z=num} static int l_get_node_max_level(lua_State *L); // get_node_level(pos) // pos = {x=num, y=num, z=num} static int l_get_node_level(lua_State *L); // set_node_level(pos) // pos = {x=num, y=num, z=num} static int l_set_node_level(lua_State *L); // add_node_level(pos) // pos = {x=num, y=num, z=num} static int l_add_node_level(lua_State *L); // get_meta(pos) static int l_get_meta(lua_State *L); // get_node_timer(pos) static int l_get_node_timer(lua_State *L); // add_entity(pos, entityname) -> ObjectRef or nil // pos = {x=num, y=num, z=num} static int l_add_entity(lua_State *L); // add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil // pos = {x=num, y=num, z=num} static int l_add_item(lua_State *L); // get_player_by_name(name) static int l_get_player_by_name(lua_State *L); // get_objects_inside_radius(pos, radius) static int l_get_objects_inside_radius(lua_State *L); // set_timeofday(val) // val = 0...1 static int l_set_timeofday(lua_State *L); // get_timeofday() -> 0...1 static int l_get_timeofday(lua_State *L); // get_gametime() static int l_get_gametime(lua_State *L); // find_node_near(pos, radius, nodenames) -> pos or nil // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" static int l_find_node_near(lua_State *L); // find_nodes_in_area(minp, maxp, nodenames) -> list of positions // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" static int l_find_nodes_in_area(lua_State *L); // get_perlin(seeddiff, octaves, persistence, scale) // returns world-specific PerlinNoise static int l_get_perlin(lua_State *L); // get_perlin_map(noiseparams, size) // returns world-specific PerlinNoiseMap static int l_get_perlin_map(lua_State *L); // get_voxel_manip() // returns world-specific voxel manipulator static int l_get_voxel_manip(lua_State *L); // clear_objects() // clear all objects in the environment static int l_clear_objects(lua_State *L); // spawn_tree(pos, treedef) static int l_spawn_tree(lua_State *L); // line_of_sight(pos1, pos2, stepsize) -> true/false static int l_line_of_sight(lua_State *L); // find_path(pos1, pos2, searchdistance, // max_jump, max_drop, algorithm) -> table containing path static int l_find_path(lua_State *L); // transforming_liquid_add(pos) static int l_transforming_liquid_add(lua_State *L); // forceload_block(blockpos) // forceloads a block static int l_forceload_block(lua_State *L); // forceload_free_block(blockpos) // stops forceloading a position static int l_forceload_free_block(lua_State *L); public: static void Initialize(lua_State *L, int top); }; class LuaABM : public ActiveBlockModifier { private: int m_id; std::set m_trigger_contents; std::set m_required_neighbors; float m_trigger_interval; u32 m_trigger_chance; public: LuaABM(lua_State *L, int id, const std::set &trigger_contents, const std::set &required_neighbors, float trigger_interval, u32 trigger_chance): m_id(id), m_trigger_contents(trigger_contents), m_required_neighbors(required_neighbors), m_trigger_interval(trigger_interval), m_trigger_chance(trigger_chance) { } virtual std::set getTriggerContents() { return m_trigger_contents; } virtual std::set getRequiredNeighbors() { return m_required_neighbors; } virtual float getTriggerInterval() { return m_trigger_interval; } virtual u32 getTriggerChance() { return m_trigger_chance; } virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, u32 active_object_count, u32 active_object_count_wider); }; #endif /* L_ENV_H_ */